Since a year and a half ago we've been switching to a new way to represent what sockets a node should have called "declarations" that's easier to use, clearer, and more flexible for upcoming features like dynamic socket counts or generic type sockets. All builtin nodes with a static set of sockets have switched, but one missing area has been group nodes and group input/output nodes. These nodes have **dynamic** declarations which change based on their properties or the group they're inside of. This patch addresses that, in preparation for using the same dynamic declaration feature for simulation nodes. Generally there shouldn't be user-visible differences, but one benefit is that user-created socket descriptions are now visible directly in the node editor for group nodes and group input/output nodes. The commit contains a few changes: - Add a node type callback for building dynamic declarations with different arguments - Add an `Extend` socket declaration for the "virtual" sockets used for connecting new links - A similar `Custom` socket declaration is used for addon-defined socket - Simplify the node update loop to use the declaration to build update sockets - Replace the "group update" functions with the declaration building - Move the node group input/output link creation to link drag operator - Make the field status part of group node declarations (not for group input/output nodes though) - Some fixes for declarations to make them update and build properly Differential Revision: https://developer.blender.org/D16850
662 lines
18 KiB
C++
662 lines
18 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
#include "NOD_socket_declarations.hh"
|
|
#include "NOD_socket_declarations_geometry.hh"
|
|
|
|
#include "BKE_node.h"
|
|
#include "BKE_node_runtime.hh"
|
|
|
|
#include "BLI_math_vector.h"
|
|
|
|
namespace blender::nodes::decl {
|
|
|
|
/**
|
|
* \note This function only deals with declarations, not the field status of existing nodes. If the
|
|
* field status of existing nodes was stored on the sockets, an improvement would be to check the
|
|
* existing socket's current status instead of the declaration.
|
|
*/
|
|
static bool field_types_are_compatible(const SocketDeclaration &input,
|
|
const SocketDeclaration &output)
|
|
{
|
|
if (output.output_field_dependency.field_type() == OutputSocketFieldType::FieldSource) {
|
|
if (input.input_field_type == InputSocketFieldType::None) {
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static bool sockets_can_connect(const SocketDeclaration &socket_decl,
|
|
const bNodeSocket &other_socket)
|
|
{
|
|
/* Input sockets cannot connect to input sockets, outputs cannot connect to outputs. */
|
|
if (socket_decl.in_out == other_socket.in_out) {
|
|
return false;
|
|
}
|
|
|
|
if (other_socket.runtime->declaration) {
|
|
if (socket_decl.in_out == SOCK_IN) {
|
|
if (!field_types_are_compatible(socket_decl, *other_socket.runtime->declaration)) {
|
|
return false;
|
|
}
|
|
}
|
|
else {
|
|
if (!field_types_are_compatible(*other_socket.runtime->declaration, socket_decl)) {
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool basic_types_can_connect(const SocketDeclaration & /*socket_decl*/,
|
|
const bNodeSocket &other_socket)
|
|
{
|
|
return ELEM(other_socket.type, SOCK_FLOAT, SOCK_INT, SOCK_BOOLEAN, SOCK_VECTOR, SOCK_RGBA);
|
|
}
|
|
|
|
static void modify_subtype_except_for_storage(bNodeSocket &socket, int new_subtype)
|
|
{
|
|
const char *idname = nodeStaticSocketType(socket.type, new_subtype);
|
|
BLI_strncpy(socket.idname, idname, sizeof(socket.idname));
|
|
bNodeSocketType *socktype = nodeSocketTypeFind(idname);
|
|
socket.typeinfo = socktype;
|
|
}
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name #Float
|
