A lot of animator request an option to invert the filter of the dopesheet channels. This patch adds that invert filter option. This is not for Grease Pencil only, affect to all modes.
{F8983328}
Note: I have seen the new button has a rounded borders on the left. It would be better get rectangle shape, but not sure how to do it.
Reviewed By: campbellbarton, pepeland
Maniphest Tasks: T81676
Differential Revision: https://developer.blender.org/D9182
c68a2a
259 lines
8.4 KiB
C
259 lines
8.4 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2019 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup edanimation
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*/
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#include "BKE_context.h"
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#include "GPU_immediate.h"
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#include "GPU_matrix.h"
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#include "GPU_state.h"
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#include "ED_time_scrub_ui.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "UI_interface.h"
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#include "UI_interface_icons.h"
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#include "UI_resources.h"
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#include "UI_view2d.h"
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#include "DNA_scene_types.h"
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#include "BLI_math.h"
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#include "BLI_rect.h"
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#include "BLI_string.h"
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#include "BLI_timecode.h"
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#include "RNA_access.h"
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static void get_time_scrub_region_rect(const ARegion *region, rcti *rect)
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{
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rect->xmin = 0;
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rect->xmax = region->winx;
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rect->ymax = region->winy;
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rect->ymin = rect->ymax - UI_TIME_SCRUB_MARGIN_Y;
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}
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static int get_centered_text_y(const rcti *rect)
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{
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return BLI_rcti_cent_y(rect) - UI_DPI_FAC * 4;
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}
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static void draw_background(const rcti *rect)
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{
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uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
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immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
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immUniformThemeColor(TH_TIME_SCRUB_BACKGROUND);
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GPU_blend(GPU_BLEND_ALPHA);
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immRectf(pos, rect->xmin, rect->ymin, rect->xmax, rect->ymax);
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GPU_blend(GPU_BLEND_NONE);
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immUnbindProgram();
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}
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static void get_current_time_str(
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const Scene *scene, bool display_seconds, int frame, uint max_len, char *r_str)
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{
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if (display_seconds) {
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BLI_timecode_string_from_time(r_str, max_len, 0, FRA2TIME(frame), FPS, U.timecode_style);
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}
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else {
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BLI_snprintf(r_str, max_len, "%d", frame);
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}
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}
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static void draw_current_frame(const Scene *scene,
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bool display_seconds,
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const View2D *v2d,
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const rcti *scrub_region_rect,
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int current_frame,
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float sub_frame,
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bool draw_line)
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{
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const uiFontStyle *fstyle = UI_FSTYLE_WIDGET;
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int frame_x = UI_view2d_view_to_region_x(v2d, current_frame);
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char frame_str[64];
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get_current_time_str(scene, display_seconds, current_frame, sizeof(frame_str), frame_str);
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float text_width = UI_fontstyle_string_width(fstyle, frame_str);
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float box_width = MAX2(text_width + 8 * UI_DPI_FAC, 24 * UI_DPI_FAC);
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float box_padding = 3 * UI_DPI_FAC;
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float bg_color[4];
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UI_GetThemeColorShade4fv(TH_CFRAME, -5, bg_color);
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if (draw_line) {
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/* Draw vertical line to from the bottom of the current frame box to the bottom of the screen.
