This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/nodes/NOD_socket_declarations_geometry.hh
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

42 lines
1.1 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "BKE_geometry_set.hh"
#include "NOD_socket_declarations.hh"
namespace blender::nodes::decl {
class GeometryBuilder;
class Geometry : public SocketDeclaration {
private:
blender::Vector<GeometryComponentType> supported_types_;
bool only_realized_data_ = false;
bool only_instances_ = false;
friend GeometryBuilder;
public:
using Builder = GeometryBuilder;
bNodeSocket &build(bNodeTree &ntree, bNode &node) const override;
bool matches(const bNodeSocket &socket) const override;
bool can_connect(const bNodeSocket &socket) const override;
Span<GeometryComponentType> supported_types() const;
bool only_realized_data() const;
bool only_instances() const;
};
class GeometryBuilder : public SocketDeclarationBuilder<Geometry> {
public:
GeometryBuilder &supported_type(GeometryComponentType supported_type);
GeometryBuilder &supported_type(blender::Vector<GeometryComponentType> supported_types);
GeometryBuilder &only_realized_data(bool value = true);
GeometryBuilder &only_instances(bool value = true);
};
} // namespace blender::nodes::decl