This allows adding spans, arrays, etc. directly to SculptSession, which simplifies accessing mesh data, especially in #105938. A few files aren't moved to C++ yes, so I had to add three C accessor functions.
This allows adding spans, arrays, etc. directly to SculptSession, which simplifies accessing mesh data, especially in #105938. A few files aren't moved to C++ yes, so I had to add three C accessor functions.