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blender-archive/source/blender/collada/GeometryExporter.cpp
Brecht Van Lommel 34ab90f546 Depsgraph: remove EvaluationContext, pass Depsgraph instead.
The depsgraph was always created within a fixed evaluation context. Passing
both risks the depsgraph and evaluation context not matching, and it
complicates the Python API where we'd have to expose both which is not so
easy to understand.

This also removes the global evaluation context in main, which assumed there
to be a single active scene and view layer.

Differential Revision: https://developer.blender.org/D3152
2018-04-16 19:55:33 +02:00

689 lines
19 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
* Nathan Letwory
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/collada/GeometryExporter.cpp
* \ingroup collada
*/
#include <sstream>
#include "COLLADASWPrimitves.h"
#include "COLLADASWSource.h"
#include "COLLADASWVertices.h"
#include "COLLADABUUtils.h"
#include "GeometryExporter.h"
#include "DNA_meshdata_types.h"
extern "C" {
#include "BLI_utildefines.h"
#include "BKE_DerivedMesh.h"
#include "BKE_main.h"
#include "BKE_global.h"
#include "BKE_library.h"
#include "BKE_customdata.h"
#include "BKE_material.h"
#include "BKE_mesh.h"
}
#include "collada_internal.h"
#include "collada_utils.h"
// TODO: optimize UV sets by making indexed list with duplicates removed
GeometryExporter::GeometryExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings) : COLLADASW::LibraryGeometries(sw), export_settings(export_settings)
{
}
void GeometryExporter::exportGeom(struct Depsgraph *depsgraph, Scene *sce)
{
openLibrary();
mDepsgraph = depsgraph;
mScene = sce;
GeometryFunctor gf;
gf.forEachMeshObjectInExportSet<GeometryExporter>(sce, *this, this->export_settings->export_set);
closeLibrary();
}
void GeometryExporter::operator()(Object *ob)
{
// XXX don't use DerivedMesh, Mesh instead?
#if 0
DerivedMesh *dm = mesh_get_derived_final(mScene, ob, CD_MASK_BAREMESH);
#endif
bool use_instantiation = this->export_settings->use_object_instantiation;
Mesh *me = bc_get_mesh_copy(mDepsgraph, mScene,
ob,
this->export_settings->export_mesh_type,
this->export_settings->apply_modifiers,
this->export_settings->triangulate);
std::string geom_id = get_geometry_id(ob, use_instantiation);
std::vector<Normal> nor;
std::vector<BCPolygonNormalsIndices> norind;
// Skip if linked geometry was already exported from another reference
if (use_instantiation &&
exportedGeometry.find(geom_id) != exportedGeometry.end())
{
return;
}
std::string geom_name = (use_instantiation) ? id_name(ob->data) : id_name(ob);
exportedGeometry.insert(geom_id);
bool has_color = (bool)CustomData_has_layer(&me->fdata, CD_MCOL);
create_normals(nor, norind, me);
// openMesh(geoId, geoName, meshId)
openMesh(geom_id, geom_name);
// writes <source> for vertex coords
createVertsSource(geom_id, me);
// writes <source> for normal coords
createNormalsSource(geom_id, me, nor);
bool has_uvs = (bool)CustomData_has_layer(&me->fdata, CD_MTFACE);
// writes <source> for uv coords if mesh has uv coords
if (has_uvs) {
createTexcoordsSource(geom_id, me);
}
if (has_color) {
createVertexColorSource(geom_id, me);
}
// <vertices>
COLLADASW::Vertices verts(mSW);
verts.setId(getIdBySemantics(geom_id, COLLADASW::InputSemantic::VERTEX));
COLLADASW::InputList &input_list = verts.getInputList();
COLLADASW::Input input(COLLADASW::InputSemantic::POSITION, getUrlBySemantics(geom_id, COLLADASW::InputSemantic::POSITION));
input_list.push_back(input);
verts.add();
createLooseEdgeList(ob, me, geom_id);
