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blender-archive/source/blender/editors/space_node/drawnode.c
Jacques Lucke 0247ee5f53 Simulations: Add simulation node tree type
This implements a new builtin node tree type called `SimulationNodeTree`.
It is not yet embedded in the `Simulation` data block.

The node tree will initially be used for the new particle nodes system.

When the cmake option `WITH_NEW_SIMULATION_TYPE` is enabled, a new
`Simulation Editor` is shown in the editors menu (which is just a node editor).

This patch does not add entries to the Add Node menu, so it is empty.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D7287
2020-04-20 10:58:43 +02:00

4053 lines
131 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup spnode
* \brief lower level node drawing for nodes (boarders, headers etc), also node layout.
*/
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_system.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_text_types.h"
#include "DNA_userdef_types.h"
#include "BKE_context.h"
#include "BKE_curve.h"
#include "BKE_image.h"
#include "BKE_main.h"
#include "BKE_node.h"
#include "BKE_tracking.h"
#include "BLF_api.h"
#include "BLT_translation.h"
#include "BIF_glutil.h"
#include "GPU_batch.h"
#include "GPU_batch_presets.h"
#include "GPU_immediate.h"
#include "GPU_matrix.h"
#include "GPU_platform.h"
#include "GPU_state.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "ED_node.h"
#include "ED_space_api.h"
#include "WM_api.h"
#include "WM_types.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "IMB_colormanagement.h"
#include "IMB_imbuf_types.h"
#include "NOD_composite.h"
#include "NOD_shader.h"
#include "NOD_simulation.h"
#include "NOD_texture.h"
#include "node_intern.h" /* own include */
/* ****************** SOCKET BUTTON DRAW FUNCTIONS ***************** */
static void node_socket_button_label(bContext *UNUSED(C),
uiLayout *layout,
PointerRNA *UNUSED(ptr),
PointerRNA *UNUSED(node_ptr),
const char *text)
{
uiItemL(layout, text, 0);
}
/* ****************** BUTTON CALLBACKS FOR ALL TREES ***************** */
static void node_buts_value(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
bNode *node = ptr->data;
/* first output stores value */
bNodeSocket *output = node->outputs.first;
PointerRNA sockptr;
RNA_pointer_create(ptr->owner_id, &RNA_NodeSocket, output, &sockptr);
uiItemR(layout, &sockptr, "default_value", 0, "", ICON_NONE);
}
static void node_buts_rgb(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
bNode *node = ptr->data;
/* first output stores value */
bNodeSocket *output = node->outputs.first;
PointerRNA sockptr;
uiLayout *col;
RNA_pointer_create(ptr->owner_id, &RNA_NodeSocket, output, &sockptr);
col = uiLayoutColumn(layout, false);
uiTemplateColorPicker(col, &sockptr, "default_value", 1, 0, 0, 0);
uiItemR(col, &sockptr, "default_value", UI_ITEM_R_SLIDER, "", ICON_NONE);
}
static void node_buts_mix_rgb(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *row, *col;
bNodeTree *ntree = (bNodeTree *)ptr->owner_id;
col = uiLayoutColumn(layout, false);
row = uiLayoutRow(col, true);
uiItemR(row, ptr, "blend_type", 0, "", ICON_NONE);
if (ELEM(ntree->type, NTREE_COMPOSIT, NTREE_TEXTURE)) {
uiItemR(row, ptr, "use_alpha", 0, "", ICON_IMAGE_RGB_ALPHA);
}
uiItemR(col, ptr, "use_clamp", 0, NULL, ICON_NONE);
}
static void node_buts_time(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *row;
#if 0
/* XXX no context access here .. */
bNode *node = ptr->data;
CurveMapping *cumap = node->storage;
if (cumap) {
cumap->flag |= CUMA_DRAW_CFRA;
if (node->custom1 < node->custom2) {
cumap->sample[0] = (float)(CFRA - node->custom1) / (float)(node->custom2 - node->custom1);
}
}
#endif
uiTemplateCurveMapping(layout, ptr, "curve", 's', false, false, false, false);
row = uiLayoutRow(layout, true);
uiItemR(row, ptr, "frame_start", 0, IFACE_("Sta"), ICON_NONE);
uiItemR(row, ptr, "frame_end", 0, IFACE_("End"), ICON_NONE);
}
static void node_buts_colorramp(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiTemplateColorRamp(layout, ptr, "color_ramp", 0);
}
static void node_buts_curvevec(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiTemplateCurveMapping(layout, ptr, "mapping", 'v', false, false, false, false);
}
#define SAMPLE_FLT_ISNONE FLT_MAX
/* bad bad, 2.5 will do better?... no it won't... */
static float _sample_col[4] = {SAMPLE_FLT_ISNONE};
void ED_node_sample_set(const float col[4])
{
if (col) {
copy_v4_v4(_sample_col, col);
}
else {
copy_v4_fl(_sample_col, SAMPLE_FLT_ISNONE);
}
}
static void node_buts_curvecol(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
bNode *node = ptr->data;
CurveMapping *cumap = node->storage;
if (_sample_col[0] != SAMPLE_FLT_ISNONE) {
cumap->flag |= CUMA_DRAW_SAMPLE;
copy_v3_v3(cumap->sample, _sample_col);
}
else {
cumap->flag &= ~CUMA_DRAW_SAMPLE;
}
uiTemplateCurveMapping(layout, ptr, "mapping", 'c', false, false, false, true);
}
static void node_buts_normal(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
bNode *node = ptr->data;
/* first output stores normal */
bNodeSocket *output = node->outputs.first;
PointerRNA sockptr;
RNA_pointer_create(ptr->owner_id, &RNA_NodeSocket, output, &sockptr);
uiItemR(layout, &sockptr, "default_value", 0, "", ICON_NONE);
}
#if 0 /* not used in 2.5x yet */
static void node_browse_tex_cb(bContext *C, void *ntree_v, void *node_v)
{
Main *bmain = CTX_data_main(C);
bNodeTree *ntree = ntree_v;
bNode *node = node_v;
Tex *tex;
if (node->menunr < 1) {
return;
}
if (node->id) {
id_us_min(node->id);
node->id = NULL;
}
tex = BLI_findlink(&bmain->tex, node->menunr - 1);
node->id = &tex->id;
id_us_plus(node->id);
BLI_strncpy(node->name, node->id->name + 2, sizeof(node->name));
nodeSetActive(ntree, node);
if (ntree->type == NTREE_TEXTURE) {
ntreeTexCheckCyclics(ntree);
}
// allqueue(REDRAWBUTSSHADING, 0);
// allqueue(REDRAWNODE, 0);
NodeTagChanged(ntree, node);
node->menunr = 0;
}
#endif
static void node_buts_texture(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
bNode *node = ptr->data;
short multi = (node->id && ((Tex *)node->id)->use_nodes && (node->type != CMP_NODE_TEXTURE) &&
(node->type != TEX_NODE_TEXTURE));
uiItemR(layout, ptr, "texture", 0, "", ICON_NONE);
if (multi) {
/* Number Drawing not optimal here, better have a list*/
uiItemR(layout, ptr, "node_output", 0, "", ICON_NONE);
}
}
static void node_shader_buts_clamp(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "clamp_type", 0, "", ICON_NONE);
}
static void node_shader_buts_map_range(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "interpolation_type", 0, "", ICON_NONE);
if (!ELEM(RNA_enum_get(ptr, "interpolation_type"),
NODE_MAP_RANGE_SMOOTHSTEP,
NODE_MAP_RANGE_SMOOTHERSTEP)) {
uiItemR(layout, ptr, "clamp", 0, NULL, ICON_NONE);
}
}
static void node_buts_math(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "operation", 0, "", ICON_NONE);
uiItemR(layout, ptr, "use_clamp", 0, NULL, ICON_NONE);
}
static int node_resize_area_default(bNode *node, int x, int y)
{
if (node->flag & NODE_HIDDEN) {
rctf totr = node->totr;
/* right part of node */
totr.xmin = node->totr.xmax - 20.0f;
if (BLI_rctf_isect_pt(&totr, x, y)) {
return NODE_RESIZE_RIGHT;
}
else {
return 0;
}
}
else {
const float size = NODE_RESIZE_MARGIN;
rctf totr = node->totr;
int dir = 0;
if (x >= totr.xmax - size && x < totr.xmax && y >= totr.ymin && y < totr.ymax) {
dir |= NODE_RESIZE_RIGHT;
}
if (x >= totr.xmin && x < totr.xmin + size && y >= totr.ymin && y < totr.ymax) {
dir |= NODE_RESIZE_LEFT;
}
return dir;
}
}
/* ****************** BUTTON CALLBACKS FOR COMMON NODES ***************** */
static void node_draw_buttons_group(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
uiTemplateIDBrowse(
layout, C, ptr, "node_tree", NULL, NULL, NULL, UI_TEMPLATE_ID_FILTER_ALL, NULL);
}
/* XXX Does a bounding box update by iterating over all children.
* Not ideal to do this in every draw call, but doing as transform callback doesn't work,
* since the child node totr rects are not updated properly at that point.
*/
static void node_draw_frame_prepare(const bContext *UNUSED(C), bNodeTree *ntree, bNode *node)
{
const float margin = 1.5f * U.widget_unit;
NodeFrame *data = (NodeFrame *)node->storage;
bool bbinit;
bNode *tnode;
rctf rect, noderect;
float xmax, ymax;
/* init rect from current frame size */
node_to_view(node, node->offsetx, node->offsety, &rect.xmin, &rect.ymax);
node_to_view(
node, node->offsetx + node->width, node->offsety - node->height, &rect.xmax, &rect.ymin);
/* frame can be resized manually only if shrinking is disabled or no children are attached */
data->flag |= NODE_FRAME_RESIZEABLE;
/* for shrinking bbox, initialize the rect from first child node */
bbinit = (data->flag & NODE_FRAME_SHRINK);
/* fit bounding box to all children */
for (tnode = ntree->nodes.first; tnode; tnode = tnode->next) {
if (tnode->parent != node) {
continue;
}
/* add margin to node rect */
noderect = tnode->totr;
noderect.xmin -= margin;
noderect.xmax += margin;
noderect.ymin -= margin;
noderect.ymax += margin;
/* first child initializes frame */
if (bbinit) {
bbinit = 0;
rect = noderect;
data->flag &= ~NODE_FRAME_RESIZEABLE;
}
else {
BLI_rctf_union(&rect, &noderect);
}
}
/* now adjust the frame size from view-space bounding box */
node_from_view(node, rect.xmin, rect.ymax, &node->offsetx, &node->offsety);
node_from_view(node, rect.xmax, rect.ymin, &xmax, &ymax);
node->width = xmax - node->offsetx;
node->height = -ymax + node->offsety;
node->totr = rect;
}
static void node_draw_frame_label(bNodeTree *ntree, bNode *node, const float aspect)
{
/* XXX font id is crap design */
const int fontid = UI_style_get()->widgetlabel.uifont_id;
NodeFrame *data = (NodeFrame *)node->storage;
rctf *rct = &node->totr;
int color_id = node_get_colorid(node);
char label[MAX_NAME];
/* XXX a bit hacky, should use separate align values for x and y */
float width, ascender;
float x, y;
const int font_size = data->label_size / aspect;
const float margin = (float)(NODE_DY / 4);
int label_height;
uchar color[3];
nodeLabel(ntree, node, label, sizeof(label));
BLF_enable(fontid, BLF_ASPECT);
BLF_aspect(fontid, aspect, aspect, 1.0f);
/* clamp otherwise it can suck up a LOT of memory */
BLF_size(fontid, MIN2(24, font_size), U.dpi);
/* title color */
UI_GetThemeColorBlendShade3ubv(TH_TEXT, color_id, 0.4f, 10, color);
BLF_color3ubv(fontid, color);
width = BLF_width(fontid, label, sizeof(label));
ascender = BLF_ascender(fontid);
label_height = ((margin / aspect) + (ascender * aspect));
/* 'x' doesn't need aspect correction */
x = BLI_rctf_cent_x(rct) - (0.5f * width);
y = rct->ymax - label_height;
BLF_position(fontid, x, y, 0);
BLF_draw(fontid, label, BLF_DRAW_STR_DUMMY_MAX);
/* draw text body */
if (node->id) {
Text *text = (Text *)node->id;
TextLine *line;
const int line_height_max = BLF_height_max(fontid);
const float line_spacing = (line_height_max * aspect);
const float line_width = (BLI_rctf_size_x(rct) - margin) / aspect;
int y_min;
/* 'x' doesn't need aspect correction */
x = rct->xmin + margin;
y = rct->ymax - (label_height + line_spacing);
/* early exit */
y_min = y + ((margin * 2) - (y - rct->ymin));
BLF_enable(fontid, BLF_CLIPPING | BLF_WORD_WRAP);
BLF_clipping(fontid,
rct->xmin,
/* round to avoid clipping half-way through a line */
y - (floorf(((y - rct->ymin) - (margin * 2)) / line_spacing) * line_spacing),
rct->xmin + line_width,
rct->ymax);
BLF_wordwrap(fontid, line_width);
for (line = text->lines.first; line; line = line->next) {
struct ResultBLF info;
if (line->line[0]) {
BLF_position(fontid, x, y, 0);
BLF_draw_ex(fontid, line->line, line->len, &info);
y -= line_spacing * info.lines;
}
else {
y -= line_spacing;
}
if (y < y_min) {
break;
}
}
BLF_disable(fontid, BLF_CLIPPING | BLF_WORD_WRAP);
}
BLF_disable(fontid, BLF_ASPECT);
}
static void node_draw_frame(const bContext *C,
ARegion *region,
SpaceNode *snode,
bNodeTree *ntree,
bNode *node,
bNodeInstanceKey UNUSED(key))
{
rctf *rct = &node->totr;
int color_id = node_get_colorid(node);
float color[4];
float alpha;
/* skip if out of view */
if (BLI_rctf_isect(&node->totr, &region->v2d.cur, NULL) == false) {
UI_block_end(C, node->block);
node->block = NULL;
return;
}
UI_GetThemeColor4fv(TH_NODE_FRAME, color);
alpha = color[3];
/* shadow */
node_draw_shadow(snode, node, BASIS_RAD, alpha);
/* body */
if (node->flag & NODE_CUSTOM_COLOR) {
rgba_float_args_set(color, node->color[0], node->color[1], node->color[2], alpha);
}
else {
UI_GetThemeColor4fv(TH_NODE_FRAME, color);
}
UI_draw_roundbox_corner_set(UI_CNR_ALL);
UI_draw_roundbox_aa(true, rct->xmin, rct->ymin, rct->xmax, rct->ymax, BASIS_RAD, color);
/* outline active and selected emphasis */
if (node->flag & SELECT) {
if (node->flag & NODE_ACTIVE) {
UI_GetThemeColorShadeAlpha4fv(TH_ACTIVE, 0, -40, color);
}
else {
UI_GetThemeColorShadeAlpha4fv(TH_SELECT, 0, -40, color);
}
UI_draw_roundbox_aa(false, rct->xmin, rct->ymin, rct->xmax, rct->ymax, BASIS_RAD, color);
}
/* label */
node_draw_frame_label(ntree, node, snode->aspect);
UI_ThemeClearColor(color_id);
UI_block_end(C, node->block);
UI_block_draw(C, node->block);
node->block = NULL;
}
static int node_resize_area_frame(bNode *node, int x, int y)
{
const float size = 10.0f;
NodeFrame *data = (NodeFrame *)node->storage;
rctf totr = node->totr;
int dir = 0;
/* shrinking frame size is determined by child nodes */
if (!(data->flag & NODE_FRAME_RESIZEABLE)) {
return 0;
}
if (x >= totr.xmax - size && x < totr.xmax && y >= totr.ymin && y < totr.ymax) {
dir |= NODE_RESIZE_RIGHT;
}
if (x >= totr.xmin && x < totr.xmin + size && y >= totr.ymin && y < totr.ymax) {
dir |= NODE_RESIZE_LEFT;
}
if (x >= totr.xmin && x < totr.xmax && y >= totr.ymax - size && y < totr.ymax) {
dir |= NODE_RESIZE_TOP;
}
if (x >= totr.xmin && x < totr.xmax && y >= totr.ymin && y < totr.ymin + size) {
dir |= NODE_RESIZE_BOTTOM;
}
return dir;
}
static void node_buts_frame_ex(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "label_size", 0, IFACE_("Label Size"), ICON_NONE);
uiItemR(layout, ptr, "shrink", 0, IFACE_("Shrink"), ICON_NONE);
uiItemR(layout, ptr, "text", 0, NULL, ICON_NONE);
}
#define NODE_REROUTE_SIZE 8.0f
static void node_draw_reroute_prepare(const bContext *UNUSED(C),
bNodeTree *UNUSED(ntree),
bNode *node)
{
bNodeSocket *nsock;
float locx, locy;
float size = NODE_REROUTE_SIZE;
/* get "global" coords */
node_to_view(node, 0.0f, 0.0f, &locx, &locy);
/* reroute node has exactly one input and one output, both in the same place */
nsock = node->outputs.first;
nsock->locx = locx;
nsock->locy = locy;
nsock = node->inputs.first;
nsock->locx = locx;
nsock->locy = locy;
node->width = size * 2;
node->totr.xmin = locx - size;
node->totr.xmax = locx + size;
node->totr.ymax = locy + size;
node->totr.ymin = locy - size;
}
static void node_draw_reroute(const bContext *C,
ARegion *region,
SpaceNode *UNUSED(snode),
bNodeTree *ntree,
bNode *node,
bNodeInstanceKey UNUSED(key))
{
char showname[128]; /* 128 used below */
rctf *rct = &node->totr;
/* skip if out of view */
if (node->totr.xmax < region->v2d.cur.xmin || node->totr.xmin > region->v2d.cur.xmax ||
node->totr.ymax < region->v2d.cur.ymin || node->totr.ymin > region->v2d.cur.ymax) {
UI_block_end(C, node->block);
node->block = NULL;
return;
}
/* XXX only kept for debugging
* selection state is indicated by socket outline below!
