Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2011 Blender Foundation. */
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#pragma once
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#include "COM_Node.h"
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namespace blender::compositor {
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/**
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* \brief SocketProxyNode
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* \ingroup Node
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*/
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class SocketProxyNode : public Node {
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public:
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SocketProxyNode(bNode *editor_node,
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bNodeSocket *editor_input,
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bNodeSocket *editor_output,
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bool use_conversion);
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void convert_to_operations(NodeConverter &converter,
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const CompositorContext &context) const override;
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bool get_use_conversion() const
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{
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return use_conversion_;
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}
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void set_use_conversion(bool use_conversion)
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{
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use_conversion_ = use_conversion;
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}
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private:
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/** If true, the proxy will convert input and output data to/from the proxy socket types. */
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bool use_conversion_;
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};
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class SocketBufferNode : public Node {
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public:
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SocketBufferNode(bNode *editor_node, bNodeSocket *editor_input, bNodeSocket *editor_output);
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void convert_to_operations(NodeConverter &converter,
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const CompositorContext &context) const override;
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};
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} // namespace blender::compositor
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