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blender-archive/source/blender/modifiers/intern/MOD_util.c
Jacques Lucke f7832b1583 Volumes: new Volume to Mesh modifier
This modifier is the opposite of the recently added Mesh to Volume modifier.
It converts the "surface" of a volume into a mesh. The "surface" is defined
by a threshold value. All voxels with a density higher than the threshold
are considered to be inside the volume, while all others will be outside.

By default, the resolution of the generated mesh depends on the voxel
size of the volume grid. The resolution can be customized. It should be
noted that a lower resolution might not make this modifier faster. This
is because we have to downsample the openvdb grid, which isn't a cheap
operation.

Converting a mesh to a volume and then back to a mesh is possible,
but it does require two separate mesh objects for now.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D9141
2020-10-19 12:12:44 +02:00

351 lines
10 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup modifiers
*/
#include <string.h>
#include "BLI_utildefines.h"
#include "BLI_bitmap.h"
#include "BLI_math_matrix.h"
#include "BLI_math_vector.h"
#include "DNA_image_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BKE_action.h" /* BKE_pose_channel_find_name */
#include "BKE_deform.h"
#include "BKE_editmesh.h"
#include "BKE_image.h"
#include "BKE_lattice.h"
#include "BKE_lib_id.h"
#include "BKE_mesh.h"
#include "BKE_mesh_wrapper.h"
#include "BKE_object.h"
#include "BKE_modifier.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "MOD_modifiertypes.h"
#include "MOD_util.h"
#include "MEM_guardedalloc.h"
#include "bmesh.h"
void MOD_init_texture(MappingInfoModifierData *dmd, const ModifierEvalContext *ctx)
{
Tex *tex = dmd->texture;
if (tex == NULL) {
return;
}
if (tex->ima && BKE_image_is_animated(tex->ima)) {
BKE_image_user_frame_calc(tex->ima, &tex->iuser, DEG_get_ctime(ctx->depsgraph));
}
}
/* TODO to be renamed to get_texture_coords once we are done with moving modifiers to Mesh. */
/** \param cos: may be NULL, in which case we use directly mesh vertices' coordinates. */
void MOD_get_texture_coords(MappingInfoModifierData *dmd,
const ModifierEvalContext *UNUSED(ctx),
Object *ob,
Mesh *mesh,
float (*cos)[3],
float (*r_texco)[3])
{
const int numVerts = mesh->totvert;
int i;
int texmapping = dmd->texmapping;
float mapref_imat[4][4];
if (texmapping == MOD_DISP_MAP_OBJECT) {
if (dmd->map_object != NULL) {
Object *map_object = dmd->map_object;
if (dmd->map_bone[0] != '\0') {
bPoseChannel *pchan = BKE_pose_channel_find_name(map_object->pose, dmd->map_bone);
if (pchan) {
float mat_bone_world[4][4];
mul_m4_m4m4(mat_bone_world, map_object->obmat, pchan->pose_mat);
invert_m4_m4(mapref_imat, mat_bone_world);
}
else {
invert_m4_m4(mapref_imat, map_object->obmat);
}
}
else {
invert_m4_m4(mapref_imat, map_object->obmat);
}
}
else { /* if there is no map object, default to local */
texmapping = MOD_DISP_MAP_LOCAL;
