523 lines
16 KiB
C
523 lines
16 KiB
C
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2015 Blender Foundation. */
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/** \file
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* \ingroup bpygpu
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*
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* This file defines the offscreen functionalities of the 'gpu' module
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* used for off-screen OpenGL rendering.
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*
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* - Use `bpygpu_` for local API.
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* - Use `BPyGPU` for public API.
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*/
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#include <Python.h>
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#include "BLI_string.h"
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#include "BLI_utildefines.h"
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#include "BKE_global.h"
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#include "BKE_lib_id.h"
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#include "BKE_scene.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_view3d_types.h"
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#include "GPU_context.h"
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#include "GPU_framebuffer.h"
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#include "GPU_texture.h"
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#include "GPU_viewport.h"
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#include "ED_view3d_offscreen.h"
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#include "../mathutils/mathutils.h"
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#include "../generic/py_capi_utils.h"
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#include "gpu_py.h"
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#include "gpu_py_texture.h"
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#include "gpu_py_offscreen.h" /* own include */
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/* Define the free method to avoid breakage. */
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#define BPYGPU_USE_GPUOBJ_FREE_METHOD
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/* -------------------------------------------------------------------- */
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/** \name GPUOffScreen Common Utilities
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* \{ */
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static const struct PyC_StringEnumItems pygpu_framebuffer_color_texture_formats[] = {
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{GPU_RGBA8, "RGBA8"},
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{GPU_RGBA16, "RGBA16"},
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{GPU_RGBA16F, "RGBA16F"},
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{GPU_RGBA32F, "RGBA32F"},
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{0, NULL},
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};
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static int pygpu_offscreen_valid_check(BPyGPUOffScreen *py_ofs)
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{
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if (UNLIKELY(py_ofs->ofs == NULL)) {
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PyErr_SetString(PyExc_ReferenceError,
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#ifdef BPYGPU_USE_GPUOBJ_FREE_METHOD
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"GPU offscreen was freed, no further access is valid"
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#else
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"GPU offscreen: internal error"
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#endif
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);
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return -1;
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}
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return 0;
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}
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#define BPY_GPU_OFFSCREEN_CHECK_OBJ(bpygpu) \
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{ \
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if (UNLIKELY(pygpu_offscreen_valid_check(bpygpu) == -1)) { \
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return NULL; \
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} \
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} \
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((void)0)
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Stack (Context Manager)
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*
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* Safer alternative to ensure balanced push/pop calls.
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*
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* \{ */
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typedef struct {
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PyObject_HEAD /* Required Python macro. */
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BPyGPUOffScreen *py_offscreen;
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int level;
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bool is_explicitly_bound; /* Bound by "bind" method. */
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} OffScreenStackContext;
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static void pygpu_offscreen_stack_context__tp_dealloc(OffScreenStackContext *self)
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{
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Py_DECREF(self->py_offscreen);
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PyObject_DEL(self);
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}
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static PyObject *pygpu_offscreen_stack_context_enter(OffScreenStackContext *self)
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{
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BPY_GPU_OFFSCREEN_CHECK_OBJ(self->py_offscreen);
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if (!self->is_explicitly_bound) {
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if (self->level != -1) {
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PyErr_SetString(PyExc_RuntimeError, "Already in use");
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return NULL;
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}
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GPU_offscreen_bind(self->py_offscreen->ofs, true);
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self->level = GPU_framebuffer_stack_level_get();
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}
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Py_RETURN_NONE;
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}
