This also revealed an issue where the opengl render float buffer was not linear, and toggling back to a render slot would show wrong colors. Now it converts the float buffer to linear so that this goes ok, disadvantage is that it's slower.
630 lines
18 KiB
C
630 lines
18 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/render/render_opengl.c
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* \ingroup edrend
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*/
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#include <math.h>
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#include <string.h>
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#include <stddef.h>
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#include <GL/glew.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_math.h"
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#include "BLI_blenlib.h"
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#include "BLI_editVert.h"
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#include "BLI_dlrbTree.h"
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#include "BLI_utildefines.h"
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#include "DNA_scene_types.h"
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#include "DNA_object_types.h"
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#include "BKE_context.h"
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#include "BKE_image.h"
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#include "BKE_main.h"
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#include "BKE_report.h"
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#include "BKE_scene.h"
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#include "BKE_writeavi.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "ED_screen.h"
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#include "ED_view3d.h"
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#include "ED_image.h"
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#include "RE_pipeline.h"
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#include "IMB_imbuf_types.h"
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#include "IMB_imbuf.h"
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#include "RNA_access.h"
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#include "RNA_define.h"
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#include "GPU_extensions.h"
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#include "wm_window.h"
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#include "render_intern.h"
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typedef struct OGLRender {
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Main *bmain;
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Render *re;
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Scene *scene;
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View3D *v3d;
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RegionView3D *rv3d;
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ARegion *ar;
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Image *ima;
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ImageUser iuser;
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GPUOffScreen *ofs;
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int sizex, sizey;
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int write_still;
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ReportList *reports;
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bMovieHandle *mh;
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int cfrao, nfra;
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wmTimer *timer; /* use to check if running modal or not (invoke'd or exec'd)*/
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} OGLRender;
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/* added because v3d is not always valid */
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static unsigned int screen_opengl_layers(OGLRender *oglrender)
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{
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if(oglrender->v3d) {
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return oglrender->scene->lay | oglrender->v3d->lay;
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}
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else {
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return oglrender->scene->lay;
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}
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}
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static void screen_opengl_render_apply(OGLRender *oglrender)
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{
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Scene *scene= oglrender->scene;
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ARegion *ar= oglrender->ar;
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View3D *v3d= oglrender->v3d;
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RegionView3D *rv3d= oglrender->rv3d;
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RenderResult *rr;
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Object *camera= NULL;
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ImBuf *ibuf;
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void *lock;
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float winmat[4][4];
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int sizex= oglrender->sizex;
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int sizey= oglrender->sizey;
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const short view_context= (v3d != NULL);
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rr= RE_AcquireResultRead(oglrender->re);
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if(view_context) {
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GPU_offscreen_bind(oglrender->ofs); /* bind */
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/* render 3d view */
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if(rv3d->persp==RV3D_CAMOB && v3d->camera) {
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/*int is_ortho= scene->r.mode & R_ORTHO;*/
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camera= v3d->camera;
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RE_GetCameraWindow(oglrender->re, camera, scene->r.cfra, winmat);
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}
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else {
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rctf viewplane;
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float clipsta, clipend;
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int is_ortho= ED_view3d_viewplane_get(v3d, rv3d, sizex, sizey, &viewplane, &clipsta, &clipend);
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if(is_ortho) orthographic_m4(winmat, viewplane.xmin, viewplane.xmax, viewplane.ymin, viewplane.ymax, -clipend, clipend);
