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blender-archive/source/blender/python/gpu/gpu_py_texture.c
2021-05-18 10:01:29 -03:00

636 lines
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C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup bpygpu
*
* This file defines the texture functionalities of the 'gpu' module
*
* - Use ``bpygpu_`` for local API.
* - Use ``BPyGPU`` for public API.
*/
#include <Python.h>
#include "BLI_string.h"
#include "DNA_image_types.h"
#include "GPU_context.h"
#include "GPU_texture.h"
#include "BKE_image.h"
#include "../generic/py_capi_utils.h"
#include "gpu_py.h"
#include "gpu_py_buffer.h"
#include "gpu_py_texture.h" /* own include */
/* -------------------------------------------------------------------- */
/** \name GPUTexture Common Utilities
* \{ */
static const struct PyC_StringEnumItems pygpu_textureformat_items[] = {
{GPU_RGBA8UI, "RGBA8UI"},
{GPU_RGBA8I, "RGBA8I"},
{GPU_RGBA8, "RGBA8"},
{GPU_RGBA32UI, "RGBA32UI"},
{GPU_RGBA32I, "RGBA32I"},
{GPU_RGBA32F, "RGBA32F"},
{GPU_RGBA16UI, "RGBA16UI"},
{GPU_RGBA16I, "RGBA16I"},
{GPU_RGBA16F, "RGBA16F"},
{GPU_RGBA16, "RGBA16"},
{GPU_RG8UI, "RG8UI"},
{GPU_RG8I, "RG8I"},
{GPU_RG8, "RG8"},
{GPU_RG32UI, "RG32UI"},
{GPU_RG32I, "RG32I"},
{GPU_RG32F, "RG32F"},
{GPU_RG16UI, "RG16UI"},
{GPU_RG16I, "RG16I"},
{GPU_RG16F, "RG16F"},
{GPU_RG16, "RG16"},
{GPU_R8UI, "R8UI"},
{GPU_R8I, "R8I"},
{GPU_R8, "R8"},
{GPU_R32UI, "R32UI"},
{GPU_R32I, "R32I"},
{GPU_R32F, "R32F"},
{GPU_R16UI, "R16UI"},
{GPU_R16I, "R16I"},
{GPU_R16F, "R16F"},
{GPU_R16, "R16"},
{GPU_R11F_G11F_B10F, "R11F_G11F_B10F"},
{GPU_DEPTH32F_STENCIL8, "DEPTH32F_STENCIL8"},
{GPU_DEPTH24_STENCIL8, "DEPTH24_STENCIL8"},
{GPU_SRGB8_A8, "SRGB8_A8"},
{GPU_RGB16F, "RGB16F"},
{GPU_SRGB8_A8_DXT1, "SRGB8_A8_DXT1"},
{GPU_SRGB8_A8_DXT3, "SRGB8_A8_DXT3"},
{GPU_SRGB8_A8_DXT5, "SRGB8_A8_DXT5"},
{GPU_RGBA8_DXT1, "RGBA8_DXT1"},
{GPU_RGBA8_DXT3, "RGBA8_DXT3"},
{GPU_RGBA8_DXT5, "RGBA8_DXT5"},
{GPU_DEPTH_COMPONENT32F, "DEPTH_COMPONENT32F"},
{GPU_DEPTH_COMPONENT24, "DEPTH_COMPONENT24"},
{GPU_DEPTH_COMPONENT16, "DEPTH_COMPONENT16"},
{0, NULL},
};
static int pygpu_texture_valid_check(BPyGPUTexture *bpygpu_tex)
{
if (UNLIKELY(bpygpu_tex->tex == NULL)) {
PyErr_SetString(PyExc_ReferenceError,
#ifdef BPYGPU_USE_GPUOBJ_FREE_METHOD
"GPU texture was freed, no further access is valid"
#else
"GPU texture: internal error"
#endif
);
return -1;
}
return 0;
}
#define BPYGPU_TEXTURE_CHECK_OBJ(bpygpu) \
{ \
if (UNLIKELY(pygpu_texture_valid_check(bpygpu) == -1)) { \
return NULL; \
} \
} \
((void)0)
/** \} */
/* -------------------------------------------------------------------- */
/** \name GPUTexture Type
* \{ */
static PyObject *pygpu_texture__tp_new(PyTypeObject *UNUSED(self), PyObject *args, PyObject *kwds)
{
BPYGPU_IS_INIT_OR_ERROR_OBJ;
PyObject *py_size;
int size[3] = {1, 1, 1};
int layers = 0;
int is_cubemap = false;
struct PyC_StringEnum pygpu_textureformat = {pygpu_textureformat_items, GPU_RGBA8};
BPyGPUBuffer *pybuffer_obj = NULL;
char err_out[256] = "unknown error. See console";
