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blender-archive/intern/ghost/intern/GHOST_Window.h
2002-10-30 02:07:20 +00:00

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/**
* $Id$
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
/**
* $Id$
* Copyright (C) 2001 NaN Technologies B.V.
* @author Maarten Gribnau
* @date May 7, 2001
*/
#ifndef _GHOST_WINDOW_H_
#define _GHOST_WINDOW_H_
#include "GHOST_IWindow.h"
class STR_String;
/**
* Platform independent implementation of GHOST_IWindow.
* Dimensions are given in screen coordinates that are relative to the upper-left corner of the screen.
* @author Maarten Gribnau
* @date May 7, 2001
*/
class GHOST_Window : public GHOST_IWindow
{
public:
/**
* Constructor.
* Creates a new window and opens it.
* To check if the window was created properly, use the getValid() method.
* @param title The text shown in the title bar of the window.
* @param left The coordinate of the left edge of the window.
* @param top The coordinate of the top edge of the window.
* @param width The width the window.
* @param heigh The height the window.
* @param state The state the window is initially opened with.
* @param type The type of drawing context installed in this window.
* @param stereoVisual Stereo visual for quad buffered stereo.
*/
GHOST_Window(
const STR_String& title,
GHOST_TInt32 left,
GHOST_TInt32 top,
GHOST_TUns32 width,
GHOST_TUns32 height,
GHOST_TWindowState state,
GHOST_TDrawingContextType type = GHOST_kDrawingContextTypeNone,
const bool stereoVisual = false);
/**
* @section Interface inherited from GHOST_IWindow left for derived class
* implementation.
* virtual bool getValid() const = 0;
* virtual void setTitle(const STR_String& title) = 0;
* virtual void getTitle(STR_String& title) const = 0;
* virtual void getWindowBounds(GHOST_Rect& bounds) const = 0;
* virtual void getClientBounds(GHOST_Rect& bounds) const = 0;
* virtual GHOST_TSuccess setClientWidth(GHOST_TUns32 width) = 0;
* virtual GHOST_TSuccess setClientHeight(GHOST_TUns32 height) = 0;
* virtual GHOST_TSuccess setClientSize(GHOST_TUns32 width, GHOST_TUns32 height) = 0;
* virtual void screenToClient(GHOST_TInt32 inX, GHOST_TInt32 inY, GHOST_TInt32& outX, GHOST_TInt32& outY) const = 0;
* virtual void clientToScreen(GHOST_TInt32 inX, GHOST_TInt32 inY, GHOST_TInt32& outX, GHOST_TInt32& outY) const = 0;
* virtual GHOST_TWindowState getState() const = 0;
* virtual GHOST_TSuccess setState(GHOST_TWindowState state) = 0;
* virtual GHOST_TSuccess setOrder(GHOST_TWindowOrder order) = 0;
* virtual GHOST_TSuccess swapBuffers() = 0;
* virtual GHOST_TSuccess activateDrawingContext() = 0;
* virtual GHOST_TSuccess invalidate() = 0;
*/
/**
* Destructor.
* Closes the window and disposes resources allocated.
*/
virtual ~GHOST_Window();
/**
* Returns the current cursor shape.
* @return The current cursor shape.
*/
inline virtual GHOST_TStandardCursor getCursorShape() const;
/**
* Set the shape of the cursor.
* @param cursor The new cursor shape type id.
* @return Indication of success.
*/
virtual GHOST_TSuccess setCursorShape(GHOST_TStandardCursor cursorShape);
/**
* Set the shape of the cursor to a custom cursor.
* @param bitmap The bitmap data for the cursor.
* @param mask The mask data for the cursor.
* @param hotX The X coordinate of the cursor hotspot.
* @param hotY The Y coordinate of the cursor hotspot.
* @return Indication of success.
*/
virtual GHOST_TSuccess setCustomCursorShape(GHOST_TUns8 bitmap[16][2],
GHOST_TUns8 mask[16][2],
int hotX,
int hotY);
/**
* Returns the visibility state of the cursor.
* @return The visibility state of the cursor.
*/
inline virtual bool getCursorVisibility() const;
/**
* Shows or hides the cursor.
* @param visible The new visibility state of the cursor.
* @return Indication of success.
*/
virtual GHOST_TSuccess setCursorVisibility(bool visible);
/**
* Returns the type of drawing context used in this window.
* @return The current type of drawing context.
*/
inline virtual GHOST_TDrawingContextType getDrawingContextType();
/**
* Tries to install a rendering context in this window.
* Child classes do not need to overload this method.
* They should overload the installDrawingContext and removeDrawingContext instead.
* @param type The type of rendering context installed.
* @return Indication as to whether installation has succeeded.
*/
virtual GHOST_TSuccess setDrawingContextType(GHOST_TDrawingContextType type);
/**
* Returns the window user data.
* @return The window user data.
*/
inline virtual GHOST_TUserDataPtr getUserData() const
{
return m_userData;
}
/**
* Changes the window user data.
* @param data The window user data.
*/
virtual void setUserData(const GHOST_TUserDataPtr userData)
{
m_userData = userData;
}
protected:
/**
* Tries to install a rendering context in this window.
* @param type The type of rendering context installed.
* @return Indication as to whether installation has succeeded.
*/
virtual GHOST_TSuccess installDrawingContext(GHOST_TDrawingContextType type) = 0;
/**
* Removes the current drawing context.
* @return Indication as to whether removal has succeeded.
*/
virtual GHOST_TSuccess removeDrawingContext() = 0;
/**
* Sets the cursor visibility on the window using
* native window system calls.
*/
virtual GHOST_TSuccess setWindowCursorVisibility(bool visible) = 0;
/**
* Sets the cursor shape on the window using
* native window system calls.
*/
virtual GHOST_TSuccess setWindowCursorShape(GHOST_TStandardCursor shape) = 0;
/**
* Sets the cursor shape on the window using
* native window system calls.
*/
virtual GHOST_TSuccess setWindowCustomCursorShape(GHOST_TUns8 bitmap[16][2], GHOST_TUns8 mask[16][2], int hotX, int hotY) = 0;
/** The the of drawing context installed in this window. */
GHOST_TDrawingContextType m_drawingContextType;
/** The window user data */
GHOST_TUserDataPtr m_userData;
/** The current visibility of the cursor */
bool m_cursorVisible;
/** The current shape of the cursor */
GHOST_TStandardCursor m_cursorShape;
/** Stores wether this is a full screen window. */
bool m_fullScreen;
/** Stereo visual created. Only necessary for 'real' stereo support,
* ie quad buffered stereo. This is not always possible, depends on
* the graphics h/w
*/
bool m_stereoVisual;
/** Full-screen width */
GHOST_TUns32 m_fullScreenWidth;
/** Full-screen height */
GHOST_TUns32 m_fullScreenHeight;
};
inline GHOST_TDrawingContextType GHOST_Window::getDrawingContextType()
{
return m_drawingContextType;
}
inline bool GHOST_Window::getCursorVisibility() const
{
return m_cursorVisible;
}
inline GHOST_TStandardCursor GHOST_Window::getCursorShape() const
{
return m_cursorShape;
}
#endif // _GHOST_WINDOW_H