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blender-archive/source/blender/compositor/nodes/COM_ViewLevelsNode.cc
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

48 lines
1.5 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#include "COM_ViewLevelsNode.h"
#include "COM_CalculateStandardDeviationOperation.h"
namespace blender::compositor {
ViewLevelsNode::ViewLevelsNode(bNode *editor_node) : Node(editor_node)
{
/* pass */
}
void ViewLevelsNode::convert_to_operations(NodeConverter &converter,
const CompositorContext & /*context*/) const
{
NodeInput *input = this->get_input_socket(0);
if (input->is_linked()) {
/* Add preview to input-socket. */
/* calculate mean operation */
{
CalculateMeanOperation *operation = new CalculateMeanOperation();
operation->set_setting(this->get_bnode()->custom1);
converter.add_operation(operation);
converter.map_input_socket(input, operation->get_input_socket(0));
converter.map_output_socket(this->get_output_socket(0), operation->get_output_socket());
}
/* calculate standard deviation operation */
{
CalculateStandardDeviationOperation *operation = new CalculateStandardDeviationOperation();
operation->set_setting(this->get_bnode()->custom1);
converter.add_operation(operation);
converter.map_input_socket(input, operation->get_input_socket(0));
converter.map_output_socket(this->get_output_socket(1), operation->get_output_socket());
}
}
else {
converter.add_output_value(get_output_socket(0), 0.0f);
converter.add_output_value(get_output_socket(1), 0.0f);
}
}
} // namespace blender::compositor