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blender-archive/scripts/modules/bl_i18n_utils/utils_languages_menu.py
Sergey Sharybin 03806d0b67 Re-design of submodules used in blender.git
This commit implements described in the #104573.

The goal is to fix the confusion of the submodule hashes change, which are not
ideal for any of the supported git-module configuration (they are either always
visible causing confusion, or silently staged and committed, also causing
confusion).

This commit replaces submodules with a checkout of addons and addons_contrib,
covered by the .gitignore, and locale and developer tools are moved to the
main repository.

This also changes the paths:
- /release/scripts are moved to the /scripts
- /source/tools are moved to the /tools
- /release/datafiles/locale is moved to /locale

This is done to avoid conflicts when using bisect, and also allow buildbot to
automatically "recover" wgen building older or newer branches/patches.

Running `make update` will initialize the local checkout to the changed
repository configuration.

Another aspect of the change is that the make update will support Github style
of remote organization (origin remote pointing to thy fork, upstream remote
pointing to the upstream blender/blender.git).

Pull Request #104755
2023-02-21 16:39:58 +01:00

82 lines
3.2 KiB
Python
Executable File

# SPDX-License-Identifier: GPL-2.0-or-later
# Update "languages" text file used by Blender at runtime to build translations menu.
import os
OK = 0
MISSING = 1
TOOLOW = 2
SKIPPED = 3
FLAG_MESSAGES = {
OK: "",
MISSING: "No translation yet.",
TOOLOW: "Not complete enough to be included.",
SKIPPED: "Skipped (see IMPORT_LANGUAGES_SKIP in settings.py).",
}
def gen_menu_file(stats, settings):
# Generate languages file used by Blender's i18n system.
# First, match all entries in LANGUAGES to a lang in stats, if possible!
tmp = []
for uid_num, label, uid in settings.LANGUAGES:
if uid in stats:
if uid in settings.IMPORT_LANGUAGES_SKIP:
tmp.append((stats[uid], uid_num, label, uid, SKIPPED))
else:
tmp.append((stats[uid], uid_num, label, uid, OK))
else:
tmp.append((0.0, uid_num, label, uid, MISSING))
stats = tmp
limits = sorted(settings.LANGUAGES_CATEGORIES, key=lambda it: it[0], reverse=True)
idx = 0
stats = sorted(stats, key=lambda it: it[0], reverse=True)
langs_cats = [[] for i in range(len(limits))]
highest_uid = 0
for lvl, uid_num, label, uid, flag in stats:
if lvl < limits[idx][0]:
# Sub-sort languages by iso-codes.
langs_cats[idx].sort(key=lambda it: it[2])
idx += 1
if lvl < settings.IMPORT_MIN_LEVEL and flag == OK:
flag = TOOLOW
langs_cats[idx].append((uid_num, label, uid, flag))
if abs(uid_num) > highest_uid:
highest_uid = abs(uid_num)
# Sub-sort last group of languages by iso-codes!
langs_cats[idx].sort(key=lambda it: it[2])
data_lines = [
"# File used by Blender to know which languages (translations) are available, ",
"# and to generate translation menu.",
"#",
"# File format:",
"# ID:MENULABEL:ISOCODE",
"# ID must be unique, except for 0 value (marks categories for menu).",
"# Line starting with a # are comments!",
"#",
"# Automatically generated by bl_i18n_utils/update_languages_menu.py script.",
"# Highest ID currently in use: {}".format(highest_uid),
]
for cat, langs_cat in zip(limits, langs_cats):
data_lines.append("#")
# Write "category menu label"...
if langs_cat:
data_lines.append("0:{}:".format(cat[1]))
else:
# Do not write the category if it has no language!
data_lines.append("# Void category! #0:{}:".format(cat[1]))
# ...and all matching language entries!
for uid_num, label, uid, flag in langs_cat:
if flag == OK:
data_lines.append("{}:{}:{}".format(uid_num, label, uid))
else:
# Non-existing, commented entry!
data_lines.append("# {} #{}:{}:{}".format(FLAG_MESSAGES[flag], uid_num, label, uid))
with open(os.path.join(settings.TRUNK_MO_DIR, settings.LANGUAGES_FILE), 'w', encoding="utf8") as f:
f.write("\n".join(data_lines))
with open(os.path.join(settings.GIT_I18N_ROOT, settings.LANGUAGES_FILE), 'w', encoding="utf8") as f:
f.write("\n".join(data_lines))