static const char *_keywords[] = {"size", "layers", "is_cubemap", "format", "data", NULL};
static _PyArg_Parser _parser = {"O|$ipO&O!:GPUTexture.__new__", _keywords, 0};
if (!_PyArg_ParseTupleAndKeywordsFast(args,
kwds,
&_parser,
&py_size,
&layers,
&is_cubemap,
PyC_ParseStringEnum,
&pygpu_textureformat,
&BPyGPU_BufferType,
&pybuffer_obj)) {
return NULL;
}
int len = 1;
if (PySequence_Check(py_size)) {
len = PySequence_Size(py_size);
if (PyC_AsArray(size, py_size, len, &PyLong_Type, false, "GPUTexture.__new__") == -1) {
return NULL;
}
}
else if (PyLong_Check(py_size)) {
size[0] = PyLong_AsLong(py_size);
}
else {
PyErr_SetString(PyExc_ValueError, "GPUTexture.__new__: Expected an int or tuple as first arg");
return NULL;
}
void *data = NULL;
if (pybuffer_obj) {
if (pybuffer_obj->format != GPU_DATA_FLOAT) {
PyErr_SetString(PyExc_ValueError,
"GPUTexture.__new__: Only Buffer of format `FLOAT` is currently supported");
return NULL;
}
int component_len = GPU_texture_component_len(pygpu_textureformat.value_found);
int component_size_expected = sizeof(float);
size_t data_space_expected = (size_t)size[0] * size[1] * size[2] * max_ii(1, layers) *
component_len * component_size_expected;
if (is_cubemap) {
data_space_expected *= 6 * size[0];
}
if (bpygpu_Buffer_size(pybuffer_obj) < data_space_expected) {
PyErr_SetString(PyExc_ValueError, "GPUTexture.__new__: Buffer size smaller than requested");
return NULL;
}
data = pybuffer_obj->buf.as_void;
}
GPUTexture *tex = NULL;
if (is_cubemap && len != 1) {
STRNCPY(err_out,
"In cubemaps the same dimension represents height, width and depth. No tuple needed");
}
else if (size[0] < 1 || size[1] < 1 || size[2] < 1) {
STRNCPY(err_out, "Values less than 1 are not allowed in dimensions");
}
else if (layers && len == 3) {
STRNCPY(err_out, "3D textures have no layers");
}
else if (!GPU_context_active_get()) {
STRNCPY(err_out, "No active GPU context found");
}
else {
const char *name = "python_texture";
if (is_cubemap) {
if (layers) {
tex = GPU_texture_create_cube_array(
name, size[0], layers, 1, pygpu_textureformat.value_found, data);
}
else {
tex = GPU_texture_create_cube(name, size[0], 1, pygpu_textureformat.value_found, data);
}
}
else if (layers) {
if (len == 2) {
tex = GPU_texture_create_2d_array(
name, size[0], size[1], layers, 1, pygpu_textureformat.value_found, data);
}
else {
tex = GPU_texture_create_1d_array(
name, size[0], layers, 1, pygpu_textureformat.value_found, data);
}
}
else if (len == 3) {
tex = GPU_texture_create_3d(name,
size[0],
size[1],
size[2],
1,
pygpu_textureformat.value_found,
GPU_DATA_FLOAT,
NULL);
}
else if (len == 2) {
tex = GPU_texture_create_2d(
name, size[0], size[1], 1, pygpu_textureformat.value_found, data);
}
else {
tex = GPU_texture_create_1d(name, size[0], 1, pygpu_textureformat.value_found, data);
}
}
if (tex == NULL) {
PyErr_Format(PyExc_RuntimeError, "gpu.texture.new(...) failed with '%s'", err_out);
return NULL;
}
return BPyGPUTexture_CreatePyObject(tex, false);
}