}
}
/* UVs need special handling, since they come from faces */
if (texmapping == MOD_DISP_MAP_UV) {
if (CustomData_has_layer(&mesh->ldata, CD_MLOOPUV)) {
MPoly *mpoly = mesh->mpoly;
MPoly *mp;
MLoop *mloop = mesh->mloop;
BLI_bitmap *done = BLI_BITMAP_NEW(numVerts, __func__);
const int numPolys = mesh->totpoly;
char uvname[MAX_CUSTOMDATA_LAYER_NAME];
MLoopUV *mloop_uv;
CustomData_validate_layer_name(&mesh->ldata, CD_MLOOPUV, dmd->uvlayer_name, uvname);
mloop_uv = CustomData_get_layer_named(&mesh->ldata, CD_MLOOPUV, uvname);
/* verts are given the UV from the first face that uses them */
for (i = 0, mp = mpoly; i < numPolys; i++, mp++) {
uint fidx = mp->totloop - 1;
do {
uint lidx = mp->loopstart + fidx;
uint vidx = mloop[lidx].v;
if (!BLI_BITMAP_TEST(done, vidx)) {
/* remap UVs from [0, 1] to [-1, 1] */
r_texco[vidx][0] = (mloop_uv[lidx].uv[0] * 2.0f) - 1.0f;
r_texco[vidx][1] = (mloop_uv[lidx].uv[1] * 2.0f) - 1.0f;
BLI_BITMAP_ENABLE(done, vidx);
}
} while (fidx--);
}
MEM_freeN(done);
return;
}
/* if there are no UVs, default to local */
texmapping = MOD_DISP_MAP_LOCAL;
}
MVert *mv = mesh->mvert;
for (i = 0; i < numVerts; i++, mv++, r_texco++) {
switch (texmapping) {
case MOD_DISP_MAP_LOCAL:
copy_v3_v3(*r_texco, cos != NULL ? *cos : mv->co);
break;
case MOD_DISP_MAP_GLOBAL:
mul_v3_m4v3(*r_texco, ob->obmat, cos != NULL ? *cos : mv->co);
break;
case MOD_DISP_MAP_OBJECT:
mul_v3_m4v3(*r_texco, ob->obmat, cos != NULL ? *cos : mv->co);
mul_m4_v3(mapref_imat, *r_texco);
break;
}
if (cos != NULL) {
cos++;
}
}
}
void MOD_previous_vcos_store(ModifierData *md, const float (*vert_coords)[3])
{
while ((md = md->next) && md->type == eModifierType_Armature) {
ArmatureModifierData *amd = (ArmatureModifierData *)md;
if (amd->multi && amd->vert_coords_prev == NULL) {
amd->vert_coords_prev = MEM_dupallocN(vert_coords);
}
else {
break;
}
}
/* lattice/mesh modifier too */
}
/* returns a mesh if mesh == NULL, for deforming modifiers that need it */
Mesh *MOD_deform_mesh_eval_get(Object *ob,
struct BMEditMesh *em,
Mesh *mesh,
const float (*vertexCos)[3],
const int num_verts,
const bool use_normals,
const bool use_orco)
{
if (mesh != NULL) {
/* pass */
}
else if (ob->type == OB_MESH) {
if (em) {
mesh = BKE_mesh_wrapper_from_editmesh_with_coords(em, NULL, vertexCos, ob->data);
}
else {
/* TODO(sybren): after modifier conversion of DM to Mesh is done, check whether
* we really need a copy here. Maybe the CoW ob->data can be directly used. */
Mesh *mesh_prior_modifiers = BKE_object_get_pre_modified_mesh(ob);
mesh = (Mesh *)BKE_id_copy_ex(NULL,
&mesh_prior_modifiers->id,
NULL,
(LIB_ID_COPY_LOCALIZE | LIB_ID_COPY_CD_REFERENCE));
mesh->runtime.deformed_only = 1;
}
if (em != NULL) {
/* pass */
}
/* TODO(sybren): after modifier conversion of DM to Mesh is done, check whether
* we really need vertexCos here. */
else if (vertexCos) {
BKE_mesh_vert_coords_apply(mesh, vertexCos);
mesh->runtime.cd_dirty_vert |= CD_MASK_NORMAL;
}
if (use_orco) {
