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blender-archive/source/blender/nodes/intern/node_common.h
Jacques Lucke 0247ee5f53 Simulations: Add simulation node tree type
This implements a new builtin node tree type called `SimulationNodeTree`.
It is not yet embedded in the `Simulation` data block.

The node tree will initially be used for the new particle nodes system.

When the cmake option `WITH_NEW_SIMULATION_TYPE` is enabled, a new
`Simulation Editor` is shown in the editors menu (which is just a node editor).

This patch does not add entries to the Add Node menu, so it is empty.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D7287
2020-04-20 10:58:43 +02:00

45 lines
1.2 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2007 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup nodes
*/
#ifndef __NODE_COMMON_H__
#define __NODE_COMMON_H__
#include "DNA_listBase.h"
#ifdef __cplusplus
extern "C" {
#endif
struct bNodeTree;
void node_group_label(struct bNodeTree *ntree, struct bNode *node, char *label, int maxlen);
bool node_group_poll_instance(struct bNode *node, struct bNodeTree *nodetree);
void ntree_update_reroute_nodes(struct bNodeTree *ntree);
#ifdef __cplusplus
}
#endif
#endif