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blender-archive/source/blender/editors/mesh/mesh_ops.c
Sergey Sharybin 45d7ebbdf2 Include DNA_scene_types before ED_object instead of forward enum declaration
Forward enum declaration is a bad idea, especially for C++ which requires
enum specification to dteermine which data type to use to store it.

Alternative would be to not use enum as an arument and pass it as int,
but actually would rather be strict on typing -- using explicit enum
as parameter type helps understanding the code and prevents possible
mistakes when using the function.
2013-06-25 09:27:31 +00:00

418 lines
18 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/mesh/mesh_ops.c
* \ingroup edmesh
*/
#include "DNA_scene_types.h"
#include "BLI_math.h"
#include "RNA_access.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_object.h"
#include "ED_mesh.h"
#include "ED_screen.h"
#include "mesh_intern.h" /* own include */
/**************************** registration **********************************/
void ED_operatortypes_mesh(void)
{
WM_operatortype_append(MESH_OT_select_all);
WM_operatortype_append(MESH_OT_select_interior_faces);
WM_operatortype_append(MESH_OT_select_more);
WM_operatortype_append(MESH_OT_select_less);
WM_operatortype_append(MESH_OT_select_non_manifold);
WM_operatortype_append(MESH_OT_select_linked);
WM_operatortype_append(MESH_OT_select_linked_pick);
WM_operatortype_append(MESH_OT_select_random);
WM_operatortype_append(MESH_OT_select_ungrouped);
WM_operatortype_append(MESH_OT_hide);
WM_operatortype_append(MESH_OT_reveal);
WM_operatortype_append(MESH_OT_select_face_by_sides);
WM_operatortype_append(MESH_OT_select_loose);
WM_operatortype_append(MESH_OT_select_mirror);
WM_operatortype_append(MESH_OT_normals_make_consistent);
WM_operatortype_append(MESH_OT_merge);
WM_operatortype_append(MESH_OT_subdivide);
WM_operatortype_append(MESH_OT_subdivide_edgering);
WM_operatortype_append(MESH_OT_unsubdivide);
WM_operatortype_append(MESH_OT_faces_select_linked_flat);
WM_operatortype_append(MESH_OT_edges_select_sharp);
WM_operatortype_append(MESH_OT_primitive_plane_add);
WM_operatortype_append(MESH_OT_primitive_cube_add);
WM_operatortype_append(MESH_OT_primitive_circle_add);
WM_operatortype_append(MESH_OT_primitive_cylinder_add);
WM_operatortype_append(MESH_OT_primitive_cone_add);
WM_operatortype_append(MESH_OT_primitive_grid_add);
WM_operatortype_append(MESH_OT_primitive_monkey_add);
WM_operatortype_append(MESH_OT_primitive_uv_sphere_add);
WM_operatortype_append(MESH_OT_primitive_ico_sphere_add);
WM_operatortype_append(MESH_OT_duplicate);
WM_operatortype_append(MESH_OT_remove_doubles);
WM_operatortype_append(MESH_OT_spin);
WM_operatortype_append(MESH_OT_screw);
WM_operatortype_append(MESH_OT_extrude_region);
WM_operatortype_append(MESH_OT_extrude_faces_indiv);
WM_operatortype_append(MESH_OT_extrude_edges_indiv);
WM_operatortype_append(MESH_OT_extrude_verts_indiv);
