128 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			128 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* 
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 * $Id$
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 *
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 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version. The Blender
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 * Foundation also sells licenses for use in proprietary software under
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 * the Blender License.  See http://www.blender.org/BL/ for information
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 * about this.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * This is a new part of Blender.
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 *
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 * Contributor(s): Willian P. Germano, Matt Ebb
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 *
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 * ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef BPY_MENUS_H
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#define BPY_MENUS_H
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/* This header exposes BPyMenu related public declarations.  The implementation
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 * adds 'dynamic' menus to Blender, letting scripts register themselves in any
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 * of a few pre-defined (trivial to upgrade) places in menus.  These places or
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 * slots are called groups here (Import, Export, etc).  This is how it works:
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 * - scripts at dirs user pref U.pythondir and .blender/scripts/ are scanned
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 * for registration info.
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 * - this data is also saved to a Bpymenus file at the user's .blender/ dir and
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 * only re-created when the scripts folder gets modified.
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 * - on start-up Blender uses this info to fill a table, which is used to
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 * create the menu entries when they are needed (see header_info.c or
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 * header_script.c, under source/blender/src/, for examples).
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*/
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/* These two structs hold py menu/submenu info.
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 * BPyMenu holds a script's name (as should appear in the menu) and filename,
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 * plus an optional list of submenus.  Each submenu is related to a string
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 * (arg) that the script can get from the __script__ pydict, to know which
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 * submenu was chosen. */
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typedef struct BPySubMenu {
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	char *name;
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	char *arg;
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	struct BPySubMenu *next;
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} BPySubMenu;
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typedef struct BPyMenu {
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	char *name;
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	char *filename;
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	char *tooltip;
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	short version;		/* Blender version */
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	int dir;		/* 0: default, 1: U.pythondir */
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	struct BPySubMenu *submenus;
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	struct BPyMenu *next;
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} BPyMenu;
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/* Scripts can be added to only a few pre-defined places in menus, like
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 * File->Import, File->Export, etc. (for speed and better control).
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 * To make a new menu 'slot' available for scripts:
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 * - add an entry to the enum below, before PYMENU_TOTAL, of course;
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 * - update the bpymenu_group_atoi() and BPyMenu_group_itoa() functions in
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 * BPY_menus.c; 
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 * - add the necessary code to the header_***.c file in
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 * source/blender/src/, like done in header_info.c for import/export;
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*/
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typedef enum {
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	PYMENU_ADD,/* creates new objects */
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	PYMENU_ANIMATION,
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	PYMENU_EXPORT,
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	PYMENU_IMPORT,
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	PYMENU_MATERIALS,
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	PYMENU_MESH,
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	PYMENU_MISC,
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	PYMENU_OBJECT,
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	PYMENU_RENDER,/* exporters to external renderers */
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	PYMENU_SYSTEM,
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	PYMENU_THEMES,
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	PYMENU_UV,/* UV editing tools, to go in UV/Image editor space, 'UV' menu */
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	PYMENU_IMAGE,/* Image editing tools, to go in UV/Image editor space, 'Image' menu */
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	PYMENU_WIZARDS,/* complex 'app' scripts */
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	/* entries put after Wizards don't appear at the Scripts win->Scripts menu;
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	 * see define right below */
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	PYMENU_FACESELECT,
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	PYMENU_WEIGHTPAINT,
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	PYMENU_VERTEXPAINT,
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	PYMENU_UVCALCULATION,
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	PYMENU_ARMATURE,
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	PYMENU_SCRIPTTEMPLATE,
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	PYMENU_HELP,/*Main Help menu items - prob best to leave for 'official' ones*/
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	PYMENU_HELPSYSTEM,/* Resources, troubleshooting, system tools */
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	PYMENU_HELPWEBSITES,/* Help -> Websites submenu */
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	PYMENU_MESHFACEKEY, /* face key in mesh editmode */
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	PYMENU_TOTAL
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} PYMENUHOOKS;
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#define PYMENU_SCRIPTS_MENU_TOTAL (PYMENU_WIZARDS + 1)
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/* BPyMenuTable holds all registered pymenus, as linked lists for each menu
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 * where they can appear (see PYMENUHOOKS enum above).
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*/
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extern BPyMenu *BPyMenuTable[];	/* defined in BPY_menus.c */
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/* public functions: */
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int BPyMenu_Init( int usedir );
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void BPyMenu_RemoveAllEntries( void );
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void BPyMenu_PrintAllEntries( void );
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char *BPyMenu_CreatePupmenuStr( BPyMenu * pym, short group );
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char *BPyMenu_group_itoa( short group );
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struct BPyMenu *BPyMenu_GetEntry( short group, short pos );
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#endif				/* BPY_MENUS_H */
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