The internal render engine does not support them, and they are not accesible in the UI yet, but cycles will use them.
68 lines
2.0 KiB
C++
68 lines
2.0 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2009 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file ED_node.h
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* \ingroup editors
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*/
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#ifndef ED_NODE_H
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#define ED_NODE_H
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struct ID;
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struct Main;
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struct Material;
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struct Scene;
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struct Tex;
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struct bContext;
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struct bNodeTree;
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struct bNode;
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struct bNodeTree;
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struct ScrArea;
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/* drawnode.c */
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void ED_init_node_butfuncs(void);
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/* node_draw.c */
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void ED_node_tree_update(struct SpaceNode *snode, struct Scene *scene);
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void ED_node_changed_update(struct ID *id, struct bNode *node);
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void ED_node_generic_update(struct Main *bmain, struct bNodeTree *ntree, struct bNode *node);
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/* node_edit.c */
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void ED_node_shader_default(struct Scene *scene, struct ID *id);
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void ED_node_composit_default(struct Scene *sce);
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void ED_node_texture_default(struct Tex *tex);
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void ED_node_link_intersect_test(struct ScrArea *sa, int test);
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void ED_node_link_insert(struct ScrArea *sa);
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void ED_node_update_hierarchy(struct bContext *C, struct bNodeTree *ntree);
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void ED_node_set_active(struct Main *bmain, struct bNodeTree *ntree, struct bNode *node);
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/* node ops.c */
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void ED_operatormacros_node(void);
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#endif /* ED_NODE_H */
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