WM_operatortype_append(MESH_OT_split);
WM_operatortype_append(MESH_OT_extrude_repeat);
WM_operatortype_append(MESH_OT_edge_rotate);
WM_operatortype_append(MESH_OT_shortest_path_select);
WM_operatortype_append(MESH_OT_loop_to_region);
WM_operatortype_append(MESH_OT_region_to_loop);
WM_operatortype_append(MESH_OT_select_axis);
WM_operatortype_append(MESH_OT_uvs_rotate);
WM_operatortype_append(MESH_OT_uvs_reverse);
WM_operatortype_append(MESH_OT_colors_rotate);
WM_operatortype_append(MESH_OT_colors_reverse);
WM_operatortype_append(MESH_OT_fill);
WM_operatortype_append(MESH_OT_fill_grid);
WM_operatortype_append(MESH_OT_beautify_fill);
WM_operatortype_append(MESH_OT_quads_convert_to_tris);
WM_operatortype_append(MESH_OT_tris_convert_to_quads);
WM_operatortype_append(MESH_OT_dissolve_verts);
WM_operatortype_append(MESH_OT_dissolve_edges);
WM_operatortype_append(MESH_OT_dissolve_faces);
WM_operatortype_append(MESH_OT_dissolve_limited);
WM_operatortype_append(MESH_OT_delete_edgeloop);
WM_operatortype_append(MESH_OT_faces_shade_smooth);
WM_operatortype_append(MESH_OT_faces_shade_flat);
WM_operatortype_append(MESH_OT_sort_elements);
#ifdef WITH_FREESTYLE
WM_operatortype_append(MESH_OT_mark_freestyle_face);
#endif
WM_operatortype_append(MESH_OT_delete);
WM_operatortype_append(MESH_OT_edge_collapse);
WM_operatortype_append(MESH_OT_edge_collapse_loop);
WM_operatortype_append(MESH_OT_separate);
WM_operatortype_append(MESH_OT_dupli_extrude_cursor);
WM_operatortype_append(MESH_OT_loop_select);
WM_operatortype_append(MESH_OT_edge_face_add);
WM_operatortype_append(MESH_OT_shortest_path_pick);
WM_operatortype_append(MESH_OT_select_similar);
WM_operatortype_append(MESH_OT_select_mode);
WM_operatortype_append(MESH_OT_loop_multi_select);
WM_operatortype_append(MESH_OT_mark_seam);
WM_operatortype_append(MESH_OT_mark_sharp);
#ifdef WITH_FREESTYLE
WM_operatortype_append(MESH_OT_mark_freestyle_edge);
#endif
WM_operatortype_append(MESH_OT_vertices_smooth);
WM_operatortype_append(MESH_OT_vertices_smooth_laplacian);
WM_operatortype_append(MESH_OT_noise);
WM_operatortype_append(MESH_OT_flip_normals);
WM_operatortype_append(MESH_OT_rip);
WM_operatortype_append(MESH_OT_blend_from_shape);
WM_operatortype_append(MESH_OT_shape_propagate_to_all);
WM_operatortype_append(MESH_OT_uv_texture_add);
WM_operatortype_append(MESH_OT_uv_texture_remove);
WM_operatortype_append(MESH_OT_vertex_color_add);
WM_operatortype_append(MESH_OT_vertex_color_remove);
WM_operatortype_append(MESH_OT_customdata_clear_mask);
WM_operatortype_append(MESH_OT_customdata_clear_skin);
WM_operatortype_append(MESH_OT_drop_named_image);
WM_operatortype_append(MESH_OT_edgering_select);
WM_operatortype_append(MESH_OT_loopcut);
WM_operatortype_append(MESH_OT_solidify);
WM_operatortype_append(MESH_OT_select_nth);
WM_operatortype_append(MESH_OT_vert_connect);
WM_operatortype_append(MESH_OT_knife_tool);
WM_operatortype_append(MESH_OT_knife_project);
WM_operatortype_append(MESH_OT_bevel);
