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blender-archive/source/blender/blenlib/SConscript
Ken Hughes 0270d34272 BMesh branch
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Add bmesh to scons include path
2010-03-11 18:21:17 +00:00

26 lines
809 B
Python

#!/usr/bin/python
Import ('env')
sources = env.Glob('intern/*.c')
cflags=''
incs = '. ../makesdna ../blenkernel #/intern/guardedalloc #/intern/ghost ../editors/include ../gpu'
incs += ' ../windowmanager ../bmesh #/extern/glew/include'
incs += ' ' + env['BF_FREETYPE_INC']
incs += ' ' + env['BF_ZLIB_INC']
defs = 'GLEW_STATIC'
if env['OURPLATFORM'] == 'linux2':
cflags='-pthread'
incs += ' ../../../extern/binreloc/include'
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc'):
incs += ' ' + env['BF_PTHREADS_INC']
if env['OURPLATFORM'] == 'linuxcross':
if env['WITH_BF_OPENMP']:
incs += ' ' + env['BF_OPENMP_INC']
env.BlenderLib ( 'bf_blenlib', sources, Split(incs), Split(defs), libtype=['core','player'], priority = [363,170], compileflags =cflags )