The depsgraph was always created within a fixed evaluation context. Passing both risks the depsgraph and evaluation context not matching, and it complicates the Python API where we'd have to expose both which is not so easy to understand. This also removes the global evaluation context in main, which assumed there to be a single active scene and view layer. Differential Revision: https://developer.blender.org/D3152
245 lines
7.6 KiB
C++
245 lines
7.6 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/collada/SceneExporter.cpp
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* \ingroup collada
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*/
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extern "C" {
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#include "BLI_utildefines.h"
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#include "BKE_group.h"
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#include "BKE_object.h"
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#include "BLI_listbase.h"
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}
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#include "SceneExporter.h"
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#include "collada_utils.h"
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SceneExporter::SceneExporter(COLLADASW::StreamWriter *sw, ArmatureExporter *arm, const ExportSettings *export_settings)
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: COLLADASW::LibraryVisualScenes(sw), arm_exporter(arm), export_settings(export_settings)
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{
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}
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void SceneExporter::exportScene(Depsgraph *depsgraph, Scene *sce)
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{
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// <library_visual_scenes> <visual_scene>
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std::string id_naming = id_name(sce);
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openVisualScene(translate_id(id_naming), id_naming);
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exportHierarchy(depsgraph, sce);
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closeVisualScene();
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closeLibrary();
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}
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void SceneExporter::exportHierarchy(Depsgraph *depsgraph, Scene *sce)
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{
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LinkNode *node;
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std::vector<Object *> base_objects;
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// Ensure all objects in the export_set are marked
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for (node = this->export_settings->export_set; node; node = node->next) {
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Object *ob = (Object *) node->link;
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ob->id.tag |= LIB_TAG_DOIT;
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}
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// Now find all exportable base ojects (highest in export hierarchy)
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for (node = this->export_settings->export_set; node; node = node->next) {
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Object *ob = (Object *) node->link;
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if (bc_is_base_node(this->export_settings->export_set, ob)) {
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switch (ob->type) {
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case OB_MESH:
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case OB_CAMERA:
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case OB_LAMP:
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case OB_EMPTY:
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case OB_ARMATURE:
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base_objects.push_back(ob);
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break;
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}
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}
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}
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// And now export the base objects:
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for (int index = 0; index < base_objects.size(); index++) {
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Object *ob = base_objects[index];
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if (bc_is_marked(ob)) {
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bc_remove_mark(ob);
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writeNodes(depsgraph, ob, sce);
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}
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}
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}
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void SceneExporter::writeNodes(Depsgraph *depsgraph, Object *ob, Scene *sce)
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{
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// Add associated armature first if available
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bool armature_exported = false;
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Object *ob_arm = bc_get_assigned_armature(ob);
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if (ob_arm != NULL) {
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armature_exported = bc_is_in_Export_set(this->export_settings->export_set, ob_arm);
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if (armature_exported && bc_is_marked(ob_arm)) {
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bc_remove_mark(ob_arm);
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writeNodes(depsgraph, ob_arm, sce);
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armature_exported = true;
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}
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}
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COLLADASW::Node colladaNode(mSW);
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colladaNode.setNodeId(translate_id(id_name(ob)));
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colladaNode.setNodeName(translate_id(id_name(ob)));
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colladaNode.setType(COLLADASW::Node::NODE);
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colladaNode.start();
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std::list<Object *> child_objects;
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// list child objects
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LinkNode *node;
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for (node=this->export_settings->export_set; node; node=node->next) {
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// cob - child object
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Object *cob = (Object *)node->link;
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if (cob->parent == ob) {
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switch (cob->type) {
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case OB_MESH:
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case OB_CAMERA:
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case OB_LAMP:
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case OB_EMPTY:
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case OB_ARMATURE:
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if (bc_is_marked(cob))
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child_objects.push_back(cob);
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break;
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}
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}
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}
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if (ob->type == OB_MESH && armature_exported)
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// for skinned mesh we write obmat in <bind_shape_matrix>
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TransformWriter::add_node_transform_identity(colladaNode);
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else {
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TransformWriter::add_node_transform_ob(colladaNode, ob, this->export_settings->export_transformation_type);
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}
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// <instance_geometry>
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if (ob->type == OB_MESH) {
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bool instance_controller_created = false;
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if (armature_exported) {
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instance_controller_created = arm_exporter->add_instance_controller(ob);
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}
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if (!instance_controller_created) {
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COLLADASW::InstanceGeometry instGeom(mSW);
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instGeom.setUrl(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, get_geometry_id(ob, this->export_settings->use_object_instantiation)));
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instGeom.setName(translate_id(id_name(ob)));
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InstanceWriter::add_material_bindings(instGeom.getBindMaterial(), ob, this->export_settings->active_uv_only);
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instGeom.add();
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}
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}
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// <instance_controller>
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else if (ob->type == OB_ARMATURE) {
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arm_exporter->add_armature_bones(depsgraph, ob, sce, this, child_objects);
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}
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// <instance_camera>
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else if (ob->type == OB_CAMERA) {
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COLLADASW::InstanceCamera instCam(mSW, COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, get_camera_id(ob)));
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instCam.add();
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}
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// <instance_light>
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else if (ob->type == OB_LAMP) {
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COLLADASW::InstanceLight instLa(mSW, COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, get_light_id(ob)));
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instLa.add();
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}
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// empty object
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else if (ob->type == OB_EMPTY) { // TODO: handle groups (OB_DUPLIGROUP
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if ((ob->transflag & OB_DUPLIGROUP) == OB_DUPLIGROUP && ob->dup_group) {
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Group *group = ob->dup_group;
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/* printf("group detected '%s'\n", group->id.name + 2); */
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FOREACH_GROUP_OBJECT_BEGIN(group, object)
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{
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printf("\t%s\n", object->id.name);
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}
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FOREACH_GROUP_OBJECT_END;
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}
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}
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if (ob->type == OB_ARMATURE) {
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colladaNode.end();
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}
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if (BLI_listbase_is_empty(&ob->constraints) == false) {
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bConstraint *con = (bConstraint *) ob->constraints.first;
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while (con) {
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std::string con_name(translate_id(con->name));
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std::string con_tag = con_name + "_constraint";
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printf("%s\n", con_name.c_str());
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printf("%s\n\n", con_tag.c_str());
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colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"type",con->type);
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colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"enforce",con->enforce);
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colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"flag",con->flag);
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colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"headtail",con->headtail);
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colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"lin_error",con->lin_error);
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colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"own_space",con->ownspace);
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colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"rot_error",con->rot_error);
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colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"tar_space",con->tarspace);
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colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"lin_error",con->lin_error);
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//not ideal: add the target object name as another parameter.
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//No real mapping in the .dae
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//Need support for multiple target objects also.
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const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con);
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ListBase targets = {NULL, NULL};
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if (cti && cti->get_constraint_targets) {
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bConstraintTarget *ct;
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Object *obtar;
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cti->get_constraint_targets(con, &targets);
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for (ct = (bConstraintTarget *)targets.first; ct; ct = ct->next) {
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obtar = ct->tar;
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std::string tar_id((obtar) ? id_name(obtar) : "");
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colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"target_id",tar_id);
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}
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if (cti->flush_constraint_targets)
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cti->flush_constraint_targets(con, &targets, 1);
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}
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con = con->next;
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}
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}
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for (std::list<Object *>::iterator i = child_objects.begin(); i != child_objects.end(); ++i) {
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if (bc_is_marked(*i)) {
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bc_remove_mark(*i);
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writeNodes(depsgraph, *i, sce);
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}
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}
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if (ob->type != OB_ARMATURE)
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colladaNode.end();
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}
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