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blender-archive/source/blender/python/gpu/gpu_py_state.c
Germano Cavalcante 2510bd3a5f Python GPU: Add new methods to port the code templates in the manual
This commit adds a new API tha allow to replace the bgl API in the exemples on:
https://docs.blender.org/api/current/gpu.html

**Overview (New API):**
```
gpu.state:      active_framebuffer_get
GPUFramebuffer: read_color
GPUOffscreen:   texture_color
```

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D11031
2021-04-30 10:49:54 -03:00

436 lines
14 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup bpygpu
*
* This file defines the gpu.state API.
*
* - Use ``bpygpu_`` for local API.
* - Use ``BPyGPU`` for public API.
*/
#include <Python.h>
#include "GPU_framebuffer.h"
#include "GPU_state.h"
#include "../generic/py_capi_utils.h"
#include "../generic/python_utildefines.h"
#include "gpu_py_framebuffer.h"
#include "gpu_py_state.h" /* own include */
/* -------------------------------------------------------------------- */
/** \name Helper Functions
* \{ */
static const struct PyC_StringEnumItems pygpu_state_blend_items[] = {
{GPU_BLEND_NONE, "NONE"},
{GPU_BLEND_ALPHA, "ALPHA"},
{GPU_BLEND_ALPHA_PREMULT, "ALPHA_PREMULT"},
{GPU_BLEND_ADDITIVE, "ADDITIVE"},
{GPU_BLEND_ADDITIVE_PREMULT, "ADDITIVE_PREMULT"},
{GPU_BLEND_MULTIPLY, "MULTIPLY"},
{GPU_BLEND_SUBTRACT, "SUBTRACT"},
{GPU_BLEND_INVERT, "INVERT"},
/**
* These are quite special cases used inside the draw manager.
* {GPU_BLEND_OIT, "OIT"},
* {GPU_BLEND_BACKGROUND, "BACKGROUND"},
* {GPU_BLEND_CUSTOM, "CUSTOM"},
*/
{0, NULL},
};
static const struct PyC_StringEnumItems pygpu_state_depthtest_items[] = {
{GPU_DEPTH_NONE, "NONE"},
{GPU_DEPTH_ALWAYS, "ALWAYS"},
{GPU_DEPTH_LESS, "LESS"},
{GPU_DEPTH_LESS_EQUAL, "LESS_EQUAL"},
{GPU_DEPTH_EQUAL, "EQUAL"},
{GPU_DEPTH_GREATER, "GREATER"},
{GPU_DEPTH_GREATER_EQUAL, "GREATER_EQUAL"},
{0, NULL},
};
static const struct PyC_StringEnumItems pygpu_state_faceculling_items[] = {
{GPU_CULL_NONE, "NONE"},
{GPU_CULL_FRONT, "FRONT"},
{GPU_CULL_BACK, "BACK"},
{0, NULL},
};
/** \} */
/* -------------------------------------------------------------------- */
/** \name Manage Stack
* \{ */
PyDoc_STRVAR(
pygpu_state_blend_set_doc,
".. function:: blend_set(mode)\n"
"\n"
" Defines the fixed pipeline blending equation.\n"
"\n"
" :param mode: The type of blend mode.\n"
" * ``NONE`` No blending.\n"
" * ``ALPHA`` The original color channels are interpolated according to the alpha "
"value.\n"
" * ``ALPHA_PREMULT`` The original color channels are interpolated according to the "
"alpha value with the new colors pre-multiplied by this value.\n"
" * ``ADDITIVE`` The original color channels are added by the corresponding ones.\n"
" * ``ADDITIVE_PREMULT`` The original color channels are added by the corresponding ones "
"that are pre-multiplied by the alpha value.\n"
" * ``MULTIPLY`` The original color channels are multiplied by the corresponding ones.\n"
" * ``SUBTRACT`` The original color channels are subtracted by the corresponding ones.\n"