WM_operatortype_append(MESH_OT_select_next_loop);
WM_operatortype_append(MESH_OT_bridge_edge_loops);
WM_operatortype_append(MESH_OT_inset);
WM_operatortype_append(MESH_OT_poke);
WM_operatortype_append(MESH_OT_wireframe);
WM_operatortype_append(MESH_OT_edge_split);
#ifdef WITH_BULLET
WM_operatortype_append(MESH_OT_convex_hull);
#endif
WM_operatortype_append(MESH_OT_symmetrize);
WM_operatortype_append(MESH_OT_symmetry_snap);
#ifdef WITH_GAMEENGINE
WM_operatortype_append(MESH_OT_navmesh_make);
WM_operatortype_append(MESH_OT_navmesh_face_copy);
WM_operatortype_append(MESH_OT_navmesh_face_add);
WM_operatortype_append(MESH_OT_navmesh_reset);
WM_operatortype_append(MESH_OT_navmesh_clear);
#endif
}
#if 0 /* UNUSED, remove? */
static int ED_operator_editmesh_face_select(bContext *C)
{
Object *obedit = CTX_data_edit_object(C);
if (obedit && obedit->type == OB_MESH) {
BMEditMesh *em = BKE_editmesh_from_object(obedit);
if (em && em->selectmode & SCE_SELECT_FACE) {
return 1;
}
}
return 0;
}
#endif
void ED_operatormacros_mesh(void)
{
wmOperatorType *ot;
wmOperatorTypeMacro *otmacro;
ot = WM_operatortype_append_macro("MESH_OT_loopcut_slide", "Loop Cut and Slide", "Cut mesh loop and slide it",
OPTYPE_UNDO | OPTYPE_REGISTER);
WM_operatortype_macro_define(ot, "MESH_OT_loopcut");
otmacro = WM_operatortype_macro_define(ot, "TRANSFORM_OT_edge_slide");
RNA_boolean_set(otmacro->ptr, "release_confirm", false);
ot = WM_operatortype_append_macro("MESH_OT_duplicate_move", "Add Duplicate", "Duplicate mesh and move",
OPTYPE_UNDO | OPTYPE_REGISTER);
WM_operatortype_macro_define(ot, "MESH_OT_duplicate");
otmacro = WM_operatortype_macro_define(ot, "TRANSFORM_OT_translate");
RNA_enum_set(otmacro->ptr, "proportional", 0);
RNA_boolean_set(otmacro->ptr, "mirror", false);
ot = WM_operatortype_append_macro("MESH_OT_rip_move", "Rip", "Rip polygons and move the result",
OPTYPE_UNDO | OPTYPE_REGISTER);
otmacro = WM_operatortype_macro_define(ot, "MESH_OT_rip");
RNA_boolean_set(otmacro->ptr, "use_fill", false);
otmacro = WM_operatortype_macro_define(ot, "TRANSFORM_OT_translate");
RNA_enum_set(otmacro->ptr, "proportional", 0);
RNA_boolean_set(otmacro->ptr, "mirror", false);
/* annoying we can't pass 'use_fill' through the macro */
ot = WM_operatortype_append_macro("MESH_OT_rip_move_fill", "Rip Fill", "Rip-fill polygons and move the result",
OPTYPE_UNDO | OPTYPE_REGISTER);
otmacro = WM_operatortype_macro_define(ot, "MESH_OT_rip");
RNA_boolean_set(otmacro->ptr, "use_fill", true);
otmacro = WM_operatortype_macro_define(ot, "TRANSFORM_OT_translate");
RNA_enum_set(otmacro->ptr, "proportional", 0);
RNA_boolean_set(otmacro->ptr, "mirror", false);
ot = WM_operatortype_append_macro("MESH_OT_extrude_region_move", "Extrude Region and Move",
"Extrude region and move result", OPTYPE_UNDO | OPTYPE_REGISTER);
otmacro = WM_operatortype_macro_define(ot, "MESH_OT_extrude_region");
otmacro = WM_operatortype_macro_define(ot, "TRANSFORM_OT_translate");
