Replace old color pipeline which was supporting linear/sRGB color spaces only with OpenColorIO-based pipeline. This introduces two configurable color spaces: - Input color space for images and movie clips. This space is used to convert images/movies from color space in which file is saved to Blender's linear space (for float images, byte images are not internally converted, only input space is stored for such images and used later). This setting could be found in image/clip data block settings. - Display color space which defines space in which particular display is working. This settings could be found in scene's Color Management panel. When render result is being displayed on the screen, apart from converting image to display space, some additional conversions could happen. This conversions are: - View, which defines tone curve applying before display transformation. These are different ways to view the image on the same display device. For example it could be used to emulate film view on sRGB display. - Exposure affects on image exposure before tone map is applied. - Gamma is post-display gamma correction, could be used to match particular display gamma. - RGB curves are user-defined curves which are applying before display transformation, could be used for different purposes. All this settings by default are only applying on render result and does not affect on other images. If some particular image needs to be affected by this transformation, "View as Render" setting of image data block should be set to truth. Movie clips are always affected by all display transformations. This commit also introduces configurable color space in which sequencer is working. This setting could be found in scene's Color Management panel and it should be used if such stuff as grading needs to be done in color space different from sRGB (i.e. when Film view on sRGB display is use, using VD16 space as sequencer's internal space would make grading working in space which is close to the space using for display). Some technical notes: - Image buffer's float buffer is now always in linear space, even if it was created from 16bit byte images. - Space of byte buffer is stored in image buffer's rect_colorspace property. - Profile of image buffer was removed since it's not longer meaningful. - OpenGL and GLSL is supposed to always work in sRGB space. It is possible to support other spaces, but it's quite large project which isn't so much important. - Legacy Color Management option disabled is emulated by using None display. It could have some regressions, but there's no clear way to avoid them. - If OpenColorIO is disabled on build time, it should make blender behaving in the same way as previous release with color management enabled. More details could be found at this page (more details would be added soon): http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management -- Thanks to Xavier Thomas, Lukas Toene for initial work on OpenColorIO integration and to Brecht van Lommel for some further development and code/ usecase review!
147 lines
4.6 KiB
C++
147 lines
4.6 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#ifndef _COM_Node_h
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#define _COM_Node_h
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#include "COM_NodeBase.h"
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#include "COM_InputSocket.h"
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#include "COM_OutputSocket.h"
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#include "COM_CompositorContext.h"
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#include "DNA_node_types.h"
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#include "BKE_text.h"
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#include "COM_ExecutionSystem.h"
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#include <vector>
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#include <string>
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using namespace std;
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class Node;
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class NodeOperation;
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class ExecutionSystem;
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typedef vector<Node *> NodeList;
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typedef NodeList::iterator NodeIterator;
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typedef pair<NodeIterator, NodeIterator> NodeRange;
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/**
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* My node documentation.
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*/
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class Node : public NodeBase {
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private:
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/**
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* @brief Is this node part of the active group
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*/
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bool m_inActiveGroup;
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public:
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Node(bNode *editorNode, bool create_sockets = true);
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/**
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* @brief Is this node in the active group (the group that is being edited)
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* @param isInActiveGroup
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*/
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void setIsInActiveGroup(bool value) { this->m_inActiveGroup = value; }
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/**
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* @brief Is this node part of the active group
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* the active group is the group that is currently being edited. When no group is edited,
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* the active group will be the main tree (all nodes that are not part of a group will be active)
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* @return bool [false:true]
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*/
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inline bool isInActiveGroup() { return this->m_inActiveGroup; }
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/**
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* @brief convert node to operation
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*
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* @todo this must be described further
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*
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* @param system the ExecutionSystem where the operations need to be added
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* @param context reference to the CompositorContext
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*/
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virtual void convertToOperations(ExecutionSystem *system, CompositorContext *context) = 0;
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/**
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* this method adds a SetValueOperation as input of the input socket.
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* This can only be used from the convertToOperation method. all other usages are not allowed
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*/
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void addSetValueOperation(ExecutionSystem *graph, InputSocket *inputsocket, int editorNodeInputSocketIndex);
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/**
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* this method adds a SetColorOperation as input of the input socket.
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* This can only be used from the convertToOperation method. all other usages are not allowed
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*/
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void addSetColorOperation(ExecutionSystem *graph, InputSocket *inputsocket, int editorNodeInputSocketIndex);
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/**
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* this method adds a SetVectorOperation as input of the input socket.
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* This can only be used from the convertToOperation method. all other usages are not allowed
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*/
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void addSetVectorOperation(ExecutionSystem *graph, InputSocket *inputsocket, int editorNodeInputSocketIndex);
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/**
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* when a node has no valid data (missing image or a group nodes ID pointer is NULL)
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* call this function from #convertToOperations, this way the node sockets are converted
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* into valid outputs, without this the compositor system gets confused and crashes, see [#32490]
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*/
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void convertToOperations_invalid(ExecutionSystem *graph, CompositorContext *context);
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/**
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* Creates a new link between an outputSocket and inputSocket and registrates the link to the graph
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* @return the new created link
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*/
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SocketConnection *addLink(ExecutionSystem *graph, OutputSocket *outputSocket, InputSocket *inputsocket);
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/**
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* is this node a group node.
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*/
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virtual bool isGroupNode() const { return false; }
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/**
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* is this node a proxy node.
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*/
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virtual bool isProxyNode() const { return false; }
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/**
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* @brief find the InputSocket by bNodeSocket
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*
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* @param socket
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*/
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InputSocket *findInputSocketBybNodeSocket(bNodeSocket *socket);
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/**
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* @brief find the OutputSocket by bNodeSocket
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*
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* @param socket
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*/
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OutputSocket *findOutputSocketBybNodeSocket(bNodeSocket *socket);
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protected:
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void addPreviewOperation(ExecutionSystem *system, CompositorContext *context, InputSocket *inputSocket);
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void addPreviewOperation(ExecutionSystem *system, CompositorContext *context, OutputSocket *outputSocket);
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bNodeSocket *getEditorInputSocket(int editorNodeInputSocketIndex);
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bNodeSocket *getEditorOutputSocket(int editorNodeOutputSocketIndex);
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private:
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};
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#endif
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