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blender-archive/source/blender/compositor/nodes/COM_TranslateNode.cc
Hans Goudey 91d9f46aec Cleanup: Use const for node data in compositor
Push the const usage a bit further for compositor nodes, so that they
are more explicit about not modifying original nodes from the editor.

Differential Revision: https://developer.blender.org/D15822
2022-08-31 12:06:13 -05:00

63 lines
2.5 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#include "COM_TranslateNode.h"
#include "COM_TranslateOperation.h"
#include "COM_WrapOperation.h"
#include "COM_WriteBufferOperation.h"
namespace blender::compositor {
TranslateNode::TranslateNode(bNode *editor_node) : Node(editor_node)
{
/* pass */
}
void TranslateNode::convert_to_operations(NodeConverter &converter,
const CompositorContext &context) const
{
const bNode *bnode = this->get_bnode();
const NodeTranslateData *data = (const NodeTranslateData *)bnode->storage;
NodeInput *input_socket = this->get_input_socket(0);
NodeInput *input_xsocket = this->get_input_socket(1);
NodeInput *input_ysocket = this->get_input_socket(2);
NodeOutput *output_socket = this->get_output_socket(0);
TranslateOperation *operation = context.get_execution_model() == eExecutionModel::Tiled ?
new TranslateOperation() :
new TranslateCanvasOperation();
operation->set_wrapping(data->wrap_axis);
if (data->relative) {
const RenderData *rd = context.get_render_data();
const float render_size_factor = context.get_render_percentage_as_factor();
float fx = rd->xsch * render_size_factor;
float fy = rd->ysch * render_size_factor;
operation->setFactorXY(fx, fy);
}
converter.add_operation(operation);
converter.map_input_socket(input_xsocket, operation->get_input_socket(1));
converter.map_input_socket(input_ysocket, operation->get_input_socket(2));
converter.map_output_socket(output_socket, operation->get_output_socket(0));
if (data->wrap_axis && context.get_execution_model() != eExecutionModel::FullFrame) {
/* TODO: To be removed with tiled implementation. */
WriteBufferOperation *write_operation = new WriteBufferOperation(DataType::Color);
WrapOperation *wrap_operation = new WrapOperation(DataType::Color);
wrap_operation->set_memory_proxy(write_operation->get_memory_proxy());
wrap_operation->set_wrapping(data->wrap_axis);
converter.add_operation(write_operation);
converter.add_operation(wrap_operation);
converter.map_input_socket(input_socket, write_operation->get_input_socket(0));
converter.add_link(wrap_operation->get_output_socket(), operation->get_input_socket(0));
}
else {
converter.map_input_socket(input_socket, operation->get_input_socket(0));
}
}
} // namespace blender::compositor