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blender-archive/source/blender/nodes
Michael Möller 5d215d5225 EEVEE: Fix GPUNodeLink memory leak for displacement nodes using SHD_SPACE_WORLD
When the displacement space is set to SHD_SPACE_WORLD, the GLSL method
"node_displacement_world" is used instead of the "node_displacement_object" method. The two GLSL methods:
```
void node_displacement_object(
    float height, float midlevel, float scale, vec3 N, mat4 obmat, out vec3 result)
{
  N = (vec4(N, 0.0) * obmat).xyz;
  result = (height - midlevel) * scale * normalize(N);
  result = (obmat * vec4(result, 0.0)).xyz;
}

void node_displacement_world(float height, float midlevel, float scale, vec3 N, out vec3 result)
{
  result = (height - midlevel) * scale * normalize(N);
}
```
In contrast to the "node_displacement_object" method, the "node_displacement_world"
does not require an "obmat" parameter. Attempting to still pass "GPU_builtin(GPU_OBJECT_MATRIX)"
as additional parameter will result in a memory leak. The "GPUNodeLink" allocated in
the "GPU_builtin" method will never get released.

Fixes T83941 Memory leak when using the Displacement shader node in Eevee with the displacement
space set to "World Space"
2021-01-29 17:08:46 +01:00
..
2020-12-18 13:03:27 +01:00
2021-01-20 16:08:52 +11:00
2020-12-19 14:41:14 -05:00
2020-12-18 13:03:27 +01:00