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blender-archive/source/blender/compositor/nodes/COM_CryptomatteNode.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

78 lines
2.3 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2018 Blender Foundation. */
#pragma once
#include "BLI_string_ref.hh"
#include "BLI_vector.hh"
#include "COM_CryptomatteOperation.h"
#include "COM_Node.h"
namespace blender::compositor {
/**
* \brief CryptomatteNode
* \ingroup Node
*/
class CryptomatteBaseNode : public Node {
protected:
CryptomatteBaseNode(bNode *editor_node) : Node(editor_node)
{
/* pass */
}
public:
void convert_to_operations(NodeConverter &converter,
const CompositorContext &context) const override;
protected:
virtual CryptomatteOperation *create_cryptomatte_operation(
NodeConverter &converter,
const CompositorContext &context,
const bNode &node,
const NodeCryptomatte *cryptomatte_settings) const = 0;
};
class CryptomatteNode : public CryptomatteBaseNode {
public:
CryptomatteNode(bNode *editor_node) : CryptomatteBaseNode(editor_node)
{
/* pass */
}
protected:
CryptomatteOperation *create_cryptomatte_operation(
NodeConverter &converter,
const CompositorContext &context,
const bNode &node,
const NodeCryptomatte *cryptomatte_settings) const override;
private:
static Vector<NodeOperation *> create_input_operations(const CompositorContext &context,
const bNode &node);
static void input_operations_from_render_source(const CompositorContext &context,
const bNode &node,
Vector<NodeOperation *> &r_input_operations);
static void input_operations_from_image_source(const CompositorContext &context,
const bNode &node,
Vector<NodeOperation *> &r_input_operations);
};
class CryptomatteLegacyNode : public CryptomatteBaseNode {
public:
CryptomatteLegacyNode(bNode *editor_node) : CryptomatteBaseNode(editor_node)
{
/* pass */
}
protected:
CryptomatteOperation *create_cryptomatte_operation(
NodeConverter &converter,
const CompositorContext &context,
const bNode &node,
const NodeCryptomatte *cryptomatte_settings) const override;
};
} // namespace blender::compositor