|
* \{ */
|
|
|
|
bNodeSocket &Float::build(bNodeTree &ntree, bNode &node) const
|
|
{
|
|
bNodeSocket &socket = *nodeAddStaticSocket(&ntree,
|
|
&node,
|
|
this->in_out,
|
|
SOCK_FLOAT,
|
|
this->subtype,
|
|
this->identifier.c_str(),
|
|
this->name.c_str());
|
|
this->set_common_flags(socket);
|
|
bNodeSocketValueFloat &value = *(bNodeSocketValueFloat *)socket.default_value;
|
|
value.min = this->soft_min_value;
|
|
value.max = this->soft_max_value;
|
|
value.value = this->default_value;
|
|
return socket;
|
|
}
|
|
|
|
bool Float::matches(const bNodeSocket &socket) const
|
|
{
|
|
if (!this->matches_common_data(socket)) {
|
|
return false;
|
|
}
|
|
if (socket.type != SOCK_FLOAT) {
|
|
return false;
|
|
}
|
|
if (socket.typeinfo->subtype != this->subtype) {
|
|
return false;
|
|
}
|
|
bNodeSocketValueFloat &value = *(bNodeSocketValueFloat *)socket.default_value;
|
|
if (value.min != this->soft_min_value) {
|
|
return false;
|
|
}
|
|
if (value.max != this->soft_max_value) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Float::can_connect(const bNodeSocket &socket) const
|
|
{
|
|
if (!sockets_can_connect(*this, socket)) {
|
|
return false;
|
|
}
|
|
return basic_types_can_connect(*this, socket);
|
|
}
|
|
|
|
bNodeSocket &Float::update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const
|
|
{
|
|
if (socket.type != SOCK_FLOAT) {
|
|
BLI_assert(socket.in_out == this->in_out);
|
|
return this->build(ntree, node);
|
|
}
|
|
if (socket.typeinfo->subtype != this->subtype) {
|
|
modify_subtype_except_for_storage(socket, this->subtype);
|
|
}
|
|
this->set_common_flags(socket);
|
|
bNodeSocketValueFloat &value = *(bNodeSocketValueFloat *)socket.default_value;
|
|
value.min = this->soft_min_value;
|
|
value.max = this->soft_max_value;
|
|
value.subtype = this->subtype;
|
|
return socket;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name #Int
|
|
* \{ */
|
|
|
|
bNodeSocket &Int::build(bNodeTree &ntree, bNode &node) const
|
|
{
|
|
bNodeSocket &socket = *nodeAddStaticSocket(&ntree,
|
|
&node,
|
|
this->in_out,
|
|
SOCK_INT,
|
|
this->subtype,
|
|
this->identifier.c_str(),
|
|
this->name.c_str());
|
|
this->set_common_flags(socket);
|
|
bNodeSocketValueInt &value = *(bNodeSocketValueInt *)socket.default_value;
|
|
value.min = this->soft_min_value;
|
|
value.max = this->soft_max_value;
|
|
value.value = this->default_value;
|
|
return socket;
|
|
}
|
|
|
|
bool Int::matches(const bNodeSocket &socket) const
|
|
{
|
|
if (!this->matches_common_data(socket)) {
|
|
return false;
|
|
}
|
|
if (socket.type != SOCK_INT) {
|
|
return false;
|
|
}
|
|
if (socket.typeinfo->subtype != this->subtype) {
|
|
return false;
|
|
}
|
|
bNodeSocketValueInt &value = *(bNodeSocketValueInt *)socket.default_value;
|
|
if (value.min != this->soft_min_value) {
|
|
return false;
|
|
}
|
|
if (value.max != this->soft_max_value) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Int::can_connect(const bNodeSocket &socket) const
|
|
{
|
|
if (!sockets_can_connect(*this, socket)) {
|
|
return false;
|
|
}
|
|
return basic_types_can_connect(*this, socket);
|
|
}
|
|
|
|
bNodeSocket &Int::update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const
|
|
{
|
|
if (socket.type != SOCK_INT) {
|
|
BLI_assert(socket.in_out == this->in_out);
|
|
return this->build(ntree, node);
|
|
}
|
|
if (socket.typeinfo->subtype != this->subtype) {
|
|
modify_subtype_except_for_storage(socket, this->subtype);
|
|
}
|
|
this->set_common_flags(socket);
|
|
bNodeSocketValueInt &value = *(bNodeSocketValueInt *)socket.default_value;
|
|
value.min = this->soft_min_value;
|
|
value.max = this->soft_max_value;
|
|
value.subtype = this->subtype;
|
|
return socket;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name #Vector