CustomData_add_layer(
&mesh->vdata, CD_ORCO, CD_ASSIGN, BKE_mesh_orco_verts_get(ob), mesh->totvert);
}
}
else if (ELEM(ob->type, OB_FONT, OB_CURVE, OB_SURF)) {
/* TODO(sybren): get evaluated mesh from depsgraph once
* that's properly generated for curves. */
mesh = BKE_mesh_new_nomain_from_curve(ob);
/* Currently, that may not be the case every time
* (texts e.g. tend to give issues,
* also when deforming curve points instead of generated curve geometry... ). */
if (mesh != NULL && mesh->totvert != num_verts) {
BKE_id_free(NULL, mesh);
mesh = NULL;
}
}
if (use_normals) {
if (LIKELY(mesh)) {
BKE_mesh_ensure_normals(mesh);
}
}
if (mesh && mesh->runtime.wrapper_type == ME_WRAPPER_TYPE_MDATA) {
BLI_assert(mesh->totvert == num_verts);
}
return mesh;
}
void MOD_get_vgroup(
Object *ob, struct Mesh *mesh, const char *name, MDeformVert **dvert, int *defgrp_index)
{
*defgrp_index = BKE_object_defgroup_name_index(ob, name);
*dvert = NULL;
if (*defgrp_index != -1) {
if (ob->type == OB_LATTICE) {
*dvert = BKE_lattice_deform_verts_get(ob);
}
else if (mesh) {
*dvert = mesh->dvert;
}
}
}
void MOD_depsgraph_update_object_bone_relation(struct DepsNodeHandle *node,
Object *object,
const char *bonename,
const char *description)
{
if (object == NULL) {
return;
}
if (bonename[0] != '\0' && object->type == OB_ARMATURE) {
DEG_add_object_relation(node, object, DEG_OB_COMP_EVAL_POSE, description);
}
else {
DEG_add_object_relation(node, object, DEG_OB_COMP_TRANSFORM, description);
}
}
/* only called by BKE_modifier.h/modifier.c */
void modifier_type_init(ModifierTypeInfo *types[])
{
#define INIT_TYPE(typeName) (types[eModifierType_##typeName] = &modifierType_##typeName)
INIT_TYPE(None);
INIT_TYPE(Curve);
INIT_TYPE(Lattice);
INIT_TYPE(Subsurf);
INIT_TYPE(Build);
INIT_TYPE(Array);
INIT_TYPE(Mirror);
INIT_TYPE(EdgeSplit);
INIT_TYPE(Bevel);
INIT_TYPE(Displace);
INIT_TYPE(UVProject);
INIT_TYPE(Decimate);
INIT_TYPE(Smooth);
INIT_TYPE(Cast);
INIT_TYPE(Wave);
INIT_TYPE(Armature);
INIT_TYPE(Hook);
INIT_TYPE(Softbody);
INIT_TYPE(Cloth);
INIT_TYPE(Collision);
INIT_TYPE(Boolean);
INIT_TYPE(MeshDeform);
INIT_TYPE(Ocean);
INIT_TYPE(ParticleSystem);
INIT_TYPE(ParticleInstance);
INIT_TYPE(Explode);
INIT_TYPE(Shrinkwrap);
INIT_TYPE(Mask);
INIT_TYPE(SimpleDeform);
INIT_TYPE(Multires);
INIT_TYPE(Surface);
INIT_TYPE(Fluid);
INIT_TYPE(ShapeKey);
INIT_TYPE(Solidify);
INIT_TYPE(Screw);
INIT_TYPE(Warp);
INIT_TYPE(WeightVGEdit);
INIT_TYPE(WeightVGMix);
INIT_TYPE(WeightVGProximity);
INIT_TYPE(DynamicPaint);
INIT_TYPE(Remesh);
INIT_TYPE(Skin);
INIT_TYPE(LaplacianSmooth);
INIT_TYPE(Triangulate);
INIT_TYPE(UVWarp);
INIT_TYPE(MeshCache);
INIT_TYPE(LaplacianDeform);
INIT_TYPE(Wireframe);
INIT_TYPE(Weld);
INIT_TYPE(DataTransfer);
INIT_TYPE(NormalEdit);
INIT_TYPE(CorrectiveSmooth);
INIT_TYPE(MeshSequenceCache);
INIT_TYPE(SurfaceDeform);
INIT_TYPE(WeightedNormal);
INIT_TYPE(Simulation);
INIT_TYPE(MeshToVolume);
INIT_TYPE(VolumeDisplace);
INIT_TYPE(VolumeToMesh);
#undef INIT_TYPE
}