*/
#if 0
float size = NODE_REROUTE_SIZE;
/* body */
float debug_color[4];
UI_draw_roundbox_corner_set(UI_CNR_ALL);
UI_GetThemeColor4fv(TH_NODE, debug_color);
UI_draw_roundbox_aa(true, rct->xmin, rct->ymin, rct->xmax, rct->ymax, size, debug_color);
/* outline active and selected emphasis */
if (node->flag & SELECT) {
GPU_blend(true);
GPU_line_smooth(true);
/* using different shades of TH_TEXT_HI for the empasis, like triangle */
if (node->flag & NODE_ACTIVE) {
UI_GetThemeColorShadeAlpha4fv(TH_TEXT_HI, 0, -40, debug_color);
}
else {
UI_GetThemeColorShadeAlpha4fv(TH_TEXT_HI, -20, -120, debug_color);
}
UI_draw_roundbox_4fv(false, rct->xmin, rct->ymin, rct->xmax, rct->ymax, size, debug_color);
GPU_line_smooth(false);
GPU_blend(false);
}
#endif
if (node->label[0] != '\0') {
/* draw title (node label) */
BLI_strncpy(showname, node->label, sizeof(showname));
uiDefBut(node->block,
UI_BTYPE_LABEL,
0,
showname,
(int)(rct->xmin - NODE_DYS),
(int)(rct->ymax),
(short)512,
(short)NODE_DY,
NULL,
0,
0,
0,
0,
NULL);
}
/* only draw input socket. as they all are placed on the same position.
* highlight also if node itself is selected, since we don't display the node body separately!
*/
node_draw_sockets(&region->v2d, C, ntree, node, false, node->flag & SELECT);
UI_block_end(C, node->block);
UI_block_draw(C, node->block);
node->block = NULL;
}
/* Special tweak area for reroute node.
* Since this node is quite small, we use a larger tweak area for grabbing than for selection.
*/
static int node_tweak_area_reroute(bNode *node, int x, int y)
{
/* square of tweak radius */
const float tweak_radius_sq = square_f(24.0f);
bNodeSocket *sock = node->inputs.first;
float dx = sock->locx - x;
float dy = sock->locy - y;
return (dx * dx + dy * dy <= tweak_radius_sq);
}
static void node_common_set_butfunc(bNodeType *ntype)
{
switch (ntype->type) {
case NODE_GROUP:
ntype->draw_buttons = node_draw_buttons_group;
break;
case NODE_FRAME:
ntype->draw_nodetype = node_draw_frame;
ntype->draw_nodetype_prepare = node_draw_frame_prepare;
ntype->draw_buttons_ex = node_buts_frame_ex;
ntype->resize_area_func = node_resize_area_frame;
break;
case NODE_REROUTE:
ntype->draw_nodetype = node_draw_reroute;
ntype->draw_nodetype_prepare = node_draw_reroute_prepare;
ntype->tweak_area_func = node_tweak_area_reroute;
break;
}
}
/* ****************** BUTTON CALLBACKS FOR SHADER NODES ***************** */
static void node_buts_image_user(uiLayout *layout,
bContext *C,
PointerRNA *ptr,
PointerRNA *imaptr,
PointerRNA *iuserptr,
bool compositor)
{
uiLayout *col;
int source;
if (!imaptr->data) {
return;
}
col = uiLayoutColumn(layout, false);
uiItemR(col, imaptr, "source", 0, "", ICON_NONE);
source = RNA_enum_get(imaptr, "source");
if (source == IMA_SRC_SEQUENCE) {
/* don't use iuser->framenr directly
* because it may not be updated if auto-refresh is off */
Scene *scene = CTX_data_scene(C);
ImageUser *iuser = iuserptr->data;
/* Image *ima = imaptr->data; */ /* UNUSED */
char numstr[32];
const int framenr = BKE_image_user_frame_get(iuser, CFRA, NULL);
BLI_snprintf(numstr, sizeof(numstr), IFACE_("Frame: %d"), framenr);
uiItemL(layout, numstr, ICON_NONE);
}
if (ELEM(source, IMA_SRC_SEQUENCE, IMA_SRC_MOVIE)) {
col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "frame_duration", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "frame_start", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "frame_offset", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "use_cyclic", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "use_auto_refresh", 0, NULL, ICON_NONE);
}
if (compositor && RNA_enum_get(imaptr, "type") == IMA_TYPE_MULTILAYER &&
RNA_boolean_get(ptr, "has_layers")) {
col = uiLayoutColumn(layout, false);
uiItemR(col, ptr, "layer", 0, NULL, ICON_NONE);
}
uiLayout *split = uiLayoutSplit(layout, 0.5f, true);
PointerRNA colorspace_settings_ptr = RNA_pointer_get(imaptr, "colorspace_settings");
uiItemL(split, IFACE_("Color Space"), ICON_NONE);
uiItemR(split, &colorspace_settings_ptr, "name", 0, "", ICON_NONE);
/* Avoid losing changes image is painted. */
if (BKE_image_is_dirty(imaptr->data)) {
uiLayoutSetEnabled(split, false);
}
}
static void node_shader_buts_mapping(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "vector_type", 0, NULL, ICON_NONE);
}
static void node_shader_buts_vector_rotate(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "rotation_type", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "invert", 0, NULL, 0);
}
static void node_shader_buts_vect_math(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "operation", 0, "", ICON_NONE);
}
static void node_shader_buts_vect_transform(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "vector_type", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
uiItemR(layout, ptr, "convert_from", 0, "", ICON_NONE);
uiItemR(layout, ptr, "convert_to", 0, "", ICON_NONE);
}
static void node_shader_buts_attribute(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "attribute_name", 0, IFACE_("Name"), ICON_NONE);
}
static void node_shader_buts_wireframe(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "use_pixel_size", 0, NULL, 0);
}
static void node_shader_buts_tex_image(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
PointerRNA imaptr = RNA_pointer_get(ptr, "image");
PointerRNA iuserptr = RNA_pointer_get(ptr, "image_user");
uiLayoutSetContextPointer(layout, "image_user", &iuserptr);
uiTemplateID(layout,
C,
ptr,
"image",
"IMAGE_OT_new",
"IMAGE_OT_open",
NULL,
UI_TEMPLATE_ID_FILTER_ALL,
false,
NULL);
uiItemR(layout, ptr, "interpolation", 0, "", ICON_NONE);
uiItemR(layout, ptr, "projection", 0, "", ICON_NONE);
if (RNA_enum_get(ptr, "projection") == SHD_PROJ_BOX) {
uiItemR(layout, ptr, "projection_blend", 0, "Blend", ICON_NONE);
}
uiItemR(layout, ptr, "extension", 0, "", ICON_NONE);
/* note: image user properties used directly here, unlike compositor image node,
* which redefines them in the node struct RNA to get proper updates.
*/
node_buts_image_user(layout, C, &iuserptr, &imaptr, &iuserptr, false);
}
static void node_shader_buts_tex_image_ex(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
PointerRNA iuserptr = RNA_pointer_get(ptr, "image_user");
uiTemplateImage(layout, C, ptr, "image", &iuserptr, 0, 0);
}
static void node_shader_buts_tex_environment(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
PointerRNA imaptr = RNA_pointer_get(ptr, "image");
PointerRNA iuserptr = RNA_pointer_get(ptr, "image_user");
uiLayoutSetContextPointer(layout, "image_user", &iuserptr);
uiTemplateID(layout,
C,
ptr,
"image",
"IMAGE_OT_new",
"IMAGE_OT_open",
NULL,
UI_TEMPLATE_ID_FILTER_ALL,
false,
NULL);
uiItemR(layout, ptr, "interpolation", 0, "", ICON_NONE);
uiItemR(layout, ptr, "projection", 0, "", ICON_NONE);
node_buts_image_user(layout, C, &iuserptr, &imaptr, &iuserptr, false);
}
static void node_shader_buts_tex_environment_ex(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
PointerRNA iuserptr = RNA_pointer_get(ptr, "image_user");
uiTemplateImage(layout, C, ptr, "image", &iuserptr, 0, 0);
uiItemR(layout, ptr, "interpolation", 0, IFACE_("Interpolation"), ICON_NONE);
uiItemR(layout, ptr, "projection", 0, IFACE_("Projection"), ICON_NONE);
}
static void node_shader_buts_tex_sky(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "sky_type", 0, "", ICON_NONE);
uiItemR(layout, ptr, "sun_direction", 0, "", ICON_NONE);
uiItemR(layout, ptr, "turbidity", 0, NULL, ICON_NONE);
if (RNA_enum_get(ptr, "sky_type") == SHD_SKY_NEW) {
uiItemR(layout, ptr, "ground_albedo", 0, NULL, ICON_NONE);
}
}
static void node_shader_buts_tex_gradient(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "gradient_type", 0, "", ICON_NONE);
}
static void node_shader_buts_tex_magic(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "turbulence_depth", 0, NULL, ICON_NONE);
}
static void node_shader_buts_tex_brick(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "offset", UI_ITEM_R_SLIDER, IFACE_("Offset"), ICON_NONE);
uiItemR(col, ptr, "offset_frequency", 0, IFACE_("Frequency"), ICON_NONE);
col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "squash", 0, IFACE_("Squash"), ICON_NONE);
uiItemR(col, ptr, "squash_frequency", 0, IFACE_("Frequency"), ICON_NONE);
}
static void node_shader_buts_tex_wave(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "wave_type", 0, "", ICON_NONE);
int type = RNA_enum_get(ptr, "wave_type");
if (type == SHD_WAVE_BANDS) {
uiItemR(layout, ptr, "bands_direction", 0, "", ICON_NONE);
}
else { /* SHD_WAVE_RINGS */
uiItemR(layout, ptr, "rings_direction", 0, "", ICON_NONE);
}
uiItemR(layout, ptr, "wave_profile", 0, "", ICON_NONE);
}
static void node_shader_buts_tex_musgrave(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "musgrave_dimensions", 0, "", ICON_NONE);
uiItemR(layout, ptr, "musgrave_type", 0, "", ICON_NONE);
}
static void node_shader_buts_tex_voronoi(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "voronoi_dimensions", 0, "", ICON_NONE);
uiItemR(layout, ptr, "feature", 0, "", ICON_NONE);
int feature = RNA_enum_get(ptr, "feature");
if (!ELEM(feature, SHD_VORONOI_DISTANCE_TO_EDGE, SHD_VORONOI_N_SPHERE_RADIUS) &&
RNA_enum_get(ptr, "voronoi_dimensions") != 1) {
uiItemR(layout, ptr, "distance", 0, "", ICON_NONE);
}
}
static void node_shader_buts_tex_noise(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "noise_dimensions", 0, "", ICON_NONE);
}
static void node_shader_buts_tex_pointdensity(uiLayout *layout,
bContext *UNUSED(C),
PointerRNA *ptr)
{
bNode *node = ptr->data;
NodeShaderTexPointDensity *shader_point_density = node->storage;
Object *ob = (Object *)node->id;
PointerRNA ob_ptr, obdata_ptr;
RNA_id_pointer_create((ID *)ob, &ob_ptr);
RNA_id_pointer_create(ob ? (ID *)ob->data : NULL, &obdata_ptr);
uiItemR(layout, ptr, "point_source", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
uiItemR(layout, ptr, "object", 0, NULL, ICON_NONE);
if (node->id && shader_point_density->point_source == SHD_POINTDENSITY_SOURCE_PSYS) {
PointerRNA dataptr;
RNA_id_pointer_create((ID *)node->id, &dataptr);
uiItemPointerR(layout, ptr, "particle_system", &dataptr, "particle_systems", NULL, ICON_NONE);
}
uiItemR(layout, ptr, "space", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "radius", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "interpolation", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "resolution", 0, NULL, ICON_NONE);
if (shader_point_density->point_source == SHD_POINTDENSITY_SOURCE_PSYS) {
uiItemR(layout, ptr, "particle_color_source", 0, NULL, ICON_NONE);
}
else {
uiItemR(layout, ptr, "vertex_color_source", 0, NULL, ICON_NONE);
if (shader_point_density->ob_color_source == SHD_POINTDENSITY_COLOR_VERTWEIGHT) {
if (ob_ptr.data) {
uiItemPointerR(
layout, ptr, "vertex_attribute_name", &ob_ptr, "vertex_groups", "", ICON_NONE);
}
}
if (shader_point_density->ob_color_source == SHD_POINTDENSITY_COLOR_VERTCOL) {
if (obdata_ptr.data) {
uiItemPointerR(
layout, ptr, "vertex_attribute_name", &obdata_ptr, "vertex_colors", "", ICON_NONE);
}
}
}
}
static void node_shader_buts_tex_coord(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "object", 0, NULL, 0);
uiItemR(layout, ptr, "from_instancer", 0, NULL, 0);
}
static void node_shader_buts_bump(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "invert", 0, NULL, 0);
}
static void node_shader_buts_uvmap(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
uiItemR(layout, ptr, "from_instancer", 0, NULL, 0);
if (!RNA_boolean_get(ptr, "from_instancer")) {
PointerRNA obptr = CTX_data_pointer_get(C, "active_object");
if (obptr.data && RNA_enum_get(&obptr, "type") == OB_MESH) {
PointerRNA dataptr = RNA_pointer_get(&obptr, "data");
uiItemPointerR(layout, ptr, "uv_map", &dataptr, "uv_layers", "", ICON_NONE);
}
}
}
static void node_shader_buts_vertex_color(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
PointerRNA obptr = CTX_data_pointer_get(C, "active_object");
if (obptr.data && RNA_enum_get(&obptr, "type") == OB_MESH) {
PointerRNA dataptr = RNA_pointer_get(&obptr, "data");
uiItemPointerR(layout, ptr, "layer_name", &dataptr, "vertex_colors", "", ICON_GROUP_VCOL);
}
else {
uiItemL(layout, "No mesh in active object.", ICON_ERROR);
}
}
static void node_shader_buts_uvalongstroke(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "use_tips", 0, NULL, 0);
}
static void node_shader_buts_normal_map(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
uiItemR(layout, ptr, "space", 0, "", 0);
if (RNA_enum_get(ptr, "space") == SHD_SPACE_TANGENT) {
PointerRNA obptr = CTX_data_pointer_get(C, "active_object");
if (obptr.data && RNA_enum_get(&obptr, "type") == OB_MESH) {
PointerRNA dataptr = RNA_pointer_get(&obptr, "data");
uiItemPointerR(layout, ptr, "uv_map", &dataptr, "uv_layers", "", ICON_NONE);
}
else {
uiItemR(layout, ptr, "uv_map", 0, "", 0);
}
}
}
static void node_shader_buts_displacement(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "space", 0, "", 0);
}
static void node_shader_buts_tangent(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
uiLayout *split, *row;
split = uiLayoutSplit(layout, 0.0f, false);
uiItemR(split, ptr, "direction_type", 0, "", 0);
row = uiLayoutRow(split, false);
if (RNA_enum_get(ptr, "direction_type") == SHD_TANGENT_UVMAP) {
PointerRNA obptr = CTX_data_pointer_get(C, "active_object");
if (obptr.data && RNA_enum_get(&obptr, "type") == OB_MESH) {
PointerRNA dataptr = RNA_pointer_get(&obptr, "data");
uiItemPointerR(row, ptr, "uv_map", &dataptr, "uv_layers", "", ICON_NONE);
}
else {
uiItemR(row, ptr, "uv_map", 0, "", 0);
}
}
else {
uiItemR(row, ptr, "axis", UI_ITEM_R_EXPAND, NULL, 0);
}
}
static void node_shader_buts_glossy(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "distribution", 0, "", ICON_NONE);
}
static void node_shader_buts_principled(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "distribution", 0, "", ICON_NONE);
uiItemR(layout, ptr, "subsurface_method", 0, "", ICON_NONE);
}
static void node_shader_buts_anisotropic(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "distribution", 0, "", ICON_NONE);
}
static void node_shader_buts_subsurface(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "falloff", 0, "", ICON_NONE);
}
static void node_shader_buts_toon(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "component", 0, "", ICON_NONE);
}
static void node_shader_buts_hair(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "component", 0, "", ICON_NONE);
}
static void node_shader_buts_principled_hair(uiLayout *layout,
bContext *UNUSED(C),
PointerRNA *ptr)
{
uiItemR(layout, ptr, "parametrization", 0, "", ICON_NONE);
}
static void node_shader_buts_ies(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *row;
row = uiLayoutRow(layout, false);
uiItemR(row, ptr, "mode", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
row = uiLayoutRow(layout, true);
if (RNA_enum_get(ptr, "mode") == NODE_IES_INTERNAL) {
uiItemR(row, ptr, "ies", 0, "", ICON_NONE);
}
else {
uiItemR(row, ptr, "filepath", 0, "", ICON_NONE);
}
}
static void node_shader_buts_script(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *row;
row = uiLayoutRow(layout, false);
uiItemR(row, ptr, "mode", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
row = uiLayoutRow(layout, true);
if (RNA_enum_get(ptr, "mode") == NODE_SCRIPT_INTERNAL) {
uiItemR(row, ptr, "script", 0, "", ICON_NONE);
}
else {
uiItemR(row, ptr, "filepath", 0, "", ICON_NONE);
}
uiItemO(row, "", ICON_FILE_REFRESH, "node.shader_script_update");
}
static void node_shader_buts_script_ex(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
uiItemS(layout);
node_shader_buts_script(layout, C, ptr);
#if 0 /* not implemented yet */
if (RNA_enum_get(ptr, "mode") == NODE_SCRIPT_EXTERNAL) {
