Push the const usage a bit further for compositor nodes, so that they are more explicit about not modifying original nodes from the editor. Differential Revision: https://developer.blender.org/D15822
28 lines
940 B
C++
28 lines
940 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2011 Blender Foundation. */
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#include "COM_DirectionalBlurNode.h"
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#include "COM_DirectionalBlurOperation.h"
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namespace blender::compositor {
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DirectionalBlurNode::DirectionalBlurNode(bNode *editor_node) : Node(editor_node)
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{
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/* pass */
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}
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void DirectionalBlurNode::convert_to_operations(NodeConverter &converter,
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const CompositorContext &context) const
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{
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const NodeDBlurData *data = (const NodeDBlurData *)this->get_bnode()->storage;
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DirectionalBlurOperation *operation = new DirectionalBlurOperation();
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operation->set_quality(context.get_quality());
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operation->set_data(data);
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converter.add_operation(operation);
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converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0));
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converter.map_output_socket(get_output_socket(0), operation->get_output_socket());
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}
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} // namespace blender::compositor
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