Push the const usage a bit further for compositor nodes, so that they are more explicit about not modifying original nodes from the editor. Differential Revision: https://developer.blender.org/D15822
63 lines
2.5 KiB
C++
63 lines
2.5 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2011 Blender Foundation. */
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#include "COM_TranslateNode.h"
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#include "COM_TranslateOperation.h"
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#include "COM_WrapOperation.h"
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#include "COM_WriteBufferOperation.h"
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namespace blender::compositor {
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TranslateNode::TranslateNode(bNode *editor_node) : Node(editor_node)
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{
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/* pass */
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}
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void TranslateNode::convert_to_operations(NodeConverter &converter,
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const CompositorContext &context) const
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{
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const bNode *bnode = this->get_bnode();
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const NodeTranslateData *data = (const NodeTranslateData *)bnode->storage;
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NodeInput *input_socket = this->get_input_socket(0);
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NodeInput *input_xsocket = this->get_input_socket(1);
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NodeInput *input_ysocket = this->get_input_socket(2);
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NodeOutput *output_socket = this->get_output_socket(0);
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TranslateOperation *operation = context.get_execution_model() == eExecutionModel::Tiled ?
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new TranslateOperation() :
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new TranslateCanvasOperation();
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operation->set_wrapping(data->wrap_axis);
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if (data->relative) {
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const RenderData *rd = context.get_render_data();
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const float render_size_factor = context.get_render_percentage_as_factor();
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float fx = rd->xsch * render_size_factor;
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float fy = rd->ysch * render_size_factor;
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operation->setFactorXY(fx, fy);
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}
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converter.add_operation(operation);
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converter.map_input_socket(input_xsocket, operation->get_input_socket(1));
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converter.map_input_socket(input_ysocket, operation->get_input_socket(2));
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converter.map_output_socket(output_socket, operation->get_output_socket(0));
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if (data->wrap_axis && context.get_execution_model() != eExecutionModel::FullFrame) {
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/* TODO: To be removed with tiled implementation. */
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WriteBufferOperation *write_operation = new WriteBufferOperation(DataType::Color);
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WrapOperation *wrap_operation = new WrapOperation(DataType::Color);
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wrap_operation->set_memory_proxy(write_operation->get_memory_proxy());
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wrap_operation->set_wrapping(data->wrap_axis);
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converter.add_operation(write_operation);
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converter.add_operation(wrap_operation);
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converter.map_input_socket(input_socket, write_operation->get_input_socket(0));
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converter.add_link(wrap_operation->get_output_socket(), operation->get_input_socket(0));
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}
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else {
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converter.map_input_socket(input_socket, operation->get_input_socket(0));
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}
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}
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} // namespace blender::compositor
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