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static PyObject *pygpu_offscreen_stack_context_exit(OffScreenStackContext *self,
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PyObject *UNUSED(args))
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{
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BPY_GPU_OFFSCREEN_CHECK_OBJ(self->py_offscreen);
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if (self->level == -1) {
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PyErr_SetString(PyExc_RuntimeError, "Not yet in use\n");
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return NULL;
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}
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const int level = GPU_framebuffer_stack_level_get();
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if (level != self->level) {
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PyErr_Format(
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PyExc_RuntimeError, "Level of bind mismatch, expected %d, got %d\n", self->level, level);
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}
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GPU_offscreen_unbind(self->py_offscreen->ofs, true);
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Py_RETURN_NONE;
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}
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static PyMethodDef pygpu_offscreen_stack_context__tp_methods[] = {
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{"__enter__", (PyCFunction)pygpu_offscreen_stack_context_enter, METH_NOARGS},
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{"__exit__", (PyCFunction)pygpu_offscreen_stack_context_exit, METH_VARARGS},
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{NULL},
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};
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static PyTypeObject PyGPUOffscreenStackContext_Type = {
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PyVarObject_HEAD_INIT(NULL, 0).tp_name = "GPUFrameBufferStackContext",
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.tp_basicsize = sizeof(OffScreenStackContext),
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.tp_dealloc = (destructor)pygpu_offscreen_stack_context__tp_dealloc,
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.tp_flags = Py_TPFLAGS_DEFAULT,
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.tp_methods = pygpu_offscreen_stack_context__tp_methods,
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};
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PyDoc_STRVAR(pygpu_offscreen_bind_doc,
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".. function:: bind()\n"
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"\n"
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" Context manager to ensure balanced bind calls, even in the case of an error.\n");
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static PyObject *pygpu_offscreen_bind(BPyGPUOffScreen *self)
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{
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OffScreenStackContext *ret = PyObject_New(OffScreenStackContext,
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&PyGPUOffscreenStackContext_Type);
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ret->py_offscreen = self;
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ret->level = -1;
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ret->is_explicitly_bound = false;
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Py_INCREF(self);
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pygpu_offscreen_stack_context_enter(ret);
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ret->is_explicitly_bound = true;
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return (PyObject *)ret;
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}
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PyDoc_STRVAR(pygpu_offscreen_unbind_doc,
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".. method:: unbind(restore=True)\n"
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"\n"
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" Unbind the offscreen object.\n"
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"\n"
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" :arg restore: Restore the OpenGL state, can only be used when the state has been "
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"saved before.\n"
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" :type restore: bool\n");
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static PyObject *pygpu_offscreen_unbind(BPyGPUOffScreen *self, PyObject *args, PyObject *kwds)
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{
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bool restore = true;
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BPY_GPU_OFFSCREEN_CHECK_OBJ(self);
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static const char *_keywords[] = {"restore", NULL};
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static _PyArg_Parser _parser = {
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"|$" /* Optional keyword only arguments. */
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"O&" /* `restore` */
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":unbind",
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_keywords,
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0,
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};
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if (!_PyArg_ParseTupleAndKeywordsFast(args, kwds, &_parser, PyC_ParseBool, &restore)) {
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return NULL;
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}
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GPU_offscreen_unbind(self->ofs, restore);
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GPU_apply_state();
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Py_RETURN_NONE;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name GPUOffscreen Type
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* \{ */
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static PyObject *pygpu_offscreen__tp_new(PyTypeObject *UNUSED(self),
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PyObject *args,
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PyObject *kwds)
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{
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GPUOffScreen *ofs = NULL;
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int width, height;
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struct PyC_StringEnum pygpu_textureformat = {pygpu_framebuffer_color_texture_formats, GPU_RGBA8};
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char err_out[256];
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static const char *_keywords[] = {"width", "height", "format", NULL};
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static _PyArg_Parser _parser = {
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"i" /* `width` */