// Only create Polylists if number of faces > 0
if (me->totface > 0) {
// XXX slow
if (ob->totcol) {
for (int a = 0; a < ob->totcol; a++) {
createPolylist(a, has_uvs, has_color, ob, me, geom_id, norind);
}
}
else {
createPolylist(0, has_uvs, has_color, ob, me, geom_id, norind);
}
}
closeMesh();
if (me->flag & ME_TWOSIDED) {
mSW->appendTextBlock("<extra><technique profile=\"MAYA\"><double_sided>1</double_sided></technique></extra>");
}
closeGeometry();
if (this->export_settings->include_shapekeys) {
Key * key = BKE_key_from_object(ob);
if (key) {
KeyBlock * kb = (KeyBlock *)key->block.first;
//skip the basis
kb = kb->next;
for (; kb; kb = kb->next) {
BKE_keyblock_convert_to_mesh(kb, me);
export_key_mesh(ob, me, kb);
}
}
}
BKE_libblock_free_us(G.main, me);
}
void GeometryExporter::export_key_mesh(Object *ob, Mesh *me, KeyBlock *kb)
{
std::string geom_id = get_geometry_id(ob, false) + "_morph_" + translate_id(kb->name);
std::vector<Normal> nor;
std::vector<BCPolygonNormalsIndices> norind;
if (exportedGeometry.find(geom_id) != exportedGeometry.end())
{
return;
}
std::string geom_name = kb->name;
exportedGeometry.insert(geom_id);
bool has_color = (bool)CustomData_has_layer(&me->fdata, CD_MCOL);
create_normals(nor, norind, me);
// openMesh(geoId, geoName, meshId)
openMesh(geom_id, geom_name);
// writes <source> for vertex coords
createVertsSource(geom_id, me);
// writes <source> for normal coords
createNormalsSource(geom_id, me, nor);
bool has_uvs = (bool)CustomData_has_layer(&me->fdata, CD_MTFACE);
// writes <source> for uv coords if mesh has uv coords
if (has_uvs) {
createTexcoordsSource(geom_id, me);
}
if (has_color) {
createVertexColorSource(geom_id, me);
}
// <vertices>
COLLADASW::Vertices verts(mSW);
verts.setId(getIdBySemantics(geom_id, COLLADASW::InputSemantic::VERTEX));
COLLADASW::InputList &input_list = verts.getInputList();
COLLADASW::Input input(COLLADASW::InputSemantic::POSITION, getUrlBySemantics(geom_id, COLLADASW::InputSemantic::POSITION));
input_list.push_back(input);
verts.add();
//createLooseEdgeList(ob, me, geom_id, norind);
// XXX slow
if (ob->totcol) {
for (int a = 0; a < ob->totcol; a++) {
createPolylist(a, has_uvs, has_color, ob, me, geom_id, norind);
}
}
else {
createPolylist(0, has_uvs, has_color, ob, me, geom_id, norind);
}
closeMesh();
if (me->flag & ME_TWOSIDED) {
mSW->appendTextBlock("<extra><technique profile=\"MAYA\"><double_sided>1</double_sided></technique></extra>");
}
closeGeometry();
}
void GeometryExporter::createLooseEdgeList(Object *ob,
Mesh *me,
std::string& geom_id)
{
MEdge *medges = me->medge;
int totedges = me->totedge;
int edges_in_linelist = 0;
std::vector<unsigned int> edge_list;
int index;
// Find all loose edges in Mesh
// and save vertex indices in edge_list
for (index = 0; index < totedges; index++)
{
MEdge *edge = &medges[index];
if (edge->flag & ME_LOOSEEDGE)
{
edges_in_linelist += 1;
edge_list.push_back(edge->v1);
edge_list.push_back(edge->v2);
}
}
if (edges_in_linelist > 0)
{
// Create the list of loose edges
COLLADASW::Lines lines(mSW);
lines.setCount(edges_in_linelist);
COLLADASW::InputList &til = lines.getInputList();
// creates <input> in <lines> for vertices
COLLADASW::Input input1(COLLADASW::InputSemantic::VERTEX, getUrlBySemantics(geom_id, COLLADASW::InputSemantic::VERTEX), 0);
til.push_back(input1);
lines.prepareToAppendValues();
for (index = 0; index < edges_in_linelist; index++)
{
lines.appendValues(edge_list[2 * index + 1]);
lines.appendValues(edge_list[2 * index]);
}
lines.finish();
}
}
std::string GeometryExporter::makeVertexColorSourceId(std::string& geom_id, char *layer_name)