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else perspective_m4(winmat, viewplane.xmin, viewplane.xmax, viewplane.ymin, viewplane.ymax, clipsta, clipend);
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}
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if((scene->r.mode & R_OSA) == 0) {
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ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat);
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GPU_offscreen_read_pixels(oglrender->ofs, GL_FLOAT, rr->rectf);
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}
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else {
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/* simple accumulation, less hassle then FSAA FBO's */
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# define SAMPLES 5 /* fixed, easy to have more but for now this is ok */
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const float jit_ofs[SAMPLES][2] = {{0, 0}, {0.5f, 0.5f}, {-0.5f,-0.5f}, {-0.5f, 0.5f}, {0.5f, -0.5f}};
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float winmat_jitter[4][4];
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float *accum_buffer= MEM_mallocN(sizex * sizey * sizeof(float) * 4, "accum1");
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float *accum_tmp= MEM_mallocN(sizex * sizey * sizeof(float) * 4, "accum2");
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int j;
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/* first sample buffer, also initializes 'rv3d->persmat' */
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ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat);
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GPU_offscreen_read_pixels(oglrender->ofs, GL_FLOAT, accum_buffer);
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/* skip the first sample */
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for(j=1; j < SAMPLES; j++) {
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copy_m4_m4(winmat_jitter, winmat);
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window_translate_m4(winmat_jitter, rv3d->persmat, jit_ofs[j][0] / sizex, jit_ofs[j][1] / sizey);
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ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat_jitter);
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GPU_offscreen_read_pixels(oglrender->ofs, GL_FLOAT, accum_tmp);
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add_vn_vn(accum_buffer, accum_tmp, sizex*sizey*sizeof(float));
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}
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mul_vn_vn_fl(rr->rectf, accum_buffer, sizex*sizey*sizeof(float), 1.0/SAMPLES);
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MEM_freeN(accum_buffer);
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MEM_freeN(accum_tmp);
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}
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GPU_offscreen_unbind(oglrender->ofs); /* unbind */
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}
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else {
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/* shouldnt suddenly give errors mid-render but possible */
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char err_out[256]= "unknown";
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ImBuf *ibuf_view= ED_view3d_draw_offscreen_imbuf_simple(scene, scene->camera, oglrender->sizex, oglrender->sizey, IB_rectfloat, OB_SOLID, err_out);
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camera= scene->camera;
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if(ibuf_view) {
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memcpy(rr->rectf, ibuf_view->rect_float, sizeof(float) * 4 * oglrender->sizex * oglrender->sizey);
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IMB_freeImBuf(ibuf_view);
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}
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else {
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fprintf(stderr, "screen_opengl_render_apply: failed to get buffer, %s\n", err_out);
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}
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}
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/* rr->rectf is now filled with image data */
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if((scene->r.stamp & R_STAMP_ALL) && (scene->r.stamp & R_STAMP_DRAW))
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BKE_stamp_buf(scene, camera, NULL, rr->rectf, rr->rectx, rr->recty, 4);
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/* note on color management:
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*
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* OpenGL renders into sRGB colors, but render buffers are expected to be
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* linear if color management is enabled. So we convert to linear here, so
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* the conversion back to bytes using the color management flag can make it
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* sRGB again, and so that e.g. openexr saving also saves the correct linear
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* float buffer. */
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if(oglrender->scene->r.color_mgt_flag & R_COLOR_MANAGEMENT) {
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float *rctf = rr->rectf;
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int i;
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for (i = oglrender->sizex * oglrender->sizey; i > 0; i--, rctf+=4) {
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rctf[0]= srgb_to_linearrgb(rctf[0]);
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rctf[1]= srgb_to_linearrgb(rctf[1]);
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rctf[2]= srgb_to_linearrgb(rctf[2]);
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}
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}
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RE_ReleaseResult(oglrender->re);
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/* update byte from float buffer */
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ibuf= BKE_image_acquire_ibuf(oglrender->ima, &oglrender->iuser, &lock);
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if(ibuf) {
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image_buffer_rect_update(scene, rr, ibuf, NULL);
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if(oglrender->write_still) {
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char name[FILE_MAX];
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int ok;
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if(scene->r.im_format.planes == R_IMF_CHAN_DEPTH_8) {
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IMB_color_to_bw(ibuf);
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}
