315 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			315 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* BKE_particle.h
 | 
						|
 *
 | 
						|
 *
 | 
						|
 * $Id$
 | 
						|
 *
 | 
						|
 * ***** BEGIN GPL LICENSE BLOCK *****
 | 
						|
 *
 | 
						|
 * This program is free software; you can redistribute it and/or
 | 
						|
 * modify it under the terms of the GNU General Public License
 | 
						|
 * as published by the Free Software Foundation; either version 2
 | 
						|
 * of the License, or (at your option) any later version.
 | 
						|
 *
 | 
						|
 * This program is distributed in the hope that it will be useful,
 | 
						|
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
						|
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
						|
 * GNU General Public License for more details.
 | 
						|
 *
 | 
						|
 * You should have received a copy of the GNU General Public License
 | 
						|
 * along with this program; if not, write to the Free Software Foundation,
 | 
						|
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 | 
						|
 *
 | 
						|
 * The Original Code is Copyright (C) 2007 by Janne Karhu.
 | 
						|
 * All rights reserved.
 | 
						|
 *
 | 
						|
 * The Original Code is: all of this file.
 | 
						|
 *
 | 
						|
 * Contributor(s): none yet.
 | 
						|
 *
 | 
						|
 * ***** END GPL LICENSE BLOCK *****
 | 
						|
 */
 | 
						|
 | 
						|
#ifndef BKE_PARTICLE_H
 | 
						|
#define BKE_PARTICLE_H
 | 
						|
 | 
						|
#include "DNA_particle_types.h"
 | 
						|
#include "DNA_object_types.h"
 | 
						|
 | 
						|
struct ParticleSystemModifierData;
 | 
						|
struct ParticleSystem;
 | 
						|
struct ParticleKey;
 | 
						|
struct ParticleSettings;
 | 
						|
struct HairKey;
 | 
						|
 | 
						|
struct Main;
 | 
						|
struct Group;
 | 
						|
struct Object;
 | 
						|
struct Scene;
 | 
						|
struct DerivedMesh;
 | 
						|
struct ModifierData;
 | 
						|
struct MTFace;
 | 
						|
struct MCol;
 | 
						|
struct MFace;
 | 
						|
struct MVert;
 | 
						|
struct IpoCurve;
 | 
						|
struct LinkNode;
 | 
						|
struct KDTree;
 | 
						|
struct RNG;
 | 
						|
struct SurfaceModifierData;
 | 
						|
struct BVHTreeRay;
 | 
						|
struct BVHTreeRayHit; 
 | 
						|
 | 
						|
#define PARTICLE_P				ParticleData *pa; int p
 | 
						|
#define LOOP_PARTICLES	for(p=0, pa=psys->particles; p<psys->totpart; p++, pa++)
 | 
						|
#define LOOP_EXISTING_PARTICLES for(p=0, pa=psys->particles; p<psys->totpart; p++, pa++) if(!(pa->flag & PARS_UNEXIST))
 | 
						|
#define LOOP_SHOWN_PARTICLES for(p=0, pa=psys->particles; p<psys->totpart; p++, pa++) if(!(pa->flag & (PARS_UNEXIST|PARS_NO_DISP)))
 | 
						|
 | 
						|
#define PSYS_FRAND_COUNT	1024
 | 
						|
#define PSYS_FRAND(seed)	psys->frand[(seed) % PSYS_FRAND_COUNT]
 | 
						|
 | 
						|
/* fast but sure way to get the modifier*/
 | 
						|
#define PARTICLE_PSMD ParticleSystemModifierData *psmd = sim->psmd ? sim->psmd : psys_get_modifier(sim->ob, sim->psys)
 | 
						|
 | 
						|
/* common stuff that many particle functions need */
 | 
						|
typedef struct ParticleSimulationData {
 | 
						|
	struct Scene *scene;
 | 
						|
	struct Object *ob;
 | 
						|
	struct ParticleSystem *psys;
 | 
						|
