Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
159 lines
5.0 KiB
C++
159 lines
5.0 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2011 Blender Foundation. */
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#include "COM_RenderLayersNode.h"
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#include "COM_SetColorOperation.h"
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#include "COM_SetValueOperation.h"
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#include "COM_SetVectorOperation.h"
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namespace blender::compositor {
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RenderLayersNode::RenderLayersNode(bNode *editor_node) : Node(editor_node)
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{
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/* pass */
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}
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void RenderLayersNode::test_socket_link(NodeConverter &converter,
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const CompositorContext &context,
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NodeOutput *output,
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RenderLayersProg *operation,
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Scene *scene,
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int layer_id,
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bool is_preview) const
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{
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operation->set_scene(scene);
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operation->set_layer_id(layer_id);
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operation->set_render_data(context.get_render_data());
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operation->set_view_name(context.get_view_name());
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converter.map_output_socket(output, operation->get_output_socket());
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converter.add_operation(operation);
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if (is_preview) { /* only for image socket */
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converter.add_preview(operation->get_output_socket());
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}
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}
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void RenderLayersNode::test_render_link(NodeConverter &converter,
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const CompositorContext &context,
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Render *re) const
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{
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Scene *scene = (Scene *)this->get_bnode()->id;
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const short layer_id = this->get_bnode()->custom1;
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RenderResult *rr = RE_AcquireResultRead(re);
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if (rr == nullptr) {
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missing_render_link(converter);
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return;
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}
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ViewLayer *view_layer = (ViewLayer *)BLI_findlink(&scene->view_layers, layer_id);
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if (view_layer == nullptr) {
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missing_render_link(converter);
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return;
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}
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RenderLayer *rl = RE_GetRenderLayer(rr, view_layer->name);
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if (rl == nullptr) {
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missing_render_link(converter);
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return;
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}
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for (NodeOutput *output : get_output_sockets()) {
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NodeImageLayer *storage = (NodeImageLayer *)output->get_bnode_socket()->storage;
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RenderPass *rpass = (RenderPass *)BLI_findstring(
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&rl->passes, storage->pass_name, offsetof(RenderPass, name));
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if (rpass == nullptr) {
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missing_socket_link(converter, output);
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continue;
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}
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RenderLayersProg *operation;
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bool is_preview;
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if (STREQ(rpass->name, RE_PASSNAME_COMBINED) &&
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STREQ(output->get_bnode_socket()->name, "Alpha")) {
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operation = new RenderLayersAlphaProg(rpass->name, DataType::Value, rpass->channels);
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is_preview = false;
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}
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else if (STREQ(rpass->name, RE_PASSNAME_Z)) {
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operation = new RenderLayersDepthProg(rpass->name, DataType::Value, rpass->channels);
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is_preview = false;
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}
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else {
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DataType type;
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switch (rpass->channels) {
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case 4:
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type = DataType::Color;
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break;
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case 3:
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type = DataType::Vector;
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break;
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case 1:
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type = DataType::Value;
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break;
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default:
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BLI_assert_msg(0, "Unexpected number of channels for pass");
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type = DataType::Value;
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break;
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}
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operation = new RenderLayersProg(rpass->name, type, rpass->channels);
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is_preview = STREQ(output->get_bnode_socket()->name, "Image");
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}
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test_socket_link(converter, context, output, operation, scene, layer_id, is_preview);
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}
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}
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void RenderLayersNode::missing_socket_link(NodeConverter &converter, NodeOutput *output) const
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{
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NodeOperation *operation;
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switch (output->get_data_type()) {
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case DataType::Color: {
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const float color[4] = {0.0f, 0.0f, 0.0f, 0.0f};
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SetColorOperation *color_operation = new SetColorOperation();
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color_operation->set_channels(color);
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operation = color_operation;
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break;
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}
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case DataType::Vector: {
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const float vector[3] = {0.0f, 0.0f, 0.0f};
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SetVectorOperation *vector_operation = new SetVectorOperation();
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vector_operation->set_vector(vector);
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operation = vector_operation;
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break;
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}
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case DataType::Value: {
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SetValueOperation *value_operation = new SetValueOperation();
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value_operation->set_value(0.0f);
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operation = value_operation;
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break;
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}
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default: {
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BLI_assert_msg(0, "Unexpected data type");
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return;
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}
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}
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converter.map_output_socket(output, operation->get_output_socket());
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converter.add_operation(operation);
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}
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void RenderLayersNode::missing_render_link(NodeConverter &converter) const
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{
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for (NodeOutput *output : outputs_) {
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missing_socket_link(converter, output);
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}
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}
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void RenderLayersNode::convert_to_operations(NodeConverter &converter,
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const CompositorContext &context) const
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{
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Scene *scene = (Scene *)this->get_bnode()->id;
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Render *re = (scene) ? RE_GetSceneRender(scene) : nullptr;
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if (re != nullptr) {
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test_render_link(converter, context, re);
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RE_ReleaseResult(re);
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}
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else {
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missing_render_link(converter);
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}
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}
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} // namespace blender::compositor
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