RNA_enum_set(otmacro->ptr, "proportional", 0);
RNA_boolean_set(otmacro->ptr, "mirror", false);
ot = WM_operatortype_append_macro("MESH_OT_extrude_faces_move", "Extrude Individual Faces and Move",
"Extrude faces and move result", OPTYPE_UNDO | OPTYPE_REGISTER);
otmacro = WM_operatortype_macro_define(ot, "MESH_OT_extrude_faces_indiv");
otmacro = WM_operatortype_macro_define(ot, "TRANSFORM_OT_shrink_fatten");
RNA_enum_set(otmacro->ptr, "proportional", 0);
RNA_boolean_set(otmacro->ptr, "mirror", false);
ot = WM_operatortype_append_macro("MESH_OT_extrude_edges_move", "Extrude Only Edges and Move",
"Extrude edges and move result", OPTYPE_UNDO | OPTYPE_REGISTER);
otmacro = WM_operatortype_macro_define(ot, "MESH_OT_extrude_edges_indiv");
otmacro = WM_operatortype_macro_define(ot, "TRANSFORM_OT_translate");
RNA_enum_set(otmacro->ptr, "proportional", 0);
RNA_boolean_set(otmacro->ptr, "mirror", false);
ot = WM_operatortype_append_macro("MESH_OT_extrude_vertices_move", "Extrude Only Vertices and Move",
"Extrude vertices and move result", OPTYPE_UNDO | OPTYPE_REGISTER);
otmacro = WM_operatortype_macro_define(ot, "MESH_OT_extrude_verts_indiv");
otmacro = WM_operatortype_macro_define(ot, "TRANSFORM_OT_translate");
RNA_enum_set(otmacro->ptr, "proportional", 0);
RNA_boolean_set(otmacro->ptr, "mirror", false);
}
/* note mesh keymap also for other space? */
void ED_keymap_mesh(wmKeyConfig *keyconf)
{
wmKeyMap *keymap;
wmKeyMapItem *kmi;
int i;
keymap = WM_keymap_find(keyconf, "Mesh", 0, 0);
keymap->poll = ED_operator_editmesh;
WM_keymap_add_item(keymap, "MESH_OT_loopcut_slide", RKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "MESH_OT_inset", IKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "MESH_OT_poke", PKEY, KM_PRESS, KM_ALT, 0);
kmi = WM_keymap_add_item(keymap, "MESH_OT_bevel", BKEY, KM_PRESS, KM_CTRL, 0);
RNA_boolean_set(kmi->ptr, "vertex_only", false);
kmi = WM_keymap_add_item(keymap, "MESH_OT_bevel", BKEY, KM_PRESS, KM_CTRL | KM_SHIFT, 0);
RNA_boolean_set(kmi->ptr, "vertex_only", true);
/* selecting */
/* standard mouse selection goes via space_view3d */
kmi = WM_keymap_add_item(keymap, "MESH_OT_loop_select", SELECTMOUSE, KM_PRESS, KM_ALT, 0);
RNA_boolean_set(kmi->ptr, "extend", false);
RNA_boolean_set(kmi->ptr, "deselect", false);
RNA_boolean_set(kmi->ptr, "toggle", false);
kmi = WM_keymap_add_item(keymap, "MESH_OT_loop_select", SELECTMOUSE, KM_PRESS, KM_SHIFT | KM_ALT, 0);
RNA_boolean_set(kmi->ptr, "extend", false);
RNA_boolean_set(kmi->ptr, "deselect", false);
RNA_boolean_set(kmi->ptr, "toggle", true);
kmi = WM_keymap_add_item(keymap, "MESH_OT_edgering_select", SELECTMOUSE, KM_PRESS, KM_ALT | KM_CTRL, 0);
RNA_boolean_set(kmi->ptr, "extend", false);
RNA_boolean_set(kmi->ptr, "deselect", false);
RNA_boolean_set(kmi->ptr, "toggle", false);
kmi = WM_keymap_add_item(keymap, "MESH_OT_edgering_select", SELECTMOUSE, KM_PRESS, KM_SHIFT | KM_ALT | KM_CTRL, 0);
RNA_boolean_set(kmi->ptr, "extend", false);