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BKE_makepicstring(name, scene->r.pic, oglrender->bmain->name, scene->r.cfra, scene->r.im_format.imtype, scene->r.scemode & R_EXTENSION, FALSE);
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ok= BKE_write_ibuf(ibuf, name, &scene->r.im_format); /* no need to stamp here */
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if(ok) printf("OpenGL Render written to '%s'\n", name);
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else printf("OpenGL Render failed to write '%s'\n", name);
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}
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}
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BKE_image_release_ibuf(oglrender->ima, lock);
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}
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static int screen_opengl_render_init(bContext *C, wmOperator *op)
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{
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/* new render clears all callbacks */
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Scene *scene= CTX_data_scene(C);
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RenderResult *rr;
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GPUOffScreen *ofs;
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OGLRender *oglrender;
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int sizex, sizey;
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short is_view_context= RNA_boolean_get(op->ptr, "view_context");
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const short is_animation= RNA_boolean_get(op->ptr, "animation");
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const short is_write_still= RNA_boolean_get(op->ptr, "write_still");
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char err_out[256]= "unknown";
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/* ensure we have a 3d view */
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if(!ED_view3d_context_activate(C)) {
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RNA_boolean_set(op->ptr, "view_context", 0);
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is_view_context= 0;
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}
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/* only one render job at a time */
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if(WM_jobs_test(CTX_wm_manager(C), scene))
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return 0;
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if(!is_view_context && scene->camera==NULL) {
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BKE_report(op->reports, RPT_ERROR, "Scene has no camera");
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return 0;
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}
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if(!is_animation && is_write_still && BKE_imtype_is_movie(scene->r.im_format.imtype)) {
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BKE_report(op->reports, RPT_ERROR, "Can't write a single file with an animation format selected");
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return 0;
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}
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/* stop all running jobs, currently previews frustrate Render */
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WM_jobs_stop_all(CTX_wm_manager(C));
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/* handle UI stuff */
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WM_cursor_wait(1);
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/* create offscreen buffer */
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sizex= (scene->r.size*scene->r.xsch)/100;
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sizey= (scene->r.size*scene->r.ysch)/100;
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/* corrects render size with actual size, not every card supports non-power-of-two dimensions */
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ofs= GPU_offscreen_create(sizex, sizey, err_out);
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if(!ofs) {
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BKE_reportf(op->reports, RPT_ERROR, "Failed to create OpenGL offscreen buffer, %s", err_out);
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return 0;
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}
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/* allocate opengl render */
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oglrender= MEM_callocN(sizeof(OGLRender), "OGLRender");
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op->customdata= oglrender;
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oglrender->ofs= ofs;
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oglrender->sizex= sizex;
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oglrender->sizey= sizey;
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oglrender->bmain= CTX_data_main(C);
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oglrender->scene= scene;
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oglrender->write_still= is_write_still && !is_animation;
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if(is_view_context) {
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oglrender->v3d= CTX_wm_view3d(C);
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oglrender->ar= CTX_wm_region(C);
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oglrender->rv3d= CTX_wm_region_view3d(C);
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/* MUST be cleared on exit */
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oglrender->scene->customdata_mask_modal= ED_view3d_datamask(oglrender->scene, oglrender->v3d);
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}
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/* create render */
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oglrender->re= RE_NewRender(scene->id.name);
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/* create image and image user */
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oglrender->ima= BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result");
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BKE_image_signal(oglrender->ima, NULL, IMA_SIGNAL_FREE);
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BKE_image_backup_render(oglrender->scene, oglrender->ima);
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oglrender->iuser.scene= scene;
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oglrender->iuser.ok= 1;
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/* create render result */
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RE_InitState(oglrender->re, NULL, &scene->r, NULL, sizex, sizey, NULL);
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rr= RE_AcquireResultWrite(oglrender->re);
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if(rr->rectf==NULL)
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rr->rectf= MEM_callocN(sizeof(float)*4*sizex*sizey, "screen_opengl_render_init rect");
