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blender-archive/source/blender/python/gpu/gpu_py_offscreen.c

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C

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2015 Blender Foundation. */
/** \file
* \ingroup bpygpu
*
* This file defines the offscreen functionalities of the 'gpu' module
* used for off-screen OpenGL rendering.
*
* - Use `bpygpu_` for local API.
* - Use `BPyGPU` for public API.
*/
#include <Python.h>
#include "BLI_string.h"
#include "BLI_utildefines.h"
#include "BKE_global.h"
#include "BKE_lib_id.h"
#include "BKE_scene.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_view3d_types.h"
#include "GPU_context.h"
#include "GPU_framebuffer.h"
#include "GPU_texture.h"
#include "GPU_viewport.h"
#include "ED_view3d_offscreen.h"
#include "../mathutils/mathutils.h"
#include "../generic/py_capi_utils.h"
#include "gpu_py.h"
#include "gpu_py_texture.h"
#include "gpu_py_offscreen.h" /* own include */
/* Define the free method to avoid breakage. */
#define BPYGPU_USE_GPUOBJ_FREE_METHOD
/* -------------------------------------------------------------------- */
/** \name GPUOffScreen Common Utilities
* \{ */
static const struct PyC_StringEnumItems pygpu_framebuffer_color_texture_formats[] = {
{GPU_RGBA8, "RGBA8"},
{GPU_RGBA16, "RGBA16"},
{GPU_RGBA16F, "RGBA16F"},
{GPU_RGBA32F, "RGBA32F"},
{0, NULL},
};
static int pygpu_offscreen_valid_check(BPyGPUOffScreen *py_ofs)
{
if (UNLIKELY(py_ofs->ofs == NULL)) {
PyErr_SetString(PyExc_ReferenceError,
#ifdef BPYGPU_USE_GPUOBJ_FREE_METHOD
"GPU offscreen was freed, no further access is valid"
#else
"GPU offscreen: internal error"
#endif
);
return -1;
}
return 0;
}
#define BPY_GPU_OFFSCREEN_CHECK_OBJ(bpygpu) \
{ \
if (UNLIKELY(pygpu_offscreen_valid_check(bpygpu) == -1)) { \
return NULL; \
} \
} \
((void)0)
/** \} */
/* -------------------------------------------------------------------- */
/** \name Stack (Context Manager)
*
* Safer alternative to ensure balanced push/pop calls.
*
* \{ */
typedef struct {
PyObject_HEAD /* Required Python macro. */
BPyGPUOffScreen *py_offscreen;
int level;
bool is_explicitly_bound; /* Bound by "bind" method. */
} OffScreenStackContext;
static void pygpu_offscreen_stack_context__tp_dealloc(OffScreenStackContext *self)
{
Py_DECREF(self->py_offscreen);
PyObject_DEL(self);
}
static PyObject *pygpu_offscreen_stack_context_enter(OffScreenStackContext *self)
{
BPY_GPU_OFFSCREEN_CHECK_OBJ(self->py_offscreen);
if (!self->is_explicitly_bound) {
if (self->level != -1) {
PyErr_SetString(PyExc_RuntimeError, "Already in use");
return NULL;
}
GPU_offscreen_bind(self->py_offscreen->ofs, true);
self->level = GPU_framebuffer_stack_level_get();
}
Py_RETURN_NONE;
}
static PyObject *pygpu_offscreen_stack_context_exit(OffScreenStackContext *self,
PyObject *UNUSED(args))
{
BPY_GPU_OFFSCREEN_CHECK_OBJ(self->py_offscreen);
if (self->level == -1) {
PyErr_SetString(PyExc_RuntimeError, "Not yet in use\n");
return NULL;
}
const int level = GPU_framebuffer_stack_level_get();
if (level != self->level) {
PyErr_Format(
PyExc_RuntimeError, "Level of bind mismatch, expected %d, got %d\n", self->level, level);
}
GPU_offscreen_unbind(self->py_offscreen->ofs, true);
Py_RETURN_NONE;
}
static PyMethodDef pygpu_offscreen_stack_context__tp_methods[] = {
{"__enter__", (PyCFunction)pygpu_offscreen_stack_context_enter, METH_NOARGS},