uiItemR(layout, ptr, "use_auto_update", 0, NULL, ICON_NONE);
}
#endif
}
static void node_buts_output_shader(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "target", 0, "", ICON_NONE);
}
static void node_buts_output_linestyle(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *row, *col;
col = uiLayoutColumn(layout, false);
row = uiLayoutRow(col, true);
uiItemR(row, ptr, "blend_type", 0, "", ICON_NONE);
uiItemR(col, ptr, "use_clamp", 0, NULL, ICON_NONE);
}
static void node_shader_buts_bevel(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "samples", 0, NULL, ICON_NONE);
}
static void node_shader_buts_ambient_occlusion(uiLayout *layout,
bContext *UNUSED(C),
PointerRNA *ptr)
{
uiItemR(layout, ptr, "samples", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "inside", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "only_local", 0, NULL, ICON_NONE);
}
static void node_shader_buts_white_noise(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "noise_dimensions", 0, "", ICON_NONE);
}
static void node_shader_buts_output_aov(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "name", 0, NULL, ICON_NONE);
}
/* only once called */
static void node_shader_set_butfunc(bNodeType *ntype)
{
switch (ntype->type) {
case SH_NODE_NORMAL:
ntype->draw_buttons = node_buts_normal;
break;
case SH_NODE_CURVE_VEC:
ntype->draw_buttons = node_buts_curvevec;
break;
case SH_NODE_CURVE_RGB:
ntype->draw_buttons = node_buts_curvecol;
break;
case SH_NODE_MAPPING:
ntype->draw_buttons = node_shader_buts_mapping;
break;
case SH_NODE_VALUE:
ntype->draw_buttons = node_buts_value;
break;
case SH_NODE_RGB:
ntype->draw_buttons = node_buts_rgb;
break;
case SH_NODE_MIX_RGB:
ntype->draw_buttons = node_buts_mix_rgb;
break;
case SH_NODE_VALTORGB:
ntype->draw_buttons = node_buts_colorramp;
break;
case SH_NODE_CLAMP:
ntype->draw_buttons = node_shader_buts_clamp;
break;
case SH_NODE_MAP_RANGE:
ntype->draw_buttons = node_shader_buts_map_range;
break;
case SH_NODE_MATH:
ntype->draw_buttons = node_buts_math;
break;
case SH_NODE_VECTOR_MATH:
ntype->draw_buttons = node_shader_buts_vect_math;
break;
case SH_NODE_VECTOR_ROTATE:
ntype->draw_buttons = node_shader_buts_vector_rotate;
break;
case SH_NODE_VECT_TRANSFORM:
ntype->draw_buttons = node_shader_buts_vect_transform;
break;
case SH_NODE_ATTRIBUTE:
ntype->draw_buttons = node_shader_buts_attribute;
break;
case SH_NODE_WIREFRAME:
ntype->draw_buttons = node_shader_buts_wireframe;
break;
case SH_NODE_TEX_SKY:
ntype->draw_buttons = node_shader_buts_tex_sky;
break;
case SH_NODE_TEX_IMAGE:
ntype->draw_buttons = node_shader_buts_tex_image;
ntype->draw_buttons_ex = node_shader_buts_tex_image_ex;
break;
case SH_NODE_TEX_ENVIRONMENT:
ntype->draw_buttons = node_shader_buts_tex_environment;
ntype->draw_buttons_ex = node_shader_buts_tex_environment_ex;
break;
case SH_NODE_TEX_GRADIENT:
ntype->draw_buttons = node_shader_buts_tex_gradient;
break;
case SH_NODE_TEX_MAGIC:
ntype->draw_buttons = node_shader_buts_tex_magic;
break;
case SH_NODE_TEX_BRICK:
ntype->draw_buttons = node_shader_buts_tex_brick;
break;
case SH_NODE_TEX_WAVE:
ntype->draw_buttons = node_shader_buts_tex_wave;
break;
case SH_NODE_TEX_MUSGRAVE:
ntype->draw_buttons = node_shader_buts_tex_musgrave;
break;
case SH_NODE_TEX_VORONOI:
ntype->draw_buttons = node_shader_buts_tex_voronoi;
break;
case SH_NODE_TEX_NOISE:
ntype->draw_buttons = node_shader_buts_tex_noise;
break;
case SH_NODE_TEX_POINTDENSITY:
ntype->draw_buttons = node_shader_buts_tex_pointdensity;
break;
case SH_NODE_TEX_COORD:
ntype->draw_buttons = node_shader_buts_tex_coord;
break;
case SH_NODE_BUMP:
ntype->draw_buttons = node_shader_buts_bump;
break;
case SH_NODE_NORMAL_MAP:
ntype->draw_buttons = node_shader_buts_normal_map;
break;
case SH_NODE_DISPLACEMENT:
case SH_NODE_VECTOR_DISPLACEMENT:
ntype->draw_buttons = node_shader_buts_displacement;
break;
case SH_NODE_TANGENT:
ntype->draw_buttons = node_shader_buts_tangent;
break;
case SH_NODE_BSDF_GLOSSY:
case SH_NODE_BSDF_GLASS:
case SH_NODE_BSDF_REFRACTION:
ntype->draw_buttons = node_shader_buts_glossy;
break;
case SH_NODE_BSDF_PRINCIPLED:
ntype->draw_buttons = node_shader_buts_principled;
break;
case SH_NODE_BSDF_ANISOTROPIC:
ntype->draw_buttons = node_shader_buts_anisotropic;
break;
case SH_NODE_SUBSURFACE_SCATTERING:
ntype->draw_buttons = node_shader_buts_subsurface;
break;
case SH_NODE_BSDF_TOON:
ntype->draw_buttons = node_shader_buts_toon;
break;
case SH_NODE_BSDF_HAIR:
ntype->draw_buttons = node_shader_buts_hair;
break;
case SH_NODE_BSDF_HAIR_PRINCIPLED:
ntype->draw_buttons = node_shader_buts_principled_hair;
break;
case SH_NODE_SCRIPT:
ntype->draw_buttons = node_shader_buts_script;
ntype->draw_buttons_ex = node_shader_buts_script_ex;
break;
case SH_NODE_UVMAP:
ntype->draw_buttons = node_shader_buts_uvmap;
break;
case SH_NODE_VERTEX_COLOR:
ntype->draw_buttons = node_shader_buts_vertex_color;
break;
case SH_NODE_UVALONGSTROKE:
ntype->draw_buttons = node_shader_buts_uvalongstroke;
break;
case SH_NODE_OUTPUT_MATERIAL:
case SH_NODE_OUTPUT_LIGHT:
case SH_NODE_OUTPUT_WORLD:
ntype->draw_buttons = node_buts_output_shader;
break;
case SH_NODE_OUTPUT_LINESTYLE:
ntype->draw_buttons = node_buts_output_linestyle;
break;
case SH_NODE_TEX_IES:
ntype->draw_buttons = node_shader_buts_ies;
break;
case SH_NODE_BEVEL:
ntype->draw_buttons = node_shader_buts_bevel;
break;
case SH_NODE_AMBIENT_OCCLUSION:
ntype->draw_buttons = node_shader_buts_ambient_occlusion;
break;
case SH_NODE_TEX_WHITE_NOISE:
ntype->draw_buttons = node_shader_buts_white_noise;
break;
case SH_NODE_OUTPUT_AOV:
ntype->draw_buttons = node_shader_buts_output_aov;
break;
}
}
/* ****************** BUTTON CALLBACKS FOR COMPOSITE NODES ***************** */
static void node_buts_image_views(uiLayout *layout,
bContext *UNUSED(C),
PointerRNA *ptr,
PointerRNA *imaptr)
{
uiLayout *col;
if (!imaptr->data) {
return;
}
col = uiLayoutColumn(layout, false);
if (RNA_boolean_get(ptr, "has_views")) {
if (RNA_enum_get(ptr, "view") == 0) {
uiItemR(col, ptr, "view", 0, NULL, ICON_CAMERA_STEREO);
}
else {
uiItemR(col, ptr, "view", 0, NULL, ICON_SCENE);
}
}
}
static void node_composit_buts_image(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
bNode *node = ptr->data;
PointerRNA imaptr, iuserptr;
RNA_pointer_create(ptr->owner_id, &RNA_ImageUser, node->storage, &iuserptr);
uiLayoutSetContextPointer(layout, "image_user", &iuserptr);
uiTemplateID(layout,
C,
ptr,
"image",
"IMAGE_OT_new",
"IMAGE_OT_open",
NULL,
UI_TEMPLATE_ID_FILTER_ALL,
false,
NULL);
if (!node->id) {
return;
}
imaptr = RNA_pointer_get(ptr, "image");
node_buts_image_user(layout, C, ptr, &imaptr, &iuserptr, true);
node_buts_image_views(layout, C, ptr, &imaptr);
}
static void node_composit_buts_image_ex(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
bNode *node = ptr->data;
PointerRNA iuserptr;
RNA_pointer_create(ptr->owner_id, &RNA_ImageUser, node->storage, &iuserptr);
uiLayoutSetContextPointer(layout, "image_user", &iuserptr);
uiTemplateImage(layout, C, ptr, "image", &iuserptr, 0, 1);
}
static void node_composit_buts_viewlayers(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
bNode *node = ptr->data;
uiLayout *col, *row;
PointerRNA op_ptr;
PointerRNA scn_ptr;
PropertyRNA *prop;
const char *layer_name;
char scene_name[MAX_ID_NAME - 2];
uiTemplateID(layout, C, ptr, "scene", NULL, NULL, NULL, UI_TEMPLATE_ID_FILTER_ALL, false, NULL);
if (!node->id) {
return;
}
col = uiLayoutColumn(layout, false);
row = uiLayoutRow(col, true);
uiItemR(row, ptr, "layer", 0, "", ICON_NONE);
prop = RNA_struct_find_property(ptr, "layer");
if (!(RNA_property_enum_identifier(
C, ptr, prop, RNA_property_enum_get(ptr, prop), &layer_name))) {
return;
}
scn_ptr = RNA_pointer_get(ptr, "scene");
RNA_string_get(&scn_ptr, "name", scene_name);
uiItemFullO(
row, "RENDER_OT_render", "", ICON_RENDER_STILL, NULL, WM_OP_INVOKE_DEFAULT, 0, &op_ptr);
RNA_string_set(&op_ptr, "layer", layer_name);
RNA_string_set(&op_ptr, "scene", scene_name);
}
static void node_composit_buts_blur(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col, *row;
int reference;
int filter;
col = uiLayoutColumn(layout, false);
filter = RNA_enum_get(ptr, "filter_type");
reference = RNA_boolean_get(ptr, "use_variable_size");
uiItemR(col, ptr, "filter_type", 0, "", ICON_NONE);
if (filter != R_FILTER_FAST_GAUSS) {
uiItemR(col, ptr, "use_variable_size", 0, NULL, ICON_NONE);
if (!reference) {
uiItemR(col, ptr, "use_bokeh", 0, NULL, ICON_NONE);
}
uiItemR(col, ptr, "use_gamma_correction", 0, NULL, ICON_NONE);
}
uiItemR(col, ptr, "use_relative", 0, NULL, ICON_NONE);
if (RNA_boolean_get(ptr, "use_relative")) {
uiItemL(col, IFACE_("Aspect Correction"), ICON_NONE);
row = uiLayoutRow(layout, true);
uiItemR(row, ptr, "aspect_correction", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "factor_x", 0, IFACE_("X"), ICON_NONE);
uiItemR(col, ptr, "factor_y", 0, IFACE_("Y"), ICON_NONE);
}
else {
col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "size_x", 0, IFACE_("X"), ICON_NONE);
uiItemR(col, ptr, "size_y", 0, IFACE_("Y"), ICON_NONE);
}
uiItemR(col, ptr, "use_extended_bounds", 0, NULL, ICON_NONE);
}
static void node_composit_buts_dblur(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
uiItemR(layout, ptr, "iterations", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "use_wrap", 0, NULL, ICON_NONE);
col = uiLayoutColumn(layout, true);
uiItemL(col, IFACE_("Center:"), ICON_NONE);
uiItemR(col, ptr, "center_x", 0, IFACE_("X"), ICON_NONE);
uiItemR(col, ptr, "center_y", 0, IFACE_("Y"), ICON_NONE);
uiItemS(layout);
col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "distance", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "angle", 0, NULL, ICON_NONE);
uiItemS(layout);
uiItemR(layout, ptr, "spin", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "zoom", 0, NULL, ICON_NONE);
}
static void node_composit_buts_bilateralblur(uiLayout *layout,
bContext *UNUSED(C),
PointerRNA *ptr)
{
uiLayout *col;
col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "iterations", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "sigma_color", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "sigma_space", 0, NULL, ICON_NONE);
}
static void node_composit_buts_defocus(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
uiLayout *sub, *col;
col = uiLayoutColumn(layout, false);
uiItemL(col, IFACE_("Bokeh Type:"), ICON_NONE);
uiItemR(col, ptr, "bokeh", 0, "", ICON_NONE);
uiItemR(col, ptr, "angle", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "use_gamma_correction", 0, NULL, ICON_NONE);
col = uiLayoutColumn(layout, false);
uiLayoutSetActive(col, RNA_boolean_get(ptr, "use_zbuffer") == true);
uiItemR(col, ptr, "f_stop", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "blur_max", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "threshold", 0, NULL, ICON_NONE);
col = uiLayoutColumn(layout, false);
uiItemR(col, ptr, "use_preview", 0, NULL, ICON_NONE);
uiTemplateID(layout, C, ptr, "scene", NULL, NULL, NULL, UI_TEMPLATE_ID_FILTER_ALL, false, NULL);
col = uiLayoutColumn(layout, false);
uiItemR(col, ptr, "use_zbuffer", 0, NULL, ICON_NONE);
sub = uiLayoutColumn(col, false);
uiLayoutSetActive(sub, RNA_boolean_get(ptr, "use_zbuffer") == false);
uiItemR(sub, ptr, "z_scale", 0, NULL, ICON_NONE);
}
/* qdn: glare node */
static void node_composit_buts_glare(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "glare_type", 0, "", ICON_NONE);
uiItemR(layout, ptr, "quality", 0, "", ICON_NONE);
if (RNA_enum_get(ptr, "glare_type") != 1) {
uiItemR(layout, ptr, "iterations", 0, NULL, ICON_NONE);
if (RNA_enum_get(ptr, "glare_type") != 0) {
uiItemR(layout, ptr, "color_modulation", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
}
}
uiItemR(layout, ptr, "mix", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "threshold", 0, NULL, ICON_NONE);
if (RNA_enum_get(ptr, "glare_type") == 2) {
uiItemR(layout, ptr, "streaks", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "angle_offset", 0, NULL, ICON_NONE);
}
if (RNA_enum_get(ptr, "glare_type") == 0 || RNA_enum_get(ptr, "glare_type") == 2) {
uiItemR(layout, ptr, "fade", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
if (RNA_enum_get(ptr, "glare_type") == 0) {
uiItemR(layout, ptr, "use_rotate_45", 0, NULL, ICON_NONE);
}
}
if (RNA_enum_get(ptr, "glare_type") == 1) {
uiItemR(layout, ptr, "size", 0, NULL, ICON_NONE);
}
}
static void node_composit_buts_tonemap(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
col = uiLayoutColumn(layout, false);
uiItemR(col, ptr, "tonemap_type", 0, "", ICON_NONE);
if (RNA_enum_get(ptr, "tonemap_type") == 0) {
uiItemR(col, ptr, "key", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(col, ptr, "offset", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "gamma", 0, NULL, ICON_NONE);
}
else {
uiItemR(col, ptr, "intensity", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "contrast", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(col, ptr, "adaptation", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(col, ptr, "correction", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
}
}
static void node_composit_buts_lensdist(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
col = uiLayoutColumn(layout, false);
uiItemR(col, ptr, "use_projector", 0, NULL, ICON_NONE);
col = uiLayoutColumn(col, false);
uiLayoutSetActive(col, RNA_boolean_get(ptr, "use_projector") == false);
uiItemR(col, ptr, "use_jitter", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "use_fit", 0, NULL, ICON_NONE);
}
static void node_composit_buts_vecblur(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
col = uiLayoutColumn(layout, false);
uiItemR(col, ptr, "samples", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "factor", 0, IFACE_("Blur"), ICON_NONE);
col = uiLayoutColumn(layout, true);
uiItemL(col, IFACE_("Speed:"), ICON_NONE);
uiItemR(col, ptr, "speed_min", 0, IFACE_("Min"), ICON_NONE);
uiItemR(col, ptr, "speed_max", 0, IFACE_("Max"), ICON_NONE);
uiItemR(layout, ptr, "use_curved", 0, NULL, ICON_NONE);
}
static void node_composit_buts_filter(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "filter_type", 0, "", ICON_NONE);
}
static void node_composit_buts_flip(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "axis", 0, "", ICON_NONE);
}
static void node_composit_buts_crop(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
uiItemR(layout, ptr, "use_crop_size", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "relative", 0, NULL, ICON_NONE);
col = uiLayoutColumn(layout, true);
if (RNA_boolean_get(ptr, "relative")) {
uiItemR(col, ptr, "rel_min_x", 0, IFACE_("Left"), ICON_NONE);
uiItemR(col, ptr, "rel_max_x", 0, IFACE_("Right"), ICON_NONE);
uiItemR(col, ptr, "rel_min_y", 0, IFACE_("Up"), ICON_NONE);
uiItemR(col, ptr, "rel_max_y", 0, IFACE_("Down"), ICON_NONE);
}
else {
uiItemR(col, ptr, "min_x", 0, IFACE_("Left"), ICON_NONE);
uiItemR(col, ptr, "max_x", 0, IFACE_("Right"), ICON_NONE);
uiItemR(col, ptr, "min_y", 0, IFACE_("Up"), ICON_NONE);
uiItemR(col, ptr, "max_y", 0, IFACE_("Down"), ICON_NONE);
}
}
static void node_composit_buts_splitviewer(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *row, *col;
col = uiLayoutColumn(layout, false);
row = uiLayoutRow(col, false);
uiItemR(row, ptr, "axis", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
uiItemR(col, ptr, "factor", 0, NULL, ICON_NONE);
}
static void node_composit_buts_double_edge_mask(uiLayout *layout,
bContext *UNUSED(C),
PointerRNA *ptr)
{
uiLayout *col;
col = uiLayoutColumn(layout, false);
uiItemL(col, IFACE_("Inner Edge:"), ICON_NONE);
uiItemR(col, ptr, "inner_mode", 0, "", ICON_NONE);
uiItemL(col, IFACE_("Buffer Edge:"), ICON_NONE);
uiItemR(col, ptr, "edge_mode", 0, "", ICON_NONE);
}
