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blender-archive/source/blender/bmesh/tools/bmesh_wireframe.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

32 lines
893 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bmesh
*
* Wire Frame.
*/
#pragma once
/**
* \param defgrp_index: Vertex group index, -1 for no vertex groups.
*
* \note All edge tags must be cleared.
* \note Behavior matches MOD_solidify.c
*/
void BM_mesh_wireframe(BMesh *bm,
float offset,
float offset_fac,
float offset_fac_vg,
bool use_replace,
bool use_boundary,
bool use_even_offset,
bool use_relative_offset,
bool use_crease,
float crease_weight,
int defgrp_index,
bool defgrp_invert,
short mat_offset,
short mat_max,
bool use_tag);