{
std::string result = getIdBySemantics(geom_id, COLLADASW::InputSemantic::COLOR) + "-" + layer_name;
return result;
}
// powerful because it handles both cases when there is material and when there's not
void GeometryExporter::createPolylist(short material_index,
bool has_uvs,
bool has_color,
Object *ob,
Mesh *me,
std::string& geom_id,
std::vector<BCPolygonNormalsIndices>& norind)
{
MPoly *mpolys = me->mpoly;
MLoop *mloops = me->mloop;
int totpolys = me->totpoly;
// <vcount>
int i;
int faces_in_polylist = 0;
std::vector<unsigned long> vcount_list;
// count faces with this material
for (i = 0; i < totpolys; i++) {
MPoly *p = &mpolys[i];
if (p->mat_nr == material_index) {
faces_in_polylist++;
vcount_list.push_back(p->totloop);
}
}
// no faces using this material
if (faces_in_polylist == 0) {
fprintf(stderr, "%s: material with index %d is not used.\n", id_name(ob).c_str(), material_index);
return;
}
Material *ma = ob->totcol ? give_current_material(ob, material_index + 1) : NULL;
COLLADASW::Polylist polylist(mSW);
// sets count attribute in <polylist>
polylist.setCount(faces_in_polylist);
// sets material name
if (ma) {
std::string material_id = get_material_id(ma);
std::ostringstream ostr;
ostr << translate_id(material_id);
polylist.setMaterial(ostr.str());
}
COLLADASW::InputList &til = polylist.getInputList();
// creates <input> in <polylist> for vertices
COLLADASW::Input input1(COLLADASW::InputSemantic::VERTEX, getUrlBySemantics(geom_id, COLLADASW::InputSemantic::VERTEX), 0);
// creates <input> in <polylist> for normals
COLLADASW::Input input2(COLLADASW::InputSemantic::NORMAL, getUrlBySemantics(geom_id, COLLADASW::InputSemantic::NORMAL), 1);
til.push_back(input1);
til.push_back(input2);
// if mesh has uv coords writes <input> for TEXCOORD
int num_layers = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
int active_uv_index = CustomData_get_active_layer_index(&me->fdata, CD_MTFACE)-1;
for (i = 0; i < num_layers; i++) {
if (!this->export_settings->active_uv_only || i == active_uv_index) {
// char *name = CustomData_get_layer_name(&me->fdata, CD_MTFACE, i);
COLLADASW::Input input3(COLLADASW::InputSemantic::TEXCOORD,
makeUrl(makeTexcoordSourceId(geom_id, i, this->export_settings->active_uv_only)),
2, // this is only until we have optimized UV sets
(this->export_settings->active_uv_only) ? 0 : i // only_active_uv exported -> we have only one set
);
til.push_back(input3);
}
}
int totlayer_mcol = CustomData_number_of_layers(&me->ldata, CD_MLOOPCOL);
if (totlayer_mcol > 0) {
int map_index = 0;
for (int a = 0; a < totlayer_mcol; a++) {
char *layer_name = bc_CustomData_get_layer_name(&me->ldata, CD_MLOOPCOL, a);
COLLADASW::Input input4(COLLADASW::InputSemantic::COLOR,
makeUrl(makeVertexColorSourceId(geom_id, layer_name)),
(has_uvs) ? 3 : 2, // all color layers have same index order
map_index // set number equals color map index
);
til.push_back(input4);
map_index++;
}
}
// sets <vcount>
polylist.setVCountList(vcount_list);
// performs the actual writing
polylist.prepareToAppendValues();
// <p>
int texindex = 0;
for (i = 0; i < totpolys; i++) {
MPoly *p = &mpolys[i];
int loop_count = p->totloop;
if (p->mat_nr == material_index) {
MLoop *l = &mloops[p->loopstart];
BCPolygonNormalsIndices normal_indices = norind[i];
for (int j = 0; j < loop_count; j++) {
polylist.appendValues(l[j].v);
polylist.appendValues(normal_indices[j]);
if (has_uvs)
polylist.appendValues(texindex + j);
if (has_color)
polylist.appendValues(texindex + j);
}
}
texindex += loop_count;
}
polylist.finish();
}
// creates <source> for positions
