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blender-archive/source/blender/blenkernel/intern/simulation.cc
Campbell Barton 33c30af742 Cleanup: comments in struct declarations
Use a consistent style for declaring the names of struct members
in their declarations. Note that this convention was already used in
many places but not everywhere.

Remove spaces around the text (matching commented arguments) with
the advantage that the the spell checking utility skips these terms.
Making it possible to extract & validate these comments automatically.

Also use struct names for `bAnimChannelType` & `bConstraintTypeInfo`
which were using brief descriptions.
2023-01-16 13:27:35 +11:00

175 lines
4.8 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#include <iostream>
#include "MEM_guardedalloc.h"
#include "DNA_ID.h"
#include "DNA_defaults.h"
#include "DNA_scene_types.h"
#include "DNA_simulation_types.h"
#include "BLI_compiler_compat.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_math_vector_types.hh"
#include "BLI_rand.h"
#include "BLI_span.hh"
#include "BLI_string.h"
#include "BLI_utildefines.h"
#include "BKE_anim_data.h"
#include "BKE_animsys.h"
#include "BKE_customdata.h"
#include "BKE_idtype.h"
#include "BKE_lib_id.h"
#include "BKE_lib_query.h"
#include "BKE_lib_remap.h"
#include "BKE_main.h"
#include "BKE_node.h"
#include "BKE_pointcache.h"
#include "BKE_simulation.h"
#include "NOD_geometry.h"
#include "BLI_map.hh"
#include "BLT_translation.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "BLO_read_write.h"
static void simulation_init_data(ID *id)
{
Simulation *simulation = (Simulation *)id;
BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(simulation, id));
MEMCPY_STRUCT_AFTER(simulation, DNA_struct_default_get(Simulation), id);
ntreeAddTreeEmbedded(nullptr, id, "Geometry Nodetree", ntreeType_Geometry->idname);
}
static void simulation_copy_data(Main *bmain, ID *id_dst, const ID *id_src, const int flag)
{
Simulation *simulation_dst = (Simulation *)id_dst;
const Simulation *simulation_src = (const Simulation *)id_src;
/* We always need allocation of our private ID data. */
const int flag_private_id_data = flag & ~LIB_ID_CREATE_NO_ALLOCATE;
if (simulation_src->nodetree) {
BKE_id_copy_ex(bmain,
(ID *)simulation_src->nodetree,
(ID **)&simulation_dst->nodetree,
flag_private_id_data);
simulation_dst->nodetree->owner_id = &simulation_dst->id;
}
}
static void simulation_free_data(ID *id)
{
Simulation *simulation = (Simulation *)id;
BKE_animdata_free(&simulation->id, false);
if (simulation->nodetree) {
ntreeFreeEmbeddedTree(simulation->nodetree);
MEM_freeN(simulation->nodetree);
simulation->nodetree = nullptr;
}
}
static void simulation_foreach_id(ID *id, LibraryForeachIDData *data)
{
Simulation *simulation = (Simulation *)id;
if (simulation->nodetree) {
/* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */
BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
data, BKE_library_foreach_ID_embedded(data, (ID **)&simulation->nodetree));
}
}
static void simulation_blend_write(BlendWriter *writer, ID *id, const void *id_address)
{
Simulation *simulation = (Simulation *)id;
BLO_write_id_struct(writer, Simulation, id_address, &simulation->id);
BKE_id_blend_write(writer, &simulation->id);
if (simulation->adt) {
BKE_animdata_blend_write(writer, simulation->adt);
}
/* nodetree is integral part of simulation, no libdata */
if (simulation->nodetree) {
BLO_write_struct(writer, bNodeTree, simulation->nodetree);
ntreeBlendWrite(writer, simulation->nodetree);
}
}
static void simulation_blend_read_data(BlendDataReader *reader, ID *id)
{
Simulation *simulation = (Simulation *)id;
BLO_read_data_address(reader, &simulation->adt);
BKE_animdata_blend_read_data(reader, simulation->adt);
}
static void simulation_blend_read_lib(BlendLibReader *reader, ID *id)
{
Simulation *simulation = (Simulation *)id;
UNUSED_VARS(simulation, reader);
}
static void simulation_blend_read_expand(BlendExpander *expander, ID *id)
{
Simulation *simulation = (Simulation *)id;
UNUSED_VARS(simulation, expander);
}
IDTypeInfo IDType_ID_SIM = {
/*id_code*/ ID_SIM,
/*id_filter*/ FILTER_ID_SIM,
/*main_listbase_index*/ INDEX_ID_SIM,
/*struct_size*/ sizeof(Simulation),
/*name*/ "Simulation",
/*name_plural*/ "simulations",
/*translation_context*/ BLT_I18NCONTEXT_ID_SIMULATION,
/*flags*/ IDTYPE_FLAGS_APPEND_IS_REUSABLE,
/*asset_type_info*/ nullptr,
/*init_data*/ simulation_init_data,
/*copy_data*/ simulation_copy_data,
/*free_data*/ simulation_free_data,
/*make_local*/ nullptr,
/*foreach_id*/ simulation_foreach_id,
/*foreach_cache*/ nullptr,
/*foreach_path*/ nullptr,
/*owner_pointer_get*/ nullptr,
/*blend_write*/ simulation_blend_write,
/*blend_read_data*/ simulation_blend_read_data,
/*blend_read_lib*/ simulation_blend_read_lib,
/*blend_read_expand*/ simulation_blend_read_expand,
/*blend_read_undo_preserve*/ nullptr,
/*lib_override_apply_post*/ nullptr,
};
void *BKE_simulation_add(Main *bmain, const char *name)
{
Simulation *simulation = (Simulation *)BKE_id_new(bmain, ID_SIM, name);
return simulation;
}
void BKE_simulation_data_update(Depsgraph * /*depsgraph*/,
Scene * /*scene*/,
Simulation * /*simulation*/)
{
}