	struct ParticleSystemModifierData *psmd;
 | 
						|
	struct ListBase *colliders;
 | 
						|
} ParticleSimulationData;
 | 
						|
 | 
						|
//typedef struct ParticleReactEvent {
 | 
						|
//	struct ParticleReactEvent *next, *prev;
 | 
						|
//	int event, pa_num;
 | 
						|
//	Object *ob;
 | 
						|
//	struct ParticleSystem *psys;
 | 
						|
//	struct ParticleKey state;
 | 
						|
//
 | 
						|
//	float time, size;
 | 
						|
//}ParticleReactEvent;
 | 
						|
 | 
						|
typedef struct ParticleTexture{
 | 
						|
	float ivel;							/* used in reset */
 | 
						|
	float time, life, exist, size;		/* used in init */
 | 
						|
	float pvel[3];						/* used in physics */
 | 
						|
	float length, clump, kink, effector;/* used in path caching */
 | 
						|
	float rough1, rough2, roughe;		/* used in path caching */
 | 
						|
} ParticleTexture;
 | 
						|
 | 
						|
typedef struct ParticleSeam{
 | 
						|
	float v0[3], v1[3];
 | 
						|
	float nor[3], dir[3], tan[3];
 | 
						|
	float length2;
 | 
						|
} ParticleSeam;
 | 
						|
 | 
						|
typedef struct ParticleCacheKey{
 | 
						|
	float co[3];
 | 
						|
	float vel[3];
 | 
						|
	float rot[4];
 | 
						|
	float col[3];
 | 
						|
	float time;
 | 
						|
	int steps;
 | 
						|
} ParticleCacheKey;
 | 
						|
 | 
						|
typedef struct ParticleThreadContext {
 | 
						|
	/* shared */
 | 
						|
	struct ParticleSimulationData sim;
 | 
						|
	struct DerivedMesh *dm;
 | 
						|
	struct Material *ma;
 | 
						|
 | 
						|
	/* distribution */
 | 
						|
	struct KDTree *tree;
 | 
						|
 | 
						|
	struct ParticleSeam *seams;
 | 
						|
	int totseam;
 | 
						|
 | 
						|
	float *jit, *jitoff, *weight;
 | 
						|
	float maxweight;
 | 
						|
	int *index, *skip, jitlevel;
 | 
						|
 | 
						|
	int from, cfrom, distr;
 | 
						|
 | 
						|
	struct ParticleData *tpars;
 | 
						|
 | 
						|
	/* path caching */
 | 
						|
	int editupdate, between, steps;
 | 
						|
	int totchild, totparent, parent_pass;
 | 
						|
 | 
						|
	float cfra;
 | 
						|
 | 
						|
	float *vg_length, *vg_clump, *vg_kink;
 | 
						|
	float *vg_rough1, *vg_rough2, *vg_roughe;
 | 
						|
	float *vg_effector;
 | 
						|
} ParticleThreadContext;
 | 
						|
 | 
						|
typedef struct ParticleThread {
 | 
						|
	ParticleThreadContext *ctx;
 | 
						|
	struct RNG *rng, *rng_path;
 | 
						|
	int num, tot;
 | 
						|
} ParticleThread;
 | 
						|
 | 
						|
typedef struct ParticleBillboardData
 | 
						|
{
 | 
						|
	struct Object *ob;
 | 
						|
	float vec[3], vel[3];
 | 
						|
	float offset[2];
 | 
						|
	float size, tilt, random, time;
 | 
						|
	int uv[3];
 | 
						|
	int lock, num;
 | 
						|
	int totnum;
 | 
						|
	short align, uv_split, anim, split_offset;
 | 
						|
} ParticleBillboardData;
 | 
						|
 | 
						|
/* container for moving data between deflet_particle and particle_intersect_face */
 | 
						|
typedef struct ParticleCollision
 | 
						|
{
 | 
						|
	struct Object *ob, *hit_ob; // collided and current objects
 | 
						|
	struct CollisionModifierData *md, *hit_md; // collision modifiers for current and hit object;
 | 
						|
	float nor[3]; // normal at collision point
 | 
						|
	float vel[3]; // velocity of collision point
 | 
						|
