Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2011 Blender Foundation. */
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#pragma once
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#include "COM_Node.h"
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#include "COM_defines.h"
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#include "DNA_image_types.h"
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#include "DNA_node_types.h"
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#include "RE_engine.h"
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#include "RE_pipeline.h"
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namespace blender::compositor {
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/**
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* \brief ImageNode
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* \ingroup Node
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*/
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class ImageNode : public Node {
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private:
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NodeOperation *do_multilayer_check(NodeConverter &converter,
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RenderLayer *render_layer,
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RenderPass *render_pass,
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Image *image,
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ImageUser *user,
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int framenumber,
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int outputsocket_index,
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int view,
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DataType datatype) const;
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public:
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ImageNode(bNode *editor_node);
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void convert_to_operations(NodeConverter &converter,
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const CompositorContext &context) const override;
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};
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} // namespace blender::compositor
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