PyDoc_STRVAR(pygpu_texture_width_doc, "Width of the texture.\n\n:type: `int`");
static PyObject *pygpu_texture_width_get(BPyGPUTexture *self, void *UNUSED(type))
{
BPYGPU_TEXTURE_CHECK_OBJ(self);
return PyLong_FromLong(GPU_texture_width(self->tex));
}
PyDoc_STRVAR(pygpu_texture_height_doc, "Height of the texture.\n\n:type: `int`");
static PyObject *pygpu_texture_height_get(BPyGPUTexture *self, void *UNUSED(type))
{
BPYGPU_TEXTURE_CHECK_OBJ(self);
return PyLong_FromLong(GPU_texture_height(self->tex));
}
PyDoc_STRVAR(pygpu_texture_format_doc, "Format of the texture.\n\n:type: `str`");
static PyObject *pygpu_texture_format_get(BPyGPUTexture *self, void *UNUSED(type))
{
BPYGPU_TEXTURE_CHECK_OBJ(self);
eGPUTextureFormat format = GPU_texture_format(self->tex);
return PyUnicode_FromString(PyC_StringEnum_FindIDFromValue(pygpu_textureformat_items, format));
}
PyDoc_STRVAR(
pygpu_texture_clear_doc,
".. method:: clear(format='FLOAT', value=(0.0, 0.0, 0.0, 1.0))\n"
"\n"
" Fill texture with specific value.\n"
"\n"
" :param format: The format that describes the content of a single item.\n"
" Possible values are `FLOAT`, `INT`, `UINT`, `UBYTE`, `UINT_24_8` and `10_11_11_REV`.\n"
" :type type: str\n"
" :arg value: sequence each representing the value to fill.\n"
" :type value: sequence of 1, 2, 3 or 4 values\n");
static PyObject *pygpu_texture_clear(BPyGPUTexture *self, PyObject *args, PyObject *kwds)
{
BPYGPU_TEXTURE_CHECK_OBJ(self);
struct PyC_StringEnum pygpu_dataformat = {bpygpu_dataformat_items};
union {
int i[4];
float f[4];
char c[4];
} values;
PyObject *py_values;
static const char *_keywords[] = {"format", "value", NULL};
static _PyArg_Parser _parser = {"$O&O:clear", _keywords, 0};
if (!_PyArg_ParseTupleAndKeywordsFast(
args, kwds, &_parser, PyC_ParseStringEnum, &pygpu_dataformat, &py_values)) {
return NULL;
}
int shape = PySequence_Size(py_values);
if (shape == -1) {
return NULL;
}
if (shape > 4) {
PyErr_SetString(PyExc_AttributeError, "too many dimensions, max is 4");
return NULL;
}
if (shape != 1 &&
ELEM(pygpu_dataformat.value_found, GPU_DATA_UINT_24_8, GPU_DATA_10_11_11_REV)) {
PyErr_SetString(PyExc_AttributeError,
"`UINT_24_8` and `10_11_11_REV` only support single values");
return NULL;
}
memset(&values, 0, sizeof(values));
if (PyC_AsArray(&values,
py_values,
shape,
pygpu_dataformat.value_found == GPU_DATA_FLOAT ? &PyFloat_Type : &PyLong_Type,
false,
"clear") == -1) {
return NULL;
}
if (pygpu_dataformat.value_found == GPU_DATA_UBYTE) {
/* Convert to byte. */
values.c[0] = values.i[0];
values.c[1] = values.i[1];
values.c[2] = values.i[2];
values.c[3] = values.i[3];
}
GPU_texture_clear(self->tex, pygpu_dataformat.value_found, &values);
Py_RETURN_NONE;
}
PyDoc_STRVAR(pygpu_texture_read_doc,
".. method:: read()\n"
"\n"
" Creates a buffer with the value of all pixels.\n"
"\n");
static PyObject *pygpu_texture_read(BPyGPUTexture *self)
{
BPYGPU_TEXTURE_CHECK_OBJ(self);
eGPUTextureFormat tex_format = GPU_texture_format(self->tex);
/* #GPU_texture_read is restricted in combining 'data_format' with 'tex_format'.