	float co1[3], co2[3]; // ray start and end points
 | 
						|
	float ray_len; // original length of co2-co1, needed for collision time evaluation
 | 
						|
	float t;	// time of previous collision, needed for substracting face velocity
 | 
						|
} ParticleCollision;
 | 
						|
 | 
						|
typedef struct ParticleDrawData {
 | 
						|
	float *vdata, *vd;		/* vertice data */
 | 
						|
	float *ndata, *nd;		/* normal data */
 | 
						|
	float *cdata, *cd;		/* color data */
 | 
						|
	float *vedata, *ved;	/* velocity data */
 | 
						|
	float *ma_r, *ma_g, *ma_b;
 | 
						|
	int tot_vec_size, flag;
 | 
						|
	int totpoint, totve;
 | 
						|
} ParticleDrawData;
 | 
						|
 | 
						|
#define PARTICLE_DRAW_DATA_UPDATED  1
 | 
						|
 | 
						|
/* ----------- functions needed outside particlesystem ---------------- */
 | 
						|
/* particle.c */
 | 
						|
int count_particles(struct ParticleSystem *psys);
 | 
						|
int count_particles_mod(struct ParticleSystem *psys, int totgr, int cur);
 | 
						|
 | 
						|
struct ParticleSystem *psys_get_current(struct Object *ob);
 | 
						|
/* for rna */
 | 
						|
short psys_get_current_num(struct Object *ob);
 | 
						|
void psys_set_current_num(Object *ob, int index);
 | 
						|
struct Object *psys_find_object(struct Scene *scene, struct ParticleSystem *psys);
 | 
						|
 | 
						|
struct Object *psys_get_lattice(struct ParticleSimulationData *sim);
 | 
						|
 | 
						|
int psys_in_edit_mode(struct Scene *scene, struct ParticleSystem *psys);
 | 
						|
int psys_check_enabled(struct Object *ob, struct ParticleSystem *psys);
 | 
						|
int psys_check_edited(struct ParticleSystem *psys);
 | 
						|
 | 
						|
void psys_check_group_weights(struct ParticleSettings *part);
 | 
						|
 | 
						|
/* free */
 | 
						|
void psys_free_settings(struct ParticleSettings *part);
 | 
						|
void psys_free_path_cache(struct ParticleSystem *psys, struct PTCacheEdit *edit);
 | 
						|
void psys_free(struct Object * ob, struct ParticleSystem * psys);
 | 
						|
 | 
						|
void psys_render_set(struct Object *ob, struct ParticleSystem *psys, float viewmat[][4], float winmat[][4], int winx, int winy, int timeoffset);
 | 
						|
void psys_render_restore(struct Object *ob, struct ParticleSystem *psys);
 | 
						|
int psys_render_simplify_distribution(struct ParticleThreadContext *ctx, int tot);
 | 
						|
int psys_render_simplify_params(struct ParticleSystem *psys, struct ChildParticle *cpa, float *params);
 | 
						|
 | 
						|
void psys_interpolate_uvs(struct MTFace *tface, int quad, float *uv, float *uvco);
 | 
						|
void psys_interpolate_mcol(struct MCol *mcol, int quad, float *uv, struct MCol *mc);
 | 
						|
 | 
						|
void copy_particle_key(struct ParticleKey *to, struct ParticleKey *from, int time);
 | 
						|
 | 
						|
void psys_particle_on_emitter(struct ParticleSystemModifierData *psmd, int distr, int index, int index_dmcache, float *fuv, float foffset, float *vec, float *nor, float *utan, float *vtan, float *orco, float *ornor);
 | 
						|
struct ParticleSystemModifierData *psys_get_modifier(struct Object *ob, struct ParticleSystem *psys);
 | 
						|
 | 
						|
void object_add_particle_system(struct Scene *scene, struct Object *ob);
 | 
						|
