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blender-archive/source/blender/bmesh/tools/bmesh_bisect_plane.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

21 lines
608 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bmesh
*/
/**
* \param use_snap_center: Snap verts onto the plane.
* \param use_tag: Only bisect tagged edges and faces.
* \param oflag_center: Operator flag, enabled for geometry on the axis (existing and created)
*/
void BM_mesh_bisect_plane(BMesh *bm,
const float plane[4],
bool use_snap_center,
bool use_tag,
short oflag_center,
short oflag_new,
float eps);