Added extend-select for edit mesh. Note for operator design; you cannot give operators hardcoded properties like "SHIFT" or "ALT", that conflicts with the idea of keymaps. Instead the properties have to be functional, like setting 'extend' on or off. I also think mouse select could get these operators: - activate/select, option 'extend' - activate/select on object center, option 'extend' - activate/select, with menu, option 'extend' and of course loop-select, group-select, and so on. BTW: border-select could also get 'extend' option :)
117 lines
3.4 KiB
C++
117 lines
3.4 KiB
C++
/**
|
|
* $Id:
|
|
*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2008 Blender Foundation.
|
|
* All rights reserved.
|
|
*
|
|
*
|
|
* Contributor(s): Blender Foundation
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
#ifndef ED_MESH_H
|
|
#define ED_MESH_H
|
|
|
|
struct View3D;
|
|
struct ARegion;
|
|
struct EditMesh;
|
|
struct bContext;
|
|
|
|
// edge and face flag both
|
|
#define EM_FGON 2
|
|
// face flag
|
|
#define EM_FGON_DRAW 1
|
|
|
|
/* editbutflag */
|
|
#define B_CLOCKWISE 1
|
|
#define B_KEEPORIG 2
|
|
#define B_BEAUTY 4
|
|
#define B_SMOOTH 8
|
|
#define B_BEAUTY_SHORT 16
|
|
#define B_AUTOFGON 32
|
|
#define B_KNIFE 0x80
|
|
#define B_PERCENTSUBD 0x40
|
|
#define B_MESH_X_MIRROR 0x100
|
|
#define B_JOINTRIA_UV 0x200
|
|
#define B_JOINTRIA_VCOL 0X400
|
|
#define B_JOINTRIA_SHARP 0X800
|
|
#define B_JOINTRIA_MAT 0X1000
|
|
|
|
|
|
/* especially for derivedmesh drawing callbacks */
|
|
typedef struct ViewContext {
|
|
Scene *scene;
|
|
Object *obact;
|
|
Object *obedit;
|
|
struct ARegion *ar;
|
|
struct View3D *v3d;
|
|
struct EditMesh *em;
|
|
short mval[2];
|
|
} ViewContext;
|
|
|
|
/* meshtools.c */
|
|
|
|
intptr_t mesh_octree_table(Object *ob, EditMesh *em, float *co, char mode);
|
|
|
|
/* editmesh.c */
|
|
void make_editMesh(Scene *scene, Object *ob);
|
|
void load_editMesh(Scene *scene, Object *ob);
|
|
void remake_editMesh(Scene *scene, Object *ob);
|
|
void free_editMesh(EditMesh *em);
|
|
|
|
|
|
void EM_init_index_arrays(struct EditMesh *em, int forVert, int forEdge, int forFace);
|
|
void EM_free_index_arrays(void);
|
|
EditVert *EM_get_vert_for_index(int index);
|
|
EditEdge *EM_get_edge_for_index(int index);
|
|
EditFace *EM_get_face_for_index(int index);
|
|
int EM_texFaceCheck(struct EditMesh *em);
|
|
int EM_vertColorCheck(struct EditMesh *em);
|
|
void undo_push_mesh(char *name);
|
|
|
|
|
|
/* editmesh_lib.c */
|
|
|
|
EditFace *EM_get_actFace(struct EditMesh *em, int sloppy);
|
|
|
|
void EM_select_edge(EditEdge *eed, int sel);
|
|
void EM_select_face_fgon(struct EditMesh *em, EditFace *efa, int val);
|
|
void EM_selectmode_flush(struct EditMesh *em);
|
|
void EM_deselect_flush(struct EditMesh *em);
|
|
|
|
/* exported to transform */
|
|
int EM_get_actSelection(EditMesh *em, EditSelection *ese);
|
|
void EM_editselection_normal(float *normal, EditSelection *ese);
|
|
void EM_editselection_plane(float *plane, EditSelection *ese);
|
|
|
|
|
|
/* editmesh_mods.c */
|
|
extern unsigned int em_vertoffs, em_solidoffs, em_wireoffs;
|
|
|
|
void mouse_mesh(struct bContext *C, short mval[2], short extend);
|
|
int EM_check_backbuf(unsigned int index);
|
|
int EM_mask_init_backbuf_border(struct View3D *v3d, short mcords[][2], short tot, short xmin, short ymin, short xmax, short ymax);
|
|
void EM_free_backbuf(void);
|
|
int EM_init_backbuf_border(struct View3D *v3d, short xmin, short ymin, short xmax, short ymax);
|
|
int EM_init_backbuf_circle(struct View3D *v3d, short xs, short ys, short rads);
|
|
|
|
|
|
#endif /* ED_MESH_H */
|
|
|