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RE_ReleaseResult(oglrender->re);
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return 1;
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}
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static void screen_opengl_render_end(bContext *C, OGLRender *oglrender)
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{
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Main *bmain= CTX_data_main(C);
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Scene *scene= oglrender->scene;
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if(oglrender->mh) {
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if(BKE_imtype_is_movie(scene->r.im_format.imtype))
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oglrender->mh->end_movie();
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}
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if(oglrender->timer) { /* exec will not have a timer */
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scene->r.cfra= oglrender->cfrao;
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scene_update_for_newframe(bmain, scene, screen_opengl_layers(oglrender));
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WM_event_remove_timer(CTX_wm_manager(C), CTX_wm_window(C), oglrender->timer);
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}
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WM_cursor_wait(0);
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WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, oglrender->scene);
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GPU_offscreen_free(oglrender->ofs);
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oglrender->scene->customdata_mask_modal= 0;
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MEM_freeN(oglrender);
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}
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static int screen_opengl_render_cancel(bContext *C, wmOperator *op)
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{
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screen_opengl_render_end(C, op->customdata);
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return OPERATOR_CANCELLED;
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}
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/* share between invoke and exec */
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static int screen_opengl_render_anim_initialize(bContext *C, wmOperator *op)
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{
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/* initialize animation */
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OGLRender *oglrender;
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Scene *scene;
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oglrender= op->customdata;
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scene= oglrender->scene;
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oglrender->reports= op->reports;
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oglrender->mh= BKE_get_movie_handle(scene->r.im_format.imtype);
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if(BKE_imtype_is_movie(scene->r.im_format.imtype)) {
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if(!oglrender->mh->start_movie(scene, &scene->r, oglrender->sizex, oglrender->sizey, oglrender->reports)) {
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screen_opengl_render_end(C, oglrender);
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return 0;
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}
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}
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oglrender->cfrao= scene->r.cfra;
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oglrender->nfra= PSFRA;
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scene->r.cfra= PSFRA;
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return 1;
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}
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static int screen_opengl_render_anim_step(bContext *C, wmOperator *op)
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{
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Main *bmain= CTX_data_main(C);
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OGLRender *oglrender= op->customdata;
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Scene *scene= oglrender->scene;
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ImBuf *ibuf;
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void *lock;
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char name[FILE_MAX];
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int ok= 0;
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const short view_context= (oglrender->v3d != NULL);
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Object *camera= NULL;
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/* update animated image textures for gpu, etc,
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* call before scene_update_for_newframe so modifiers with textuers dont lag 1 frame */
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ED_image_update_frame(bmain, scene->r.cfra);
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/* go to next frame */
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while(CFRA<oglrender->nfra) {
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unsigned int lay= screen_opengl_layers(oglrender);
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if(lay & 0xFF000000)
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lay &= 0xFF000000;
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scene_update_for_newframe(bmain, scene, lay);
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CFRA++;
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}
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scene_update_for_newframe(bmain, scene, screen_opengl_layers(oglrender));
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if(view_context) {
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if(oglrender->rv3d->persp==RV3D_CAMOB && oglrender->v3d->camera && oglrender->v3d->scenelock) {
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/* since scene_update_for_newframe() is used rather
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* then ED_update_for_newframe() the camera needs to be set */
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if(scene_camera_switch_update(scene)) {
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oglrender->v3d->camera= scene->camera;
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}
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camera= oglrender->v3d->camera;
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}
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}
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else {
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scene_camera_switch_update(scene);