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"i" /* `height` */
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"|$" /* Optional keyword only arguments. */
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"O&" /* `format` */
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":GPUOffScreen.__new__",
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_keywords,
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0,
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};
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if (!_PyArg_ParseTupleAndKeywordsFast(
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args, kwds, &_parser, &width, &height, PyC_ParseStringEnum, &pygpu_textureformat)) {
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return NULL;
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}
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if (GPU_context_active_get()) {
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ofs = GPU_offscreen_create(width, height, true, pygpu_textureformat.value_found, err_out);
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}
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else {
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STRNCPY(err_out, "No active GPU context found");
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}
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if (ofs == NULL) {
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PyErr_Format(PyExc_RuntimeError,
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"gpu.offscreen.new(...) failed with '%s'",
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err_out[0] ? err_out : "unknown error");
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return NULL;
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}
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return BPyGPUOffScreen_CreatePyObject(ofs);
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}
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PyDoc_STRVAR(pygpu_offscreen_width_doc, "Width of the texture.\n\n:type: `int`");
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static PyObject *pygpu_offscreen_width_get(BPyGPUOffScreen *self, void *UNUSED(type))
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{
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BPY_GPU_OFFSCREEN_CHECK_OBJ(self);
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return PyLong_FromLong(GPU_offscreen_width(self->ofs));
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}
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PyDoc_STRVAR(pygpu_offscreen_height_doc, "Height of the texture.\n\n:type: `int`");
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static PyObject *pygpu_offscreen_height_get(BPyGPUOffScreen *self, void *UNUSED(type))
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{
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BPY_GPU_OFFSCREEN_CHECK_OBJ(self);
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return PyLong_FromLong(GPU_offscreen_height(self->ofs));
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}
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PyDoc_STRVAR(pygpu_offscreen_color_texture_doc,
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"OpenGL bindcode for the color texture.\n\n:type: `int`");
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static PyObject *pygpu_offscreen_color_texture_get(BPyGPUOffScreen *self, void *UNUSED(type))
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{
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BPY_GPU_OFFSCREEN_CHECK_OBJ(self);
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GPUTexture *texture = GPU_offscreen_color_texture(self->ofs);
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return PyLong_FromLong(GPU_texture_opengl_bindcode(texture));
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}
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PyDoc_STRVAR(pygpu_offscreen_texture_color_doc,
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"The color texture attached.\n"
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"\n"
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":type: :class:`gpu.types.GPUTexture`");
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static PyObject *pygpu_offscreen_texture_color_get(BPyGPUOffScreen *self, void *UNUSED(type))
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{
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BPY_GPU_OFFSCREEN_CHECK_OBJ(self);
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GPUTexture *texture = GPU_offscreen_color_texture(self->ofs);
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return BPyGPUTexture_CreatePyObject(texture, true);
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}
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PyDoc_STRVAR(
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pygpu_offscreen_draw_view3d_doc,
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".. method:: draw_view3d(scene, view_layer, view3d, region, view_matrix, projection_matrix, "
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"do_color_management=False)\n"
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"\n"
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" Draw the 3d viewport in the offscreen object.\n"
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"\n"
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" :arg scene: Scene to draw.\n"
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" :type scene: :class:`bpy.types.Scene`\n"
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" :arg view_layer: View layer to draw.\n"
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" :type view_layer: :class:`bpy.types.ViewLayer`\n"
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" :arg view3d: 3D View to get the drawing settings from.\n"
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" :type view3d: :class:`bpy.types.SpaceView3D`\n"
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" :arg region: Region of the 3D View (required as temporary draw target).\n"
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" :type region: :class:`bpy.types.Region`\n"
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" :arg view_matrix: View Matrix (e.g. ``camera.matrix_world.inverted()``).\n"
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" :type view_matrix: :class:`mathutils.Matrix`\n"
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" :arg projection_matrix: Projection Matrix (e.g. ``camera.calc_matrix_camera(...)``).\n"
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" :type projection_matrix: :class:`mathutils.Matrix`\n"
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" :arg do_color_management: Color manage the output.\n"
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" :type do_color_management: bool\n");
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static PyObject *pygpu_offscreen_draw_view3d(BPyGPUOffScreen *self, PyObject *args, PyObject *kwds)
