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blender-archive/source/blender/bmesh/operators/bmo_split_edges.c
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

33 lines
937 B
C

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bmesh
*
* Just a wrapper around #BM_mesh_edgesplit
*/
#include "BLI_utildefines.h"
#include "bmesh.h"
#include "bmesh_tools.h"
#include "intern/bmesh_operators_private.h" /* own include */
void bmo_split_edges_exec(BMesh *bm, BMOperator *op)
{
const bool use_verts = BMO_slot_bool_get(op->slots_in, "use_verts");
BM_mesh_elem_hflag_disable_all(bm, BM_EDGE, BM_ELEM_TAG, false);
BMO_slot_buffer_hflag_enable(bm, op->slots_in, "edges", BM_EDGE, BM_ELEM_TAG, false);
if (use_verts) {
/* this slows down the operation but its ok because the modifier doesn't use */
BMO_slot_buffer_hflag_enable(bm, op->slots_in, "verts", BM_VERT, BM_ELEM_TAG, false);
}
/* this is where everything happens */
BM_mesh_edgesplit(bm, use_verts, true, false);
BMO_slot_buffer_from_enabled_hflag(bm, op, op->slots_out, "edges.out", BM_EDGE, BM_ELEM_TAG);
}