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*/
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const float subframe_x = UI_view2d_view_to_region_x(v2d, current_frame + sub_frame);
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GPUVertFormat *format = immVertexFormat();
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uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
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immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
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immUniformThemeColor(TH_CFRAME);
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immRectf(pos,
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subframe_x - U.pixelsize,
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scrub_region_rect->ymax - box_padding,
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subframe_x + U.pixelsize,
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0.0f);
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immUnbindProgram();
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}
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UI_draw_roundbox_corner_set(UI_CNR_ALL);
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UI_draw_roundbox_3fv_alpha(true,
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frame_x - box_width / 2 + U.pixelsize / 2,
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scrub_region_rect->ymin + box_padding,
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frame_x + box_width / 2 + U.pixelsize / 2,
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scrub_region_rect->ymax - box_padding,
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4 * UI_DPI_FAC,
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bg_color,
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1.0f);
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UI_GetThemeColorShade4fv(TH_CFRAME, 5, bg_color);
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UI_draw_roundbox_aa(false,
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frame_x - box_width / 2 + U.pixelsize / 2,
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scrub_region_rect->ymin + box_padding,
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frame_x + box_width / 2 + U.pixelsize / 2,
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scrub_region_rect->ymax - box_padding,
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4 * UI_DPI_FAC,
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bg_color);
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uchar text_color[4];
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UI_GetThemeColor4ubv(TH_HEADER_TEXT_HI, text_color);
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UI_fontstyle_draw_simple(fstyle,
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frame_x - text_width / 2 + U.pixelsize / 2,
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get_centered_text_y(scrub_region_rect),
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frame_str,
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text_color);
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}
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void ED_time_scrub_draw_current_frame(const ARegion *region,
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const Scene *scene,
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bool display_seconds,
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bool draw_line)
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{
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const View2D *v2d = ®ion->v2d;
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GPU_matrix_push_projection();
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wmOrtho2_region_pixelspace(region);
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rcti scrub_region_rect;
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get_time_scrub_region_rect(region, &scrub_region_rect);
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draw_current_frame(scene,
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display_seconds,
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v2d,
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&scrub_region_rect,
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scene->r.cfra,
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scene->r.subframe,
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draw_line);
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GPU_matrix_pop_projection();
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}
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void ED_time_scrub_draw(const ARegion *region,
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const Scene *scene,
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bool display_seconds,
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bool discrete_frames)
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{
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const View2D *v2d = ®ion->v2d;
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GPU_matrix_push_projection();
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wmOrtho2_region_pixelspace(region);
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rcti scrub_region_rect;
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get_time_scrub_region_rect(region, &scrub_region_rect);
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draw_background(&scrub_region_rect);
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rcti numbers_rect = scrub_region_rect;
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numbers_rect.ymin = get_centered_text_y(&scrub_region_rect) - 4 * UI_DPI_FAC;
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if (discrete_frames) {
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UI_view2d_draw_scale_x__discrete_frames_or_seconds(
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region, v2d, &numbers_rect, scene, display_seconds, TH_TEXT);
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}
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else {
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UI_view2d_draw_scale_x__frames_or_seconds(
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region, v2d, &numbers_rect, scene, display_seconds, TH_TEXT);
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}
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GPU_matrix_pop_projection();
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}
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bool ED_time_scrub_event_in_region(const ARegion *region, const wmEvent *event)
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{
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rcti rect = region->winrct;
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rect.ymin = rect.ymax - UI_TIME_SCRUB_MARGIN_Y;
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return BLI_rcti_isect_pt(&rect, event->x, event->y);
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}
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void ED_time_scrub_channel_search_draw(const bContext *C, ARegion *region, bDopeSheet *dopesheet)
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{
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GPU_matrix_push_projection();
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wmOrtho2_region_pixelspace(region);
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rcti rect;
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rect.xmin = 0;
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rect.xmax = region->winx;
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rect.ymin = region->winy - UI_TIME_SCRUB_MARGIN_Y;
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rect.ymax = region->winy;
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uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
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immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
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immUniformThemeColor(TH_BACK);
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immRectf(pos, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
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immUnbindProgram();
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PointerRNA ptr;
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RNA_pointer_create(&CTX_wm_screen(C)->id, &RNA_DopeSheet, dopesheet, &ptr);
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const uiStyle *style = UI_style_get_dpi();
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const float padding_x = 2 * UI_DPI_FAC;
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const float padding_y = UI_DPI_FAC;
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uiBlock *block = UI_block_begin(C, region, __func__, UI_EMBOSS);
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uiLayout *layout = UI_block_layout(block,
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UI_LAYOUT_VERTICAL,
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UI_LAYOUT_HEADER,
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rect.xmin + padding_x,
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rect.ymin + UI_UNIT_Y + padding_y,
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BLI_rcti_size_x(&rect) - 2 * padding_x,
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1,
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0,
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style);
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uiLayoutSetScaleY(layout, (UI_UNIT_Y - padding_y) / UI_UNIT_Y);
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UI_block_layout_set_current(block, layout);
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UI_block_align_begin(block);
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uiItemR(layout, &ptr, "filter_text", 0, "", ICON_NONE);
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uiItemR(layout, &ptr, "use_filter_invert", 0, "", ICON_ARROW_LEFTRIGHT);
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UI_block_align_end(block);
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UI_block_layout_resolve(block, NULL, NULL);
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UI_block_end(C, block);
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UI_block_draw(C, block);
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GPU_matrix_pop_projection();
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}
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