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blender-archive/extern/ode/dist/include/ode/misc.h
2002-10-30 02:07:20 +00:00

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/*************************************************************************
* *
* Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
* All rights reserved. Email: russ@q12.org Web: www.q12.org *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of EITHER: *
* (1) The GNU Lesser General Public License as published by the Free *
* Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. The text of the GNU Lesser *
* General Public License is included with this library in the *
* file LICENSE.TXT. *
* (2) The BSD-style license that is included with this library in *
* the file LICENSE-BSD.TXT. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
* LICENSE.TXT and LICENSE-BSD.TXT for more details. *
* *
*************************************************************************/
/* miscellaneous math functions. these are mostly useful for testing */
#ifndef _ODE_MISC_H_
#define _ODE_MISC_H_
#include <ode/common.h>
#ifdef __cplusplus
extern "C" {
#endif
/* return 1 if the random number generator is working. */
int dTestRand();
/* return next 32 bit random number. this uses a not-very-random linear
* congruential method.
*/
unsigned long dRand();
/* get and set the current random number seed. */
unsigned long dRandGetSeed();
void dRandSetSeed (unsigned long s);
/* return a random integer between 0..n-1. the distribution will get worse
* as n approaches 2^32.
*/
int dRandInt (int n);
/* return a random real number between 0..1 */
dReal dRandReal();
/* print out a matrix */
#ifdef __cplusplus
void dPrintMatrix (dReal *A, int n, int m, char *fmt = "%10.4f ",
FILE *f=stdout);
#else
void dPrintMatrix (dReal *A, int n, int m, char *fmt, FILE *f);
#endif
/* make a random vector with entries between +/- range. A has n elements. */
void dMakeRandomVector (dReal *A, int n, dReal range);
/* make a random matrix with entries between +/- range. A has size n*m. */
void dMakeRandomMatrix (dReal *A, int n, int m, dReal range);
/* clear the upper triangle of a square matrix */
void dClearUpperTriangle (dReal *A, int n);
/* return the maximum element difference between the two n*m matrices */
dReal dMaxDifference (const dReal *A, const dReal *B, int n, int m);
/* return the maximum element difference between the lower triangle of two
* n*n matrices */
dReal dMaxDifferenceLowerTriangle (const dReal *A, const dReal *B, int n);
#ifdef __cplusplus
}
#endif
#endif