static void node_composit_buts_map_range(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "use_clamp", 0, NULL, ICON_NONE);
}
static void node_composit_buts_map_value(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *sub, *col;
col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "offset", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "size", 0, NULL, ICON_NONE);
col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "use_min", 0, NULL, ICON_NONE);
sub = uiLayoutColumn(col, false);
uiLayoutSetActive(sub, RNA_boolean_get(ptr, "use_min"));
uiItemR(sub, ptr, "min", 0, "", ICON_NONE);
col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "use_max", 0, NULL, ICON_NONE);
sub = uiLayoutColumn(col, false);
uiLayoutSetActive(sub, RNA_boolean_get(ptr, "use_max"));
uiItemR(sub, ptr, "max", 0, "", ICON_NONE);
}
static void node_composit_buts_alphaover(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "use_premultiply", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "premul", 0, NULL, ICON_NONE);
}
static void node_composit_buts_zcombine(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "use_alpha", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "use_antialias_z", 0, NULL, ICON_NONE);
}
static void node_composit_buts_dilateerode(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "mode", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "distance", 0, NULL, ICON_NONE);
switch (RNA_enum_get(ptr, "mode")) {
case CMP_NODE_DILATEERODE_DISTANCE_THRESH:
uiItemR(layout, ptr, "edge", 0, NULL, ICON_NONE);
break;
case CMP_NODE_DILATEERODE_DISTANCE_FEATHER:
uiItemR(layout, ptr, "falloff", 0, NULL, ICON_NONE);
break;
}
}
static void node_composit_buts_inpaint(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "distance", 0, NULL, ICON_NONE);
}
static void node_composit_buts_despeckle(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
col = uiLayoutColumn(layout, false);
uiItemR(col, ptr, "threshold", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "threshold_neighbor", 0, NULL, ICON_NONE);
}
static void node_composit_buts_diff_matte(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "tolerance", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(col, ptr, "falloff", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
}
static void node_composit_buts_distance_matte(uiLayout *layout,
bContext *UNUSED(C),
PointerRNA *ptr)
{
uiLayout *col, *row;
col = uiLayoutColumn(layout, true);
uiItemL(layout, IFACE_("Color Space:"), ICON_NONE);
row = uiLayoutRow(layout, false);
uiItemR(row, ptr, "channel", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
uiItemR(col, ptr, "tolerance", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(col, ptr, "falloff", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
}
static void node_composit_buts_color_spill(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *row, *col;
uiItemL(layout, IFACE_("Despill Channel:"), ICON_NONE);
row = uiLayoutRow(layout, false);
uiItemR(row, ptr, "channel", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
col = uiLayoutColumn(layout, false);
uiItemR(col, ptr, "limit_method", 0, NULL, ICON_NONE);
if (RNA_enum_get(ptr, "limit_method") == 0) {
uiItemL(col, IFACE_("Limiting Channel:"), ICON_NONE);
row = uiLayoutRow(col, false);
uiItemR(row, ptr, "limit_channel", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
}
uiItemR(col, ptr, "ratio", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(col, ptr, "use_unspill", 0, NULL, ICON_NONE);
if (RNA_boolean_get(ptr, "use_unspill") == true) {
uiItemR(col, ptr, "unspill_red", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(col, ptr, "unspill_green", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(col, ptr, "unspill_blue", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
}
}
static void node_composit_buts_chroma_matte(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
col = uiLayoutColumn(layout, false);
uiItemR(col, ptr, "tolerance", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "threshold", 0, NULL, ICON_NONE);
col = uiLayoutColumn(layout, true);
/*uiItemR(col, ptr, "lift", UI_ITEM_R_SLIDER, NULL, ICON_NONE); Removed for now */
uiItemR(col, ptr, "gain", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
/*uiItemR(col, ptr, "shadow_adjust", UI_ITEM_R_SLIDER, NULL, ICON_NONE); Removed for now*/
}
static void node_composit_buts_color_matte(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "color_hue", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(col, ptr, "color_saturation", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(col, ptr, "color_value", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
}
static void node_composit_buts_channel_matte(uiLayout *layout,
bContext *UNUSED(C),
PointerRNA *ptr)
{
uiLayout *col, *row;
uiItemL(layout, IFACE_("Color Space:"), ICON_NONE);
row = uiLayoutRow(layout, false);
uiItemR(row, ptr, "color_space", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
col = uiLayoutColumn(layout, false);
uiItemL(col, IFACE_("Key Channel:"), ICON_NONE);
row = uiLayoutRow(col, false);
uiItemR(row, ptr, "matte_channel", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
col = uiLayoutColumn(layout, false);
uiItemR(col, ptr, "limit_method", 0, NULL, ICON_NONE);
if (RNA_enum_get(ptr, "limit_method") == 0) {
uiItemL(col, IFACE_("Limiting Channel:"), ICON_NONE);
row = uiLayoutRow(col, false);
uiItemR(row, ptr, "limit_channel", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
}
uiItemR(col, ptr, "limit_max", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(col, ptr, "limit_min", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
}
static void node_composit_buts_luma_matte(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "limit_max", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(col, ptr, "limit_min", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
}
static void node_composit_buts_map_uv(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "alpha", 0, NULL, ICON_NONE);
}
static void node_composit_buts_id_mask(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "index", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "use_antialiasing", 0, NULL, ICON_NONE);
}
static void node_composit_buts_file_output(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
PointerRNA imfptr = RNA_pointer_get(ptr, "format");
const bool multilayer = RNA_enum_get(&imfptr, "file_format") == R_IMF_IMTYPE_MULTILAYER;
if (multilayer) {
uiItemL(layout, IFACE_("Path:"), ICON_NONE);
}
else {
uiItemL(layout, IFACE_("Base Path:"), ICON_NONE);
}
uiItemR(layout, ptr, "base_path", 0, "", ICON_NONE);
}
static void node_composit_buts_file_output_ex(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
Scene *scene = CTX_data_scene(C);
PointerRNA imfptr = RNA_pointer_get(ptr, "format");
PointerRNA active_input_ptr, op_ptr;
wmOperatorType *ot;
uiLayout *row, *col;
int active_index;
const bool multilayer = RNA_enum_get(&imfptr, "file_format") == R_IMF_IMTYPE_MULTILAYER;
const bool is_multiview = (scene->r.scemode & R_MULTIVIEW) != 0;
node_composit_buts_file_output(layout, C, ptr);
uiTemplateImageSettings(layout, &imfptr, false);
/* disable stereo output for multilayer, too much work for something that no one will use */
/* if someone asks for that we can implement it */
if (is_multiview) {
uiTemplateImageFormatViews(layout, &imfptr, NULL);
}
uiItemS(layout);
uiItemO(layout, IFACE_("Add Input"), ICON_ADD, "NODE_OT_output_file_add_socket");
row = uiLayoutRow(layout, false);
col = uiLayoutColumn(row, true);
active_index = RNA_int_get(ptr, "active_input_index");
/* using different collection properties if multilayer format is enabled */
if (multilayer) {
uiTemplateList(col,
C,
"UI_UL_list",
"file_output_node",
ptr,
"layer_slots",
ptr,
"active_input_index",
NULL,
0,
0,
0,
0,
false,
false);
RNA_property_collection_lookup_int(
ptr, RNA_struct_find_property(ptr, "layer_slots"), active_index, &active_input_ptr);
}
else {
uiTemplateList(col,
C,
"UI_UL_list",
"file_output_node",
ptr,
"file_slots",
ptr,
"active_input_index",
NULL,
0,
0,
0,
0,
false,
false);
RNA_property_collection_lookup_int(
ptr, RNA_struct_find_property(ptr, "file_slots"), active_index, &active_input_ptr);
}
/* XXX collection lookup does not return the ID part of the pointer,
* setting this manually here */
active_input_ptr.owner_id = ptr->owner_id;
col = uiLayoutColumn(row, true);
ot = WM_operatortype_find("NODE_OT_output_file_move_active_socket", false);
uiItemFullO_ptr(col, ot, "", ICON_TRIA_UP, NULL, WM_OP_INVOKE_DEFAULT, 0, &op_ptr);
RNA_enum_set(&op_ptr, "direction", 1);
uiItemFullO_ptr(col, ot, "", ICON_TRIA_DOWN, NULL, WM_OP_INVOKE_DEFAULT, 0, &op_ptr);
RNA_enum_set(&op_ptr, "direction", 2);
if (active_input_ptr.data) {
if (multilayer) {
col = uiLayoutColumn(layout, true);
uiItemL(col, IFACE_("Layer:"), ICON_NONE);
row = uiLayoutRow(col, false);
uiItemR(row, &active_input_ptr, "name", 0, "", ICON_NONE);
uiItemFullO(row,
"NODE_OT_output_file_remove_active_socket",
"",
ICON_X,
NULL,
WM_OP_EXEC_DEFAULT,
UI_ITEM_R_ICON_ONLY,
NULL);
}
else {
col = uiLayoutColumn(layout, true);
uiItemL(col, IFACE_("File Subpath:"), ICON_NONE);
row = uiLayoutRow(col, false);
uiItemR(row, &active_input_ptr, "path", 0, "", ICON_NONE);
uiItemFullO(row,
"NODE_OT_output_file_remove_active_socket",
"",
ICON_X,
NULL,
WM_OP_EXEC_DEFAULT,
UI_ITEM_R_ICON_ONLY,
NULL);
/* format details for individual files */
imfptr = RNA_pointer_get(&active_input_ptr, "format");
col = uiLayoutColumn(layout, true);
uiItemL(col, IFACE_("Format:"), ICON_NONE);
uiItemR(col, &active_input_ptr, "use_node_format", 0, NULL, ICON_NONE);
col = uiLayoutColumn(layout, false);
uiLayoutSetActive(col, RNA_boolean_get(&active_input_ptr, "use_node_format") == false);
uiTemplateImageSettings(col, &imfptr, false);
if (is_multiview) {
uiTemplateImageFormatViews(layout, &imfptr, NULL);
}
}
}
}
static void node_composit_buts_scale(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "space", 0, "", ICON_NONE);
if (RNA_enum_get(ptr, "space") == CMP_SCALE_RENDERPERCENT) {
uiLayout *row;
uiItemR(layout, ptr, "frame_method", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
row = uiLayoutRow(layout, true);
uiItemR(row, ptr, "offset_x", 0, "X", ICON_NONE);
uiItemR(row, ptr, "offset_y", 0, "Y", ICON_NONE);
}
}
static void node_composit_buts_rotate(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "filter_type", 0, "", ICON_NONE);
}
static void node_composit_buts_invert(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
col = uiLayoutColumn(layout, false);
uiItemR(col, ptr, "invert_rgb", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "invert_alpha", 0, NULL, ICON_NONE);
}
static void node_composit_buts_premulkey(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "mapping", 0, "", ICON_NONE);
}
static void node_composit_buts_view_levels(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "channel", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
}
static void node_composit_buts_colorbalance(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *split, *col, *row;
uiItemR(layout, ptr, "correction_method", 0, NULL, ICON_NONE);
if (RNA_enum_get(ptr, "correction_method") == 0) {
split = uiLayoutSplit(layout, 0.0f, false);
col = uiLayoutColumn(split, false);
uiTemplateColorPicker(col, ptr, "lift", 1, 1, 0, 1);
row = uiLayoutRow(col, false);
uiItemR(row, ptr, "lift", 0, NULL, ICON_NONE);
col = uiLayoutColumn(split, false);
uiTemplateColorPicker(col, ptr, "gamma", 1, 1, 1, 1);
row = uiLayoutRow(col, false);
uiItemR(row, ptr, "gamma", 0, NULL, ICON_NONE);
col = uiLayoutColumn(split, false);
uiTemplateColorPicker(col, ptr, "gain", 1, 1, 1, 1);
row = uiLayoutRow(col, false);
uiItemR(row, ptr, "gain", 0, NULL, ICON_NONE);
}
else {
split = uiLayoutSplit(layout, 0.0f, false);
col = uiLayoutColumn(split, false);
uiTemplateColorPicker(col, ptr, "offset", 1, 1, 0, 1);
row = uiLayoutRow(col, false);
uiItemR(row, ptr, "offset", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "offset_basis", 0, NULL, ICON_NONE);
col = uiLayoutColumn(split, false);
uiTemplateColorPicker(col, ptr, "power", 1, 1, 0, 1);
row = uiLayoutRow(col, false);
uiItemR(row, ptr, "power", 0, NULL, ICON_NONE);
col = uiLayoutColumn(split, false);
uiTemplateColorPicker(col, ptr, "slope", 1, 1, 0, 1);
row = uiLayoutRow(col, false);
uiItemR(row, ptr, "slope", 0, NULL, ICON_NONE);
}
}
static void node_composit_buts_colorbalance_ex(uiLayout *layout,
bContext *UNUSED(C),
PointerRNA *ptr)
{
uiItemR(layout, ptr, "correction_method", 0, NULL, ICON_NONE);
if (RNA_enum_get(ptr, "correction_method") == 0) {
uiTemplateColorPicker(layout, ptr, "lift", 1, 1, 0, 1);
uiItemR(layout, ptr, "lift", 0, NULL, ICON_NONE);
uiTemplateColorPicker(layout, ptr, "gamma", 1, 1, 1, 1);
uiItemR(layout, ptr, "gamma", 0, NULL, ICON_NONE);
uiTemplateColorPicker(layout, ptr, "gain", 1, 1, 1, 1);
uiItemR(layout, ptr, "gain", 0, NULL, ICON_NONE);
}
else {
uiTemplateColorPicker(layout, ptr, "offset", 1, 1, 0, 1);
uiItemR(layout, ptr, "offset", 0, NULL, ICON_NONE);
uiTemplateColorPicker(layout, ptr, "power", 1, 1, 0, 1);
uiItemR(layout, ptr, "power", 0, NULL, ICON_NONE);
uiTemplateColorPicker(layout, ptr, "slope", 1, 1, 0, 1);
uiItemR(layout, ptr, "slope", 0, NULL, ICON_NONE);
}
}
static void node_composit_buts_huecorrect(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
bNode *node = ptr->data;
CurveMapping *cumap = node->storage;
if (_sample_col[0] != SAMPLE_FLT_ISNONE) {
cumap->flag |= CUMA_DRAW_SAMPLE;
copy_v3_v3(cumap->sample, _sample_col);
}
else {
cumap->flag &= ~CUMA_DRAW_SAMPLE;
}
uiTemplateCurveMapping(layout, ptr, "mapping", 'h', false, false, false, false);
}
static void node_composit_buts_ycc(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "mode", 0, "", ICON_NONE);
}
static void node_composit_buts_movieclip(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
uiTemplateID(
layout, C, ptr, "clip", NULL, "CLIP_OT_open", NULL, UI_TEMPLATE_ID_FILTER_ALL, false, NULL);
}
static void node_composit_buts_movieclip_ex(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
bNode *node = ptr->data;
PointerRNA clipptr;
uiTemplateID(
layout, C, ptr, "clip", NULL, "CLIP_OT_open", NULL, UI_TEMPLATE_ID_FILTER_ALL, false, NULL);
if (!node->id) {
return;
}
clipptr = RNA_pointer_get(ptr, "clip");
uiTemplateColorspaceSettings(layout, &clipptr, "colorspace_settings");
}
static void node_composit_buts_stabilize2d(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
bNode *node = ptr->data;
uiTemplateID(
layout, C, ptr, "clip", NULL, "CLIP_OT_open", NULL, UI_TEMPLATE_ID_FILTER_ALL, false, NULL);
if (!node->id) {
return;
}
uiItemR(layout, ptr, "filter_type", 0, "", ICON_NONE);
uiItemR(layout, ptr, "invert", 0, NULL, ICON_NONE);
}
static void node_composit_buts_translate(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "use_relative", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "wrap_axis", 0, NULL, ICON_NONE);
}
static void node_composit_buts_transform(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "filter_type", 0, "", ICON_NONE);
}
static void node_composit_buts_moviedistortion(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
bNode *node = ptr->data;
uiTemplateID(
layout, C, ptr, "clip", NULL, "CLIP_OT_open", NULL, UI_TEMPLATE_ID_FILTER_ALL, false, NULL);
if (!node->id) {
return;
}
uiItemR(layout, ptr, "distortion_type", 0, "", ICON_NONE);
}
static void node_composit_buts_colorcorrection(uiLayout *layout,
bContext *UNUSED(C),
PointerRNA *ptr)
{
uiLayout *row;
row = uiLayoutRow(layout, false);
uiItemR(row, ptr, "red", 0, NULL, ICON_NONE);
uiItemR(row, ptr, "green", 0, NULL, ICON_NONE);
uiItemR(row, ptr, "blue", 0, NULL, ICON_NONE);
row = uiLayoutRow(layout, false);