" * ``INVERT`` The original color channels are replaced by its complementary color.\n"
//" * ``OIT``.\n"
//" * ``BACKGROUND`` .\n"
//" * ``CUSTOM`` .\n"
" :type mode: str\n");
static PyObject *pygpu_state_blend_set(PyObject *UNUSED(self), PyObject *value)
{
struct PyC_StringEnum pygpu_blend = {pygpu_state_blend_items};
if (!PyC_ParseStringEnum(value, &pygpu_blend)) {
return NULL;
}
GPU_blend(pygpu_blend.value_found);
Py_RETURN_NONE;
}
PyDoc_STRVAR(pygpu_state_blend_get_doc,
".. function:: blend_get()\n"
"\n"
" Current blending equation.\n"
"\n");
static PyObject *pygpu_state_blend_get(PyObject *UNUSED(self))
{
eGPUBlend blend = GPU_blend_get();
return PyUnicode_FromString(PyC_StringEnum_FindIDFromValue(pygpu_state_blend_items, blend));
}
PyDoc_STRVAR(pygpu_state_depth_test_set_doc,
".. function:: depth_test_set(mode)\n"
"\n"
" Defines the depth_test equation.\n"
"\n"
" :param mode: The depth test equation name.\n"
" Possible values are `NONE`, `ALWAYS`, `LESS`, `LESS_EQUAL`, `EQUAL`, "
"`GREATER` and `GREATER_EQUAL`.\n"
" :type mode: str\n");
static PyObject *pygpu_state_depth_test_set(PyObject *UNUSED(self), PyObject *value)
{
struct PyC_StringEnum pygpu_depth_test = {pygpu_state_depthtest_items};
if (!PyC_ParseStringEnum(value, &pygpu_depth_test)) {
return NULL;
}
GPU_depth_test(pygpu_depth_test.value_found);
Py_RETURN_NONE;
}
PyDoc_STRVAR(pygpu_state_depth_test_get_doc,
".. function:: blend_depth_test_get()\n"
"\n"
" Current depth_test equation.\n"
"\n");
static PyObject *pygpu_state_depth_test_get(PyObject *UNUSED(self))
{
eGPUDepthTest test = GPU_depth_test_get();
return PyUnicode_FromString(PyC_StringEnum_FindIDFromValue(pygpu_state_depthtest_items, test));
}
PyDoc_STRVAR(pygpu_state_depth_mask_set_doc,
".. function:: depth_mask_set(value)\n"
"\n"
" Write to depth component.\n"
"\n"
" :param value: True for writing to the depth component.\n"
" :type near: bool\n");
static PyObject *pygpu_state_depth_mask_set(PyObject *UNUSED(self), PyObject *value)
{
bool write_to_depth;
if (!PyC_ParseBool(value, &write_to_depth)) {
return NULL;
}
GPU_depth_mask(write_to_depth);
Py_RETURN_NONE;
}
PyDoc_STRVAR(pygpu_state_depth_mask_get_doc,
".. function:: depth_mask_set_get()\n"
"\n"
" Writing status in the depth component.\n");
static PyObject *pygpu_state_depth_mask_get(PyObject *UNUSED(self))
{
return PyBool_FromLong(GPU_depth_mask_get());
}
PyDoc_STRVAR(pygpu_state_viewport_set_doc,
".. function:: viewport_set(x, y, xsize, ysize)\n"
"\n"
" Specifies the viewport of the active framebuffer.\n"
" Note: The viewport state is not saved upon framebuffer rebind.\n"
"\n"
" :param x, y: lower left corner of the viewport_set rectangle, in pixels.\n"
" :param width, height: width and height of the viewport_set.\n"
" :type x, y, xsize, ysize: int\n");
static PyObject *pygpu_state_viewport_set(PyObject *UNUSED(self), PyObject *args)
{
int x, y, xsize, ysize;
if (!PyArg_ParseTuple(args, "iiii:viewport_set", &x, &y, &xsize, &ysize)) {
return NULL;
}
GPU_viewport(x, y, xsize, ysize);
Py_RETURN_NONE;
}
