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blender-archive/source/blender/compositor/nodes/COM_SwitchViewNode.cc
Hans Goudey 91d9f46aec Cleanup: Use const for node data in compositor
Push the const usage a bit further for compositor nodes, so that they
are more explicit about not modifying original nodes from the editor.

Differential Revision: https://developer.blender.org/D15822
2022-08-31 12:06:13 -05:00

29 lines
863 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2015 Blender Foundation. */
#include "COM_SwitchViewNode.h"
namespace blender::compositor {
SwitchViewNode::SwitchViewNode(bNode *editor_node) : Node(editor_node)
{
/* pass */
}
void SwitchViewNode::convert_to_operations(NodeConverter &converter,
const CompositorContext &context) const
{
NodeOperationOutput *result;
const char *view_name = context.get_view_name();
const bNode *bnode = this->get_bnode();
/* get the internal index of the socket with a matching name */
int nr = BLI_findstringindex(&bnode->inputs, view_name, offsetof(bNodeSocket, name));
nr = MAX2(nr, 0);
result = converter.add_input_proxy(get_input_socket(nr), false);
converter.map_output_socket(get_output_socket(0), result);
}
} // namespace blender::compositor