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camera= scene->camera;
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}
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/* render into offscreen buffer */
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screen_opengl_render_apply(oglrender);
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/* save to disk */
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ibuf= BKE_image_acquire_ibuf(oglrender->ima, &oglrender->iuser, &lock);
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if(ibuf) {
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/* color -> greyscale */
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/* editing directly would alter the render view */
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if(scene->r.im_format.planes == R_IMF_PLANES_BW) {
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ImBuf *ibuf_bw= IMB_dupImBuf(ibuf);
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IMB_color_to_bw(ibuf_bw);
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// IMB_freeImBuf(ibuf); /* owned by the image */
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ibuf= ibuf_bw;
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}
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else {
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/* this is lightweight & doesnt re-alloc the buffers, only do this
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* to save the correct bit depth since the image is always RGBA */
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ImBuf *ibuf_cpy= IMB_allocImBuf(ibuf->x, ibuf->y, scene->r.im_format.planes, 0);
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ibuf_cpy->rect= ibuf->rect;
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ibuf_cpy->rect_float= ibuf->rect_float;
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ibuf_cpy->zbuf_float= ibuf->zbuf_float;
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ibuf= ibuf_cpy;
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}
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if(BKE_imtype_is_movie(scene->r.im_format.imtype)) {
|
|
ok= oglrender->mh->append_movie(&scene->r, CFRA, (int*)ibuf->rect, oglrender->sizex, oglrender->sizey, oglrender->reports);
|
|
if(ok) {
|
|
printf("Append frame %d", scene->r.cfra);
|
|
BKE_reportf(op->reports, RPT_INFO, "Appended frame: %d", scene->r.cfra);
|
|
}
|
|
}
|
|
else {
|
|
BKE_makepicstring(name, scene->r.pic, oglrender->bmain->name, scene->r.cfra, scene->r.im_format.imtype, scene->r.scemode & R_EXTENSION, TRUE);
|
|
ok= BKE_write_ibuf_stamp(scene, camera, ibuf, name, &scene->r.im_format);
|
|
|
|
if(ok==0) {
|
|
printf("Write error: cannot save %s\n", name);
|
|
BKE_reportf(op->reports, RPT_ERROR, "Write error: cannot save %s", name);
|
|
}
|
|
else {
|
|
printf("Saved: %s", name);
|
|
BKE_reportf(op->reports, RPT_INFO, "Saved file: %s", name);
|
|
}
|
|
}
|
|
|
|
/* imbuf knows which rects are not part of ibuf */
|
|
IMB_freeImBuf(ibuf);
|
|
}
|
|
|
|
BKE_image_release_ibuf(oglrender->ima, lock);
|
|
|
|
/* movie stats prints have no line break */
|
|
printf("\n");
|
|
|
|
/* go to next frame */
|
|
oglrender->nfra += scene->r.frame_step;
|
|
scene->r.cfra++;
|
|
|
|
/* stop at the end or on error */
|
|
if(scene->r.cfra > PEFRA || !ok) {
|
|
screen_opengl_render_end(C, op->customdata);
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
|
|
static int screen_opengl_render_modal(bContext *C, wmOperator *op, wmEvent *event)
|
|
{
|
|
OGLRender *oglrender= op->customdata;
|
|
int anim= RNA_boolean_get(op->ptr, "animation");
|
|
int ret;
|
|
|
|
switch(event->type) {
|
|
case ESCKEY:
|
|
/* cancel */
|
|
screen_opengl_render_end(C, op->customdata);
|
|
return OPERATOR_FINISHED;
|
|
case TIMER:
|
|
/* render frame? */
|
|
if(oglrender->timer == event->customdata)
|
|
break;
|
|
default:
|
|
/* nothing to do */
|
|
return OPERATOR_RUNNING_MODAL;
|
|
}
|
|
|
|
/* run first because screen_opengl_render_anim_step can free oglrender */
|
|
WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, oglrender->scene);
|
|
|
|
if(anim == 0) {
|
|
screen_opengl_render_apply(op->customdata);
|
|
screen_opengl_render_end(C, op->customdata);
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
else
|
|
ret= screen_opengl_render_anim_step(C, op);
|
|
|
|
/* stop at the end or on error */
|
|
if(ret == 0) {
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
return OPERATOR_RUNNING_MODAL;
|
|
}
|
|
|
|
static int screen_opengl_render_invoke(bContext *C, wmOperator *op, wmEvent *event)
|
|
{
|
|
OGLRender *oglrender;
|
|
int anim= RNA_boolean_get(op->ptr, "animation");
|
|
|
|
if(!screen_opengl_render_init(C, op))
|
|
return OPERATOR_CANCELLED;
|
|
|
|
if(anim) {
|
|
if(!screen_opengl_render_anim_initialize(C, op))
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
oglrender= op->customdata;
|
|
render_view_open(C, event->x, event->y);
|
|
|
|
WM_event_add_modal_handler(C, op);
|
|
oglrender->timer= WM_event_add_timer(CTX_wm_manager(C), CTX_wm_window(C), TIMER, 0.01f);
|
|
|
|
return OPERATOR_RUNNING_MODAL;
|
|
}
|
|
|
|
/* executes blocking render */
|
|
static int screen_opengl_render_exec(bContext *C, wmOperator *op)
|
|
{
|
|
const short is_animation= RNA_boolean_get(op->ptr, "animation");
|
|
|
|
if(!screen_opengl_render_init(C, op))
|
|
return OPERATOR_CANCELLED;
|
|
|
|
if(!is_animation) { /* same as invoke */
|
|
/* render image */
|
|
screen_opengl_render_apply(op->customdata);
|
|
screen_opengl_render_end(C, op->customdata);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
else {
|
|
int ret= 1;
|
|
|
|
if(!screen_opengl_render_anim_initialize(C, op))
|
|
return OPERATOR_CANCELLED;
|
|
|
|
while(ret) {
|
|
ret= screen_opengl_render_anim_step(C, op);
|
|
}
|
|
}
|
|
|
|
// no redraw needed, we leave state as we entered it
|
|
// ED_update_for_newframe(C, 1);
|
|
WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, CTX_data_scene(C));
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void RENDER_OT_opengl(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name= "OpenGL Render";
|
|
ot->description= "OpenGL render active viewport";
|
|
ot->idname= "RENDER_OT_opengl";
|
|
|
|
/* api callbacks */
|
|
ot->invoke= screen_opengl_render_invoke;
|
|
ot->exec= screen_opengl_render_exec; /* blocking */
|
|
ot->modal= screen_opengl_render_modal;
|
|
ot->cancel= screen_opengl_render_cancel;
|
|
|
|
ot->poll= ED_operator_screenactive;
|
|
|
|
RNA_def_boolean(ot->srna, "animation", 0, "Animation", "Render files from the animation range of this scene");
|
|
RNA_def_boolean(ot->srna, "write_still", 0, "Write Image", "Save rendered the image to the output path (used only when animation is disabled)");
|
|
RNA_def_boolean(ot->srna, "view_context", 1, "View Context", "Use the current 3D view for rendering, else use scene settings");
|
|
}
|
|
|
|
/* function for getting an opengl buffer from a View3D, used by sequencer */
|
|
// extern void *sequencer_view3d_cb;
|