Push the const usage a bit further for compositor nodes, so that they are more explicit about not modifying original nodes from the editor. Differential Revision: https://developer.blender.org/D15822
32 lines
960 B
C++
32 lines
960 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2011 Blender Foundation. */
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#include "COM_MapValueNode.h"
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#include "COM_MapValueOperation.h"
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namespace blender::compositor {
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MapValueNode::MapValueNode(bNode *editor_node) : Node(editor_node)
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{
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/* pass */
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}
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void MapValueNode::convert_to_operations(NodeConverter &converter,
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const CompositorContext & /*context*/) const
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{
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const TexMapping *storage = (const TexMapping *)this->get_bnode()->storage;
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NodeInput *color_socket = this->get_input_socket(0);
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NodeOutput *value_socket = this->get_output_socket(0);
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MapValueOperation *convert_prog = new MapValueOperation();
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convert_prog->set_settings(storage);
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converter.add_operation(convert_prog);
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converter.map_input_socket(color_socket, convert_prog->get_input_socket(0));
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converter.map_output_socket(value_socket, convert_prog->get_output_socket(0));
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}
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} // namespace blender::compositor
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