Was using GL_NONE to mean "no primitive" but GL_NONE and GL_POINTS are both defined as 0x0000. Introducing PRIM_NONE = 0xF which does not clash with any primitive types.
Was using GL_NONE to mean "no primitive" but GL_NONE and GL_POINTS are both defined as 0x0000. Introducing PRIM_NONE = 0xF which does not clash with any primitive types.