uiItemL(row, "", ICON_NONE);
uiItemL(row, IFACE_("Saturation"), ICON_NONE);
uiItemL(row, IFACE_("Contrast"), ICON_NONE);
uiItemL(row, IFACE_("Gamma"), ICON_NONE);
uiItemL(row, IFACE_("Gain"), ICON_NONE);
uiItemL(row, IFACE_("Lift"), ICON_NONE);
row = uiLayoutRow(layout, false);
uiItemL(row, IFACE_("Master"), ICON_NONE);
uiItemR(row, ptr, "master_saturation", UI_ITEM_R_SLIDER, "", ICON_NONE);
uiItemR(row, ptr, "master_contrast", UI_ITEM_R_SLIDER, "", ICON_NONE);
uiItemR(row, ptr, "master_gamma", UI_ITEM_R_SLIDER, "", ICON_NONE);
uiItemR(row, ptr, "master_gain", UI_ITEM_R_SLIDER, "", ICON_NONE);
uiItemR(row, ptr, "master_lift", UI_ITEM_R_SLIDER, "", ICON_NONE);
row = uiLayoutRow(layout, false);
uiItemL(row, IFACE_("Highlights"), ICON_NONE);
uiItemR(row, ptr, "highlights_saturation", UI_ITEM_R_SLIDER, "", ICON_NONE);
uiItemR(row, ptr, "highlights_contrast", UI_ITEM_R_SLIDER, "", ICON_NONE);
uiItemR(row, ptr, "highlights_gamma", UI_ITEM_R_SLIDER, "", ICON_NONE);
uiItemR(row, ptr, "highlights_gain", UI_ITEM_R_SLIDER, "", ICON_NONE);
uiItemR(row, ptr, "highlights_lift", UI_ITEM_R_SLIDER, "", ICON_NONE);
row = uiLayoutRow(layout, false);
uiItemL(row, IFACE_("Midtones"), ICON_NONE);
uiItemR(row, ptr, "midtones_saturation", UI_ITEM_R_SLIDER, "", ICON_NONE);
uiItemR(row, ptr, "midtones_contrast", UI_ITEM_R_SLIDER, "", ICON_NONE);
uiItemR(row, ptr, "midtones_gamma", UI_ITEM_R_SLIDER, "", ICON_NONE);
uiItemR(row, ptr, "midtones_gain", UI_ITEM_R_SLIDER, "", ICON_NONE);
uiItemR(row, ptr, "midtones_lift", UI_ITEM_R_SLIDER, "", ICON_NONE);
row = uiLayoutRow(layout, false);
uiItemL(row, IFACE_("Shadows"), ICON_NONE);
uiItemR(row, ptr, "shadows_saturation", UI_ITEM_R_SLIDER, "", ICON_NONE);
uiItemR(row, ptr, "shadows_contrast", UI_ITEM_R_SLIDER, "", ICON_NONE);
uiItemR(row, ptr, "shadows_gamma", UI_ITEM_R_SLIDER, "", ICON_NONE);
uiItemR(row, ptr, "shadows_gain", UI_ITEM_R_SLIDER, "", ICON_NONE);
uiItemR(row, ptr, "shadows_lift", UI_ITEM_R_SLIDER, "", ICON_NONE);
row = uiLayoutRow(layout, false);
uiItemR(row, ptr, "midtones_start", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(row, ptr, "midtones_end", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
}
static void node_composit_buts_colorcorrection_ex(uiLayout *layout,
bContext *UNUSED(C),
PointerRNA *ptr)
{
uiLayout *row;
row = uiLayoutRow(layout, false);
uiItemR(row, ptr, "red", 0, NULL, ICON_NONE);
uiItemR(row, ptr, "green", 0, NULL, ICON_NONE);
uiItemR(row, ptr, "blue", 0, NULL, ICON_NONE);
row = layout;
uiItemL(row, IFACE_("Saturation"), ICON_NONE);
uiItemR(row, ptr, "master_saturation", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(row, ptr, "highlights_saturation", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(row, ptr, "midtones_saturation", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(row, ptr, "shadows_saturation", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemL(row, IFACE_("Contrast"), ICON_NONE);
uiItemR(row, ptr, "master_contrast", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(row, ptr, "highlights_contrast", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(row, ptr, "midtones_contrast", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(row, ptr, "shadows_contrast", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemL(row, IFACE_("Gamma"), ICON_NONE);
uiItemR(row, ptr, "master_gamma", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(row, ptr, "highlights_gamma", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(row, ptr, "midtones_gamma", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(row, ptr, "shadows_gamma", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemL(row, IFACE_("Gain"), ICON_NONE);
uiItemR(row, ptr, "master_gain", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(row, ptr, "highlights_gain", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(row, ptr, "midtones_gain", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(row, ptr, "shadows_gain", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemL(row, IFACE_("Lift"), ICON_NONE);
uiItemR(row, ptr, "master_lift", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(row, ptr, "highlights_lift", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(row, ptr, "midtones_lift", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(row, ptr, "shadows_lift", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
row = uiLayoutRow(layout, false);
uiItemR(row, ptr, "midtones_start", 0, NULL, ICON_NONE);
uiItemR(row, ptr, "midtones_end", 0, NULL, ICON_NONE);
}
static void node_composit_buts_switch(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "check", 0, NULL, ICON_NONE);
}
static void node_composit_buts_switch_view_ex(uiLayout *layout,
bContext *UNUSED(C),
PointerRNA *UNUSED(ptr))
{
uiItemFullO(layout,
"NODE_OT_switch_view_update",
"Update Views",
ICON_FILE_REFRESH,
NULL,
WM_OP_INVOKE_DEFAULT,
0,
NULL);
}
static void node_composit_buts_boxmask(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *row;
row = uiLayoutRow(layout, true);
uiItemR(row, ptr, "x", 0, NULL, ICON_NONE);
uiItemR(row, ptr, "y", 0, NULL, ICON_NONE);
row = uiLayoutRow(layout, true);
uiItemR(row, ptr, "width", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(row, ptr, "height", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(layout, ptr, "rotation", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "mask_type", 0, NULL, ICON_NONE);
}
static void node_composit_buts_bokehimage(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "flaps", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "angle", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "rounding", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(layout, ptr, "catadioptric", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(layout, ptr, "shift", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
}
static void node_composit_buts_bokehblur(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "use_variable_size", 0, NULL, ICON_NONE);
// uiItemR(layout, ptr, "f_stop", 0, NULL, ICON_NONE); // UNUSED
uiItemR(layout, ptr, "blur_max", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "use_extended_bounds", 0, NULL, ICON_NONE);
}
static void node_composit_backdrop_viewer(
SpaceNode *snode, ImBuf *backdrop, bNode *node, int x, int y)
{
// node_composit_backdrop_canvas(snode, backdrop, node, x, y);
if (node->custom1 == 0) {
const float backdropWidth = backdrop->x;
const float backdropHeight = backdrop->y;
const float cx = x + snode->zoom * backdropWidth * node->custom3;
const float cy = y + snode->zoom * backdropHeight * node->custom4;
const float cross_size = 12 * U.pixelsize;
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor3f(1.0f, 1.0f, 1.0f);
immBegin(GPU_PRIM_LINES, 4);
immVertex2f(pos, cx - cross_size, cy - cross_size);
immVertex2f(pos, cx + cross_size, cy + cross_size);
immVertex2f(pos, cx + cross_size, cy - cross_size);
immVertex2f(pos, cx - cross_size, cy + cross_size);
immEnd();
immUnbindProgram();
}
}
static void node_composit_backdrop_boxmask(
SpaceNode *snode, ImBuf *backdrop, bNode *node, int x, int y)
{
NodeBoxMask *boxmask = node->storage;
const float backdropWidth = backdrop->x;
const float backdropHeight = backdrop->y;
const float aspect = backdropWidth / backdropHeight;
const float rad = -boxmask->rotation;
const float cosine = cosf(rad);
const float sine = sinf(rad);
const float halveBoxWidth = backdropWidth * (boxmask->width / 2.0f);
const float halveBoxHeight = backdropHeight * (boxmask->height / 2.0f) * aspect;
float cx, cy, x1, x2, x3, x4;
float y1, y2, y3, y4;
cx = x + snode->zoom * backdropWidth * boxmask->x;
cy = y + snode->zoom * backdropHeight * boxmask->y;
x1 = cx - (cosine * halveBoxWidth + sine * halveBoxHeight) * snode->zoom;
x2 = cx - (cosine * -halveBoxWidth + sine * halveBoxHeight) * snode->zoom;
x3 = cx - (cosine * -halveBoxWidth + sine * -halveBoxHeight) * snode->zoom;
x4 = cx - (cosine * halveBoxWidth + sine * -halveBoxHeight) * snode->zoom;
y1 = cy - (-sine * halveBoxWidth + cosine * halveBoxHeight) * snode->zoom;
y2 = cy - (-sine * -halveBoxWidth + cosine * halveBoxHeight) * snode->zoom;
y3 = cy - (-sine * -halveBoxWidth + cosine * -halveBoxHeight) * snode->zoom;
y4 = cy - (-sine * halveBoxWidth + cosine * -halveBoxHeight) * snode->zoom;
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor3f(1.0f, 1.0f, 1.0f);
immBegin(GPU_PRIM_LINE_LOOP, 4);
immVertex2f(pos, x1, y1);
immVertex2f(pos, x2, y2);
immVertex2f(pos, x3, y3);
immVertex2f(pos, x4, y4);
immEnd();
immUnbindProgram();
}
static void node_composit_backdrop_ellipsemask(
SpaceNode *snode, ImBuf *backdrop, bNode *node, int x, int y)
{
NodeEllipseMask *ellipsemask = node->storage;
const float backdropWidth = backdrop->x;
const float backdropHeight = backdrop->y;
const float aspect = backdropWidth / backdropHeight;
const float rad = -ellipsemask->rotation;
const float cosine = cosf(rad);
const float sine = sinf(rad);
const float halveBoxWidth = backdropWidth * (ellipsemask->width / 2.0f);
const float halveBoxHeight = backdropHeight * (ellipsemask->height / 2.0f) * aspect;
float cx, cy, x1, x2, x3, x4;
float y1, y2, y3, y4;
cx = x + snode->zoom * backdropWidth * ellipsemask->x;
cy = y + snode->zoom * backdropHeight * ellipsemask->y;
x1 = cx - (cosine * halveBoxWidth + sine * halveBoxHeight) * snode->zoom;
x2 = cx - (cosine * -halveBoxWidth + sine * halveBoxHeight) * snode->zoom;
x3 = cx - (cosine * -halveBoxWidth + sine * -halveBoxHeight) * snode->zoom;
x4 = cx - (cosine * halveBoxWidth + sine * -halveBoxHeight) * snode->zoom;
y1 = cy - (-sine * halveBoxWidth + cosine * halveBoxHeight) * snode->zoom;
y2 = cy - (-sine * -halveBoxWidth + cosine * halveBoxHeight) * snode->zoom;
y3 = cy - (-sine * -halveBoxWidth + cosine * -halveBoxHeight) * snode->zoom;
y4 = cy - (-sine * halveBoxWidth + cosine * -halveBoxHeight) * snode->zoom;
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor3f(1.0f, 1.0f, 1.0f);
immBegin(GPU_PRIM_LINE_LOOP, 4);
immVertex2f(pos, x1, y1);
immVertex2f(pos, x2, y2);
immVertex2f(pos, x3, y3);
immVertex2f(pos, x4, y4);
immEnd();
immUnbindProgram();
}
static void node_composit_buts_ellipsemask(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *row;
row = uiLayoutRow(layout, true);
uiItemR(row, ptr, "x", 0, NULL, ICON_NONE);
uiItemR(row, ptr, "y", 0, NULL, ICON_NONE);
row = uiLayoutRow(layout, true);
uiItemR(row, ptr, "width", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(row, ptr, "height", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(layout, ptr, "rotation", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "mask_type", 0, NULL, ICON_NONE);
}
static void node_composit_buts_composite(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "use_alpha", 0, NULL, ICON_NONE);
}
static void node_composit_buts_viewer(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "use_alpha", 0, NULL, ICON_NONE);
}
static void node_composit_buts_viewer_ex(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
uiItemR(layout, ptr, "use_alpha", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "tile_order", 0, NULL, ICON_NONE);
if (RNA_enum_get(ptr, "tile_order") == 0) {
col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "center_x", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "center_y", 0, NULL, ICON_NONE);
}
}
static void node_composit_buts_mask(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
bNode *node = ptr->data;
uiTemplateID(layout, C, ptr, "mask", NULL, NULL, NULL, UI_TEMPLATE_ID_FILTER_ALL, false, NULL);
uiItemR(layout, ptr, "use_feather", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "size_source", 0, "", ICON_NONE);
if (node->custom1 & (CMP_NODEFLAG_MASK_FIXED | CMP_NODEFLAG_MASK_FIXED_SCENE)) {
uiItemR(layout, ptr, "size_x", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "size_y", 0, NULL, ICON_NONE);
}
uiItemR(layout, ptr, "use_motion_blur", 0, NULL, ICON_NONE);
if (node->custom1 & CMP_NODEFLAG_MASK_MOTION_BLUR) {
uiItemR(layout, ptr, "motion_blur_samples", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "motion_blur_shutter", 0, NULL, ICON_NONE);
}
}
static void node_composit_buts_keyingscreen(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
bNode *node = ptr->data;
uiTemplateID(layout, C, ptr, "clip", NULL, NULL, NULL, UI_TEMPLATE_ID_FILTER_ALL, false, NULL);
if (node->id) {
MovieClip *clip = (MovieClip *)node->id;
uiLayout *col;
PointerRNA tracking_ptr;
RNA_pointer_create(&clip->id, &RNA_MovieTracking, &clip->tracking, &tracking_ptr);
col = uiLayoutColumn(layout, true);
uiItemPointerR(col, ptr, "tracking_object", &tracking_ptr, "objects", "", ICON_OBJECT_DATA);
}
}
static void node_composit_buts_keying(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
/* bNode *node = ptr->data; */ /* UNUSED */
uiItemR(layout, ptr, "blur_pre", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "screen_balance", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "despill_factor", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "despill_balance", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "edge_kernel_radius", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "edge_kernel_tolerance", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "clip_black", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "clip_white", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "dilate_distance", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "feather_falloff", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "feather_distance", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "blur_post", 0, NULL, ICON_NONE);
}
static void node_composit_buts_trackpos(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
bNode *node = ptr->data;
uiTemplateID(
layout, C, ptr, "clip", NULL, "CLIP_OT_open", NULL, UI_TEMPLATE_ID_FILTER_ALL, false, NULL);
if (node->id) {
MovieClip *clip = (MovieClip *)node->id;
MovieTracking *tracking = &clip->tracking;
MovieTrackingObject *object;
uiLayout *col;
PointerRNA tracking_ptr;
NodeTrackPosData *data = node->storage;
RNA_pointer_create(&clip->id, &RNA_MovieTracking, tracking, &tracking_ptr);
col = uiLayoutColumn(layout, false);
uiItemPointerR(col, ptr, "tracking_object", &tracking_ptr, "objects", "", ICON_OBJECT_DATA);
object = BKE_tracking_object_get_named(tracking, data->tracking_object);
if (object) {
PointerRNA object_ptr;
RNA_pointer_create(&clip->id, &RNA_MovieTrackingObject, object, &object_ptr);
uiItemPointerR(col, ptr, "track_name", &object_ptr, "tracks", "", ICON_ANIM_DATA);
}
else {
uiItemR(layout, ptr, "track_name", 0, "", ICON_ANIM_DATA);
}
uiItemR(layout, ptr, "position", 0, NULL, ICON_NONE);
if (ELEM(node->custom1, CMP_TRACKPOS_RELATIVE_FRAME, CMP_TRACKPOS_ABSOLUTE_FRAME)) {
uiItemR(layout, ptr, "frame_relative", 0, NULL, ICON_NONE);
}
}
}
static void node_composit_buts_planetrackdeform(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
bNode *node = ptr->data;
NodePlaneTrackDeformData *data = node->storage;
uiTemplateID(
layout, C, ptr, "clip", NULL, "CLIP_OT_open", NULL, UI_TEMPLATE_ID_FILTER_ALL, false, NULL);
if (node->id) {
MovieClip *clip = (MovieClip *)node->id;
MovieTracking *tracking = &clip->tracking;
MovieTrackingObject *object;
uiLayout *col;
PointerRNA tracking_ptr;
RNA_pointer_create(&clip->id, &RNA_MovieTracking, tracking, &tracking_ptr);
col = uiLayoutColumn(layout, false);
uiItemPointerR(col, ptr, "tracking_object", &tracking_ptr, "objects", "", ICON_OBJECT_DATA);
object = BKE_tracking_object_get_named(tracking, data->tracking_object);
if (object) {
PointerRNA object_ptr;
RNA_pointer_create(&clip->id, &RNA_MovieTrackingObject, object, &object_ptr);
uiItemPointerR(
