Part one of wrapping up area/region management. Read design doc here: http://wiki.blender.org/index.php/BlenderDev/Blender2.5/AreaManager This commit: - brings keymap storage to WM, based on names/types. This structure allows rna-ifying it too, so you can browse keymaps etc. - creating areas and regions works slightly different now, wich regiontypes stored in areatype. Todo: - better callbacks and structure for defining which handlers need to be added. - using region types to validate regions - proper implementation of local region data - code method for customizing keymaps. Current idea is that you have to indicate an entire keymap to be custom, to prevent too complicated merging problems of default and custom maps (like order, multiple keys for same operator, disabling options, etc).
87 lines
2.3 KiB
C++
87 lines
2.3 KiB
C++
/**
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2007 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef WM_EVENT_SYSTEM_H
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#define WM_EVENT_SYSTEM_H
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/* return value of handler-operator call */
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#define WM_HANDLER_CONTINUE 0
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#define WM_HANDLER_BREAK 1
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struct ScrArea;
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struct ARegion;
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/* wmKeyMap is in DNA_windowmanager.h, it's savable */
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typedef struct wmEventHandler {
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struct wmEventHandler *next, *prev;
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int type, flag; /* type default=0, rest is custom */
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ListBase *keymap; /* pointer to builtin/custom keymaps */
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rctf boundbox; /* float, in bContext space (window, area, region) */
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wmOperator *op; /* for derived/modal handlers */
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struct ScrArea *op_area; /* for derived/modal handlers */
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struct ARegion *op_region; /* for derived/modal handlers */
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} wmEventHandler;
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/* handler flag */
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/* after this handler all others are ignored */
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#define WM_HANDLER_BLOCKING 1
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/* custom types for handlers, for signalling, freeing */
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enum {
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WM_HANDLER_DEFAULT,
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WM_HANDLER_TRANSFORM
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};
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/* wm_event_system.c */
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void wm_event_add(wmWindow *win, wmEvent *event_to_add);
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void wm_event_free_all (wmWindow *win);
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wmEvent *wm_event_next (wmWindow *win);
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/* goes over entire hierarchy: events -> window -> screen -> area -> region */
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void wm_event_do_handlers (bContext *C);
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void wm_event_add_ghostevent(wmWindow *win, int type, void *customdata);
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void wm_event_do_notifiers (bContext *C);
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void wm_draw_update (bContext *C);
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/* wm_keymap.c */
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#endif /* WM_EVENT_SYSTEM_H */
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