void GeometryExporter::createVertsSource(std::string geom_id, Mesh *me)
{
#if 0
int totverts = dm->getNumVerts(dm);
MVert *verts = dm->getVertArray(dm);
#endif
int totverts = me->totvert;
MVert *verts = me->mvert;
COLLADASW::FloatSourceF source(mSW);
source.setId(getIdBySemantics(geom_id, COLLADASW::InputSemantic::POSITION));
source.setArrayId(getIdBySemantics(geom_id, COLLADASW::InputSemantic::POSITION) +
ARRAY_ID_SUFFIX);
source.setAccessorCount(totverts);
source.setAccessorStride(3);
COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
param.push_back("X");
param.push_back("Y");
param.push_back("Z");
/* main function, it creates <source id = "">, <float_array id = ""
* count = ""> */
source.prepareToAppendValues();
//appends data to <float_array>
int i = 0;
for (i = 0; i < totverts; i++) {
source.appendValues(verts[i].co[0], verts[i].co[1], verts[i].co[2]);
}
source.finish();
}
void GeometryExporter::createVertexColorSource(std::string geom_id, Mesh *me)
{
/* Find number of vertex color layers */
int totlayer_mcol = CustomData_number_of_layers(&me->ldata, CD_MLOOPCOL);
if (totlayer_mcol == 0)
return;
int map_index = 0;
for (int a = 0; a < totlayer_mcol; a++) {
map_index++;
MLoopCol *mloopcol = (MLoopCol *)CustomData_get_layer_n(&me->ldata, CD_MLOOPCOL, a);
COLLADASW::FloatSourceF source(mSW);
char *layer_name = bc_CustomData_get_layer_name(&me->ldata, CD_MLOOPCOL, a);
std::string layer_id = makeVertexColorSourceId(geom_id, layer_name);
source.setId(layer_id);
source.setNodeName(layer_name);
source.setArrayId(layer_id + ARRAY_ID_SUFFIX);
source.setAccessorCount(me->totloop);
source.setAccessorStride(4);
COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
param.push_back("R");
param.push_back("G");
param.push_back("B");
param.push_back("A");
source.prepareToAppendValues();
MPoly *mpoly;
int i;
for (i = 0, mpoly = me->mpoly; i < me->totpoly; i++, mpoly++) {
MLoopCol *mlc = mloopcol + mpoly->loopstart;
for (int j = 0; j < mpoly->totloop; j++, mlc++) {
source.appendValues(
mlc->r / 255.0f,
mlc->g / 255.0f,
mlc->b / 255.0f,
mlc->a / 255.0f
);
}
}
source.finish();
}
}
std::string GeometryExporter::makeTexcoordSourceId(std::string& geom_id, int layer_index, bool is_single_layer)
{
char suffix[20];
if (is_single_layer) {
suffix[0] = '\0';
}
else {
sprintf(suffix, "-%d", layer_index);
}
return getIdBySemantics(geom_id, COLLADASW::InputSemantic::TEXCOORD) + suffix;
}
//creates <source> for texcoords
void GeometryExporter::createTexcoordsSource(std::string geom_id, Mesh *me)
{
int totpoly = me->totpoly;
int totuv = me->totloop;
MPoly *mpolys = me->mpoly;
int num_layers = CustomData_number_of_layers(&me->ldata, CD_MLOOPUV);
// write <source> for each layer
// each <source> will get id like meshName + "map-channel-1"
int active_uv_index = CustomData_get_active_layer_index(&me->ldata, CD_MLOOPUV);
for (int a = 0; a < num_layers; a++) {
int layer_index = CustomData_get_layer_index_n(&me->ldata, CD_MLOOPUV, a);
if (!this->export_settings->active_uv_only || layer_index == active_uv_index) {
MLoopUV *mloops = (MLoopUV *)CustomData_get_layer_n(&me->ldata, CD_MLOOPUV, a);
COLLADASW::FloatSourceF source(mSW);
std::string layer_id = makeTexcoordSourceId(geom_id, a, this->export_settings->active_uv_only);
source.setId(layer_id);
source.setArrayId(layer_id + ARRAY_ID_SUFFIX);
source.setAccessorCount(totuv);
source.setAccessorStride(2);
COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
param.push_back("S");
param.push_back("T");
source.prepareToAppendValues();
for (int index = 0; index < totpoly; index++) {
