Push the const usage a bit further for compositor nodes, so that they are more explicit about not modifying original nodes from the editor. Differential Revision: https://developer.blender.org/D15822
27 lines
798 B
C++
27 lines
798 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2011 Blender Foundation. */
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#include "COM_BokehImageNode.h"
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#include "COM_BokehImageOperation.h"
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namespace blender::compositor {
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BokehImageNode::BokehImageNode(bNode *editor_node) : Node(editor_node)
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{
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/* pass */
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}
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void BokehImageNode::convert_to_operations(NodeConverter &converter,
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const CompositorContext & /*context*/) const
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{
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BokehImageOperation *operation = new BokehImageOperation();
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operation->set_data((const NodeBokehImage *)this->get_bnode()->storage);
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converter.add_operation(operation);
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converter.map_output_socket(get_output_socket(0), operation->get_output_socket(0));
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converter.add_preview(operation->get_output_socket(0));
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}
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} // namespace blender::compositor
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