This commit implements described in the #104573. The goal is to fix the confusion of the submodule hashes change, which are not ideal for any of the supported git-module configuration (they are either always visible causing confusion, or silently staged and committed, also causing confusion). This commit replaces submodules with a checkout of addons and addons_contrib, covered by the .gitignore, and locale and developer tools are moved to the main repository. This also changes the paths: - /release/scripts are moved to the /scripts - /source/tools are moved to the /tools - /release/datafiles/locale is moved to /locale This is done to avoid conflicts when using bisect, and also allow buildbot to automatically "recover" wgen building older or newer branches/patches. Running `make update` will initialize the local checkout to the changed repository configuration. Another aspect of the change is that the make update will support Github style of remote organization (origin remote pointing to thy fork, upstream remote pointing to the upstream blender/blender.git). Pull Request #104755
67 lines
2.3 KiB
Python
67 lines
2.3 KiB
Python
# SPDX-License-Identifier: GPL-2.0-or-later
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# Filename : long_anisotropically_dense.py
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# Author : Stephane Grabli
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# Date : 04/08/2005
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# Purpose : Selects the lines that are long and have a high anisotropic
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# a priori density and uses causal density
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# to draw without cluttering. Ideally, half of the
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# selected lines are culled using the causal density.
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#
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# ********************* WARNING *************************************
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# ******** The Directional a priori density maps must ******
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# ******** have been computed prior to using this style module ******
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from freestyle.chainingiterators import ChainSilhouetteIterator
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from freestyle.functions import DensityF1D
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from freestyle.predicates import (
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NotUP1D,
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QuantitativeInvisibilityUP1D,
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UnaryPredicate1D,
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pyHighDensityAnisotropyUP1D,
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pyHigherLengthUP1D,
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pyLengthBP1D,
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)
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from freestyle.shaders import (
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ConstantColorShader,
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ConstantThicknessShader,
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SamplingShader,
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)
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from freestyle.types import IntegrationType, Operators
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# custom density predicate
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class pyDensityUP1D(UnaryPredicate1D):
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def __init__(self, wsize, threshold, integration=IntegrationType.MEAN, sampling=2.0):
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UnaryPredicate1D.__init__(self)
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self._wsize = wsize
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self._threshold = threshold
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self._integration = integration
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self._func = DensityF1D(self._wsize, self._integration, sampling)
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self._func2 = DensityF1D(self._wsize, IntegrationType.MAX, sampling)
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def __call__(self, inter):
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c = self._func(inter)
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m = self._func2(inter)
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if c < self._threshold:
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return 1
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if m > 4 * c:
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if c < 1.5 * self._threshold:
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return 1
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return 0
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Operators.select(QuantitativeInvisibilityUP1D(0))
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Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0)))
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Operators.select(pyHigherLengthUP1D(40))
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# selects lines having a high anisotropic a priori density
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Operators.select(pyHighDensityAnisotropyUP1D(0.3, 4))
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Operators.sort(pyLengthBP1D())
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shaders_list = [
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SamplingShader(2.0),
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ConstantThicknessShader(2),
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ConstantColorShader(0.2, 0.2, 0.25, 1),
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]
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# uniform culling
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Operators.create(pyDensityUP1D(3.0, 2.0e-2, IntegrationType.MEAN, 0.1), shaders_list)
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