MPoly *mpoly = mpolys+index;
MLoopUV *mloop = mloops+mpoly->loopstart;
for (int j = 0; j < mpoly->totloop; j++) {
source.appendValues(mloop[j].uv[0],
mloop[j].uv[1]);
}
}
source.finish();
}
}
}
bool operator<(const Normal &a, const Normal &b)
{
/* only needed to sort normal vectors and find() them later in a map.*/
return a.x < b.x || (a.x == b.x && (a.y < b.y || (a.y == b.y && a.z < b.z)));
}
//creates <source> for normals
void GeometryExporter::createNormalsSource(std::string geom_id, Mesh *me, std::vector<Normal>& nor)
{
#if 0
int totverts = dm->getNumVerts(dm);
MVert *verts = dm->getVertArray(dm);
#endif
COLLADASW::FloatSourceF source(mSW);
source.setId(getIdBySemantics(geom_id, COLLADASW::InputSemantic::NORMAL));
source.setArrayId(getIdBySemantics(geom_id, COLLADASW::InputSemantic::NORMAL) +
ARRAY_ID_SUFFIX);
source.setAccessorCount((unsigned long)nor.size());
source.setAccessorStride(3);
COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
param.push_back("X");
param.push_back("Y");
param.push_back("Z");
source.prepareToAppendValues();
std::vector<Normal>::iterator it;
for (it = nor.begin(); it != nor.end(); it++) {
Normal& n = *it;
source.appendValues(n.x, n.y, n.z);
}
source.finish();
}
void GeometryExporter::create_normals(std::vector<Normal> &normals, std::vector<BCPolygonNormalsIndices> &polygons_normals, Mesh *me)
{
std::map<Normal, unsigned int> shared_normal_indices;
int last_normal_index = -1;
MVert *verts = me->mvert;
MLoop *mloops = me->mloop;
float(*lnors)[3] = NULL;
bool use_custom_normals = false;
BKE_mesh_calc_normals_split(me);
if (CustomData_has_layer(&me->ldata, CD_NORMAL)) {
lnors = (float(*)[3])CustomData_get_layer(&me->ldata, CD_NORMAL);
use_custom_normals = true;
}
for (int poly_index = 0; poly_index < me->totpoly; poly_index++) {
MPoly *mpoly = &me->mpoly[poly_index];
bool use_vertex_normals = use_custom_normals || mpoly->flag & ME_SMOOTH;
if (!use_vertex_normals) {
// For flat faces use face normal as vertex normal:
float vector[3];
BKE_mesh_calc_poly_normal(mpoly, mloops+mpoly->loopstart, verts, vector);
Normal n = { vector[0], vector[1], vector[2] };
normals.push_back(n);
last_normal_index++;
}
BCPolygonNormalsIndices poly_indices;
for (int loop_index = 0; loop_index < mpoly->totloop; loop_index++) {
unsigned int loop_idx = mpoly->loopstart + loop_index;
if (use_vertex_normals) {
float normalized[3];
if (use_custom_normals) {
normalize_v3_v3(normalized, lnors[loop_idx]);
}
else {
normal_short_to_float_v3(normalized, verts[mloops[loop_index].v].no);
normalize_v3(normalized);
}
Normal n = { normalized[0], normalized[1], normalized[2] };
if (shared_normal_indices.find(n) != shared_normal_indices.end()) {
poly_indices.add_index(shared_normal_indices[n]);
}
else {
last_normal_index++;
poly_indices.add_index(last_normal_index);
shared_normal_indices[n] = last_normal_index;
normals.push_back(n);
}
}
else {
poly_indices.add_index(last_normal_index);
}
}
polygons_normals.push_back(poly_indices);
}
}
std::string GeometryExporter::getIdBySemantics(std::string geom_id, COLLADASW::InputSemantic::Semantics type, std::string other_suffix)
{
return geom_id + getSuffixBySemantic(type) + other_suffix;
}
COLLADASW::URI GeometryExporter::getUrlBySemantics(std::string geom_id, COLLADASW::InputSemantic::Semantics type, std::string other_suffix)
{
std::string id(getIdBySemantics(geom_id, type, other_suffix));
return COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, id);
}
COLLADASW::URI GeometryExporter::makeUrl(std::string id)
{
return COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, id);
}