Push the const usage a bit further for compositor nodes, so that they are more explicit about not modifying original nodes from the editor. Differential Revision: https://developer.blender.org/D15822
29 lines
863 B
C++
29 lines
863 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2015 Blender Foundation. */
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#include "COM_SwitchViewNode.h"
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namespace blender::compositor {
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SwitchViewNode::SwitchViewNode(bNode *editor_node) : Node(editor_node)
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{
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/* pass */
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}
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void SwitchViewNode::convert_to_operations(NodeConverter &converter,
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const CompositorContext &context) const
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{
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NodeOperationOutput *result;
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const char *view_name = context.get_view_name();
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const bNode *bnode = this->get_bnode();
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/* get the internal index of the socket with a matching name */
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int nr = BLI_findstringindex(&bnode->inputs, view_name, offsetof(bNodeSocket, name));
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nr = MAX2(nr, 0);
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result = converter.add_input_proxy(get_input_socket(nr), false);
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converter.map_output_socket(get_output_socket(0), result);
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}
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} // namespace blender::compositor
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