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blender-archive/source/blender/compositor/nodes/COM_MapValueNode.cc
Hans Goudey 91d9f46aec Cleanup: Use const for node data in compositor
Push the const usage a bit further for compositor nodes, so that they
are more explicit about not modifying original nodes from the editor.

Differential Revision: https://developer.blender.org/D15822
2022-08-31 12:06:13 -05:00

32 lines
960 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#include "COM_MapValueNode.h"
#include "COM_MapValueOperation.h"
namespace blender::compositor {
MapValueNode::MapValueNode(bNode *editor_node) : Node(editor_node)
{
/* pass */
}
void MapValueNode::convert_to_operations(NodeConverter &converter,
const CompositorContext & /*context*/) const
{
const TexMapping *storage = (const TexMapping *)this->get_bnode()->storage;
NodeInput *color_socket = this->get_input_socket(0);
NodeOutput *value_socket = this->get_output_socket(0);
MapValueOperation *convert_prog = new MapValueOperation();
convert_prog->set_settings(storage);
converter.add_operation(convert_prog);
converter.map_input_socket(color_socket, convert_prog->get_input_socket(0));
converter.map_output_socket(value_socket, convert_prog->get_output_socket(0));
}
} // namespace blender::compositor