RNA_boolean_set(kmi->ptr, "deselect", false);
RNA_boolean_set(kmi->ptr, "toggle", true);
WM_keymap_add_item(keymap, "MESH_OT_shortest_path_pick", SELECTMOUSE, KM_PRESS, KM_CTRL, 0);
kmi = WM_keymap_add_item(keymap, "MESH_OT_select_all", AKEY, KM_PRESS, 0, 0);
RNA_enum_set(kmi->ptr, "action", SEL_TOGGLE);
kmi = WM_keymap_add_item(keymap, "MESH_OT_select_all", IKEY, KM_PRESS, KM_CTRL, 0);
RNA_enum_set(kmi->ptr, "action", SEL_INVERT);
WM_keymap_add_item(keymap, "MESH_OT_select_more", PADPLUSKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "MESH_OT_select_less", PADMINUS, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "MESH_OT_select_non_manifold", MKEY, KM_PRESS, (KM_CTRL | KM_SHIFT | KM_ALT), 0);
WM_keymap_add_item(keymap, "MESH_OT_select_linked", LKEY, KM_PRESS, KM_CTRL, 0);
kmi = WM_keymap_add_item(keymap, "MESH_OT_select_linked_pick", LKEY, KM_PRESS, 0, 0);
RNA_boolean_set(kmi->ptr, "deselect", false);
kmi = WM_keymap_add_item(keymap, "MESH_OT_select_linked_pick", LKEY, KM_PRESS, KM_SHIFT, 0);
RNA_boolean_set(kmi->ptr, "deselect", true);
WM_keymap_add_item(keymap, "MESH_OT_faces_select_linked_flat", FKEY, KM_PRESS, (KM_CTRL | KM_SHIFT | KM_ALT), 0);
WM_keymap_add_item(keymap, "MESH_OT_select_similar", GKEY, KM_PRESS, KM_SHIFT, 0);
/* selection mode */
WM_keymap_add_menu(keymap, "VIEW3D_MT_edit_mesh_select_mode", TABKEY, KM_PRESS, KM_CTRL, 0);
/* hide */
kmi = WM_keymap_add_item(keymap, "MESH_OT_hide", HKEY, KM_PRESS, 0, 0);
RNA_boolean_set(kmi->ptr, "unselected", false);
kmi = WM_keymap_add_item(keymap, "MESH_OT_hide", HKEY, KM_PRESS, KM_SHIFT, 0);
RNA_boolean_set(kmi->ptr, "unselected", true);
WM_keymap_add_item(keymap, "MESH_OT_reveal", HKEY, KM_PRESS, KM_ALT, 0);
/* tools */
kmi = WM_keymap_add_item(keymap, "MESH_OT_normals_make_consistent", NKEY, KM_PRESS, KM_CTRL, 0);
RNA_boolean_set(kmi->ptr, "inside", false);
kmi = WM_keymap_add_item(keymap, "MESH_OT_normals_make_consistent", NKEY, KM_PRESS, KM_SHIFT | KM_CTRL, 0);
RNA_boolean_set(kmi->ptr, "inside", true);
WM_keymap_add_item(keymap, "VIEW3D_OT_edit_mesh_extrude_move_normal", EKEY, KM_PRESS, 0, 0); /* python operator */
WM_keymap_add_menu(keymap, "VIEW3D_MT_edit_mesh_extrude", EKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "TRANSFORM_OT_edge_crease", EKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_item(keymap, "MESH_OT_spin", RKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "MESH_OT_fill", FKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "MESH_OT_beautify_fill", FKEY, KM_PRESS, KM_SHIFT | KM_ALT, 0);
kmi = WM_keymap_add_item(keymap, "MESH_OT_quads_convert_to_tris", TKEY, KM_PRESS, KM_CTRL, 0);
RNA_boolean_set(kmi->ptr, "use_beauty", true);
kmi = WM_keymap_add_item(keymap, "MESH_OT_quads_convert_to_tris", TKEY, KM_PRESS, KM_CTRL | KM_SHIFT, 0);
RNA_boolean_set(kmi->ptr, "use_beauty", false);
