334 lines
13 KiB
C++
334 lines
13 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008, Blender Foundation
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* This is a new part of Blender (with some old code)
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*
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* Contributor(s): Joshua Leung
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file ED_keyframing.h
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* \ingroup editors
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*/
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#ifndef ED_KEYFRAMING_H
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#define ED_KEYFRAMING_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct Main;
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struct ListBase;
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struct ID;
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struct Scene;
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struct KeyingSet;
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struct bAction;
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struct FCurve;
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struct BezTriple;
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struct bPoseChannel;
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struct bConstraint;
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struct bContext;
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struct wmOperatorType;
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struct ReportList;
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struct PointerRNA;
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struct PropertyRNA;
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struct EnumPropertyItem;
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#include "RNA_types.h"
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/* ************ Keyframing Management **************** */
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/* Get the active settings for keyframing settings from context (specifically the given scene)
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* - incl_mode: include settings from keyframing mode in the result (i.e. replace only)
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*/
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short ANIM_get_keyframing_flags(struct Scene *scene, short incl_mode);
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/* -------- */
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/* Get (or add relevant data to be able to do so) the Active Action for the given
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* Animation Data block, given an ID block where the Animation Data should reside.
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*/
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struct bAction *verify_adt_action(struct ID *id, short add);
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/* Get (or add relevant data to be able to do so) F-Curve from the given Action.
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* This assumes that all the destinations are valid.
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*/
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struct FCurve *verify_fcurve(struct bAction *act, const char group[], const char rna_path[], const int array_index, short add);
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/* -------- */
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/* Lesser Keyframing API call:
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* Use this when validation of necessary animation data isn't necessary as it already
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* exists, and there is a beztriple that can be directly copied into the array.
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*/
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int insert_bezt_fcurve(struct FCurve *fcu, struct BezTriple *bezt, short flag);
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/* Main Keyframing API call:
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* Use this when validation of necessary animation data isn't necessary as it
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* already exists. It will insert a keyframe using the current value being keyframed.
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* Returns the index at which a keyframe was added (or -1 if failed)
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*/
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int insert_vert_fcurve(struct FCurve *fcu, float x, float y, short flag);
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/* -------- */
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/* Secondary Keyframing API calls:
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* Use this to insert a keyframe using the current value being keyframed, in the
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* nominated F-Curve (no creation of animation data performed). Returns success.
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*/
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short insert_keyframe_direct(struct ReportList *reports, struct PointerRNA ptr, struct PropertyRNA *prop, struct FCurve *fcu, float cfra, short flag);
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/* -------- */
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/* Main Keyframing API calls:
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* Use this to create any necessary animation data, and then insert a keyframe
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* using the current value being keyframed, in the relevant place. Returns success.
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*/
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short insert_keyframe(struct ReportList *reports, struct ID *id, struct bAction *act, const char group[], const char rna_path[], int array_index, float cfra, short flag);
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/* Main Keyframing API call:
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* Use this to delete keyframe on current frame for relevant channel. Will perform checks just in case.
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*/
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short delete_keyframe(struct ReportList *reports, struct ID *id, struct bAction *act, const char group[], const char rna_path[], int array_index, float cfra, short flag);
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/* ************ Keying Sets ********************** */
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/* forward decl. for this struct which is declared a bit later... */
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struct KeyingSetInfo;
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struct ExtensionRNA;
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/* Polling Callback for KeyingSets */
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typedef int (*cbKeyingSet_Poll)(struct KeyingSetInfo *ksi, struct bContext *C);
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/* Context Iterator Callback for KeyingSets */
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typedef void (*cbKeyingSet_Iterator)(struct KeyingSetInfo *ksi, struct bContext *C, struct KeyingSet *ks);
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/* Property Specifier Callback for KeyingSets (called from iterators) */
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typedef void (*cbKeyingSet_Generate)(struct KeyingSetInfo *ksi, struct bContext *C, struct KeyingSet *ks, struct PointerRNA *ptr);