* So choose data_format here. */
eGPUDataFormat best_data_format;
switch (tex_format) {
case GPU_DEPTH_COMPONENT24:
case GPU_DEPTH_COMPONENT16:
case GPU_DEPTH_COMPONENT32F:
best_data_format = GPU_DATA_FLOAT;
break;
case GPU_DEPTH24_STENCIL8:
case GPU_DEPTH32F_STENCIL8:
best_data_format = GPU_DATA_UINT_24_8;
break;
case GPU_R8UI:
case GPU_R16UI:
case GPU_RG16UI:
case GPU_R32UI:
best_data_format = GPU_DATA_UINT;
break;
case GPU_RG16I:
case GPU_R16I:
best_data_format = GPU_DATA_INT;
break;
case GPU_R8:
case GPU_RG8:
case GPU_RGBA8:
case GPU_RGBA8UI:
case GPU_SRGB8_A8:
best_data_format = GPU_DATA_UBYTE;
break;
case GPU_R11F_G11F_B10F:
best_data_format = GPU_DATA_10_11_11_REV;
break;
default:
best_data_format = GPU_DATA_FLOAT;
break;
}
void *buf = GPU_texture_read(self->tex, best_data_format, 0);
const Py_ssize_t shape[3] = {GPU_texture_height(self->tex),
GPU_texture_width(self->tex),
GPU_texture_component_len(tex_format)};
int shape_len = (shape[2] == 1) ? 2 : 3;
return (PyObject *)BPyGPU_Buffer_CreatePyObject(best_data_format, shape, shape_len, buf);
}
#ifdef BPYGPU_USE_GPUOBJ_FREE_METHOD
PyDoc_STRVAR(pygpu_texture_free_doc,
".. method:: free()\n"
"\n"
" Free the texture object.\n"
" The texture object will no longer be accessible.\n");
static PyObject *pygpu_texture_free(BPyGPUTexture *self)
{
BPYGPU_TEXTURE_CHECK_OBJ(self);
GPU_texture_free(self->tex);
self->tex = NULL;
Py_RETURN_NONE;
}
#endif
static void BPyGPUTexture__tp_dealloc(BPyGPUTexture *self)
{
if (self->tex) {
#ifndef GPU_NO_USE_PY_REFERENCES
GPU_texture_py_reference_set(self->tex, NULL);
#endif
GPU_texture_free(self->tex);
}
Py_TYPE(self)->tp_free((PyObject *)self);
}
static PyGetSetDef pygpu_texture__tp_getseters[] = {
{"width", (getter)pygpu_texture_width_get, (setter)NULL, pygpu_texture_width_doc, NULL},
{"height", (getter)pygpu_texture_height_get, (setter)NULL, pygpu_texture_height_doc, NULL},
{"format", (getter)pygpu_texture_format_get, (setter)NULL, pygpu_texture_format_doc, NULL},
{NULL, NULL, NULL, NULL, NULL} /* Sentinel */
};
static struct PyMethodDef pygpu_texture__tp_methods[] = {
{"clear",
(PyCFunction)pygpu_texture_clear,
METH_VARARGS | METH_KEYWORDS,
pygpu_texture_clear_doc},
{"read", (PyCFunction)pygpu_texture_read, METH_NOARGS, pygpu_texture_read_doc},
#ifdef BPYGPU_USE_GPUOBJ_FREE_METHOD
{"free", (PyCFunction)pygpu_texture_free, METH_NOARGS, pygpu_texture_free_doc},
#endif
{NULL, NULL, 0, NULL},
};
PyDoc_STRVAR(
pygpu_texture__tp_doc,
".. class:: GPUTexture(size, layers=0, is_cubemap=False, format='RGBA8', data=None)\n"
"\n"
" This object gives access to off GPU textures.\n"
"\n"
" :arg size: Dimensions of the texture 1D, 2D, 3D or cubemap.\n"
" :type size: tuple or int\n"
" :arg layers: Number of layers in texture array or number of cubemaps in cubemap array\n"
" :type layers: int\n"
" :arg is_cubemap: Indicates the creation of a cubemap texture.\n"
" :type is_cubemap: int\n"
" :arg format: Internal data format inside GPU memory. Possible values are:\n"
" `RGBA8UI`,\n"
" `RGBA8I`,\n"
" `RGBA8`,\n"
" `RGBA32UI`,\n"
" `RGBA32I`,\n"
" `RGBA32F`,\n"
" `RGBA16UI`,\n"
" `RGBA16I`,\n"
" `RGBA16F`,\n"
" `RGBA16`,\n"
" `RG8UI`,\n"
" `RG8I`,\n"
" `RG8`,\n"
" `RG32UI`,\n"
" `RG32I`,\n"
" `RG32F`,\n"
" `RG16UI`,\n"
" `RG16I`,\n"
" `RG16F`,\n"
" `RG16`,\n"
" `R8UI`,\n"
" `R8I`,\n"
" `R8`,\n"
" `R32UI`,\n"
" `R32I`,\n"
" `R32F`,\n"
" `R16UI`,\n"
" `R16I`,\n"
" `R16F`,\n"
" `R16`,\n"
" `R11F_G11F_B10F`,\n"
" `DEPTH32F_STENCIL8`,\n"
" `DEPTH24_STENCIL8`,\n"
" `SRGB8_A8`,\n"
" `RGB16F`,\n"