WM_keymap_add_item(keymap, "MESH_OT_tris_convert_to_quads", JKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "MESH_OT_rip_move", VKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "MESH_OT_rip_move_fill", VKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "MESH_OT_merge", MKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "TRANSFORM_OT_shrink_fatten", SKEY, KM_PRESS, KM_ALT, 0);
/* add/remove */
WM_keymap_add_item(keymap, "MESH_OT_edge_face_add", FKEY, KM_PRESS, 0, 0);
// WM_keymap_add_item(keymap, "MESH_OT_skin", FKEY, KM_PRESS, KM_CTRL|KM_ALT, 0); /* python, removed */
WM_keymap_add_item(keymap, "MESH_OT_duplicate_move", DKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_menu(keymap, "INFO_MT_mesh_add", AKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_item(keymap, "MESH_OT_separate", PKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "MESH_OT_split", YKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "MESH_OT_vert_connect", JKEY, KM_PRESS, 0, 0);
/* Vertex Slide */
WM_keymap_add_item(keymap, "TRANSFORM_OT_vert_slide", VKEY, KM_PRESS, KM_SHIFT, 0);
/* use KM_CLICK because same key is used for tweaks */
kmi = WM_keymap_add_item(keymap, "MESH_OT_dupli_extrude_cursor", ACTIONMOUSE, KM_CLICK, KM_CTRL, 0);
RNA_boolean_set(kmi->ptr, "rotate_source", true);
kmi = WM_keymap_add_item(keymap, "MESH_OT_dupli_extrude_cursor", ACTIONMOUSE, KM_CLICK, KM_SHIFT | KM_CTRL, 0);
RNA_boolean_set(kmi->ptr, "rotate_source", false);
WM_keymap_add_menu(keymap, "VIEW3D_MT_edit_mesh_delete", XKEY, KM_PRESS, 0, 0);
WM_keymap_add_menu(keymap, "VIEW3D_MT_edit_mesh_delete", DELKEY, KM_PRESS, 0, 0);
kmi = WM_keymap_add_item(keymap, "MESH_OT_knife_tool", KKEY, KM_PRESS, 0, 0);
RNA_boolean_set(kmi->ptr, "use_occlude_geometry", true);
RNA_boolean_set(kmi->ptr, "only_selected", false);
kmi = WM_keymap_add_item(keymap, "MESH_OT_knife_tool", KKEY, KM_PRESS, KM_SHIFT, 0);
RNA_boolean_set(kmi->ptr, "use_occlude_geometry", false);
RNA_boolean_set(kmi->ptr, "only_selected", true);
WM_keymap_add_item(keymap, "OBJECT_OT_vertex_parent_set", PKEY, KM_PRESS, KM_CTRL, 0);
/* menus */
WM_keymap_add_menu(keymap, "VIEW3D_MT_edit_mesh_specials", WKEY, KM_PRESS, 0, 0);
WM_keymap_add_menu(keymap, "VIEW3D_MT_edit_mesh_faces", FKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_menu(keymap, "VIEW3D_MT_edit_mesh_edges", EKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_menu(keymap, "VIEW3D_MT_edit_mesh_vertices", VKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_menu(keymap, "VIEW3D_MT_hook", HKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_menu(keymap, "VIEW3D_MT_uv_map", UKEY, KM_PRESS, 0, 0);
WM_keymap_add_menu(keymap, "VIEW3D_MT_vertex_group", GKEY, KM_PRESS, KM_CTRL, 0);
/* useful stuff from object-mode */
for (i = 0; i <= 5; i++) {
kmi = WM_keymap_add_item(keymap, "OBJECT_OT_subdivision_set", ZEROKEY + i, KM_PRESS, KM_CTRL, 0);
RNA_int_set(kmi->ptr, "level", i);
}
ED_keymap_proportional_cycle(keyconf, keymap);
ED_keymap_proportional_editmode(keyconf, keymap, true);
knifetool_modal_keymap(keyconf);
}