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{
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MatrixObject *py_mat_view, *py_mat_projection;
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PyObject *py_scene, *py_view_layer, *py_region, *py_view3d;
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struct Depsgraph *depsgraph;
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struct Scene *scene;
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struct ViewLayer *view_layer;
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View3D *v3d;
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ARegion *region;
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bool do_color_management = false;
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BPY_GPU_OFFSCREEN_CHECK_OBJ(self);
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static const char *_keywords[] = {
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"scene",
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"view_layer",
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"view3d",
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"region",
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"view_matrix",
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"projection_matrix",
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"do_color_management",
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NULL,
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};
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static _PyArg_Parser _parser = {
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"O" /* `scene` */
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"O" /* `view_layer` */
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"O" /* `view3d` */
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"O" /* `region` */
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"O&" /* `view_matrix` */
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"O&" /* `projection_matrix` */
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"|$" /* Optional keyword only arguments. */
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"O&" /* `do_color_management` */
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":draw_view3d",
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_keywords,
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0,
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};
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if (!_PyArg_ParseTupleAndKeywordsFast(args,
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kwds,
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&_parser,
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&py_scene,
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&py_view_layer,
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&py_view3d,
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&py_region,
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Matrix_Parse4x4,
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&py_mat_view,
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Matrix_Parse4x4,
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&py_mat_projection,
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PyC_ParseBool,
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&do_color_management) ||
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(!(scene = PyC_RNA_AsPointer(py_scene, "Scene")) ||
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!(view_layer = PyC_RNA_AsPointer(py_view_layer, "ViewLayer")) ||
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!(v3d = PyC_RNA_AsPointer(py_view3d, "SpaceView3D")) ||
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!(region = PyC_RNA_AsPointer(py_region, "Region")))) {
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return NULL;
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}
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BLI_assert(BKE_id_is_in_global_main(&scene->id));
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depsgraph = BKE_scene_ensure_depsgraph(G_MAIN, scene, view_layer);
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/* Disable 'bgl' state since it interfere with off-screen drawing, see: T84402. */
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const bool is_bgl = GPU_bgl_get();
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if (is_bgl) {
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GPU_bgl_end();
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}
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GPU_offscreen_bind(self->ofs, true);
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/* Cache the #GPUViewport so the frame-buffers and associated textures are
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* not reallocated each time, see: T89204 */
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if (!self->viewport) {
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self->viewport = GPU_viewport_create();
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}
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else {
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GPU_viewport_tag_update(self->viewport);
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}
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ED_view3d_draw_offscreen(depsgraph,
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scene,
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v3d->shading.type,
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v3d,
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region,
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GPU_offscreen_width(self->ofs),
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GPU_offscreen_height(self->ofs),
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(const float(*)[4])py_mat_view->matrix,
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(const float(*)[4])py_mat_projection->matrix,
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true,
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true,
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"",
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do_color_management,
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true,
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false,
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self->ofs,
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self->viewport);
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GPU_offscreen_unbind(self->ofs, true);
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if (is_bgl) {
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GPU_bgl_start();
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}
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Py_RETURN_NONE;
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}
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#ifdef BPYGPU_USE_GPUOBJ_FREE_METHOD
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PyDoc_STRVAR(pygpu_offscreen_free_doc,
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".. method:: free()\n"