void object_remove_particle_system(struct Scene *scene, struct Object *ob);
 | 
						|
struct ParticleSettings *psys_new_settings(char *name, struct Main *main);
 | 
						|
struct ParticleSettings *psys_copy_settings(struct ParticleSettings *part);
 | 
						|
void make_local_particlesettings(struct ParticleSettings *part);
 | 
						|
 | 
						|
void psys_reset(struct ParticleSystem *psys, int mode);
 | 
						|
 | 
						|
void psys_find_parents(struct ParticleSimulationData *sim);
 | 
						|
 | 
						|
void psys_cache_paths(struct ParticleSimulationData *sim, float cfra);
 | 
						|
void psys_cache_edit_paths(struct Scene *scene, struct Object *ob, struct PTCacheEdit *edit, float cfra);
 | 
						|
void psys_cache_child_paths(struct ParticleSimulationData *sim, float cfra, int editupdate);
 | 
						|
int do_guides(struct ListBase *effectors, ParticleKey *state, int pa_num, float time);
 | 
						|
void precalc_guides(struct ParticleSimulationData *sim, struct ListBase *effectors);
 | 
						|
float psys_get_timestep(struct ParticleSimulationData *sim);
 | 
						|
float psys_get_child_time(struct ParticleSystem *psys, struct ChildParticle *cpa, float cfra, float *birthtime, float *dietime);
 | 
						|
float psys_get_child_size(struct ParticleSystem *psys, struct ChildParticle *cpa, float cfra, float *pa_time);
 | 
						|
void psys_get_particle_on_path(struct ParticleSimulationData *sim, int pa_num, struct ParticleKey *state, int vel);
 | 
						|
int psys_get_particle_state(struct ParticleSimulationData *sim, int p, struct ParticleKey *state, int always);
 | 
						|
 | 
						|
/* for anim.c */
 | 
						|
void psys_get_dupli_texture(struct Object *ob, struct ParticleSettings *part, struct ParticleSystemModifierData *psmd, struct ParticleData *pa, struct ChildParticle *cpa, float *uv, float *orco);
 | 
						|
void psys_get_dupli_path_transform(struct ParticleSimulationData *sim, struct ParticleData *pa, struct ChildParticle *cpa, struct ParticleCacheKey *cache, float mat[][4], float *scale);
 | 
						|
 | 
						|
ParticleThread *psys_threads_create(struct ParticleSimulationData *sim);
 | 
						|
void psys_threads_free(ParticleThread *threads);
 | 
						|
 | 
						|
void psys_make_billboard(ParticleBillboardData *bb, float xvec[3], float yvec[3], float zvec[3], float center[3]);
 | 
						|
 | 
						|
/* particle_system.c */
 | 
						|
struct ParticleSystem *psys_get_target_system(struct Object *ob, struct ParticleTarget *pt);
 | 
						|
void psys_count_keyed_targets(struct ParticleSimulationData *sim);
 | 
						|
void psys_update_particle_tree(struct ParticleSystem *psys, float cfra);
 | 
						|
 | 
						|
void psys_make_temp_pointcache(struct Object *ob, struct ParticleSystem *psys);
 | 
						|
void psys_get_pointcache_start_end(struct Scene *scene, ParticleSystem *psys, int *sfra, int *efra);
 | 
						|
 | 
						|
void psys_check_boid_data(struct ParticleSystem *psys);
 | 
						|
 | 
						|
void particle_system_update(struct Scene *scene, struct Object *ob, struct ParticleSystem *psys);
 | 
						|
 | 
						|
/* ----------- functions needed only inside particlesystem ------------ */
 | 
						|
/* particle.c */
 | 
						|
void psys_disable_all(struct Object *ob);
 | 
						|
void psys_enable_all(struct Object *ob);
 | 
						|
 | 
						|
