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blender-archive/source/blender/bmesh/tools/bmesh_intersect.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

46 lines
1.2 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bmesh
*/
#ifdef __cplusplus
extern "C" {
#endif
/**
* Intersect tessellated faces
* leaving the resulting edges tagged.
*
* \param test_fn: Return value: -1: skip, 0: tree_a, 1: tree_b (use_self == false)
* \param boolean_mode: -1: no-boolean, 0: intersection... see #BMESH_ISECT_BOOLEAN_ISECT.
* \return true if the mesh is changed (intersections cut or faces removed from boolean).
*/
bool BM_mesh_intersect(BMesh *bm,
struct BMLoop *(*looptris)[3],
int looptris_tot,
int (*test_fn)(BMFace *f, void *user_data),
void *user_data,
bool use_self,
bool use_separate,
bool use_dissolve,
bool use_island_connect,
bool use_partial_connect,
bool use_edge_tag,
int boolean_mode,
float eps);
enum {
BMESH_ISECT_BOOLEAN_NONE = -1,
/* aligned with BooleanModifierOp */
BMESH_ISECT_BOOLEAN_ISECT = 0,
BMESH_ISECT_BOOLEAN_UNION = 1,
BMESH_ISECT_BOOLEAN_DIFFERENCE = 2,
};
#ifdef __cplusplus
}
#endif