Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "BKE_geometry_set.hh"
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#include "NOD_socket_declarations.hh"
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namespace blender::nodes::decl {
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class GeometryBuilder;
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class Geometry : public SocketDeclaration {
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private:
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blender::Vector<GeometryComponentType> supported_types_;
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bool only_realized_data_ = false;
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bool only_instances_ = false;
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friend GeometryBuilder;
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public:
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using Builder = GeometryBuilder;
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bNodeSocket &build(bNodeTree &ntree, bNode &node) const override;
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bool matches(const bNodeSocket &socket) const override;
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bool can_connect(const bNodeSocket &socket) const override;
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Span<GeometryComponentType> supported_types() const;
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bool only_realized_data() const;
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bool only_instances() const;
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};
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class GeometryBuilder : public SocketDeclarationBuilder<Geometry> {
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public:
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GeometryBuilder &supported_type(GeometryComponentType supported_type);
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GeometryBuilder &supported_type(blender::Vector<GeometryComponentType> supported_types);
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GeometryBuilder &only_realized_data(bool value = true);
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GeometryBuilder &only_instances(bool value = true);
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};
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} // namespace blender::nodes::decl
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