col, ptr, "plane_track_name", &object_ptr, "plane_tracks", "", ICON_ANIM_DATA);
}
else {
uiItemR(layout, ptr, "plane_track_name", 0, "", ICON_ANIM_DATA);
}
}
uiItemR(layout, ptr, "use_motion_blur", 0, NULL, ICON_NONE);
if (data->flag & CMP_NODEFLAG_PLANETRACKDEFORM_MOTION_BLUR) {
uiItemR(layout, ptr, "motion_blur_samples", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "motion_blur_shutter", 0, NULL, ICON_NONE);
}
}
static void node_composit_buts_cornerpin(uiLayout *UNUSED(layout),
bContext *UNUSED(C),
PointerRNA *UNUSED(ptr))
{
}
static void node_composit_buts_sunbeams(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "source", UI_ITEM_R_EXPAND, "", ICON_NONE);
uiItemR(layout, ptr, "ray_length", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
}
static void node_composit_buts_cryptomatte(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col = uiLayoutColumn(layout, true);
uiItemL(col, IFACE_("Matte Objects:"), ICON_NONE);
uiLayout *row = uiLayoutRow(col, true);
uiTemplateCryptoPicker(row, ptr, "add");
uiTemplateCryptoPicker(row, ptr, "remove");
uiItemR(col, ptr, "matte_id", 0, "", ICON_NONE);
}
static void node_composit_buts_cryptomatte_ex(uiLayout *layout,
bContext *UNUSED(C),
PointerRNA *UNUSED(ptr))
{
uiItemO(layout, IFACE_("Add Crypto Layer"), ICON_ADD, "NODE_OT_cryptomatte_layer_add");
uiItemO(layout, IFACE_("Remove Crypto Layer"), ICON_REMOVE, "NODE_OT_cryptomatte_layer_remove");
}
static void node_composit_buts_brightcontrast(uiLayout *layout,
bContext *UNUSED(C),
PointerRNA *ptr)
{
uiItemR(layout, ptr, "use_premultiply", 0, NULL, ICON_NONE);
}
static void node_composit_buts_denoise(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
#ifndef WITH_OPENIMAGEDENOISE
uiItemL(layout, IFACE_("Disabled, built without OpenImageDenoise"), ICON_ERROR);
#else
if (!BLI_cpu_support_sse41()) {
uiItemL(layout, IFACE_("Disabled, CPU with SSE4.1 is required"), ICON_ERROR);
}
#endif
uiItemR(layout, ptr, "use_hdr", 0, NULL, ICON_NONE);
}
/* only once called */
static void node_composit_set_butfunc(bNodeType *ntype)
{
switch (ntype->type) {
case CMP_NODE_IMAGE:
ntype->draw_buttons = node_composit_buts_image;
ntype->draw_buttons_ex = node_composit_buts_image_ex;
break;
case CMP_NODE_R_LAYERS:
ntype->draw_buttons = node_composit_buts_viewlayers;
break;
case CMP_NODE_NORMAL:
ntype->draw_buttons = node_buts_normal;
break;
case CMP_NODE_CURVE_VEC:
ntype->draw_buttons = node_buts_curvevec;
break;
case CMP_NODE_CURVE_RGB:
ntype->draw_buttons = node_buts_curvecol;
break;
case CMP_NODE_VALUE:
ntype->draw_buttons = node_buts_value;
break;
case CMP_NODE_RGB:
ntype->draw_buttons = node_buts_rgb;
break;
case CMP_NODE_FLIP:
ntype->draw_buttons = node_composit_buts_flip;
break;
case CMP_NODE_SPLITVIEWER:
ntype->draw_buttons = node_composit_buts_splitviewer;
break;
case CMP_NODE_MIX_RGB:
ntype->draw_buttons = node_buts_mix_rgb;
break;
case CMP_NODE_VALTORGB:
ntype->draw_buttons = node_buts_colorramp;
break;
case CMP_NODE_CROP:
ntype->draw_buttons = node_composit_buts_crop;
break;
case CMP_NODE_BLUR:
ntype->draw_buttons = node_composit_buts_blur;
break;
case CMP_NODE_DBLUR:
ntype->draw_buttons = node_composit_buts_dblur;
break;
case CMP_NODE_BILATERALBLUR:
ntype->draw_buttons = node_composit_buts_bilateralblur;
break;
case CMP_NODE_DEFOCUS:
ntype->draw_buttons = node_composit_buts_defocus;
break;
case CMP_NODE_GLARE:
ntype->draw_buttons = node_composit_buts_glare;
break;
case CMP_NODE_TONEMAP:
ntype->draw_buttons = node_composit_buts_tonemap;
break;
case CMP_NODE_LENSDIST:
ntype->draw_buttons = node_composit_buts_lensdist;
break;
case CMP_NODE_VECBLUR:
ntype->draw_buttons = node_composit_buts_vecblur;
break;
case CMP_NODE_FILTER:
ntype->draw_buttons = node_composit_buts_filter;
break;
case CMP_NODE_MAP_VALUE:
ntype->draw_buttons = node_composit_buts_map_value;
break;
case CMP_NODE_MAP_RANGE:
ntype->draw_buttons = node_composit_buts_map_range;
break;
case CMP_NODE_TIME:
ntype->draw_buttons = node_buts_time;
break;
case CMP_NODE_ALPHAOVER:
ntype->draw_buttons = node_composit_buts_alphaover;
break;
case CMP_NODE_TEXTURE:
ntype->draw_buttons = node_buts_texture;
break;
case CMP_NODE_DILATEERODE:
ntype->draw_buttons = node_composit_buts_dilateerode;
break;
case CMP_NODE_INPAINT:
ntype->draw_buttons = node_composit_buts_inpaint;
break;
case CMP_NODE_DESPECKLE:
ntype->draw_buttons = node_composit_buts_despeckle;
break;
case CMP_NODE_OUTPUT_FILE:
ntype->draw_buttons = node_composit_buts_file_output;
ntype->draw_buttons_ex = node_composit_buts_file_output_ex;
break;
case CMP_NODE_DIFF_MATTE:
ntype->draw_buttons = node_composit_buts_diff_matte;
break;
case CMP_NODE_DIST_MATTE:
ntype->draw_buttons = node_composit_buts_distance_matte;
break;
case CMP_NODE_COLOR_SPILL:
ntype->draw_buttons = node_composit_buts_color_spill;
break;
case CMP_NODE_CHROMA_MATTE:
ntype->draw_buttons = node_composit_buts_chroma_matte;
break;
case CMP_NODE_COLOR_MATTE:
ntype->draw_buttons = node_composit_buts_color_matte;
break;
case CMP_NODE_SCALE:
ntype->draw_buttons = node_composit_buts_scale;
break;
case CMP_NODE_ROTATE:
ntype->draw_buttons = node_composit_buts_rotate;
break;
case CMP_NODE_CHANNEL_MATTE:
ntype->draw_buttons = node_composit_buts_channel_matte;
break;
case CMP_NODE_LUMA_MATTE:
ntype->draw_buttons = node_composit_buts_luma_matte;
break;
case CMP_NODE_MAP_UV:
ntype->draw_buttons = node_composit_buts_map_uv;
break;
case CMP_NODE_ID_MASK:
ntype->draw_buttons = node_composit_buts_id_mask;
break;
case CMP_NODE_DOUBLEEDGEMASK:
ntype->draw_buttons = node_composit_buts_double_edge_mask;
break;
case CMP_NODE_MATH:
ntype->draw_buttons = node_buts_math;
break;
case CMP_NODE_INVERT:
ntype->draw_buttons = node_composit_buts_invert;
break;
case CMP_NODE_PREMULKEY:
ntype->draw_buttons = node_composit_buts_premulkey;
break;
case CMP_NODE_VIEW_LEVELS:
ntype->draw_buttons = node_composit_buts_view_levels;
break;
case CMP_NODE_COLORBALANCE:
ntype->draw_buttons = node_composit_buts_colorbalance;
ntype->draw_buttons_ex = node_composit_buts_colorbalance_ex;
break;
case CMP_NODE_HUECORRECT:
ntype->draw_buttons = node_composit_buts_huecorrect;
break;
case CMP_NODE_ZCOMBINE:
ntype->draw_buttons = node_composit_buts_zcombine;
break;
case CMP_NODE_COMBYCCA:
case CMP_NODE_SEPYCCA:
ntype->draw_buttons = node_composit_buts_ycc;
break;
case CMP_NODE_MOVIECLIP:
ntype->draw_buttons = node_composit_buts_movieclip;
ntype->draw_buttons_ex = node_composit_buts_movieclip_ex;
break;
case CMP_NODE_STABILIZE2D:
ntype->draw_buttons = node_composit_buts_stabilize2d;
break;
case CMP_NODE_TRANSFORM:
ntype->draw_buttons = node_composit_buts_transform;
break;
case CMP_NODE_TRANSLATE:
ntype->draw_buttons = node_composit_buts_translate;
break;
case CMP_NODE_MOVIEDISTORTION:
ntype->draw_buttons = node_composit_buts_moviedistortion;
break;
case CMP_NODE_COLORCORRECTION:
ntype->draw_buttons = node_composit_buts_colorcorrection;
ntype->draw_buttons_ex = node_composit_buts_colorcorrection_ex;
break;
case CMP_NODE_SWITCH:
ntype->draw_buttons = node_composit_buts_switch;
break;
case CMP_NODE_SWITCH_VIEW:
ntype->draw_buttons_ex = node_composit_buts_switch_view_ex;
break;
case CMP_NODE_MASK_BOX:
ntype->draw_buttons = node_composit_buts_boxmask;
ntype->draw_backdrop = node_composit_backdrop_boxmask;
break;
case CMP_NODE_MASK_ELLIPSE:
ntype->draw_buttons = node_composit_buts_ellipsemask;
ntype->draw_backdrop = node_composit_backdrop_ellipsemask;
break;
case CMP_NODE_BOKEHIMAGE:
ntype->draw_buttons = node_composit_buts_bokehimage;
break;
case CMP_NODE_BOKEHBLUR:
ntype->draw_buttons = node_composit_buts_bokehblur;
break;
case CMP_NODE_VIEWER:
ntype->draw_buttons = node_composit_buts_viewer;
ntype->draw_buttons_ex = node_composit_buts_viewer_ex;
ntype->draw_backdrop = node_composit_backdrop_viewer;
break;
case CMP_NODE_COMPOSITE:
ntype->draw_buttons = node_composit_buts_composite;
break;
case CMP_NODE_MASK:
ntype->draw_buttons = node_composit_buts_mask;
break;
case CMP_NODE_KEYINGSCREEN:
ntype->draw_buttons = node_composit_buts_keyingscreen;
break;
case CMP_NODE_KEYING:
ntype->draw_buttons = node_composit_buts_keying;
break;
case CMP_NODE_TRACKPOS:
ntype->draw_buttons = node_composit_buts_trackpos;
break;
case CMP_NODE_PLANETRACKDEFORM:
ntype->draw_buttons = node_composit_buts_planetrackdeform;
break;
case CMP_NODE_CORNERPIN:
ntype->draw_buttons = node_composit_buts_cornerpin;
break;
case CMP_NODE_SUNBEAMS:
ntype->draw_buttons = node_composit_buts_sunbeams;
break;
case CMP_NODE_CRYPTOMATTE:
ntype->draw_buttons = node_composit_buts_cryptomatte;
ntype->draw_buttons_ex = node_composit_buts_cryptomatte_ex;
break;
case CMP_NODE_BRIGHTCONTRAST:
ntype->draw_buttons = node_composit_buts_brightcontrast;
break;
case CMP_NODE_DENOISE:
ntype->draw_buttons = node_composit_buts_denoise;
break;
}
}
/* ****************** BUTTON CALLBACKS FOR TEXTURE NODES ***************** */
static void node_texture_buts_bricks(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "offset", UI_ITEM_R_SLIDER, IFACE_("Offset"), ICON_NONE);
uiItemR(col, ptr, "offset_frequency", 0, IFACE_("Frequency"), ICON_NONE);
col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "squash", 0, IFACE_("Squash"), ICON_NONE);
uiItemR(col, ptr, "squash_frequency", 0, IFACE_("Frequency"), ICON_NONE);
}
static void node_texture_buts_proc(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
PointerRNA tex_ptr;
bNode *node = ptr->data;
ID *id = ptr->owner_id;
Tex *tex = (Tex *)node->storage;
uiLayout *col, *row;
RNA_pointer_create(id, &RNA_Texture, tex, &tex_ptr);
col = uiLayoutColumn(layout, false);
switch (tex->type) {
case TEX_BLEND:
uiItemR(col, &tex_ptr, "progression", 0, "", ICON_NONE);
row = uiLayoutRow(col, false);
uiItemR(row, &tex_ptr, "use_flip_axis", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
break;
case TEX_MARBLE:
row = uiLayoutRow(col, false);
uiItemR(row, &tex_ptr, "marble_type", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
row = uiLayoutRow(col, false);
uiItemR(row, &tex_ptr, "noise_type", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
row = uiLayoutRow(col, false);
uiItemR(row, &tex_ptr, "noise_basis", 0, "", ICON_NONE);
row = uiLayoutRow(col, false);
uiItemR(row, &tex_ptr, "noise_basis_2", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
break;
case TEX_MAGIC:
uiItemR(col, &tex_ptr, "noise_depth", 0, NULL, ICON_NONE);
break;
case TEX_STUCCI:
row = uiLayoutRow(col, false);
uiItemR(row, &tex_ptr, "stucci_type", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
row = uiLayoutRow(col, false);
uiItemR(row, &tex_ptr, "noise_type", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
uiItemR(col, &tex_ptr, "noise_basis", 0, "", ICON_NONE);
break;
case TEX_WOOD:
uiItemR(col, &tex_ptr, "noise_basis", 0, "", ICON_NONE);
uiItemR(col, &tex_ptr, "wood_type", 0, "", ICON_NONE);
row = uiLayoutRow(col, false);
uiItemR(row, &tex_ptr, "noise_basis_2", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
row = uiLayoutRow(col, false);
uiLayoutSetActive(row, !(ELEM(tex->stype, TEX_BAND, TEX_RING)));
uiItemR(row, &tex_ptr, "noise_type", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
break;
case TEX_CLOUDS:
uiItemR(col, &tex_ptr, "noise_basis", 0, "", ICON_NONE);
row = uiLayoutRow(col, false);
uiItemR(row, &tex_ptr, "cloud_type", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
row = uiLayoutRow(col, false);
uiItemR(row, &tex_ptr, "noise_type", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
uiItemR(col, &tex_ptr, "noise_depth", UI_ITEM_R_EXPAND, IFACE_("Depth"), ICON_NONE);
break;
case TEX_DISTNOISE:
uiItemR(col, &tex_ptr, "noise_basis", 0, "", ICON_NONE);
uiItemR(col, &tex_ptr, "noise_distortion", 0, "", ICON_NONE);
break;
case TEX_MUSGRAVE:
uiItemR(col, &tex_ptr, "musgrave_type", 0, "", ICON_NONE);
uiItemR(col, &tex_ptr, "noise_basis", 0, "", ICON_NONE);
break;
case TEX_VORONOI:
uiItemR(col, &tex_ptr, "distance_metric", 0, "", ICON_NONE);
if (tex->vn_distm == TEX_MINKOVSKY) {
uiItemR(col, &tex_ptr, "minkovsky_exponent", 0, NULL, ICON_NONE);
}
uiItemR(col, &tex_ptr, "color_mode", 0, "", ICON_NONE);
break;
}
}
static void node_texture_buts_image(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
uiTemplateID(layout,
C,
ptr,
"image",
"IMAGE_OT_new",
"IMAGE_OT_open",
NULL,
UI_TEMPLATE_ID_FILTER_ALL,
false,
NULL);
}
static void node_texture_buts_image_ex(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
bNode *node = ptr->data;
PointerRNA iuserptr;
RNA_pointer_create(ptr->owner_id, &RNA_ImageUser, node->storage, &iuserptr);
uiTemplateImage(layout, C, ptr, "image", &iuserptr, 0, 0);
}
static void node_texture_buts_output(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "filepath", 0, "", ICON_NONE);
}
/* only once called */
static void node_texture_set_butfunc(bNodeType *ntype)
{
if (ntype->type >= TEX_NODE_PROC && ntype->type < TEX_NODE_PROC_MAX) {
ntype->draw_buttons = node_texture_buts_proc;
}
else {
switch (ntype->type) {
case TEX_NODE_MATH:
ntype->draw_buttons = node_buts_math;
break;
case TEX_NODE_MIX_RGB:
ntype->draw_buttons = node_buts_mix_rgb;
break;
case TEX_NODE_VALTORGB:
ntype->draw_buttons = node_buts_colorramp;
break;
case TEX_NODE_CURVE_RGB:
ntype->draw_buttons = node_buts_curvecol;
break;
case TEX_NODE_CURVE_TIME:
ntype->draw_buttons = node_buts_time;
break;
case TEX_NODE_TEXTURE:
ntype->draw_buttons = node_buts_texture;
break;
case TEX_NODE_BRICKS:
ntype->draw_buttons = node_texture_buts_bricks;
break;
case TEX_NODE_IMAGE:
ntype->draw_buttons = node_texture_buts_image;
ntype->draw_buttons_ex = node_texture_buts_image_ex;
break;
case TEX_NODE_OUTPUT:
ntype->draw_buttons = node_texture_buts_output;
break;
}
}
}
/* ****************** BUTTON CALLBACKS FOR SIMULATION NODES ***************** */
static void node_simulation_set_butfunc(bNodeType *UNUSED(ntype))
{
}
/* ****** init draw callbacks for all tree types, only called in usiblender.c, once ************ */
static void node_property_update_default(Main *bmain, Scene *UNUSED(scene), PointerRNA *ptr)
{
bNodeTree *ntree = (bNodeTree *)ptr->owner_id;
bNode *node = ptr->data;
ED_node_tag_update_nodetree(bmain, ntree, node);
}
static void node_socket_template_properties_update(bNodeType *ntype, bNodeSocketTemplate *stemp)
{
StructRNA *srna = ntype->rna_ext.srna;
PropertyRNA *prop = RNA_struct_type_find_property(srna, stemp->identifier);
if (prop) {
RNA_def_property_update_runtime(prop, node_property_update_default);
}
}
static void node_template_properties_update(bNodeType *ntype)
{
bNodeSocketTemplate *stemp;
if (ntype->inputs) {
for (stemp = ntype->inputs; stemp->type >= 0; stemp++) {
node_socket_template_properties_update(ntype, stemp);
}
}
if (ntype->outputs) {
for (stemp = ntype->outputs; stemp->type >= 0; stemp++) {
node_socket_template_properties_update(ntype, stemp);
}
}
}
static void node_socket_undefined_draw(bContext *UNUSED(C),
uiLayout *layout,
PointerRNA *UNUSED(ptr),
PointerRNA *UNUSED(node_ptr),
const char *UNUSED(text))
{
uiItemL(layout, IFACE_("Undefined Socket Type"), ICON_ERROR);
}
static void node_socket_undefined_draw_color(bContext *UNUSED(C),
PointerRNA *UNUSED(ptr),
PointerRNA *UNUSED(node_ptr),
float *r_color)
{
r_color[0] = 1.0f;
r_color[1] = 0.0f;
r_color[2] = 0.0f;
r_color[3] = 1.0f;
}
static void node_socket_undefined_interface_draw(bContext *UNUSED(C),
uiLayout *layout,
PointerRNA *UNUSED(ptr))
{
uiItemL(layout, IFACE_("Undefined Socket Type"), ICON_ERROR);
}
static void node_socket_undefined_interface_draw_color(bContext *UNUSED(C),
PointerRNA *UNUSED(ptr),
float *r_color)
{
r_color[0] = 1.0f;
r_color[1] = 0.0f;
r_color[2] = 0.0f;
r_color[3] = 1.0f;
}
void ED_node_init_butfuncs(void)
{
/* Fallback types for undefined tree, nodes, sockets
* Defined in blenkernel, but not registered in type hashes.