void free_hair(struct Object *ob, struct ParticleSystem *psys, int dynamics);
 | 
						|
void free_keyed_keys(struct ParticleSystem *psys);
 | 
						|
void psys_free_particles(struct ParticleSystem *psys);
 | 
						|
void psys_free_children(struct ParticleSystem *psys);
 | 
						|
 | 
						|
void psys_interpolate_particle(short type, struct ParticleKey keys[4], float dt, struct ParticleKey *result, int velocity);
 | 
						|
void psys_vec_rot_to_face(struct DerivedMesh *dm, struct ParticleData *pa, float *vec);
 | 
						|
void psys_mat_hair_to_object(struct Object *ob, struct DerivedMesh *dm, short from, struct ParticleData *pa, float hairmat[][4]);
 | 
						|
void psys_mat_hair_to_global(struct Object *ob, struct DerivedMesh *dm, short from, struct ParticleData *pa, float hairmat[][4]);
 | 
						|
void psys_mat_hair_to_orco(struct Object *ob, struct DerivedMesh *dm, short from, struct ParticleData *pa, float hairmat[][4]);
 | 
						|
 | 
						|
void psys_free_pdd(struct ParticleSystem *psys);
 | 
						|
 | 
						|
float *psys_cache_vgroup(struct DerivedMesh *dm, struct ParticleSystem *psys, int vgroup);
 | 
						|
void psys_get_texture(struct ParticleSimulationData *sim, struct Material *ma, struct ParticleData *pa, struct ParticleTexture *ptex, int event);
 | 
						|
void psys_interpolate_face(struct MVert *mvert, struct MFace *mface, struct MTFace *tface, float (*orcodata)[3], float *uv, float *vec, float *nor, float *utan, float *vtan, float *orco, float *ornor);
 | 
						|
float psys_particle_value_from_verts(struct DerivedMesh *dm, short from, struct ParticleData *pa, float *values);
 | 
						|
void psys_get_from_key(struct ParticleKey *key, float *loc, float *vel, float *rot, float *time);
 | 
						|
 | 
						|
/* only in edisparticle.c*/
 | 
						|
int psys_intersect_dm(struct Scene *scene, struct Object *ob, struct DerivedMesh *dm, float *vert_cos, float *co1, float* co2, float *min_d, int *min_face, float *min_uv, float *face_minmax, float *pa_minmax, float radius, float *ipoint);
 | 
						|
/* BLI_bvhtree_ray_cast callback */
 | 
						|
void particle_intersect_face(void *userdata, int index, const struct BVHTreeRay *ray, struct BVHTreeRayHit *hit);
 | 
						|
void psys_particle_on_dm(struct DerivedMesh *dm, int from, int index, int index_dmcache, float *fw, float foffset, float *vec, float *nor, float *utan, float *vtan, float *orco, float *ornor);
 | 
						|
 | 
						|
/* particle_system.c */
 | 
						|
void initialize_particle(struct ParticleSimulationData *sim, struct ParticleData *pa, int p);
 | 
						|
void psys_calc_dmcache(struct Object *ob, struct DerivedMesh *dm, struct ParticleSystem *psys);
 | 
						|
int psys_particle_dm_face_lookup(struct Object *ob, struct DerivedMesh *dm, int index, float *fw, struct LinkNode *node);
 | 
						|
 | 
						|
void reset_particle(struct ParticleSimulationData *sim, struct ParticleData *pa, float dtime, float cfra);
 | 
						|
 | 
						|
/* psys_reset */
 | 
						|
#define PSYS_RESET_ALL			1
 | 
						|
#define PSYS_RESET_DEPSGRAPH 	2
 | 
						|
#define PSYS_RESET_CHILDREN 	3
 | 
						|
#define PSYS_RESET_CACHE_MISS	4
 | 
						|
 | 
						|
/* index_dmcache */
 | 
						|
#define DMCACHE_NOTFOUND	-1
 | 
						|
#define DMCACHE_ISCHILD		-2
 | 
						|
 | 
						|
#endif
 |