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blender-archive/source/blender/compositor/nodes/COM_SocketProxyNode.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
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While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

45 lines
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C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#pragma once
#include "COM_Node.h"
namespace blender::compositor {
/**
* \brief SocketProxyNode
* \ingroup Node
*/
class SocketProxyNode : public Node {
public:
SocketProxyNode(bNode *editor_node,
bNodeSocket *editor_input,
bNodeSocket *editor_output,
bool use_conversion);
void convert_to_operations(NodeConverter &converter,
const CompositorContext &context) const override;
bool get_use_conversion() const
{
return use_conversion_;
}
void set_use_conversion(bool use_conversion)
{
use_conversion_ = use_conversion;
}
private:
/** If true, the proxy will convert input and output data to/from the proxy socket types. */
bool use_conversion_;
};
class SocketBufferNode : public Node {
public:
SocketBufferNode(bNode *editor_node, bNodeSocket *editor_input, bNodeSocket *editor_output);
void convert_to_operations(NodeConverter &converter,
const CompositorContext &context) const override;
};
} // namespace blender::compositor