|
|
* \{ */
|
|
|
|
bNodeSocket &Vector::build(bNodeTree &ntree, bNode &node) const
|
|
{
|
|
bNodeSocket &socket = *nodeAddStaticSocket(&ntree,
|
|
&node,
|
|
this->in_out,
|
|
SOCK_VECTOR,
|
|
this->subtype,
|
|
this->identifier.c_str(),
|
|
this->name.c_str());
|
|
this->set_common_flags(socket);
|
|
bNodeSocketValueVector &value = *(bNodeSocketValueVector *)socket.default_value;
|
|
copy_v3_v3(value.value, this->default_value);
|
|
value.min = this->soft_min_value;
|
|
value.max = this->soft_max_value;
|
|
return socket;
|
|
}
|
|
|
|
bool Vector::matches(const bNodeSocket &socket) const
|
|
{
|
|
if (!this->matches_common_data(socket)) {
|
|
return false;
|
|
}
|
|
if (socket.type != SOCK_VECTOR) {
|
|
return false;
|
|
}
|
|
if (socket.typeinfo->subtype != this->subtype) {
|
|
return false;
|
|
}
|
|
const bNodeSocketValueVector &value = *static_cast<const bNodeSocketValueVector *>(
|
|
socket.default_value);
|
|
if (value.min != this->soft_min_value) {
|
|
return false;
|
|
}
|
|
if (value.max != this->soft_max_value) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Vector::can_connect(const bNodeSocket &socket) const
|
|
{
|
|
if (!sockets_can_connect(*this, socket)) {
|
|
return false;
|
|
}
|
|
return basic_types_can_connect(*this, socket);
|
|
}
|
|
|
|
bNodeSocket &Vector::update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const
|
|
{
|
|
if (socket.type != SOCK_VECTOR) {
|
|
BLI_assert(socket.in_out == this->in_out);
|
|
return this->build(ntree, node);
|
|
}
|
|
if (socket.typeinfo->subtype != this->subtype) {
|
|
modify_subtype_except_for_storage(socket, this->subtype);
|
|
}
|
|
this->set_common_flags(socket);
|
|
bNodeSocketValueVector &value = *(bNodeSocketValueVector *)socket.default_value;
|
|
value.subtype = this->subtype;
|
|
value.min = this->soft_min_value;
|
|
value.max = this->soft_max_value;
|
|
STRNCPY(socket.name, this->name.c_str());
|
|
return socket;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name #Bool
|
|
* \{ */
|
|
|
|
bNodeSocket &Bool::build(bNodeTree &ntree, bNode &node) const
|
|
{
|
|
bNodeSocket &socket = *nodeAddStaticSocket(&ntree,
|
|
&node,
|
|
this->in_out,
|
|
SOCK_BOOLEAN,
|
|
PROP_NONE,
|
|
this->identifier.c_str(),
|
|
this->name.c_str());
|
|
this->set_common_flags(socket);
|
|
bNodeSocketValueBoolean &value = *(bNodeSocketValueBoolean *)socket.default_value;
|
|
value.value = this->default_value;
|
|
return socket;
|
|
}
|
|
|
|
bool Bool::matches(const bNodeSocket &socket) const
|
|
{
|
|
if (!this->matches_common_data(socket)) {
|
|
return false;
|
|
}
|
|
if (socket.type != SOCK_BOOLEAN) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Bool::can_connect(const bNodeSocket &socket) const
|
|
{
|
|
if (!sockets_can_connect(*this, socket)) {
|
|
return false;
|
|
}
|
|
return basic_types_can_connect(*this, socket);
|
|
}
|
|
|
|
bNodeSocket &Bool::update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const
|
|
{
|
|
if (socket.type != SOCK_BOOLEAN) {
|
|
BLI_assert(socket.in_out == this->in_out);
|
|
return this->build(ntree, node);
|
|
}
|
|
this->set_common_flags(socket);
|
|
STRNCPY(socket.name, this->name.c_str());
|
|
return socket;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name #Color
|
|
* \{ */
|
|
|
|
bNodeSocket &Color::build(bNodeTree &ntree, bNode &node) const
|
|
{
|
|
bNodeSocket &socket = *nodeAddStaticSocket(&ntree,
|
|
&node,
|
|
this->in_out,
|
|
SOCK_RGBA,
|
|
PROP_NONE,
|
|
this->identifier.c_str(),
|
|
this->name.c_str());
|
|
this->set_common_flags(socket);
|
|
bNodeSocketValueRGBA &value = *(bNodeSocketValueRGBA *)socket.default_value;
|
|
copy_v4_v4(value.value, this->default_value);
|
|
return socket;
|
|
}
|
|
|
|
bool Color::matches(const bNodeSocket &socket) const
