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blender-archive/source/blender/blenkernel/intern/paint_toolslots.c
Jacques Lucke 61aaeb3745 Curves: initial brush system integration for curves sculpt mode
This adds the boilerplate code that is necessary to use the tool/brush/paint
systems in the new sculpt curves mode.

Two temporary dummy tools are part of this patch. They do nothing and
only serve to test the boilerplate. When the first actual tool is added,
those dummy tools will be removed.

Differential Revision: https://developer.blender.org/D14117
2022-02-18 09:14:54 +01:00

165 lines
4.7 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#include <limits.h>
#include "MEM_guardedalloc.h"
#include "DNA_brush_types.h"
#include "DNA_modifier_types.h"
#include "DNA_scene_types.h"
#include "BLI_utildefines.h"
#include "BKE_brush.h"
#include "BKE_lib_id.h"
#include "BKE_main.h"
#include "BKE_paint.h"
/* -------------------------------------------------------------------- */
/** \name Tool Slot Initialization / Versioning
*
* These functions run to update old files (while versioning),
* take care only to perform low-level functions here.
* \{ */
void BKE_paint_toolslots_len_ensure(Paint *paint, int len)
{
/* Tool slots are 'uchar'. */
BLI_assert(len <= UCHAR_MAX);
if (paint->tool_slots_len < len) {
paint->tool_slots = MEM_recallocN(paint->tool_slots, sizeof(*paint->tool_slots) * len);
paint->tool_slots_len = len;
}
}
static void paint_toolslots_init(Main *bmain, Paint *paint)
{
if (paint == NULL) {
return;
}
const eObjectMode ob_mode = paint->runtime.ob_mode;
BLI_assert(paint->runtime.tool_offset && ob_mode);
for (Brush *brush = bmain->brushes.first; brush; brush = brush->id.next) {
if (brush->ob_mode & ob_mode) {
const int slot_index = BKE_brush_tool_get(brush, paint);
BKE_paint_toolslots_len_ensure(paint, slot_index + 1);
if (paint->tool_slots[slot_index].brush == NULL) {
paint->tool_slots[slot_index].brush = brush;
id_us_plus(&brush->id);
}
}
}
}
/**
* Initialize runtime since this is called from versioning code.
*/
static void paint_toolslots_init_with_runtime(Main *bmain, ToolSettings *ts, Paint *paint)
{
if (paint == NULL) {
return;
}
/* Needed so #Paint_Runtime is updated when versioning. */
BKE_paint_runtime_init(ts, paint);
paint_toolslots_init(bmain, paint);
}
void BKE_paint_toolslots_init_from_main(struct Main *bmain)
{
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
ToolSettings *ts = scene->toolsettings;
paint_toolslots_init_with_runtime(bmain, ts, &ts->imapaint.paint);
if (ts->sculpt) {
paint_toolslots_init_with_runtime(bmain, ts, &ts->sculpt->paint);
}
if (ts->vpaint) {
paint_toolslots_init_with_runtime(bmain, ts, &ts->vpaint->paint);
}
if (ts->wpaint) {
paint_toolslots_init_with_runtime(bmain, ts, &ts->wpaint->paint);
}
if (ts->uvsculpt) {
paint_toolslots_init_with_runtime(bmain, ts, &ts->uvsculpt->paint);
}
if (ts->gp_paint) {
paint_toolslots_init_with_runtime(bmain, ts, &ts->gp_paint->paint);
}
if (ts->gp_vertexpaint) {
paint_toolslots_init_with_runtime(bmain, ts, &ts->gp_vertexpaint->paint);
}
if (ts->gp_sculptpaint) {
paint_toolslots_init_with_runtime(bmain, ts, &ts->gp_sculptpaint->paint);
}
if (ts->gp_weightpaint) {
paint_toolslots_init_with_runtime(bmain, ts, &ts->gp_weightpaint->paint);
}
if (ts->curves_sculpt) {
paint_toolslots_init_with_runtime(bmain, ts, &ts->curves_sculpt->paint);
}
}
}
/** \} */
void BKE_paint_toolslots_brush_update_ex(Paint *paint, Brush *brush)
{
const uint tool_offset = paint->runtime.tool_offset;
UNUSED_VARS_NDEBUG(tool_offset);
BLI_assert(tool_offset != 0);
const int slot_index = BKE_brush_tool_get(brush, paint);
BKE_paint_toolslots_len_ensure(paint, slot_index + 1);
PaintToolSlot *tslot = &paint->tool_slots[slot_index];
id_us_plus(&brush->id);
if (tslot->brush) {
id_us_min(&tslot->brush->id);
}
tslot->brush = brush;
}
void BKE_paint_toolslots_brush_update(Paint *paint)
{
if (paint->brush == NULL) {
return;
}
BKE_paint_toolslots_brush_update_ex(paint, paint->brush);
}
void BKE_paint_toolslots_brush_validate(Main *bmain, Paint *paint)
{
/* Clear slots with invalid slots or mode (unlikely but possible). */
const uint tool_offset = paint->runtime.tool_offset;
UNUSED_VARS_NDEBUG(tool_offset);
const eObjectMode ob_mode = paint->runtime.ob_mode;
BLI_assert(tool_offset && ob_mode);
for (int i = 0; i < paint->tool_slots_len; i++) {
PaintToolSlot *tslot = &paint->tool_slots[i];
if (tslot->brush) {
if ((i != BKE_brush_tool_get(tslot->brush, paint)) ||
(tslot->brush->ob_mode & ob_mode) == 0) {
id_us_min(&tslot->brush->id);
tslot->brush = NULL;
}
}
}
/* Unlikely but possible the active brush is not currently using a slot. */
BKE_paint_toolslots_brush_update(paint);
/* Fill slots from brushes. */
paint_toolslots_init(bmain, paint);
}
Brush *BKE_paint_toolslots_brush_get(Paint *paint, int slot_index)
{
if (slot_index < paint->tool_slots_len) {
PaintToolSlot *tslot = &paint->tool_slots[slot_index];
return tslot->brush;
}
return NULL;
}