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"\n"
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" Free the offscreen object.\n"
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" The framebuffer, texture and render objects will no longer be accessible.\n");
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static PyObject *pygpu_offscreen_free(BPyGPUOffScreen *self)
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{
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BPY_GPU_OFFSCREEN_CHECK_OBJ(self);
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if (self->viewport) {
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GPU_viewport_free(self->viewport);
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self->viewport = NULL;
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}
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GPU_offscreen_free(self->ofs);
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self->ofs = NULL;
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Py_RETURN_NONE;
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}
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#endif
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static void BPyGPUOffScreen__tp_dealloc(BPyGPUOffScreen *self)
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{
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if (self->viewport) {
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GPU_viewport_free(self->viewport);
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}
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if (self->ofs) {
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GPU_offscreen_free(self->ofs);
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}
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Py_TYPE(self)->tp_free((PyObject *)self);
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}
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static PyGetSetDef pygpu_offscreen__tp_getseters[] = {
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{"color_texture",
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(getter)pygpu_offscreen_color_texture_get,
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(setter)NULL,
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pygpu_offscreen_color_texture_doc,
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NULL},
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{"texture_color",
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(getter)pygpu_offscreen_texture_color_get,
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(setter)NULL,
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pygpu_offscreen_texture_color_doc,
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NULL},
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{"width", (getter)pygpu_offscreen_width_get, (setter)NULL, pygpu_offscreen_width_doc, NULL},
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{"height", (getter)pygpu_offscreen_height_get, (setter)NULL, pygpu_offscreen_height_doc, NULL},
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{NULL, NULL, NULL, NULL, NULL} /* Sentinel */
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};
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static struct PyMethodDef pygpu_offscreen__tp_methods[] = {
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{"bind", (PyCFunction)pygpu_offscreen_bind, METH_NOARGS, pygpu_offscreen_bind_doc},
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{"unbind",
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(PyCFunction)pygpu_offscreen_unbind,
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METH_VARARGS | METH_KEYWORDS,
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pygpu_offscreen_unbind_doc},
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{"draw_view3d",
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(PyCFunction)pygpu_offscreen_draw_view3d,
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METH_VARARGS | METH_KEYWORDS,
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pygpu_offscreen_draw_view3d_doc},
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#ifdef BPYGPU_USE_GPUOBJ_FREE_METHOD
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{"free", (PyCFunction)pygpu_offscreen_free, METH_NOARGS, pygpu_offscreen_free_doc},
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#endif
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{NULL, NULL, 0, NULL},
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};
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PyDoc_STRVAR(pygpu_offscreen__tp_doc,
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".. class:: GPUOffScreen(width, height, *, format='RGBA8')\n"
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"\n"
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" This object gives access to off screen buffers.\n"
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"\n"
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" :arg width: Horizontal dimension of the buffer.\n"
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" :type width: int\n"
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" :arg height: Vertical dimension of the buffer.\n"
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" :type height: int\n"
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" :arg format: Internal data format inside GPU memory for color attachment "
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"texture. Possible values are:\n"
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" `RGBA8`,\n"
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" `RGBA16`,\n"
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" `RGBA16F`,\n"
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" `RGBA32F`,\n"
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" :type format: str\n");
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PyTypeObject BPyGPUOffScreen_Type = {
|
|
PyVarObject_HEAD_INIT(NULL, 0).tp_name = "GPUOffScreen",
|
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.tp_basicsize = sizeof(BPyGPUOffScreen),
|
|
.tp_dealloc = (destructor)BPyGPUOffScreen__tp_dealloc,
|
|
.tp_flags = Py_TPFLAGS_DEFAULT,
|
|
.tp_doc = pygpu_offscreen__tp_doc,
|
|
.tp_methods = pygpu_offscreen__tp_methods,
|
|
.tp_getset = pygpu_offscreen__tp_getseters,
|
|
.tp_new = pygpu_offscreen__tp_new,
|
|
};
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|
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/** \} */
|
|
|
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/* -------------------------------------------------------------------- */
|
|
/** \name Public API
|
|
* \{ */
|
|
|
|
PyObject *BPyGPUOffScreen_CreatePyObject(GPUOffScreen *ofs)
|
|
{
|
|
BPyGPUOffScreen *self;
|
|
|
|
self = PyObject_New(BPyGPUOffScreen, &BPyGPUOffScreen_Type);
|
|
self->ofs = ofs;
|
|
self->viewport = NULL;
|
|
|
|
return (PyObject *)self;
|
|
}
|
|
|
|
/** \} */
|
|
|
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#undef BPY_GPU_OFFSCREEN_CHECK_OBJ
|