" `SRGB8_A8_DXT1`,\n"
" `SRGB8_A8_DXT3`,\n"
" `SRGB8_A8_DXT5`,\n"
" `RGBA8_DXT1`,\n"
" `RGBA8_DXT3`,\n"
" `RGBA8_DXT5`,\n"
" `DEPTH_COMPONENT32F`,\n"
" `DEPTH_COMPONENT24`,\n"
" `DEPTH_COMPONENT16`,\n"
" :type format: str\n"
" :arg data: Buffer object to fill the texture.\n"
" :type data: :class:`gpu.types.Buffer`\n");
PyTypeObject BPyGPUTexture_Type = {
PyVarObject_HEAD_INIT(NULL, 0).tp_name = "GPUTexture",
.tp_basicsize = sizeof(BPyGPUTexture),
.tp_dealloc = (destructor)BPyGPUTexture__tp_dealloc,
.tp_flags = Py_TPFLAGS_DEFAULT,
.tp_doc = pygpu_texture__tp_doc,
.tp_methods = pygpu_texture__tp_methods,
.tp_getset = pygpu_texture__tp_getseters,
.tp_new = pygpu_texture__tp_new,
};
/** \} */
/* -------------------------------------------------------------------- */
/** \name GPU Texture module
* \{ */
PyDoc_STRVAR(pygpu_texture_from_image_doc,
".. function:: from_image(image)\n"
"\n"
" Get GPUTexture corresponding to an Image datablock. The GPUTexture memory is "
"shared with Blender.\n"
" Note: Colors read from the texture will be in scene linear color space and have "
"premultiplied or straight alpha matching the image alpha mode.\n"
"\n"
" :arg image: The Image datablock.\n"
" :type image: `bpy.types.Image`\n"
" :return: The GPUTexture used by the image.\n"
" :rtype: :class:`gpu.types.GPUTexture`\n");
static PyObject *pygpu_texture_from_image(PyObject *UNUSED(self), PyObject *arg)
{
Image *ima = PyC_RNA_AsPointer(arg, "Image");
if (ima == NULL) {
return NULL;
}
ImageUser iuser;
BKE_imageuser_default(&iuser);
GPUTexture *tex = BKE_image_get_gpu_texture(ima, &iuser, NULL);
return BPyGPUTexture_CreatePyObject(tex, true);
}
static struct PyMethodDef pygpu_texture__m_methods[] = {
{"from_image", (PyCFunction)pygpu_texture_from_image, METH_O, pygpu_texture_from_image_doc},
{NULL, NULL, 0, NULL},
};
PyDoc_STRVAR(pygpu_texure__m_doc, "This module provides utils for textures.");
static PyModuleDef pygpu_texture_module_def = {
PyModuleDef_HEAD_INIT,
.m_name = "gpu.texture",
.m_doc = pygpu_texure__m_doc,
.m_methods = pygpu_texture__m_methods,
};
/** \} */
/* -------------------------------------------------------------------- */
/** \name Local API
* \{ */
int bpygpu_ParseTexture(PyObject *o, void *p)
{
if (o == Py_None) {
*(GPUTexture **)p = NULL;
return 1;
}
if (!BPyGPUTexture_Check(o)) {
PyErr_Format(
PyExc_ValueError, "expected a texture or None object, got %s", Py_TYPE(o)->tp_name);
return 0;
}
if (UNLIKELY(pygpu_texture_valid_check((BPyGPUTexture *)o) == -1)) {
return 0;
}
*(GPUTexture **)p = ((BPyGPUTexture *)o)->tex;
return 1;
}
PyObject *bpygpu_texture_init(void)
{
PyObject *submodule;
submodule = PyModule_Create(&pygpu_texture_module_def);
return submodule;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Public API
* \{ */
PyObject *BPyGPUTexture_CreatePyObject(GPUTexture *tex, bool shared_reference)
{
BPyGPUTexture *self;
if (shared_reference) {
#ifndef GPU_NO_USE_PY_REFERENCES
void **ref = GPU_texture_py_reference_get(tex);
if (ref) {
/* Retrieve BPyGPUTexture reference. */
self = (BPyGPUTexture *)POINTER_OFFSET(ref, -offsetof(BPyGPUTexture, tex));
BLI_assert(self->tex == tex);
Py_INCREF(self);
return (PyObject *)self;
}
#endif
GPU_texture_ref(tex);
}
self = PyObject_New(BPyGPUTexture, &BPyGPUTexture_Type);
self->tex = tex;
#ifndef GPU_NO_USE_PY_REFERENCES
BLI_assert(GPU_texture_py_reference_get(tex) == NULL);
GPU_texture_py_reference_set(tex, (void **)&self->tex);
#endif
return (PyObject *)self;
}
/** \} */
#undef BPYGPU_TEXTURE_CHECK_OBJ