Push the const usage a bit further for compositor nodes, so that they are more explicit about not modifying original nodes from the editor. Differential Revision: https://developer.blender.org/D15822
30 lines
878 B
C++
30 lines
878 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2012 Blender Foundation. */
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#include "COM_ConvertAlphaNode.h"
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#include "COM_ConvertOperation.h"
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namespace blender::compositor {
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void ConvertAlphaNode::convert_to_operations(NodeConverter &converter,
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const CompositorContext & /*context*/) const
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{
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NodeOperation *operation = nullptr;
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const bNode *node = this->get_bnode();
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/* value hardcoded in rna_nodetree.c */
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if (node->custom1 == 1) {
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operation = new ConvertPremulToStraightOperation();
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}
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else {
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operation = new ConvertStraightToPremulOperation();
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}
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converter.add_operation(operation);
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converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0));
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converter.map_output_socket(get_output_socket(0), operation->get_output_socket());
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}
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} // namespace blender::compositor
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