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blender-archive/source/blender/gpu/shaders/gpu_shader_smoke_vert.glsl
Mike Erwin fa47437426 OpenGL: clean up smoke & fire shaders
TODO: swap gl_Vertex for vec3 pos, update smoke setup code
2017-05-19 11:09:12 -04:00

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344 B
GLSL

uniform mat4 ModelViewProjectionMatrix;
out vec3 coords;
uniform vec3 min_location;
uniform vec3 invsize;
uniform vec3 ob_sizei;
void main()
{
// TODO: swap gl_Vertex for vec3 pos, update smoke setup code
gl_Position = ModelViewProjectionMatrix * vec4(gl_Vertex.xyz * ob_sizei, 1.0);
coords = (gl_Vertex.xyz - min_location) * invsize;
}