|
|
{
|
|
if (!this->matches_common_data(socket)) {
|
|
if (socket.name != this->name) {
|
|
return false;
|
|
}
|
|
if (socket.identifier != this->identifier) {
|
|
return false;
|
|
}
|
|
}
|
|
if (socket.type != SOCK_RGBA) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Color::can_connect(const bNodeSocket &socket) const
|
|
{
|
|
if (!sockets_can_connect(*this, socket)) {
|
|
return false;
|
|
}
|
|
return basic_types_can_connect(*this, socket);
|
|
}
|
|
|
|
bNodeSocket &Color::update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const
|
|
{
|
|
if (socket.type != SOCK_RGBA) {
|
|
BLI_assert(socket.in_out == this->in_out);
|
|
return this->build(ntree, node);
|
|
}
|
|
this->set_common_flags(socket);
|
|
STRNCPY(socket.name, this->name.c_str());
|
|
return socket;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name #String
|
|
* \{ */
|
|
|
|
bNodeSocket &String::build(bNodeTree &ntree, bNode &node) const
|
|
{
|
|
bNodeSocket &socket = *nodeAddStaticSocket(&ntree,
|
|
&node,
|
|
this->in_out,
|
|
SOCK_STRING,
|
|
PROP_NONE,
|
|
this->identifier.c_str(),
|
|
this->name.c_str());
|
|
STRNCPY(((bNodeSocketValueString *)socket.default_value)->value, this->default_value.c_str());
|
|
this->set_common_flags(socket);
|
|
return socket;
|
|
}
|
|
|
|
bool String::matches(const bNodeSocket &socket) const
|
|
{
|
|
if (!this->matches_common_data(socket)) {
|
|
return false;
|
|
}
|
|
if (socket.type != SOCK_STRING) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool String::can_connect(const bNodeSocket &socket) const
|
|
{
|
|
return sockets_can_connect(*this, socket) && socket.type == SOCK_STRING;
|
|
}
|
|
|
|
bNodeSocket &String::update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const
|
|
{
|
|
if (socket.type != SOCK_STRING) {
|
|
BLI_assert(socket.in_out == this->in_out);
|
|
return this->build(ntree, node);
|
|
}
|
|
this->set_common_flags(socket);
|
|
STRNCPY(socket.name, this->name.c_str());
|
|
return socket;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name #IDSocketDeclaration
|
|
* \{ */
|
|
|
|
bNodeSocket &IDSocketDeclaration::build(bNodeTree &ntree, bNode &node) const
|
|
{
|
|
bNodeSocket &socket = *nodeAddSocket(
|
|
&ntree, &node, this->in_out, this->idname, this->identifier.c_str(), this->name.c_str());
|
|
this->set_common_flags(socket);
|
|
return socket;
|
|
}
|
|
|
|
bool IDSocketDeclaration::matches(const bNodeSocket &socket) const
|
|
{
|
|
if (!this->matches_common_data(socket)) {
|
|
return false;
|
|
}
|
|
if (!STREQ(socket.idname, this->idname)) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool IDSocketDeclaration::can_connect(const bNodeSocket &socket) const
|
|
{
|
|
return sockets_can_connect(*this, socket) && STREQ(socket.idname, this->idname);
|
|
}
|
|
|
|
bNodeSocket &IDSocketDeclaration::update_or_build(bNodeTree &ntree,
|
|
bNode &node,
|
|
bNodeSocket &socket) const
|
|
{
|
|
if (StringRef(socket.idname) != this->idname) {
|
|
BLI_assert(socket.in_out == this->in_out);
|
|
return this->build(ntree, node);
|
|
}
|
|
this->set_common_flags(socket);
|
|
return socket;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name #Geometry
|
|
* \{ */
|
|
|
|
bNodeSocket &Geometry::build(bNodeTree &ntree, bNode &node) const
|
|
{
|
|
bNodeSocket &socket = *nodeAddSocket(&ntree,
|
|
&node,
|
|
this->in_out,
|
|
"NodeSocketGeometry",
|
|
this->identifier.c_str(),
|
|
this->name.c_str());
|
|
this->set_common_flags(socket);
|
|
return socket;
|
|
}
|
|
|
|
bool Geometry::matches(const bNodeSocket &socket) const
|
|
{
|
|
if (!this->matches_common_data(socket)) {
|
|
return false;
|
|
}
|
|
if (socket.type != SOCK_GEOMETRY) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Geometry::can_connect(const bNodeSocket &socket) const