PyDoc_STRVAR(pygpu_state_viewport_get_doc,
".. function:: viewport_get()\n"
"\n"
" Viewport of the active framebuffer.\n");
static PyObject *pygpu_state_viewport_get(PyObject *UNUSED(self), PyObject *UNUSED(args))
{
int viewport[4];
GPU_viewport_size_get_i(viewport);
PyObject *ret = PyTuple_New(4);
PyTuple_SET_ITEMS(ret,
PyLong_FromLong(viewport[0]),
PyLong_FromLong(viewport[1]),
PyLong_FromLong(viewport[2]),
PyLong_FromLong(viewport[3]));
return ret;
}
PyDoc_STRVAR(pygpu_state_line_width_set_doc,
".. function:: line_width_set(width)\n"
"\n"
" Specify the width of rasterized lines.\n"
"\n"
" :param size: New width.\n"
" :type mode: float\n");
static PyObject *pygpu_state_line_width_set(PyObject *UNUSED(self), PyObject *value)
{
float width = (float)PyFloat_AsDouble(value);
if (PyErr_Occurred()) {
return NULL;
}
GPU_line_width(width);
Py_RETURN_NONE;
}
PyDoc_STRVAR(pygpu_state_line_width_get_doc,
".. function:: line_width_get()\n"
"\n"
" Current width of rasterized lines.\n");
static PyObject *pygpu_state_line_width_get(PyObject *UNUSED(self))
{
float width = GPU_line_width_get();
return PyFloat_FromDouble((double)width);
}
PyDoc_STRVAR(pygpu_state_point_size_set_doc,
".. function:: point_size_set(size)\n"
"\n"
" Specify the diameter of rasterized points.\n"
"\n"
" :param size: New diameter.\n"
" :type mode: float\n");
static PyObject *pygpu_state_point_size_set(PyObject *UNUSED(self), PyObject *value)
{
float size = (float)PyFloat_AsDouble(value);
if (PyErr_Occurred()) {
return NULL;
}
GPU_point_size(size);
Py_RETURN_NONE;
}
PyDoc_STRVAR(pygpu_state_color_mask_set_doc,
".. function:: color_mask_set(r, g, b, a)\n"
"\n"
" Enable or disable writing of frame buffer color components.\n"
"\n"
" :param r, g, b, a: components red, green, blue, and alpha.\n"
" :type r, g, b, a: bool\n");
static PyObject *pygpu_state_color_mask_set(PyObject *UNUSED(self), PyObject *args)
{
int r, g, b, a;
if (!PyArg_ParseTuple(args, "pppp:color_mask_set", &r, &g, &b, &a)) {
return NULL;
}
GPU_color_mask((bool)r, (bool)g, (bool)b, (bool)a);
Py_RETURN_NONE;
}
PyDoc_STRVAR(pygpu_state_face_culling_set_doc,
".. function:: face_culling_set(culling)\n"
"\n"
" Specify whether none, front-facing or back-facing facets can be culled.\n"
"\n"
" :param mode: `NONE`, `FRONT` or `BACK`.\n"
" :type mode: str\n");
static PyObject *pygpu_state_face_culling_set(PyObject *UNUSED(self), PyObject *value)
{
struct PyC_StringEnum pygpu_faceculling = {pygpu_state_faceculling_items};
if (!PyC_ParseStringEnum(value, &pygpu_faceculling)) {
return NULL;
}
GPU_face_culling(pygpu_faceculling.value_found);
Py_RETURN_NONE;
}
PyDoc_STRVAR(pygpu_state_front_facing_set_doc,
".. function:: front_facing_set(invert)\n"
"\n"
" Specifies the orientation of front-facing polygons.\n"
"\n"
" :param invert: True for clockwise polygons as front-facing.\n"
" :type mode: bool\n");
static PyObject *pygpu_state_front_facing_set(PyObject *UNUSED(self), PyObject *value)
{
bool invert;
if (!PyC_ParseBool(value, &invert)) {
return NULL;
}
GPU_front_facing(invert);
Py_RETURN_NONE;
}