{"__exit__", (PyCFunction)pygpu_offscreen_stack_context_exit, METH_VARARGS},
{NULL},
};
static PyTypeObject PyGPUOffscreenStackContext_Type = {
PyVarObject_HEAD_INIT(NULL, 0).tp_name = "GPUFrameBufferStackContext",
.tp_basicsize = sizeof(OffScreenStackContext),
.tp_dealloc = (destructor)pygpu_offscreen_stack_context__tp_dealloc,
.tp_flags = Py_TPFLAGS_DEFAULT,
.tp_methods = pygpu_offscreen_stack_context__tp_methods,
};
PyDoc_STRVAR(pygpu_offscreen_bind_doc,
".. function:: bind()\n"
"\n"
" Context manager to ensure balanced bind calls, even in the case of an error.\n");
static PyObject *pygpu_offscreen_bind(BPyGPUOffScreen *self)
{
OffScreenStackContext *ret = PyObject_New(OffScreenStackContext,
&PyGPUOffscreenStackContext_Type);
ret->py_offscreen = self;
ret->level = -1;
ret->is_explicitly_bound = false;
Py_INCREF(self);
pygpu_offscreen_stack_context_enter(ret);
ret->is_explicitly_bound = true;
return (PyObject *)ret;
}
PyDoc_STRVAR(pygpu_offscreen_unbind_doc,
".. method:: unbind(restore=True)\n"
"\n"
" Unbind the offscreen object.\n"
"\n"
" :arg restore: Restore the OpenGL state, can only be used when the state has been "
"saved before.\n"
" :type restore: bool\n");
static PyObject *pygpu_offscreen_unbind(BPyGPUOffScreen *self, PyObject *args, PyObject *kwds)
{
bool restore = true;
BPY_GPU_OFFSCREEN_CHECK_OBJ(self);
static const char *_keywords[] = {"restore", NULL};
static _PyArg_Parser _parser = {
"|$" /* Optional keyword only arguments. */
"O&" /* `restore` */
":unbind",
_keywords,
0,
};
if (!_PyArg_ParseTupleAndKeywordsFast(args, kwds, &_parser, PyC_ParseBool, &restore)) {
return NULL;
}
GPU_offscreen_unbind(self->ofs, restore);
GPU_apply_state();
Py_RETURN_NONE;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name GPUOffscreen Type
* \{ */
static PyObject *pygpu_offscreen__tp_new(PyTypeObject *UNUSED(self),
PyObject *args,
PyObject *kwds)
{
GPUOffScreen *ofs = NULL;
int width, height;
struct PyC_StringEnum pygpu_textureformat = {pygpu_framebuffer_color_texture_formats, GPU_RGBA8};
char err_out[256];
static const char *_keywords[] = {"width", "height", "format", NULL};
static _PyArg_Parser _parser = {
"i" /* `width` */
"i" /* `height` */
"|$" /* Optional keyword only arguments. */
"O&" /* `format` */
":GPUOffScreen.__new__",
_keywords,
0,
};
if (!_PyArg_ParseTupleAndKeywordsFast(
args, kwds, &_parser, &width, &height, PyC_ParseStringEnum, &pygpu_textureformat)) {
return NULL;
}
if (GPU_context_active_get()) {
ofs = GPU_offscreen_create(width, height, true, pygpu_textureformat.value_found, err_out);
}
else {
STRNCPY(err_out, "No active GPU context found");
}
if (ofs == NULL) {
PyErr_Format(PyExc_RuntimeError,
"gpu.offscreen.new(...) failed with '%s'",
err_out[0] ? err_out : "unknown error");
return NULL;
}
return BPyGPUOffScreen_CreatePyObject(ofs);
}
PyDoc_STRVAR(pygpu_offscreen_width_doc, "Width of the texture.\n\n:type: `int`");
static PyObject *pygpu_offscreen_width_get(BPyGPUOffScreen *self, void *UNUSED(type))
{
BPY_GPU_OFFSCREEN_CHECK_OBJ(self);
return PyLong_FromLong(GPU_offscreen_width(self->ofs));
}
PyDoc_STRVAR(pygpu_offscreen_height_doc, "Height of the texture.\n\n:type: `int`");
static PyObject *pygpu_offscreen_height_get(BPyGPUOffScreen *self, void *UNUSED(type))
{
BPY_GPU_OFFSCREEN_CHECK_OBJ(self);
return PyLong_FromLong(GPU_offscreen_height(self->ofs));
}
PyDoc_STRVAR(pygpu_offscreen_color_texture_doc,
"OpenGL bindcode for the color texture.\n\n:type: `int`");