*/
/* default ui functions */
NodeTypeUndefined.draw_nodetype = node_draw_default;
NodeTypeUndefined.draw_nodetype_prepare = node_update_default;
NodeTypeUndefined.select_area_func = node_select_area_default;
NodeTypeUndefined.tweak_area_func = node_tweak_area_default;
NodeTypeUndefined.draw_buttons = NULL;
NodeTypeUndefined.draw_buttons_ex = NULL;
NodeTypeUndefined.resize_area_func = node_resize_area_default;
NodeSocketTypeUndefined.draw = node_socket_undefined_draw;
NodeSocketTypeUndefined.draw_color = node_socket_undefined_draw_color;
NodeSocketTypeUndefined.interface_draw = node_socket_undefined_interface_draw;
NodeSocketTypeUndefined.interface_draw_color = node_socket_undefined_interface_draw_color;
/* node type ui functions */
NODE_TYPES_BEGIN (ntype) {
/* default ui functions */
ntype->draw_nodetype = node_draw_default;
ntype->draw_nodetype_prepare = node_update_default;
ntype->select_area_func = node_select_area_default;
ntype->tweak_area_func = node_tweak_area_default;
ntype->draw_buttons = NULL;
ntype->draw_buttons_ex = NULL;
ntype->resize_area_func = node_resize_area_default;
node_common_set_butfunc(ntype);
node_composit_set_butfunc(ntype);
node_shader_set_butfunc(ntype);
node_texture_set_butfunc(ntype);
node_simulation_set_butfunc(ntype);
/* define update callbacks for socket properties */
node_template_properties_update(ntype);
}
NODE_TYPES_END;
/* tree type icons */
ntreeType_Composite->ui_icon = ICON_NODE_COMPOSITING;
ntreeType_Shader->ui_icon = ICON_NODE_MATERIAL;
ntreeType_Texture->ui_icon = ICON_NODE_TEXTURE;
ntreeType_Simulation->ui_icon = ICON_PHYSICS; /* TODO: Use correct icon. */
}
void ED_init_custom_node_type(bNodeType *ntype)
{
/* default ui functions */
ntype->draw_nodetype = node_draw_default;
ntype->draw_nodetype_prepare = node_update_default;
ntype->resize_area_func = node_resize_area_default;
ntype->select_area_func = node_select_area_default;
ntype->tweak_area_func = node_tweak_area_default;
}
void ED_init_custom_node_socket_type(bNodeSocketType *stype)
{
/* default ui functions */
stype->draw = node_socket_button_label;
}
/* maps standard socket integer type to a color */
static const float std_node_socket_colors[][4] = {
{0.63, 0.63, 0.63, 1.0}, /* SOCK_FLOAT */
{0.39, 0.39, 0.78, 1.0}, /* SOCK_VECTOR */
{0.78, 0.78, 0.16, 1.0}, /* SOCK_RGBA */
{0.39, 0.78, 0.39, 1.0}, /* SOCK_SHADER */
{0.70, 0.65, 0.19, 1.0}, /* SOCK_BOOLEAN */
{0.0, 0.0, 0.0, 1.0}, /*__SOCK_MESH (deprecated) */
{0.06, 0.52, 0.15, 1.0}, /* SOCK_INT */
{0.39, 0.39, 0.39, 1.0}, /* SOCK_STRING */
};
/* common color callbacks for standard types */
static void std_node_socket_draw_color(bContext *UNUSED(C),
PointerRNA *ptr,
PointerRNA *UNUSED(node_ptr),
float *r_color)
{
bNodeSocket *sock = ptr->data;
int type = sock->typeinfo->type;
copy_v4_v4(r_color, std_node_socket_colors[type]);
}
static void std_node_socket_interface_draw_color(bContext *UNUSED(C),
PointerRNA *ptr,
float *r_color)
{
bNodeSocket *sock = ptr->data;
int type = sock->typeinfo->type;
copy_v4_v4(r_color, std_node_socket_colors[type]);
}
/* draw function for file output node sockets,
* displays only sub-path and format, no value button */
static void node_file_output_socket_draw(bContext *C,
uiLayout *layout,
PointerRNA *ptr,
PointerRNA *node_ptr)
{
bNodeTree *ntree = (bNodeTree *)ptr->owner_id;
bNodeSocket *sock = ptr->data;
uiLayout *row;
PointerRNA inputptr, imfptr;
int imtype;
row = uiLayoutRow(layout, false);
imfptr = RNA_pointer_get(node_ptr, "format");
imtype = RNA_enum_get(&imfptr, "file_format");
if (imtype == R_IMF_IMTYPE_MULTILAYER) {
NodeImageMultiFileSocket *input = sock->storage;
RNA_pointer_create(&ntree->id, &RNA_NodeOutputFileSlotLayer, input, &inputptr);
uiItemL(row, input->layer, ICON_NONE);
}
else {
NodeImageMultiFileSocket *input = sock->storage;
PropertyRNA *imtype_prop;
const char *imtype_name;
uiBlock *block;
RNA_pointer_create(&ntree->id, &RNA_NodeOutputFileSlotFile, input, &inputptr);
uiItemL(row, input->path, ICON_NONE);
if (!RNA_boolean_get(&inputptr, "use_node_format")) {
imfptr = RNA_pointer_get(&inputptr, "format");
}
imtype_prop = RNA_struct_find_property(&imfptr, "file_format");
RNA_property_enum_name((bContext *)C,
&imfptr,
imtype_prop,
RNA_property_enum_get(&imfptr, imtype_prop),
&imtype_name);
block = uiLayoutGetBlock(row);
UI_block_emboss_set(block, UI_EMBOSS_PULLDOWN);
uiItemL(row, imtype_name, ICON_NONE);
UI_block_emboss_set(block, UI_EMBOSS_NONE);
}
}
static void std_node_socket_draw(
bContext *C, uiLayout *layout, PointerRNA *ptr, PointerRNA *node_ptr, const char *text)
{
bNode *node = node_ptr->data;
bNodeSocket *sock = ptr->data;
int type = sock->typeinfo->type;
/*int subtype = sock->typeinfo->subtype;*/
/* XXX not nice, eventually give this node its own socket type ... */
if (node->type == CMP_NODE_OUTPUT_FILE) {
node_file_output_socket_draw(C, layout, ptr, node_ptr);
return;
}
if ((sock->in_out == SOCK_OUT) || (sock->flag & SOCK_IN_USE) || (sock->flag & SOCK_HIDE_VALUE)) {
node_socket_button_label(C, layout, ptr, node_ptr, text);
return;
}
switch (type) {
case SOCK_FLOAT:
case SOCK_INT:
case SOCK_BOOLEAN:
uiItemR(layout, ptr, "default_value", 0, text, 0);
break;
case SOCK_VECTOR:
if (sock->flag & SOCK_COMPACT) {
uiTemplateComponentMenu(layout, ptr, "default_value", text);
}
else {
if (sock->typeinfo->subtype == PROP_DIRECTION) {
uiItemR(layout, ptr, "default_value", 0, "", ICON_NONE);
}
else {
uiLayout *column = uiLayoutColumn(layout, true);
uiItemR(column, ptr, "default_value", 0, text, ICON_NONE);
}
}
break;
case SOCK_RGBA:
case SOCK_STRING: {
uiLayout *row = uiLayoutSplit(layout, 0.5f, false);
uiItemL(row, text, 0);
uiItemR(row, ptr, "default_value", 0, "", 0);
break;
}
default:
node_socket_button_label(C, layout, ptr, node_ptr, text);
break;
}
}
static void std_node_socket_interface_draw(bContext *UNUSED(C), uiLayout *layout, PointerRNA *ptr)
{
bNodeSocket *sock = ptr->data;
int type = sock->typeinfo->type;
/*int subtype = sock->typeinfo->subtype;*/
switch (type) {
case SOCK_FLOAT: {
uiLayout *row;
uiItemR(layout, ptr, "default_value", 0, NULL, 0);
row = uiLayoutRow(layout, true);
uiItemR(row, ptr, "min_value", 0, IFACE_("Min"), 0);
uiItemR(row, ptr, "max_value", 0, IFACE_("Max"), 0);
break;
}
case SOCK_INT: {
uiLayout *row;
uiItemR(layout, ptr, "default_value", 0, NULL, 0);
row = uiLayoutRow(layout, true);
uiItemR(row, ptr, "min_value", 0, IFACE_("Min"), 0);
uiItemR(row, ptr, "max_value", 0, IFACE_("Max"), 0);
break;
}
case SOCK_VECTOR: {
uiLayout *row;
uiItemR(layout, ptr, "default_value", UI_ITEM_R_EXPAND, NULL, 0);
row = uiLayoutRow(layout, true);
uiItemR(row, ptr, "min_value", 0, IFACE_("Min"), 0);
uiItemR(row, ptr, "max_value", 0, IFACE_("Max"), 0);
break;
}
case SOCK_BOOLEAN:
case SOCK_RGBA:
case SOCK_STRING: {
uiItemR(layout, ptr, "default_value", 0, NULL, 0);
break;
}
}
}
void ED_init_standard_node_socket_type(bNodeSocketType *stype)
{
stype->draw = std_node_socket_draw;
stype->draw_color = std_node_socket_draw_color;
stype->interface_draw = std_node_socket_interface_draw;
stype->interface_draw_color = std_node_socket_interface_draw_color;
}
static void node_socket_virtual_draw_color(bContext *UNUSED(C),
PointerRNA *UNUSED(ptr),
PointerRNA *UNUSED(node_ptr),
float *r_color)
{
/* alpha = 0, empty circle */
zero_v4(r_color);
}
void ED_init_node_socket_type_virtual(bNodeSocketType *stype)
{
stype->draw = node_socket_button_label;
stype->draw_color = node_socket_virtual_draw_color;
}
/* ************** Generic drawing ************** */
void draw_nodespace_back_pix(const bContext *C,
ARegion *region,
SpaceNode *snode,
bNodeInstanceKey parent_key)
{
Main *bmain = CTX_data_main(C);
bNodeInstanceKey active_viewer_key = (snode->nodetree ? snode->nodetree->active_viewer_key :
NODE_INSTANCE_KEY_NONE);
float shuffle[4] = {0.0f, 0.0f, 0.0f, 0.0f};
Image *ima;
void *lock;
ImBuf *ibuf;
GPU_matrix_push_projection();
GPU_matrix_push();
wmOrtho2_region_pixelspace(region);
GPU_matrix_identity_set();
ED_region_draw_cb_draw(C, region, REGION_DRAW_BACKDROP);
GPU_matrix_pop_projection();
GPU_matrix_pop();
if (!(snode->flag & SNODE_BACKDRAW) || !ED_node_is_compositor(snode)) {
return;
}
if (parent_key.value != active_viewer_key.value) {
return;
}
ima = BKE_image_ensure_viewer(bmain, IMA_TYPE_COMPOSITE, "Viewer Node");
ibuf = BKE_image_acquire_ibuf(ima, NULL, &lock);
if (ibuf) {
float x, y;
GPU_matrix_push_projection();
GPU_matrix_push();
/* somehow the offset has to be calculated inverse */
wmOrtho2_region_pixelspace(region);
x = (region->winx - snode->zoom * ibuf->x) / 2 + snode->xof;
y = (region->winy - snode->zoom * ibuf->y) / 2 + snode->yof;
if (ibuf->rect || ibuf->rect_float) {
uchar *display_buffer = NULL;
void *cache_handle = NULL;
if (snode->flag & (SNODE_SHOW_R | SNODE_SHOW_G | SNODE_SHOW_B | SNODE_SHOW_ALPHA)) {
display_buffer = IMB_display_buffer_acquire_ctx(C, ibuf, &cache_handle);
if (snode->flag & SNODE_SHOW_R) {
shuffle[0] = 1.0f;
}
else if (snode->flag & SNODE_SHOW_G) {
shuffle[1] = 1.0f;
}
else if (snode->flag & SNODE_SHOW_B) {
shuffle[2] = 1.0f;
}
else {
shuffle[3] = 1.0f;
}
IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR);
GPU_shader_uniform_vector(
state.shader, GPU_shader_get_uniform_ensure(state.shader, "shuffle"), 4, 1, shuffle);
immDrawPixelsTex(&state,
x,
y,
ibuf->x,
ibuf->y,
GL_RGBA,
GL_UNSIGNED_BYTE,
GL_NEAREST,
display_buffer,
snode->zoom,
snode->zoom,
NULL);
GPU_shader_unbind();
}
else if (snode->flag & SNODE_USE_ALPHA) {
GPU_blend(true);
GPU_blend_set_func_separate(
GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
ED_draw_imbuf_ctx(C, ibuf, x, y, GL_NEAREST, snode->zoom, snode->zoom);
GPU_blend(false);
}
else {
ED_draw_imbuf_ctx(C, ibuf, x, y, GL_NEAREST, snode->zoom, snode->zoom);
}
if (cache_handle) {
IMB_display_buffer_release(cache_handle);
}
}
/** \note draw selected info on backdrop */
if (snode->edittree) {
bNode *node = snode->edittree->nodes.first;
rctf *viewer_border = &snode->nodetree->viewer_border;
while (node) {
if (node->flag & NODE_SELECT) {
if (node->typeinfo->draw_backdrop) {
node->typeinfo->draw_backdrop(snode, ibuf, node, x, y);
}
}
node = node->next;
}
if ((snode->nodetree->flag & NTREE_VIEWER_BORDER) &&
viewer_border->xmin < viewer_border->xmax && viewer_border->ymin < viewer_border->ymax) {
rcti pixel_border;
BLI_rcti_init(&pixel_border,
x + snode->zoom * viewer_border->xmin * ibuf->x,
x + snode->zoom * viewer_border->xmax * ibuf->x,
y + snode->zoom * viewer_border->ymin * ibuf->y,
y + snode->zoom * viewer_border->ymax * ibuf->y);
uint pos = GPU_vertformat_attr_add(
immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformThemeColor(TH_ACTIVE);
immDrawBorderCorners(pos, &pixel_border, 1.0f, 1.0f);
immUnbindProgram();
}
}
GPU_matrix_pop_projection();
GPU_matrix_pop();
}
BKE_image_release_ibuf(ima, ibuf, lock);
}
/* return quadratic beziers points for a given nodelink and clip if v2d is not NULL. */
static bool node_link_bezier_handles(View2D *v2d,
SpaceNode *snode,
bNodeLink *link,
float vec[4][2])
{
float dist;
float deltax, deltay;
float cursor[2] = {0.0f, 0.0f};
int toreroute, fromreroute;
/* this function can be called with snode null (via cut_links_intersect) */
/* XXX map snode->cursor back to view space */
if (snode) {
cursor[0] = snode->cursor[0] * UI_DPI_FAC;
cursor[1] = snode->cursor[1] * UI_DPI_FAC;
}
/* in v0 and v3 we put begin/end points */
if (link->fromsock) {
vec[0][0] = link->fromsock->locx;
vec[0][1] = link->fromsock->locy;
fromreroute = (link->fromnode && link->fromnode->type == NODE_REROUTE);
}
else {
if (snode == NULL) {
return 0;
}
copy_v2_v2(vec[0], cursor);
fromreroute = 0;
}
if (link->tosock) {
vec[3][0] = link->tosock->locx;
vec[3][1] = link->tosock->locy;
toreroute = (link->tonode && link->tonode->type == NODE_REROUTE);
}
else {
