This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/python/api2_2x/NMesh.h
Stephen Swaney 7dda27fcd7 followup to vector memory leak fixes:
fix for problems with NMesh vertices.
  plug some more leaks in matrix module.
  new vector method newVectorProxy().

In BPy-Land, we have overloaded the meaning of our Vector
type.  One use is for vectors in the traditional mathmatical
sense.  The other legacy use is as a proxy for Blender data.
The recent memory leak fixed have lead to the Vector type
behaving as mathematical vectors.

However, the NMesh module is still using Vector types as a
proxy to manipulate NMVert data.  To support this usage, in
the vector module there is a new factory method
newVectorProxy().  This creates a Vector that references
memory outside the Vector.  Vectors created by
newVectorProxy() do NOT free their referenced memory.  The
newVectorProxy() is used only in bpy code and is not exposed
thru the scripting interface.

Anyone using newVectorProxy() must be aware of object
lifetime and scoping issues because the returned Vector
holds a pointer to memory it does not own.  This works in
the NMVert case since we are referencing memory belonging to
the NMVert object via an NMVert method.
2004-10-14 17:35:16 +00:00

145 lines
4.0 KiB
C++

/*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Willian P. Germano, Jordi Rovira i Bonnet, Joseph Gilbert.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
/* Most of this file comes from opy_nmesh.[ch] in the old bpython dir */
#ifndef EXPP_NMESH_H
#define EXPP_NMESH_H
#include "Python.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "Material.h"
#include "Image.h"
/* EXPP PyType Objects */
PyTypeObject NMesh_Type;
PyTypeObject NMFace_Type;
PyTypeObject NMVert_Type;
PyTypeObject NMCol_Type;
struct BPy_Object;
/* These are from blender/src/editdeform.c, should be declared elsewhere,
* maybe in BIF_editdeform.h, after proper testing of vgrouping methods XXX */
void create_dverts( Mesh * me );
void add_vert_defnr( Object * ob, int def_nr, int vertnum, float weight,
int assignmode );
void remove_vert_def_nr( Object * ob, int def_nr, int vertnum );
/* Type checking for EXPP PyTypes */
#define BPy_NMesh_Check(v) ((v)->ob_type == &NMesh_Type)
#define BPy_NMFace_Check(v) ((v)->ob_type == &NMFace_Type)
#define BPy_NMVert_Check(v) ((v)->ob_type == &NMVert_Type)
#define BPy_NMCol_Check(v) ((v)->ob_type == &NMCol_Type)
/* Typedefs for the new types */
typedef struct {
PyObject_HEAD /* required python macro */
unsigned char r, g, b, a;
} BPy_NMCol; /* an NMesh color: [r,g,b,a] */
typedef struct {
PyObject_VAR_HEAD /* required python macro */
float co[3];
float no[3];
float uvco[3];
int index;
char flag; /* see MVert flag in DNA_meshdata_types */
} BPy_NMVert; /* an NMesh vertex */
typedef struct {
PyObject_HEAD /* required python macro */
PyObject * v;
PyObject *uv;
PyObject *col;
short mode;
short flag;
unsigned char transp;
Image *image;
char mat_nr, smooth;
} BPy_NMFace; /* an NMesh face */
typedef struct {
PyObject_HEAD /* required python macro */
Mesh * mesh;
Object *object; /* for vertex grouping info, since it's stored on the object */
PyObject *name;
PyObject *materials;
PyObject *verts;
PyObject *faces;
int sel_face; /*@ XXX remove */
short smoothresh; /* max AutoSmooth angle */
short subdiv[2]; /* SubDiv Levels: display and rendering */
short mode; /* see the EXPP_NMESH_* defines in the beginning of this file */
char flags;
#define NMESH_HASMCOL 1<<0
#define NMESH_HASVERTUV 1<<1
#define NMESH_HASFACEUV 1<<2
} BPy_NMesh;
/* PROTOS */
extern void test_object_materials( ID * id ); /* declared in BKE_material.h */
PyObject *NMesh_Init( void );
PyObject *NMesh_CreatePyObject( Mesh * me, Object * ob );
Mesh *Mesh_FromPyObject( PyObject * pyobj, Object * ob );
int NMesh_CheckPyObject( PyObject * pyobj );
void mesh_update( Mesh * mesh );
PyObject *new_NMesh( Mesh * oldmesh );
Mesh *Mesh_fromNMesh( BPy_NMesh * nmesh );
PyObject *NMesh_assignMaterials_toObject( BPy_NMesh * nmesh, Object * ob );
Material **nmesh_updateMaterials( BPy_NMesh * nmesh );
Material **newMaterialList_fromPyList( PyObject * list );
void mesh_update( Mesh * mesh );
#endif /* EXPP_NMESH_H */