static PyObject *pygpu_offscreen_color_texture_get(BPyGPUOffScreen *self, void *UNUSED(type))
{
BPY_GPU_OFFSCREEN_CHECK_OBJ(self);
GPUTexture *texture = GPU_offscreen_color_texture(self->ofs);
return PyLong_FromLong(GPU_texture_opengl_bindcode(texture));
}
PyDoc_STRVAR(pygpu_offscreen_texture_color_doc,
"The color texture attached.\n"
"\n"
":type: :class:`gpu.types.GPUTexture`");
static PyObject *pygpu_offscreen_texture_color_get(BPyGPUOffScreen *self, void *UNUSED(type))
{
BPY_GPU_OFFSCREEN_CHECK_OBJ(self);
GPUTexture *texture = GPU_offscreen_color_texture(self->ofs);
return BPyGPUTexture_CreatePyObject(texture, true);
}
PyDoc_STRVAR(
pygpu_offscreen_draw_view3d_doc,
".. method:: draw_view3d(scene, view_layer, view3d, region, view_matrix, projection_matrix, "
"do_color_management=False)\n"
"\n"
" Draw the 3d viewport in the offscreen object.\n"
"\n"
" :arg scene: Scene to draw.\n"
" :type scene: :class:`bpy.types.Scene`\n"
" :arg view_layer: View layer to draw.\n"
" :type view_layer: :class:`bpy.types.ViewLayer`\n"
" :arg view3d: 3D View to get the drawing settings from.\n"
" :type view3d: :class:`bpy.types.SpaceView3D`\n"
" :arg region: Region of the 3D View (required as temporary draw target).\n"
" :type region: :class:`bpy.types.Region`\n"
" :arg view_matrix: View Matrix (e.g. ``camera.matrix_world.inverted()``).\n"
" :type view_matrix: :class:`mathutils.Matrix`\n"
" :arg projection_matrix: Projection Matrix (e.g. ``camera.calc_matrix_camera(...)``).\n"
" :type projection_matrix: :class:`mathutils.Matrix`\n"
" :arg do_color_management: Color manage the output.\n"
" :type do_color_management: bool\n");
static PyObject *pygpu_offscreen_draw_view3d(BPyGPUOffScreen *self, PyObject *args, PyObject *kwds)
{
MatrixObject *py_mat_view, *py_mat_projection;
PyObject *py_scene, *py_view_layer, *py_region, *py_view3d;
struct Depsgraph *depsgraph;
struct Scene *scene;
struct ViewLayer *view_layer;
View3D *v3d;
ARegion *region;
bool do_color_management = false;
BPY_GPU_OFFSCREEN_CHECK_OBJ(self);
static const char *_keywords[] = {
"scene",
"view_layer",
"view3d",
"region",
"view_matrix",
"projection_matrix",
"do_color_management",
NULL,
};
static _PyArg_Parser _parser = {
"O" /* `scene` */
"O" /* `view_layer` */
"O" /* `view3d` */
"O" /* `region` */
"O&" /* `view_matrix` */
"O&" /* `projection_matrix` */
"|$" /* Optional keyword only arguments. */
"O&" /* `do_color_management` */
":draw_view3d",
_keywords,
0,
};
if (!_PyArg_ParseTupleAndKeywordsFast(args,
kwds,
&_parser,
&py_scene,
&py_view_layer,
&py_view3d,
&py_region,
Matrix_Parse4x4,
&py_mat_view,
Matrix_Parse4x4,
&py_mat_projection,
PyC_ParseBool,
&do_color_management) ||
(!(scene = PyC_RNA_AsPointer(py_scene, "Scene")) ||
!(view_layer = PyC_RNA_AsPointer(py_view_layer, "ViewLayer")) ||
!(v3d = PyC_RNA_AsPointer(py_view3d, "SpaceView3D")) ||
!(region = PyC_RNA_AsPointer(py_region, "Region")))) {
return NULL;
}
BLI_assert(BKE_id_is_in_global_main(&scene->id));
depsgraph = BKE_scene_ensure_depsgraph(G_MAIN, scene, view_layer);
/* Disable 'bgl' state since it interfere with off-screen drawing, see: T84402. */
const bool is_bgl = GPU_bgl_get();
if (is_bgl) {
GPU_bgl_end();
}
GPU_offscreen_bind(self->ofs, true);
/* Cache the #GPUViewport so the frame-buffers and associated textures are
* not reallocated each time, see: T89204 */
if (!self->viewport) {
self->viewport = GPU_viewport_create();
}
else {
GPU_viewport_tag_update(self->viewport);
