Push the const usage a bit further for compositor nodes, so that they are more explicit about not modifying original nodes from the editor. Differential Revision: https://developer.blender.org/D15822
127 lines
4.6 KiB
C++
127 lines
4.6 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
|
|
* Copyright 2011 Blender Foundation. */
|
|
|
|
#include "COM_DefocusNode.h"
|
|
#include "COM_BokehImageOperation.h"
|
|
#include "COM_ConvertDepthToRadiusOperation.h"
|
|
#include "COM_GammaCorrectOperation.h"
|
|
#include "COM_MathBaseOperation.h"
|
|
#include "COM_SetValueOperation.h"
|
|
#include "COM_VariableSizeBokehBlurOperation.h"
|
|
|
|
namespace blender::compositor {
|
|
|
|
DefocusNode::DefocusNode(bNode *editor_node) : Node(editor_node)
|
|
{
|
|
/* pass */
|
|
}
|
|
|
|
void DefocusNode::convert_to_operations(NodeConverter &converter,
|
|
const CompositorContext &context) const
|
|
{
|
|
const bNode *node = this->get_bnode();
|
|
const NodeDefocus *data = (const NodeDefocus *)node->storage;
|
|
Scene *scene = node->id ? (Scene *)node->id : context.get_scene();
|
|
Object *camob = scene ? scene->camera : nullptr;
|
|
|
|
NodeOperation *radius_operation;
|
|
if (data->no_zbuf) {
|
|
MathMultiplyOperation *multiply = new MathMultiplyOperation();
|
|
SetValueOperation *multiplier = new SetValueOperation();
|
|
multiplier->set_value(data->scale);
|
|
SetValueOperation *max_radius = new SetValueOperation();
|
|
max_radius->set_value(data->maxblur);
|
|
MathMinimumOperation *minimize = new MathMinimumOperation();
|
|
|
|
converter.add_operation(multiply);
|
|
converter.add_operation(multiplier);
|
|
converter.add_operation(max_radius);
|
|
converter.add_operation(minimize);
|
|
|
|
converter.map_input_socket(get_input_socket(1), multiply->get_input_socket(0));
|
|
converter.add_link(multiplier->get_output_socket(), multiply->get_input_socket(1));
|
|
converter.add_link(multiply->get_output_socket(), minimize->get_input_socket(0));
|
|
converter.add_link(max_radius->get_output_socket(), minimize->get_input_socket(1));
|
|
|
|
radius_operation = minimize;
|
|
}
|
|
else {
|
|
ConvertDepthToRadiusOperation *radius_op = new ConvertDepthToRadiusOperation();
|
|
radius_op->set_camera_object(camob);
|
|
radius_op->setf_stop(data->fstop);
|
|
radius_op->set_max_radius(data->maxblur);
|
|
converter.add_operation(radius_op);
|
|
|
|
converter.map_input_socket(get_input_socket(1), radius_op->get_input_socket(0));
|
|
|
|
FastGaussianBlurValueOperation *blur = new FastGaussianBlurValueOperation();
|
|
/* maintain close pixels so far Z values don't bleed into the foreground */
|
|
blur->set_overlay(FAST_GAUSS_OVERLAY_MIN);
|
|
converter.add_operation(blur);
|
|
|
|
converter.add_link(radius_op->get_output_socket(0), blur->get_input_socket(0));
|
|
radius_op->set_post_blur(blur);
|
|
|
|
radius_operation = blur;
|
|
}
|
|
|
|
NodeBokehImage *bokehdata = new NodeBokehImage();
|
|
bokehdata->angle = data->rotation;
|
|
bokehdata->rounding = 0.0f;
|
|
bokehdata->flaps = data->bktype;
|
|
if (data->bktype < 3) {
|
|
bokehdata->flaps = 5;
|
|
bokehdata->rounding = 1.0f;
|
|
}
|
|
bokehdata->catadioptric = 0.0f;
|
|
bokehdata->lensshift = 0.0f;
|
|
|
|
BokehImageOperation *bokeh = new BokehImageOperation();
|
|
bokeh->set_data(bokehdata);
|
|
bokeh->delete_data_on_finish();
|
|
converter.add_operation(bokeh);
|
|
|
|
#ifdef COM_DEFOCUS_SEARCH
|
|
InverseSearchRadiusOperation *search = new InverseSearchRadiusOperation();
|
|
search->set_max_blur(data->maxblur);
|
|
converter.add_operation(search);
|
|
|
|
converter.add_link(radius_operation->get_output_socket(0), search->get_input_socket(0));
|
|
#endif
|
|
|
|
VariableSizeBokehBlurOperation *operation = new VariableSizeBokehBlurOperation();
|
|
if (data->preview) {
|
|
operation->set_quality(eCompositorQuality::Low);
|
|
}
|
|
else {
|
|
operation->set_quality(context.get_quality());
|
|
}
|
|
operation->set_max_blur(data->maxblur);
|
|
operation->set_threshold(data->bthresh);
|
|
converter.add_operation(operation);
|
|
|
|
converter.add_link(bokeh->get_output_socket(), operation->get_input_socket(1));
|
|
converter.add_link(radius_operation->get_output_socket(), operation->get_input_socket(2));
|
|
#ifdef COM_DEFOCUS_SEARCH
|
|
converter.add_link(search->get_output_socket(), operation->get_input_socket(3));
|
|
#endif
|
|
|
|
if (data->gamco) {
|
|
GammaCorrectOperation *correct = new GammaCorrectOperation();
|
|
converter.add_operation(correct);
|
|
GammaUncorrectOperation *inverse = new GammaUncorrectOperation();
|
|
converter.add_operation(inverse);
|
|
|
|
converter.map_input_socket(get_input_socket(0), correct->get_input_socket(0));
|
|
converter.add_link(correct->get_output_socket(), operation->get_input_socket(0));
|
|
converter.add_link(operation->get_output_socket(), inverse->get_input_socket(0));
|
|
converter.map_output_socket(get_output_socket(), inverse->get_output_socket());
|
|
}
|
|
else {
|
|
converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0));
|
|
converter.map_output_socket(get_output_socket(), operation->get_output_socket());
|
|
}
|
|
}
|
|
|
|
} // namespace blender::compositor
|