Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
28 lines
764 B
C++
28 lines
764 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2020 Blender Foundation. All rights reserved. */
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#include "pipeline_render.h"
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#include "intern/builder/deg_builder_nodes.h"
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#include "intern/builder/deg_builder_relations.h"
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#include "intern/depsgraph.h"
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namespace blender::deg {
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RenderBuilderPipeline::RenderBuilderPipeline(::Depsgraph *graph) : AbstractBuilderPipeline(graph)
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{
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deg_graph_->is_render_pipeline_depsgraph = true;
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}
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void RenderBuilderPipeline::build_nodes(DepsgraphNodeBuilder &node_builder)
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{
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node_builder.build_scene_render(scene_, view_layer_);
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}
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void RenderBuilderPipeline::build_relations(DepsgraphRelationBuilder &relation_builder)
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{
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relation_builder.build_scene_render(scene_, view_layer_);
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}
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} // namespace blender::deg
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