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/* Callback info for 'Procedural' KeyingSets to use */
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typedef struct KeyingSetInfo {
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struct KeyingSetInfo *next, *prev;
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/* info */
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/* identifier so that user can hook this up to a KeyingSet */
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char name[64];
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/* identifier used for class name, which KeyingSet instances reference as "Typeinfo Name" */
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char idname[64];
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/* keying settings */
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short keyingflag;
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/* polling callbacks */
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/* callback for polling the context for whether the right data is available */
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cbKeyingSet_Poll poll;
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/* generate callbacks */
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/* iterator to use to go through collections of data in context
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* - this callback is separate from the 'adding' stage, allowing
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* BuiltIn KeyingSets to be manually specified to use
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*/
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cbKeyingSet_Iterator iter;
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/* generator to use to add properties based on the data found by iterator */
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cbKeyingSet_Generate generate;
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/* RNA integration */
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struct ExtensionRNA ext;
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} KeyingSetInfo;
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/* -------- */
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/* Add another data source for Relative Keying Sets to be evaluated with */
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void ANIM_relative_keyingset_add_source(ListBase *dsources, struct ID *id, struct StructRNA *srna, void *data);
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/* mode for modify_keyframes */
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typedef enum eModifyKey_Modes {
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MODIFYKEY_MODE_INSERT = 0,
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MODIFYKEY_MODE_DELETE,
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} eModifyKey_Modes;
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/* return codes for errors (with Relative KeyingSets) */
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typedef enum eModifyKey_Returns {
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/* context info was invalid for using the Keying Set */
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MODIFYKEY_INVALID_CONTEXT = -1,
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/* there isn't any typeinfo for generating paths from context */
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MODIFYKEY_MISSING_TYPEINFO = -2,
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} eModifyKey_Returns;
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/* poll the current KeyingSet, updating it's set of paths (if "builtin"/"relative") for context changes */
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short ANIM_validate_keyingset(struct bContext *C, ListBase *dsources, struct KeyingSet *ks);
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/* use the specified KeyingSet to add/remove various Keyframes on the specified frame */
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int ANIM_apply_keyingset(struct bContext *C, ListBase *dsources, struct bAction *act, struct KeyingSet *ks, short mode, float cfra);
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/* -------- */
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/* Get the first builtin KeyingSet with the given name, which occurs after the given one (or start of list if none given) */
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struct KeyingSet *ANIM_builtin_keyingset_get_named(struct KeyingSet *prevKS, const char name[]);
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/* Find KeyingSet type info given a name */
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KeyingSetInfo *ANIM_keyingset_info_find_named(const char name[]);
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/* for RNA type registrations... */
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void ANIM_keyingset_info_register(KeyingSetInfo *ksi);
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void ANIM_keyingset_info_unregister(struct Main *bmain, KeyingSetInfo *ksi);
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/* cleanup on exit */
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void ANIM_keyingset_infos_exit(void);
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/* -------- */
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/* Get the active KeyingSet for the given scene */
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struct KeyingSet *ANIM_scene_get_active_keyingset(struct Scene *scene);
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/* Get the index of the Keying Set provided, for the given Scene */
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int ANIM_scene_get_keyingset_index(struct Scene *scene, struct KeyingSet *ks);
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/* Get Keying Set to use for Auto-Keyframing some transforms */
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struct KeyingSet *ANIM_get_keyingset_for_autokeying(struct Scene *scene, const char *tranformKSName);
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/* Create (and show) a menu containing all the Keying Sets which can be used in the current context */
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void ANIM_keying_sets_menu_setup(struct bContext *C, const char title[], const char op_name[]);
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/* Dynamically populate an enum of Keying Sets */
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struct EnumPropertyItem *ANIM_keying_sets_enum_itemf(struct bContext *C, struct PointerRNA *ptr, struct PropertyRNA *prop, int *free);
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/* Check if KeyingSet can be used in the current context */
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short ANIM_keyingset_context_ok_poll(struct bContext *C, struct KeyingSet *ks);
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/* ************ Drivers ********************** */
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/* Flags for use by driver creation calls */
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typedef enum eCreateDriverFlags {
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CREATEDRIVER_WITH_DEFAULT_DVAR = (1<<0), /* create drivers with a default variable for nicer UI */
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} eCreateDriverFlags;
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/* -------- */
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/* Low-level call to add a new driver F-Curve. This shouldn't be used directly for most tools,
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* although there are special cases where this approach is preferable.