PyDoc_STRVAR(pygpu_state_program_point_size_set_doc,
".. function:: use_program_point_size(enable)\n"
"\n"
" If enabled, the derived point size is taken from the (potentially clipped) "
"shader builtin gl_PointSize.\n"
"\n"
" :param enable: True for shader builtin gl_PointSize.\n"
" :type enable: bool\n");
static PyObject *pygpu_state_program_point_size_set(PyObject *UNUSED(self), PyObject *value)
{
bool enable;
if (!PyC_ParseBool(value, &enable)) {
return NULL;
}
GPU_program_point_size(enable);
Py_RETURN_NONE;
}
PyDoc_STRVAR(pygpu_state_framebuffer_active_get_doc,
".. function:: framebuffer_active_get(enable)\n"
"\n"
" Return the active framefuffer in context.\n");
static PyObject *pygpu_state_framebuffer_active_get(PyObject *UNUSED(self))
{
GPUFrameBuffer *fb = GPU_framebuffer_active_get();
return BPyGPUFrameBuffer_CreatePyObject(fb, true);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Module
* \{ */
static struct PyMethodDef pygpu_state__tp_methods[] = {
/* Manage Stack */
{"blend_set", (PyCFunction)pygpu_state_blend_set, METH_O, pygpu_state_blend_set_doc},
{"blend_get", (PyCFunction)pygpu_state_blend_get, METH_NOARGS, pygpu_state_blend_get_doc},
{"depth_test_set",
(PyCFunction)pygpu_state_depth_test_set,
METH_O,
pygpu_state_depth_test_set_doc},
{"depth_test_get",
(PyCFunction)pygpu_state_depth_test_get,
METH_NOARGS,
pygpu_state_depth_test_get_doc},
{"depth_mask_set",
(PyCFunction)pygpu_state_depth_mask_set,
METH_O,
pygpu_state_depth_mask_set_doc},
{"depth_mask_get",
(PyCFunction)pygpu_state_depth_mask_get,
METH_NOARGS,
pygpu_state_depth_mask_get_doc},
{"viewport_set",
(PyCFunction)pygpu_state_viewport_set,
METH_VARARGS,
pygpu_state_viewport_set_doc},
{"viewport_get",
(PyCFunction)pygpu_state_viewport_get,
METH_NOARGS,
pygpu_state_viewport_get_doc},
{"line_width_set",
(PyCFunction)pygpu_state_line_width_set,
METH_O,
pygpu_state_line_width_set_doc},
{"line_width_get",
(PyCFunction)pygpu_state_line_width_get,
METH_NOARGS,
pygpu_state_line_width_get_doc},
{"point_size_set",
(PyCFunction)pygpu_state_point_size_set,
METH_O,
pygpu_state_point_size_set_doc},
{"color_mask_set",
(PyCFunction)pygpu_state_color_mask_set,
METH_VARARGS,
pygpu_state_color_mask_set_doc},
{"face_culling_set",
(PyCFunction)pygpu_state_face_culling_set,
METH_O,
pygpu_state_face_culling_set_doc},
{"front_facing_set",
(PyCFunction)pygpu_state_front_facing_set,
METH_O,
pygpu_state_front_facing_set_doc},
{"program_point_size_set",
(PyCFunction)pygpu_state_program_point_size_set,
METH_O,
pygpu_state_program_point_size_set_doc},
{"active_framebuffer_get",
(PyCFunction)pygpu_state_framebuffer_active_get,
METH_NOARGS,
pygpu_state_framebuffer_active_get_doc},
{NULL, NULL, 0, NULL},
};
PyDoc_STRVAR(pygpu_state__tp_doc, "This module provides access to the gpu state.");
static PyModuleDef pygpu_state_module_def = {
PyModuleDef_HEAD_INIT,
.m_name = "gpu.state",
.m_doc = pygpu_state__tp_doc,
.m_methods = pygpu_state__tp_methods,
};
PyObject *bpygpu_state_init(void)
{
PyObject *submodule;
submodule = PyModule_Create(&pygpu_state_module_def);
return submodule;
}
/** \} */