}
ED_view3d_draw_offscreen(depsgraph,
scene,
v3d->shading.type,
v3d,
region,
GPU_offscreen_width(self->ofs),
GPU_offscreen_height(self->ofs),
(const float(*)[4])py_mat_view->matrix,
(const float(*)[4])py_mat_projection->matrix,
true,
true,
"",
do_color_management,
true,
false,
self->ofs,
self->viewport);
GPU_offscreen_unbind(self->ofs, true);
if (is_bgl) {
GPU_bgl_start();
}
Py_RETURN_NONE;
}
#ifdef BPYGPU_USE_GPUOBJ_FREE_METHOD
PyDoc_STRVAR(pygpu_offscreen_free_doc,
".. method:: free()\n"
"\n"
" Free the offscreen object.\n"
" The framebuffer, texture and render objects will no longer be accessible.\n");
static PyObject *pygpu_offscreen_free(BPyGPUOffScreen *self)
{
BPY_GPU_OFFSCREEN_CHECK_OBJ(self);
if (self->viewport) {
GPU_viewport_free(self->viewport);
self->viewport = NULL;
}
GPU_offscreen_free(self->ofs);
self->ofs = NULL;
Py_RETURN_NONE;
}
#endif
static void BPyGPUOffScreen__tp_dealloc(BPyGPUOffScreen *self)
{
if (self->viewport) {
GPU_viewport_free(self->viewport);
}
if (self->ofs) {
GPU_offscreen_free(self->ofs);
}
Py_TYPE(self)->tp_free((PyObject *)self);
}
static PyGetSetDef pygpu_offscreen__tp_getseters[] = {
{"color_texture",
(getter)pygpu_offscreen_color_texture_get,
(setter)NULL,
pygpu_offscreen_color_texture_doc,
NULL},
{"texture_color",
(getter)pygpu_offscreen_texture_color_get,
(setter)NULL,
pygpu_offscreen_texture_color_doc,
NULL},
{"width", (getter)pygpu_offscreen_width_get, (setter)NULL, pygpu_offscreen_width_doc, NULL},
{"height", (getter)pygpu_offscreen_height_get, (setter)NULL, pygpu_offscreen_height_doc, NULL},
{NULL, NULL, NULL, NULL, NULL} /* Sentinel */
};
static struct PyMethodDef pygpu_offscreen__tp_methods[] = {
{"bind", (PyCFunction)pygpu_offscreen_bind, METH_NOARGS, pygpu_offscreen_bind_doc},
{"unbind",
(PyCFunction)pygpu_offscreen_unbind,
METH_VARARGS | METH_KEYWORDS,
pygpu_offscreen_unbind_doc},
{"draw_view3d",
(PyCFunction)pygpu_offscreen_draw_view3d,
METH_VARARGS | METH_KEYWORDS,
pygpu_offscreen_draw_view3d_doc},
#ifdef BPYGPU_USE_GPUOBJ_FREE_METHOD
{"free", (PyCFunction)pygpu_offscreen_free, METH_NOARGS, pygpu_offscreen_free_doc},
#endif
{NULL, NULL, 0, NULL},
};
PyDoc_STRVAR(pygpu_offscreen__tp_doc,
".. class:: GPUOffScreen(width, height, *, format='RGBA8')\n"
"\n"
" This object gives access to off screen buffers.\n"
"\n"
" :arg width: Horizontal dimension of the buffer.\n"
" :type width: int\n"
" :arg height: Vertical dimension of the buffer.\n"
" :type height: int\n"
" :arg format: Internal data format inside GPU memory for color attachment "
"texture. Possible values are:\n"
" `RGBA8`,\n"
" `RGBA16`,\n"
" `RGBA16F`,\n"
" `RGBA32F`,\n"
" :type format: str\n");
PyTypeObject BPyGPUOffScreen_Type = {
PyVarObject_HEAD_INIT(NULL, 0).tp_name = "GPUOffScreen",
.tp_basicsize = sizeof(BPyGPUOffScreen),
.tp_dealloc = (destructor)BPyGPUOffScreen__tp_dealloc,
.tp_flags = Py_TPFLAGS_DEFAULT,
.tp_doc = pygpu_offscreen__tp_doc,
.tp_methods = pygpu_offscreen__tp_methods,
.tp_getset = pygpu_offscreen__tp_getseters,
.tp_new = pygpu_offscreen__tp_new,
};
/** \} */
/* -------------------------------------------------------------------- */
/** \name Public API
* \{ */
PyObject *BPyGPUOffScreen_CreatePyObject(GPUOffScreen *ofs)
{
BPyGPUOffScreen *self;
self = PyObject_New(BPyGPUOffScreen, &BPyGPUOffScreen_Type);
self->ofs = ofs;
self->viewport = NULL;
return (PyObject *)self;
}
/** \} */
#undef BPY_GPU_OFFSCREEN_CHECK_OBJ