|
|
{
|
|
return sockets_can_connect(*this, socket) && socket.type == SOCK_GEOMETRY;
|
|
}
|
|
|
|
Span<GeometryComponentType> Geometry::supported_types() const
|
|
{
|
|
return supported_types_;
|
|
}
|
|
|
|
bool Geometry::only_realized_data() const
|
|
{
|
|
return only_realized_data_;
|
|
}
|
|
|
|
bool Geometry::only_instances() const
|
|
{
|
|
return only_instances_;
|
|
}
|
|
|
|
GeometryBuilder &GeometryBuilder::supported_type(GeometryComponentType supported_type)
|
|
{
|
|
decl_->supported_types_ = {supported_type};
|
|
return *this;
|
|
}
|
|
|
|
GeometryBuilder &GeometryBuilder::supported_type(
|
|
blender::Vector<GeometryComponentType> supported_types)
|
|
{
|
|
decl_->supported_types_ = std::move(supported_types);
|
|
return *this;
|
|
}
|
|
|
|
GeometryBuilder &GeometryBuilder::only_realized_data(bool value)
|
|
{
|
|
decl_->only_realized_data_ = value;
|
|
return *this;
|
|
}
|
|
|
|
GeometryBuilder &GeometryBuilder::only_instances(bool value)
|
|
{
|
|
decl_->only_instances_ = value;
|
|
return *this;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name #Shader
|
|
* \{ */
|
|
|
|
bNodeSocket &Shader::build(bNodeTree &ntree, bNode &node) const
|
|
{
|
|
bNodeSocket &socket = *nodeAddSocket(&ntree,
|
|
&node,
|
|
this->in_out,
|
|
"NodeSocketShader",
|
|
this->identifier.c_str(),
|
|
this->name.c_str());
|
|
this->set_common_flags(socket);
|
|
return socket;
|
|
}
|
|
|
|
bool Shader::matches(const bNodeSocket &socket) const
|
|
{
|
|
if (!this->matches_common_data(socket)) {
|
|
return false;
|
|
}
|
|
if (socket.type != SOCK_SHADER) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Shader::can_connect(const bNodeSocket &socket) const
|
|
{
|
|
if (!sockets_can_connect(*this, socket)) {
|
|
return false;
|
|
}
|
|
/* Basic types can convert to shaders, but not the other way around. */
|
|
if (this->in_out == SOCK_IN) {
|
|
return ELEM(
|
|
socket.type, SOCK_VECTOR, SOCK_RGBA, SOCK_FLOAT, SOCK_INT, SOCK_BOOLEAN, SOCK_SHADER);
|
|
}
|
|
return socket.type == SOCK_SHADER;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name #Extend
|
|
* \{ */
|
|
|
|
bNodeSocket &Extend::build(bNodeTree &ntree, bNode &node) const
|
|
{
|
|
bNodeSocket &socket = *nodeAddSocket(&ntree,
|
|
&node,
|
|
this->in_out,
|
|
"NodeSocketVirtual",
|
|
this->identifier.c_str(),
|
|
this->name.c_str());
|
|
return socket;
|
|
}
|
|
|
|
bool Extend::matches(const bNodeSocket &socket) const
|
|
{
|
|
if (socket.identifier != this->identifier) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Extend::can_connect(const bNodeSocket & /*socket*/) const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bNodeSocket &Extend::update_or_build(bNodeTree & /*ntree*/,
|
|
bNode & /*node*/,
|
|
bNodeSocket &socket) const
|
|
{
|
|
return socket;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name #Custom
|
|
* \{ */
|
|
|
|
bNodeSocket &Custom::build(bNodeTree &ntree, bNode &node) const
|
|
{
|
|
bNodeSocket &socket = *nodeAddSocket(
|
|
&ntree, &node, this->in_out, idname_, this->identifier.c_str(), this->name.c_str());
|
|
return socket;
|
|
}
|
|
|
|
bool Custom::matches(const bNodeSocket &socket) const
|
|
{
|
|
if (!this->matches_common_data(socket)) {
|
|
return false;
|
|
}
|
|
if (socket.type != SOCK_CUSTOM) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Custom::can_connect(const bNodeSocket &socket) const
|
|
{
|
|
return sockets_can_connect(*this, socket) && STREQ(socket.idname, idname_);
|
|
}
|
|
|
|
bNodeSocket &Custom::update_or_build(bNodeTree & /*ntree*/,
|
|
bNode & /*node*/,
|
|
bNodeSocket &socket) const
|
|
{
|
|
return socket;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
} // namespace blender::nodes::decl
|