if (snode == NULL) {
return 0;
}
copy_v2_v2(vec[3], cursor);
toreroute = 0;
}
/* may be called outside of drawing (so pass spacetype) */
int curving = UI_GetThemeValueType(TH_NODE_CURVING, SPACE_NODE);
if (curving == 0) {
/* Straight line: align all points. */
mid_v2_v2v2(vec[1], vec[0], vec[3]);
mid_v2_v2v2(vec[2], vec[1], vec[3]);
return 1;
}
dist = curving * 0.10f * fabsf(vec[0][0] - vec[3][0]);
deltax = vec[3][0] - vec[0][0];
deltay = vec[3][1] - vec[0][1];
/* check direction later, for top sockets */
if (fromreroute) {
if (fabsf(deltax) > fabsf(deltay)) {
vec[1][1] = vec[0][1];
vec[1][0] = vec[0][0] + (deltax > 0 ? dist : -dist);
}
else {
vec[1][0] = vec[0][0];
vec[1][1] = vec[0][1] + (deltay > 0 ? dist : -dist);
}
}
else {
vec[1][0] = vec[0][0] + dist;
vec[1][1] = vec[0][1];
}
if (toreroute) {
if (fabsf(deltax) > fabsf(deltay)) {
vec[2][1] = vec[3][1];
vec[2][0] = vec[3][0] + (deltax > 0 ? -dist : dist);
}
else {
vec[2][0] = vec[3][0];
vec[2][1] = vec[3][1] + (deltay > 0 ? -dist : dist);
}
}
else {
vec[2][0] = vec[3][0] - dist;
vec[2][1] = vec[3][1];
}
if (v2d && min_ffff(vec[0][0], vec[1][0], vec[2][0], vec[3][0]) > v2d->cur.xmax) {
return 0; /* clipped */
}
else if (v2d && max_ffff(vec[0][0], vec[1][0], vec[2][0], vec[3][0]) < v2d->cur.xmin) {
return 0; /* clipped */
}
return 1;
}
/* if v2d not NULL, it clips and returns 0 if not visible */
bool node_link_bezier_points(
View2D *v2d, SpaceNode *snode, bNodeLink *link, float coord_array[][2], int resol)
{
float vec[4][2];
if (node_link_bezier_handles(v2d, snode, link, vec)) {
/* always do all three, to prevent data hanging around */
BKE_curve_forward_diff_bezier(
vec[0][0], vec[1][0], vec[2][0], vec[3][0], coord_array[0] + 0, resol, sizeof(float) * 2);
BKE_curve_forward_diff_bezier(
vec[0][1], vec[1][1], vec[2][1], vec[3][1], coord_array[0] + 1, resol, sizeof(float) * 2);
return 1;
}
return 0;
}
#define NODELINK_GROUP_SIZE 256
#define LINK_RESOL 24
#define LINK_WIDTH (2.5f * UI_DPI_FAC)
#define ARROW_SIZE (7 * UI_DPI_FAC)
static float arrow_verts[3][2] = {{-1.0f, 1.0f}, {0.0f, 0.0f}, {-1.0f, -1.0f}};
static float arrow_expand_axis[3][2] = {{0.7071f, 0.7071f}, {M_SQRT2, 0.0f}, {0.7071f, -0.7071f}};
static struct {
GPUBatch *batch; /* for batching line together */
GPUBatch *batch_single; /* for single line */
GPUVertBuf *inst_vbo;
uint p0_id, p1_id, p2_id, p3_id;
uint colid_id;
GPUVertBufRaw p0_step, p1_step, p2_step, p3_step;
GPUVertBufRaw colid_step;
uint count;
bool enabled;
} g_batch_link = {0};
static void nodelink_batch_reset(void)
{
GPU_vertbuf_attr_get_raw_data(g_batch_link.inst_vbo, g_batch_link.p0_id, &g_batch_link.p0_step);
GPU_vertbuf_attr_get_raw_data(g_batch_link.inst_vbo, g_batch_link.p1_id, &g_batch_link.p1_step);
GPU_vertbuf_attr_get_raw_data(g_batch_link.inst_vbo, g_batch_link.p2_id, &g_batch_link.p2_step);
GPU_vertbuf_attr_get_raw_data(g_batch_link.inst_vbo, g_batch_link.p3_id, &g_batch_link.p3_step);
GPU_vertbuf_attr_get_raw_data(
g_batch_link.inst_vbo, g_batch_link.colid_id, &g_batch_link.colid_step);
g_batch_link.count = 0;
}
static void set_nodelink_vertex(GPUVertBuf *vbo,
uint uv_id,
uint pos_id,
uint exp_id,
uint v,
const uchar uv[2],
const float pos[2],
const float exp[2])
{
GPU_vertbuf_attr_set(vbo, uv_id, v, uv);
GPU_vertbuf_attr_set(vbo, pos_id, v, pos);
GPU_vertbuf_attr_set(vbo, exp_id, v, exp);
}
static void nodelink_batch_init(void)
{
GPUVertFormat format = {0};
uint uv_id = GPU_vertformat_attr_add(&format, "uv", GPU_COMP_U8, 2, GPU_FETCH_INT_TO_FLOAT_UNIT);
uint pos_id = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
uint expand_id = GPU_vertformat_attr_add(&format, "expand", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
GPUVertBuf *vbo = GPU_vertbuf_create_with_format_ex(&format, GPU_USAGE_STATIC);
int vcount = LINK_RESOL * 2; /* curve */
vcount += 2; /* restart strip */
vcount += 3 * 2; /* arrow */
vcount *= 2; /* shadow */
vcount += 2; /* restart strip */
GPU_vertbuf_data_alloc(vbo, vcount);
int v = 0;
for (int k = 0; k < 2; k++) {
uchar uv[2] = {0, 0};
float pos[2] = {0.0f, 0.0f};
float exp[2] = {0.0f, 1.0f};
/* restart */
if (k == 1) {
set_nodelink_vertex(vbo, uv_id, pos_id, expand_id, v++, uv, pos, exp);
}
/* curve strip */
for (int i = 0; i < LINK_RESOL; i++) {
uv[0] = 255 * (i / (float)(LINK_RESOL - 1));
uv[1] = 0;
set_nodelink_vertex(vbo, uv_id, pos_id, expand_id, v++, uv, pos, exp);
uv[1] = 255;
set_nodelink_vertex(vbo, uv_id, pos_id, expand_id, v++, uv, pos, exp);
}
/* restart */
set_nodelink_vertex(vbo, uv_id, pos_id, expand_id, v++, uv, pos, exp);
uv[0] = 127;
uv[1] = 0;
copy_v2_v2(pos, arrow_verts[0]);
copy_v2_v2(exp, arrow_expand_axis[0]);
set_nodelink_vertex(vbo, uv_id, pos_id, expand_id, v++, uv, pos, exp);
/* arrow */
for (int i = 0; i < 3; i++) {
uv[1] = 0;
copy_v2_v2(pos, arrow_verts[i]);
copy_v2_v2(exp, arrow_expand_axis[i]);
set_nodelink_vertex(vbo, uv_id, pos_id, expand_id, v++, uv, pos, exp);
uv[1] = 255;
set_nodelink_vertex(vbo, uv_id, pos_id, expand_id, v++, uv, pos, exp);
}
/* restart */
if (k == 0) {
set_nodelink_vertex(vbo, uv_id, pos_id, expand_id, v++, uv, pos, exp);
}
}
g_batch_link.batch = GPU_batch_create_ex(GPU_PRIM_TRI_STRIP, vbo, NULL, GPU_BATCH_OWNS_VBO);
gpu_batch_presets_register(g_batch_link.batch);
g_batch_link.batch_single = GPU_batch_create_ex(GPU_PRIM_TRI_STRIP, vbo, NULL, 0);
gpu_batch_presets_register(g_batch_link.batch_single);
/* Instances data */
GPUVertFormat format_inst = {0};
g_batch_link.p0_id = GPU_vertformat_attr_add(
&format_inst, "P0", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
g_batch_link.p1_id = GPU_vertformat_attr_add(
&format_inst, "P1", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
g_batch_link.p2_id = GPU_vertformat_attr_add(
&format_inst, "P2", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
g_batch_link.p3_id = GPU_vertformat_attr_add(
&format_inst, "P3", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
g_batch_link.colid_id = GPU_vertformat_attr_add(
&format_inst, "colid_doarrow", GPU_COMP_U8, 4, GPU_FETCH_INT);
g_batch_link.inst_vbo = GPU_vertbuf_create_with_format_ex(&format_inst, GPU_USAGE_STREAM);
/* Alloc max count but only draw the range we need. */
GPU_vertbuf_data_alloc(g_batch_link.inst_vbo, NODELINK_GROUP_SIZE);
GPU_batch_instbuf_set(g_batch_link.batch, g_batch_link.inst_vbo, true);
nodelink_batch_reset();
}
static char nodelink_get_color_id(int th_col)
{
switch (th_col) {
case TH_WIRE:
return 1;
case TH_WIRE_INNER:
return 2;
case TH_ACTIVE:
return 3;
case TH_EDGE_SELECT:
return 4;
case TH_REDALERT:
return 5;
}
return 0;
}
static void nodelink_batch_draw(SpaceNode *snode)
{
if (g_batch_link.count == 0) {
return;
}
GPU_blend(true);
float colors[6][4] = {{0.0f}};
UI_GetThemeColor4fv(TH_WIRE_INNER, colors[nodelink_get_color_id(TH_WIRE_INNER)]);
UI_GetThemeColor4fv(TH_WIRE, colors[nodelink_get_color_id(TH_WIRE)]);
UI_GetThemeColor4fv(TH_ACTIVE, colors[nodelink_get_color_id(TH_ACTIVE)]);
UI_GetThemeColor4fv(TH_EDGE_SELECT, colors[nodelink_get_color_id(TH_EDGE_SELECT)]);
UI_GetThemeColor4fv(TH_REDALERT, colors[nodelink_get_color_id(TH_REDALERT)]);
GPU_vertbuf_data_len_set(g_batch_link.inst_vbo, g_batch_link.count);
GPU_vertbuf_use(g_batch_link.inst_vbo); /* force update. */
GPU_batch_program_set_builtin(g_batch_link.batch, GPU_SHADER_2D_NODELINK_INST);
GPU_batch_uniform_4fv_array(g_batch_link.batch, "colors", 6, (float *)colors);
GPU_batch_uniform_1f(g_batch_link.batch, "expandSize", snode->aspect * LINK_WIDTH);
GPU_batch_uniform_1f(g_batch_link.batch, "arrowSize", ARROW_SIZE);
GPU_batch_draw(g_batch_link.batch);
nodelink_batch_reset();
GPU_blend(false);
}
void nodelink_batch_start(SpaceNode *UNUSED(snode))
{
g_batch_link.enabled = true;
}
void nodelink_batch_end(SpaceNode *snode)
{
nodelink_batch_draw(snode);
g_batch_link.enabled = false;
}
static void nodelink_batch_add_link(SpaceNode *snode,
const float p0[2],
const float p1[2],
const float p2[2],
const float p3[2],
int th_col1,
int th_col2,
int th_col3,
bool drawarrow)
{
/* Only allow these colors. If more is needed, you need to modify the shader accordingly. */
BLI_assert(ELEM(th_col1, TH_WIRE_INNER, TH_WIRE, TH_ACTIVE, TH_EDGE_SELECT, TH_REDALERT));
BLI_assert(ELEM(th_col2, TH_WIRE_INNER, TH_WIRE, TH_ACTIVE, TH_EDGE_SELECT, TH_REDALERT));
BLI_assert(ELEM(th_col3, TH_WIRE, -1));
g_batch_link.count++;
copy_v2_v2(GPU_vertbuf_raw_step(&g_batch_link.p0_step), p0);
copy_v2_v2(GPU_vertbuf_raw_step(&g_batch_link.p1_step), p1);
copy_v2_v2(GPU_vertbuf_raw_step(&g_batch_link.p2_step), p2);
copy_v2_v2(GPU_vertbuf_raw_step(&g_batch_link.p3_step), p3);
char *colid = GPU_vertbuf_raw_step(&g_batch_link.colid_step);
colid[0] = nodelink_get_color_id(th_col1);
colid[1] = nodelink_get_color_id(th_col2);
colid[2] = nodelink_get_color_id(th_col3);
colid[3] = drawarrow;
if (g_batch_link.count == NODELINK_GROUP_SIZE) {
nodelink_batch_draw(snode);
}
}
/* don't do shadows if th_col3 is -1. */
void node_draw_link_bezier(
View2D *v2d, SpaceNode *snode, bNodeLink *link, int th_col1, int th_col2, int th_col3)
{
float vec[4][2];
if (node_link_bezier_handles(v2d, snode, link, vec)) {
int drawarrow = ((link->tonode && (link->tonode->type == NODE_REROUTE)) &&
(link->fromnode && (link->fromnode->type == NODE_REROUTE)));
if (g_batch_link.batch == NULL) {
nodelink_batch_init();
}
if (g_batch_link.enabled) {
/* Add link to batch. */
nodelink_batch_add_link(
snode, vec[0], vec[1], vec[2], vec[3], th_col1, th_col2, th_col3, drawarrow);
}
else {
/* Draw single link. */
float colors[3][4] = {{0.0f}};
if (th_col3 != -1) {
UI_GetThemeColor4fv(th_col3, colors[0]);
}
UI_GetThemeColor4fv(th_col1, colors[1]);
UI_GetThemeColor4fv(th_col2, colors[2]);
GPUBatch *batch = g_batch_link.batch_single;
GPU_batch_program_set_builtin(batch, GPU_SHADER_2D_NODELINK);
GPU_batch_uniform_2fv_array(batch, "bezierPts", 4, (float *)vec);
GPU_batch_uniform_4fv_array(batch, "colors", 3, (float *)colors);
GPU_batch_uniform_1f(batch, "expandSize", snode->aspect * LINK_WIDTH);
GPU_batch_uniform_1f(batch, "arrowSize", ARROW_SIZE);
GPU_batch_uniform_1i(batch, "doArrow", drawarrow);
GPU_batch_draw(batch);
}
}
}
/* note; this is used for fake links in groups too */
void node_draw_link(View2D *v2d, SpaceNode *snode, bNodeLink *link)
{
int th_col1 = TH_WIRE_INNER, th_col2 = TH_WIRE_INNER, th_col3 = TH_WIRE;
if (link->fromsock == NULL && link->tosock == NULL) {
return;
}
/* new connection */
if (!link->fromsock || !link->tosock) {
th_col1 = th_col2 = TH_ACTIVE;
}
else {
/* going to give issues once... */
if (link->tosock->flag & SOCK_UNAVAIL) {
return;
}
if (link->fromsock->flag & SOCK_UNAVAIL) {
return;
}
if (link->flag & NODE_LINK_VALID) {
/* special indicated link, on drop-node */
if (link->flag & NODE_LINKFLAG_HILITE) {
th_col1 = th_col2 = TH_ACTIVE;
}
else {
/* regular link */
if (link->fromnode && link->fromnode->flag & SELECT) {
th_col1 = TH_EDGE_SELECT;
}
if (link->tonode && link->tonode->flag & SELECT) {
th_col2 = TH_EDGE_SELECT;
}
}
}
else {
th_col1 = th_col2 = TH_REDALERT;
// th_col3 = -1; /* no shadow */
}
}
node_draw_link_bezier(v2d, snode, link, th_col1, th_col2, th_col3);
// node_draw_link_straight(v2d, snode, link, th_col1, do_shaded, th_col2, do_triple, th_col3);
}
void ED_node_draw_snap(View2D *v2d, const float cent[2], float size, NodeBorder border, uint pos)
{
immBegin(GPU_PRIM_LINES, 4);
if (border & (NODE_LEFT | NODE_RIGHT)) {
immVertex2f(pos, cent[0], v2d->cur.ymin);
immVertex2f(pos, cent[0], v2d->cur.ymax);
}
else {
immVertex2f(pos, cent[0], cent[1] - size);
immVertex2f(pos, cent[0], cent[1] + size);
}
if (border & (NODE_TOP | NODE_BOTTOM)) {
immVertex2f(pos, v2d->cur.xmin, cent[1]);
immVertex2f(pos, v2d->cur.xmax, cent[1]);
}
else {
immVertex2f(pos, cent[0] - size, cent[1]);
immVertex2f(pos, cent[0] + size, cent[1]);
}
immEnd();
}