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blender-archive/source/blender/editors/space_node/node_state.c
Lukas Toenne a885d8aee6 Fix for toggle buttons in node headers.
The buttons for "hiding" (collapsing) a node, hiding unlinked sockets, additional options, the preview and for opening a node group were all using a custom mouse test function, which was broken. They now use actual buttons instead of just displaying icons. Before executing the respective operators the button's node has to be selected and activated, so the buttons use an intermediate handle function, which selects the node and then calls the operator.
2011-12-18 12:51:50 +00:00

134 lines
3.0 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation, Nathan Letwory
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/space_node/node_state.c
* \ingroup spnode
*/
#include <stdio.h>
#include "DNA_node_types.h"
#include "DNA_scene_types.h"
#include "BLI_rect.h"
#include "BLI_utildefines.h"
#include "BKE_context.h"
#include "BKE_node.h"
#include "ED_screen.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "WM_api.h"
#include "WM_types.h"
#include "UI_view2d.h"
#include "node_intern.h"
/* **************** View All Operator ************** */
static void snode_home(ScrArea *UNUSED(sa), ARegion *ar, SpaceNode* snode)
{
bNode *node;
rctf *cur;
float oldwidth, oldheight, width, height;
int first= 1;
cur= &ar->v2d.cur;
oldwidth= cur->xmax - cur->xmin;
oldheight= cur->ymax - cur->ymin;
cur->xmin= cur->ymin= 0.0f;
cur->xmax=ar->winx;
cur->ymax=ar->winy;
if(snode->edittree) {
for(node= snode->edittree->nodes.first; node; node= node->next) {
if(first) {
first= 0;
ar->v2d.cur= node->totr;
}
else {
BLI_union_rctf(cur, &node->totr);
}
}
}
snode->xof= 0;
snode->yof= 0;
width= cur->xmax - cur->xmin;
height= cur->ymax- cur->ymin;
if(width > height) {
float newheight;
newheight= oldheight * width/oldwidth;
cur->ymin= cur->ymin - newheight/4;
cur->ymax= cur->ymax + newheight/4;
}
else {
float newwidth;
newwidth= oldwidth * height/oldheight;
cur->xmin= cur->xmin - newwidth/4;
cur->xmax= cur->xmax + newwidth/4;
}
ar->v2d.tot= ar->v2d.cur;
UI_view2d_curRect_validate(&ar->v2d);
}
static int node_view_all_exec(bContext *C, wmOperator *UNUSED(op))
{
ScrArea *sa= CTX_wm_area(C);
ARegion *ar= CTX_wm_region(C);
SpaceNode *snode= CTX_wm_space_node(C);
snode_home(sa, ar, snode);
ED_region_tag_redraw(ar);
return OPERATOR_FINISHED;
}
void NODE_OT_view_all(wmOperatorType *ot)
{
/* identifiers */
ot->name= "View All";
ot->idname= "NODE_OT_view_all";
ot->description= "Resize view so you can see all nodes";
/* api callbacks */
ot->exec= node_view_all_exec;
ot->poll= ED_operator_node_active;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}