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*/
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struct FCurve *verify_driver_fcurve(struct ID *id, const char rna_path[], const int array_index, short add);
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/* -------- */
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/* Returns whether there is a driver in the copy/paste buffer to paste */
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short ANIM_driver_can_paste(void);
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/* Main Driver Management API calls:
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* Add a new driver for the specified property on the given ID block
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*/
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short ANIM_add_driver(struct ReportList *reports, struct ID *id, const char rna_path[], int array_index, short flag, int type);
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/* Main Driver Management API calls:
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* Remove the driver for the specified property on the given ID block (if available)
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*/
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short ANIM_remove_driver(struct ReportList *reports, struct ID *id, const char rna_path[], int array_index, short flag);
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/* Main Driver Management API calls:
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* Make a copy of the driver for the specified property on the given ID block
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*/
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short ANIM_copy_driver(struct ReportList *reports, struct ID *id, const char rna_path[], int array_index, short flag);
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/* Main Driver Management API calls:
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* Add a new driver for the specified property on the given ID block or replace an existing one
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* with the driver + driver-curve data from the buffer
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*/
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short ANIM_paste_driver(struct ReportList *reports, struct ID *id, const char rna_path[], int array_index, short flag);
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/* ************ Auto-Keyframing ********************** */
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/* Notes:
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* - All the defines for this (User-Pref settings and Per-Scene settings)
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* are defined in DNA_userdef_types.h
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* - Scene settings take presidence over those for userprefs, with old files
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* inheriting userpref settings for the scene settings
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* - "On/Off + Mode" are stored per Scene, but "settings" are currently stored
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* as userprefs
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*/
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/* Auto-Keying macros for use by various tools */
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/* check if auto-keyframing is enabled (per scene takes presidence) */
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#define IS_AUTOKEY_ON(scene) ((scene) ? (scene->toolsettings->autokey_mode & AUTOKEY_ON) : (U.autokey_mode & AUTOKEY_ON))
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/* check the mode for auto-keyframing (per scene takes presidence) */
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#define IS_AUTOKEY_MODE(scene, mode) ((scene) ? (scene->toolsettings->autokey_mode == AUTOKEY_MODE_##mode) : (U.autokey_mode == AUTOKEY_MODE_##mode))
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/* check if a flag is set for auto-keyframing (per scene takes presidence) */
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#define IS_AUTOKEY_FLAG(scene, flag) \
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((scene)? \
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((scene->toolsettings->autokey_flag & AUTOKEY_FLAG_##flag) || (U.autokey_flag & AUTOKEY_FLAG_##flag)) \
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: \
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(U.autokey_flag & AUTOKEY_FLAG_##flag))
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/* auto-keyframing feature - checks for whether anything should be done for the current frame */
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int autokeyframe_cfra_can_key(struct Scene *scene, struct ID *id);
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/* ************ Keyframe Checking ******************** */
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/* Lesser Keyframe Checking API call:
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* - Used for the buttons to check for keyframes...
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*/
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short fcurve_frame_has_keyframe(struct FCurve *fcu, float frame, short filter);
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/* Main Keyframe Checking API call:
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* Checks whether a keyframe exists for the given ID-block one the given frame.
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* - It is recommended to call this method over the other keyframe-checkers directly,
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* in case some detail of the implementation changes...
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* - frame: the value of this is quite often result of BKE_curframe()
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*/
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short id_frame_has_keyframe(struct ID *id, float frame, short filter);
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/* filter flags for id_cfra_has_keyframe
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*
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* WARNING: do not alter order of these, as also stored in files
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* (for v3d->keyflags)
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*/
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typedef enum eAnimFilterFlags {
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/* general */
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ANIMFILTER_KEYS_LOCAL = (1<<0), /* only include locally available anim data */
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ANIMFILTER_KEYS_MUTED = (1<<1), /* include muted elements */
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ANIMFILTER_KEYS_ACTIVE = (1<<2), /* only include active-subelements */
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/* object specific */
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ANIMFILTER_KEYS_NOMAT = (1<<9), /* don't include material keyframes */
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ANIMFILTER_KEYS_NOSKEY = (1<<10), /* don't include shape keys (for geometry) */
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} eAnimFilterFlags;
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/* utility funcs for auto keyframe */
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int ED_autokeyframe_object(struct bContext *C, struct Scene *scene, struct Object *ob, struct KeyingSet *ks);
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int ED_autokeyframe_pchan(struct bContext *C, struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan, struct KeyingSet *ks);
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/* Names for builtin keying sets so we don't confuse these with labels/text,
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* defined in python script: keyingsets_builtins.py */
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#define ANIM_KS_LOCATION_ID "Location"
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#define ANIM_KS_ROTATION_ID "Rotation"
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#define ANIM_KS_SCALING_ID "Scaling"
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#define ANIM_KS_LOC_ROT_SCALE_ID "LocRotScale"
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#define ANIM_KS_AVAILABLE_ID "Available"
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#define ANIM_KS_WHOLE_CHARACTER_ID "Whole Character"
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#ifdef __cplusplus
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}
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#endif
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#endif /* ED_KEYFRAMING_H */
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